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i do play, infact i am workin on conchepts for character mod ideas that will never see the light of day since i cant program, only make the ideas of characters, i finished 5 characters so far...hmmm...that character pack with maybe 3 more? for a total of 8...or maybe just 7 total...not sure depends on energy and all thinkin

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Not really, college student life be college student life. I do login every day for daily drops though. I have been tempted to do a Wurt world though where instead of my normal base on land I do it off of the sea for some variety. I could just be in a long lull but apart of me is just waiting for the eventual Maxwell skill tree.

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I play it almost everyday, often since 2017. It's better than it was before. The haters just suck. 

Screenshot_2026-02-20-10-08-53-220_com.valvesoftware.android.steam.community.jpg

12 hours ago, Kyno said:

If you count modding the game as playing then yeah, otherwise nah.

And you do a good job on it. Congrats, Reaps of food is a banger.

Edited by Mr Giggio
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16 minutes ago, Mr Giggio said:

I play it almost everyday, often since 2017. It's better than it was before. The haters just suck. 

Screenshot_2026-02-20-10-08-53-220_com.valvesoftware.android.steam.community.jpg

Even if some updates don't hit as hard for me, I still think the game has improved so much ever since I played on 2018. The characters have more depth, the world is filled with all sorts of crazy things, and playing with friends is still a blast. It's no mystery why I keep coming back time and time again.

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I've not played DST in a while.... Klei has just not been updating their game with anything even remotely relevant.

All we're getting is riftslop content that is only accessible after 10 hours of gameplay lol, what am I supposed to do with that? All of it is miserably terrible.

I am still waiting for Wickerbottom, one of my mains, to get her long awaited skill tree that Klei has been delaying to finish content so far EVERYONE has found a fault with and complained about. 

I don't know why they keep prioritizing VERY late game content before CHARACTER updates... But all I know is I'm waiting for them to add a relevant update to the game.

And not adding optional late game problems that reward you with solutions for those late game problems.

Edited by Nikki Darks
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4 hours ago, Mr Giggio said:

I play it almost everyday, often since 2017. It's better than it was before. The haters just suck. 

Screenshot_2026-02-20-10-08-53-220_com.valvesoftware.android.steam.community.jpg

And you do a good job on it. Congrats, Reaps of food is a banger.

considering i personally see you playing on twitch at least once a week and i keep super weird hours on that site i defos believe it x''D

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6 hours ago, Nikki Darks said:

I've not played DST in a while.... Klei has just not been updating their game with anything even remotely relevant.

All we're getting is riftslop content that is only accessible after 10 hours of gameplay lol, what am I supposed to do with that? All of it is miserably terrible.

I am still waiting for Wickerbottom, one of my mains, to get her long awaited skill tree that Klei has been delaying to finish content so far EVERYONE has found a fault with and complained about. 

I don't know why they keep prioritizing VERY late game content before CHARACTER updates... But all I know is I'm waiting for them to add a relevant update to the game.

And not adding optional late game problems that reward you with solutions for those late game problems.

Yeah, honestly, while I do personally like most of the rifts content, I think it's a no-brainer that skill trees are a better priority. They impact way more players than the tiny percentage who ever make it to the postgame. It should be skill tree updates until they're done with the rifts as something we get further development on occasionally, not the other way around.

Warly, Webber, Wickerbottom, Wanda, Maxwell, WX-78, and (if it counts) Wonkey still need skill trees. 

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10 minutes ago, DegenerateFurry said:

Yeah, honestly, while I do personally like most of the rifts content, I think it's a no-brainer that skill trees are a better priority. They impact way more players than the tiny percentage who ever make it to the postgame. It should be skill tree updates until they're done with the rifts as something we get further development on occasionally, not the other way around.

Warly, Webber, Wickerbottom, Wanda, Maxwell, WX-78, and (if it counts) Wonkey still need skill trees. 

