minte07 Posted April 10 Share Posted April 10 This game isn't Don't Starve; it’s just branded as such, and here is why: The linework is way too smooth and the color palette is completely off. In contrast, the original Don't Starve and DST have that gritty, 'imperfectly perfect' linework and a distinct palette of gobelin, sun-burned, and earthy tones. Even the new animated cutscenes look more like Don't Starve than the gameplay itself. The terrain looks odd because there are no visual barriers just blurred lines whereas that sharp definition is what made the original games look unique. Currently, the prompts look like they are just hovering over an alien terrain that doesn't even match the new art style. There is a lot more to say, but the core issue is simple: Don't Starve without its original style is not Don't Starve. You can brand it however you want, but this feels like a new IP using Wilson's skin. I hope you listen to this feedback and bring back the soul of the game's art. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/ Share on other sites More sharing options...
Reiko24 Posted April 10 Share Posted April 10 i disagree, this is how the game evolved after more than 15 years. This shouldn't be a surprise, and the game still has a lot of Don't Starve'y element. If you showed me the game without characters and just the terrain I would say "huh this looks kinda like Don't Starve" 15 3 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860289 Share on other sites More sharing options...
-Nick- Posted April 10 Share Posted April 10 (edited) I think a new art style makes sense for a game that brings entirely new mechanics and obstacles in a totally different part of the constant. My only issue I have is the in game characters. Love that they look much older and have a lot more detail, however their linework and shape language feels off. Edited April 10 by -Nick- 5 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860291 Share on other sites More sharing options...
reddocc Posted April 10 Share Posted April 10 (edited) I'm sorry but this doesn't actually highlight most the things that change in this new game. This is complaints not "feedback" I think some things in the art department aren't even finished yet consider it used the same exact textures as DST. Here the crow twigs and butterfly looks the same. Here I see that the mushrooms rocks and stinger are the same despite the science machine and fire pit being sightly different. Here is Willow wearing a flower garland and wielding a spear and clearly look different. This crab actually looks very similar to pearls as it were a similar species the design and pointyness look the most like one of her skins, maybe this is a reference before the actual game. And other thing I'm glad they are switching up the art style it's the illumination, just look at how the silhouette of the characters brighten up as if they were paper cuts. Edited April 10 by reddocc finished 10 1 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860292 Share on other sites More sharing options...
Jakepeng99 Posted April 10 Share Posted April 10 It’s a different gane 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860309 Share on other sites More sharing options...
aidancode Posted April 10 Share Posted April 10 I do agree there are problems with the game's visual style right now. I think the desaturated grass that the bird beast is on doesn't look very good at all. I think that a lot of this stuff is going to change, and I think it's good to point out what could be improved. That being said, I think it's good that this game is getting a slightly different art style, since it helps to differentiate itself. Also, in some cases the style HAD to change due to the third axis. 3 minutes ago, Jakepeng99 said: It’s a different gane No longer a "sequel of sorts", this one really just is a sequel lol 3 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860312 Share on other sites More sharing options...
minte07 Posted April 10 Author Share Posted April 10 (edited) I noticed the previous image was a bit too compressed and lost some of the key details I wanted to highlight. Here are some zoomed-in images for better clarity. Edited April 10 by minte07 2 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860314 Share on other sites More sharing options...
hhh2 Posted April 11 Share Posted April 11 9 hours ago, minte07 said: The terrain looks odd because there are no visual barriers just blurred lines whereas that sharp definition is what made the original games look unique. Currently, the prompts look like they are just hovering over an alien terrain that doesn't even match the new art style. This is probably the most cogent complain of the artstyle. I think it's because the outlines aren't dark enough. 9 hours ago, minte07 said: Even the new animated cutscenes look more like Don't Starve than the gameplay itself. I was thinking this exact thing. I thought the watercolor look in the animated bit was so attractive. Maybe it doesn't read correctly in-game. Hard to imagine. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860375 Share on other sites More sharing options...
Capybara007 Posted April 11 Share Posted April 11 4 hours ago, minte07 said: I noticed the previous image was a bit too compressed and lost some of the key details I wanted to highlight. Here are some zoomed-in images for better clarity. im sorry but i dont see it, it still looks like made by klei 2 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860380 Share on other sites More sharing options...
xhyom Posted April 11 Share Posted April 11 5 8 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860389 Share on other sites More sharing options...
Evelo Posted April 11 Share Posted April 11 (edited) I kind of get it, mostly with disliking art direction. I think the art is fine, but for something like Away Team where the Duplicant goes from little dot eyes to having a sclera and pupil is really off putting/jarring. Wilson (in game) looks a little weird but still feels like Klei art. I think a big part is the extra wrinkles and the lighter sleep deprived eye circles. Wendy, Abby, WX, and Willow look at feel no different than the DST ones. Which may change later on, we'll see. Edited April 11 by Evelo 2 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860399 Share on other sites More sharing options...
