Jump to content

Recommended Posts

At some point after you have killed CC enough times and you have the Celestial Orb, you don't need the meteor showers anymore, and currently besides turning it off in the settings, there is no current solution to them. Which is not the greatest feeling having a mechanic that can destroy builds that has no counter. And eventually if you base long enough you will want to build in that general area, or if you get unluck and it's right next to an area that I want to build.

So, I've thought this since Pillars were introduced, but they should specifically work above ground in meteor shower range, and just like how it stops the heavy rocks post shadow rifts, it would stop the meteor showers from coming down and destroying anything. You could make it even harder and make it so ONLY dread stone pillars work to block is since they are the strongest form of pillars. This would be a great solution to a mechanic that currently has no in game solution.

  • Like 1

Maybe mechanically this would work out OK, but how is a pillar going to stop a meteor? It seems a bit too gamey to me. It makes sense in the caves because you can imagine that the pillars are providing structural support to the cave ceiling.

  • Like 1
Just now, GimplyGoose said:

Maybe mechanically this would work out OK, but how is a pillar going to stop a meteor? It seems a bit too gamey to me. It makes sense in the caves because you can imagine that the pillars are providing structural support to the cave ceiling.

evidently this means we need to convince Wagstaff to make us a SAM turret

  • Like 2

I think meteor shower are essentially Alter launching an attack towards the surface. The most obvious example is when you complete the  Lunar Siphonator and angry Alter launches a meteor shower to destroy it.

It is not appropriate to use pillars to block meteorites, as there is no rock ceiling on the surface as a barrier.

In the game, you can build a space scanner to monitor when meteor showers will arrive. Perhaps we can also build scanners in DST to control meteor showers? The instrument emits signal interference, allowing us to attract or prevent meteor showers from appearing in certain areas.

In Oxygen Not Included, you can build a Space Scanner to monitor when meteor showers will arrive. Perhaps we can also build scanners in DST to control meteor showers? The instrument emits signal interference, allowing us to attract or prevent meteor showers from appearing in certain areas.

太空Scanner.png

36 minutes ago, GimplyGoose said:

Maybe mechanically this would work out OK, but how is a pillar going to stop a meteor? It seems a bit too gamey to me. It makes sense in the caves because you can imagine that the pillars are providing structural support to the cave ceiling.

Oh I always assumed there was a platform at the top of the pillars that it creates

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...