I highly doubt Wonkey is getting a skill tree, Wonkey isn’t a playable character, they are hidden gameplay mechanic which in its original form (persisting even through death) was pretty neat. But now it’s been pushed to the side & buried, there’s no need to EVER gather bananas and make your way out to Moon Quay to have the pirate queen reverse your curse, simply build an effigy, die. Respawn.. problem solved.

but with “luck” being the main feature of the horse lunar update, and Wes having an Unimplemented -1 Luck, I’m going to go ahead and safely assume they’re working on his skill tree.

And if I had to guess, he’s going to start the game out with very bad luck, but overtime can find items like the horse shoes to increase his luck.

Who knows… Klei might even add a new flower type that can randomly spawn in biomes or on the ocean that when plucked by Wes, improves his luck.

they literally added Pipspook and the ability to relocate graves to Wendy… do NOT count out what they might do to Wes.

13 minutes ago, Mike23Ua said:

I highly doubt Wonkey is getting a skill tree, Wonkey isn’t a playable character, they are hidden gameplay mechanic which in its original form (persisting even through death) was pretty neat. But now it’s been pushed to the side & buried, there’s no need to EVER gather bananas and make your way out to Moon Quay to have the pirate queen reverse your curse, simply build an effigy, die. Respawn.. problem solved.

but with “luck” being the main feature of the horse lunar update, and Wes having an Unimplemented -1 Luck, I’m going to go ahead and safely assume they’re working on his skill tree.

And if I had to guess, he’s going to start the game out with very bad luck, but overtime can find items like the horse shoes to increase his luck.

Who knows… Klei might even add a new flower type that can randomly spawn in biomes or on the ocean that when plucked by Wes, improves his luck.

they literally added Pipspook and the ability to relocate graves to Wendy… do NOT count out what they might do to Wes.

They also overhauled clockworks and gave us the ability to befriend them. I'm gonna guess WX-78's getting a skill tree bundled with Wes.

Warly and Webber continue to rot deep in sunken R'lyeh, waiting for the stars to be right.

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35 minutes ago, DegenerateFurry said:

Yeah, honestly, while I do personally like most of the rifts content, I think it's a no-brainer that skill trees are a better priority. They impact way more players than the tiny percentage who ever make it to the postgame. It should be skill tree updates until they're done with the rifts as something we get further development on occasionally, not the other way around.

Warly, Webber, Wickerbottom, Wanda, Maxwell, WX-78, and (if it counts) Wonkey still need skill trees. 

issue is that the people who don't play or enjoy those characters get literally nothing out of them. The best I could think of is to make minor tweaks (NOT reworks) to other skill trees during each skill tree updates where it makes sense, since there are a couple characters who could still use some tweaks to their skills. part of that is me being bitter about half of wormwood's skills doing literally nothing, but the other half is still having skills like wigfrid's alignment skills or wolfgang's entire skill tree

Edited by YouKnowWho142
18 minutes ago, YouKnowWho142 said:

issue is that the people who don't play or enjoy those characters get literally nothing out of them. The best I could think of is to make minor tweaks (NOT reworks) to other skill trees during each skill tree updates where it makes sense, since there are a couple characters who could still use some tweaks to their skills. part of that is me being bitter about half of wormwood's skills doing literally nothing, but the other half is still having skills like wigfrid's alignment skills or wolfgang's entire skill tree

I don't disagree that older skill trees could use touch-ups, but I do disagree that "people who don't play those characters get literally nothing out of them". 

Do people not try out characters who've just gotten their skill trees to see if they like them more with them? I'd hope it's not common for people to decide, "yeah, I'm a Wendy main and I'm never trying anything else no matter what updates hit", for example. This is a game with eighteen characters, isn't it normal to play a bunch of them? 

I went from never wanting to play Walter to playing him very frequently post-skill tree, for instance. 