Chesterxito Posted April 11 Share Posted April 11 Walls textures clashes with turf textures, wich makes everything look off other than that, the game looks great Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860408 Share on other sites More sharing options...
cropo Posted April 11 Share Posted April 11 Honestly it just looks like a straight upgrade to me. I'm sure if I were to hunker down and pull out a magnifying glass I could see various issues but thankfully I'm not an artist and to my naked eye it just looks...better, like a straight upgrade. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860420 Share on other sites More sharing options...
Snugrugbug Posted April 12 Share Posted April 12 I have no idea what you're even trying to point out but the red arrows remind me of this 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860668 Share on other sites More sharing options...
gaymime Posted April 12 Share Posted April 12 man, in 10 years my art style has changed noticeably, i can only imagine if my art can show improvement and change then the art team at klei certainly can after 10+ years on dst and 15+ on ds. for sure you can really see klei's particular style more clearly as it has had more time to refine and congeal into something distinctly klei even if you wanna argue you dont like the direction you really cannot argue that it is the hands of klei staff that drew this 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860690 Share on other sites More sharing options...
Cuernito. Posted April 12 Share Posted April 12 I think it is actually intended cause it is a new game not a dlc, but in my humble opinion the new art looks lovely and it fits DS style pretty good. I just hope Winona(if she appear as NPC ir playable character) looks good in this game maybe a little older yeah. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860712 Share on other sites More sharing options...
Hungry French Posted April 12 Share Posted April 12 DST has never matched the general style of the original Donte Starve... There are some things, but overall even DLC's stand out very much... This is DST 2. We don't need DS copy 3.0. 3 hours ago, gaymime said: чувак, за 10 лет мой художественный стиль заметно изменился. Могу только представить, что если мое искусство может совершенствоваться и меняться, то команда художников в Klei точно может это делать после 10 с лишним лет работы над Destruction и 15 с лишним лет над Destruction 2. Конечно, теперь вы можете лучше разглядеть особый стиль Klei, ведь у него было больше времени, чтобы сформироваться и стать чем-то самобытным Klei даже если вы хотите поспорить о том, что вам не нравится направление, вы не сможете отрицать, что это дело рук сотрудников Klei If you look closely, even there are significant differences between DS and DLC's/DST... Ironic' That I was insulted for what I said : "I believe' that DS and DSE styles are different" 🫠 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860718 Share on other sites More sharing options...
Zeklo Posted April 12 Share Posted April 12 (edited) Wilson does throw me off a bit. Not sure if it's the longer head, just the fact that it's new, or what. Other than that, some of the turf looks a bit too simple, imo, and some of the cave/passways stood out oddly on the eleated terrain walls too. Those aside, I think everything looks great. Edited April 12 by Zeklo 3 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860725 Share on other sites More sharing options...
GamePlayer42 Posted April 12 Share Posted April 12 2 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860733 Share on other sites More sharing options...
Primalflower Posted April 12 Share Posted April 12 Chafing against change is normal but you're supposed to mentally try to course correct in the face of your brain being unreasonable 1 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860747 Share on other sites More sharing options...
Ellilea Posted April 12 Share Posted April 12 It absolutely looks like Don't Starve. It's just not copy paste and has some more detail/slightly different style. It's a new installment and it's great that they are freshening it up. 9 Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1860752 Share on other sites More sharing options...
Hungry French Posted May 10 Share Posted May 10 On 4/12/2026 at 2:15 PM, Ellilea said: It absolutely looks like Don't Starve. It's just not copy paste and has some more detail/slightly different style. It's a new installment and it's great that they are freshening it up. Not detailed. the texture quality is the same in any version. It's just that Klei doesn't give access to the original textures. That's why even Hamlet is a soap now, not a game. Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1866547 Share on other sites More sharing options...
Antynomity Posted May 10 Share Posted May 10 Look, I don't think the way turfs work and look like is a crucial part of the Don't Starve Trademark artstyle. I think there are some things to point out and complain about when it comes to the art of the new game that was showcased in the trailer, I just don't think that this post makes an actual point on what and why that is. My main big critique would be with the characters having shading on their faces that is just there at all times even if the lighting changes and the sprites get an outline. That being said, I think that it's a good thing that the artists over in the studio had the (presumed) freedom to change things up, for whatever reason they deemed fit. Time and time again we have seen studios force a certain look for a game just because which almost never ends up working in anyone's favor. That, or you outsource half of the visual identity to a mobile game company WHY DID IT HAVE TO HAPPEN TO MY FAVORITE FRANCHISE BRO It's fine if the artstyle is different. I just want the game to be good, that's my only worry and the reason why I really hope we get some kind of closed beta sooner rather than later so I can hopefully put that worry to rest. also one thing i forgot to mention in the art, I think the current (and I hope it's a placeholder) cel-shaded borders for the terrain under the spawn portal showcased in the trailer is changed - it clashes so hard with everything else and is just plain old ugly Link to comment https://forums.kleientertainment.com/forums/topic/170677-visual-feedback-the-discrepancy-between-don%E2%80%99t-starves-original-art-and-the-new-visual-direction/#findComment-1866566 Share on other sites More sharing options...
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