Edited by DegenerateFurry
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I keep tabs with the game expecting something that is good, but not really, no I don't play. Kind of sad, I love the game but am just so disheartened with the updates and the overall direction of the game focusing so heavily on combat. In hindsight it's been that way since DST launched with a few notable exceptions. I want survival in my survival game, but I am getting boss fighting instead.

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4 hours ago, Evelo said:

I keep tabs with the game expecting something that is good, but not really, no I don't play. Kind of sad, I love the game but am just so disheartened with the updates and the overall direction of the game focusing so heavily on combat. In hindsight it's been that way since DST launched with a few notable exceptions. I want survival in my survival game, but I am getting boss fighting instead.

Unfortunately, for a survival game that receives live service updates in this way, a combat focus (or essentially, any focus that isn’t survival) is the natural progression of the game, alongside most live service survival games. Survival as a genre struggles to solve repetition, and I do genuinely think DS and DST is one of the biggest guilty parties of this. The game is extremely knowledge focused, and expects you to retry to learn more about your failures and how to succeed, hence why DS had an experience meter. It encouraged you to continue learning to survive and do better each time, but once you learn everything what’s really left? At its core, that is always something DS struggled to solve, and that’s okay on account of it being a single player game. Once you learn everything and master the game, you’ve basically beaten it. There’s not much left to do that screams “survival” after you know how to survive in the game, and not much in the game really challenges your knowledge once you’ve overcome the obstacles of learning. 


i don’t like making comparisons to other games much, but for instance Terraria at its start was much more survival oriented until they added more bosses and eventually hardmode that solidified its identity. Ark is another example of a game that starts off with strong survival elements and eventually becomes mainly combat focused with its own set of bosses and difficult battles. Minecraft has even started experimented with more combat, with various overhauls, dungeons, and new weapons, but even then doesn’t generally prioritize survival as its main appeal. A survival game that’s been going on as long as all of these games can struggle to stay completely relevant after all without a slight genre shift, and so all of these games usually choose to develop its combat better (Minecraft took the sandbox approach).

To reiterate, all of the survival challenges that have existed in DST since the start are still there. You aren’t forced to interact with the bosses, and while I also hate saying “you don’t have to interact with the new stuff” (which isn’t really what I’m even trying to imply) it’s just to say that all of those survival elements that made you fall in love with DS are still there. It’s likely that you’ve already mastered these survival challenges, and seek more, but after new survival elements are added and you master those as well what’s really left for you? It’d likely just result in going back to dormancy until the next set of survival challenges are added. In my own experience I have taught at least 10 people how to play DST, and almost every single time after I teach them how to survive they get bored out of their mind until I introduce them to the bosses. They didn’t want “just” a survival game, and I found that extremely fascinating.

The new priority of Klei seems to be expanding the replayability and skill expression for the more experienced players or even just those bored of the basic survival loop of getting food and surviving the elements, players who have already mastered every knowledge check that the survival elements provide and would gain nothing out of playing more afterwards other than to repeat the same set of knowledge checks they already know. Survival was never the most challenging part of the game for any experienced player, and that inherently made the game less fun the more you know how to play it, a curse present in most survival focused games.


That, of course, isn’t to say that they shouldn’t be expanding on the survival elements at all. I do agree that the game hasn’t put enough focus on survival. I think a great compromise would be to keep improving and adding onto the beginning to mid game survival experience and make it feel much more involved. Make the world more interesting to explore, and add new threats and dangers that aren’t necessarily just mobs. Eventually both the newer and more experienced players will master these new challenges too, and being able to focus on a different genre’s worth of things to do would help to retain them. If DST didn’t have all the bosses from New Reign or Return of Them or even From Beyond, I highly doubt the game would’ve anywhere near as successful or lively as it is now. Most people would move on, just as most people moved on from the survival focused DS.


Sorry for this tangent, I just know this is a point you and a lot of others complain about a lot here and I wanted to explain why I think, even if I’m not happy with the way Klei is developing it, this is not necessarily the wrong direction for a game like DST.

Edited by YouKnowWho142
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3 hours ago, Evelo said:

I keep tabs with the game expecting something that is good, but not really, no I don't play. Kind of sad, I love the game but am just so disheartened with the updates and the overall direction of the game focusing so heavily on combat. In hindsight it's been that way since DST launched with a few notable exceptions. I want survival in my survival game, but I am getting boss fighting instead.

I have no idea what game your playing, I mean honestly I just… I don’t, and I’m by no means trying to be mean here but let me explain my last 30 minutes of DST just now.

I choose to toggle Wild Rifts to ON from the start of all my game worlds, because well to be quite blunt about it: I suck at the 15,000hp raid bosses and don’t want to spend hours grinding RPG style quests to unlock new survival content.

As of such: I’m still actively exploring and filling in the empty parts of my map while also dealing with Rift Shenanigans.

So long story short: I’m playing as Wortox, I’m filling in the map, I find the Jimbo Machine, it’s close to but not quite night, and so my adventure begins! I start my poker game, and during it starts raining lunar hail, the pesky moon buzzards spawn, and my horrible performance with Jimbo rewards me a group of hounds, lovely! Now I’m huddled near Jimbo as night falls, running in circles killing the hounds, only for the Buzzards to swoop down with Airstrike napalms and morph these hounds into horror variants. Needless to say I walked away limping on low health.

It’s unfortunate that these new survival challenges are tied to a minimum of 4 major bosses. But I am forever grateful to Klei for allowing a world setting to turn the rift challenges on without having to master the boss fights that are normally required to Reach them.

12 hours ago, Mike23Ua said:

I highly doubt Wonkey is getting a skill tree, Wonkey isn’t a playable character, they are hidden gameplay mechanic which in its original form (persisting even through death) was pretty neat. But now it’s been pushed to the side & buried, there’s no need to EVER gather bananas and make your way out to Moon Quay to have the pirate queen reverse your curse, simply build an effigy, die. Respawn.. problem solved.

but with “luck” being the main feature of the horse lunar update, and Wes having an Unimplemented -1 Luck, I’m going to go ahead and safely assume they’re working on his skill tree.

And if I had to guess, he’s going to start the game out with very bad luck, but overtime can find items like the horse shoes to increase his luck.

Who knows… Klei might even add a new flower type that can randomly spawn in biomes or on the ocean that when plucked by Wes, improves his luck.

they literally added Pipspook and the ability to relocate graves to Wendy… do NOT count out what they might do to Wes.

Wonkey skilltree could work if they design it to be practical for the situation.

making it easier to remove the curse, or even embrace the curse. He should have less skills and insight points

Well, I finally bought DST a little while ago, so I’ve been trying to get more familiar with some of the strategies and tips I’ve learned from the forums. This game is basically completely new to me, even though I’ve been on the forums for years.

So yeah. I “still” play. I’m just getting started, and unlike people who have played for 15,000 hours, I’m not an expert at any part of the game, so I still find it an incredibly difficult game. I’m pretty sure that the people who say that this game is easy are in the aforementioned 15,000 hour category.

My current playtime is under 10hrs, and I’m having so much fun.

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59 minutes ago, mima_ said:

its weird thinking people that didnt play the game anymore but stuck in this forum, like why? 

Probably to keep up with updates and seeing if any update catches their fancy so that they may play again.

Or maybe they're just in a "currently not interested, but I still love the game and may come back to it anytime" mindset. Happened to me for years with Magic the Gathering. Took me a long time to stop caring for real and to stop looking at news related to it.

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47 minutes ago, AliceShiki said:

Probably to keep up with updates and seeing if any update catches their fancy so that they may play again.

maybe,but all that can be done by looking in discord or game library... 
what irk me .. if they engaging in discussion about the game they never play. they would be assuming things without trying it first hand and become a hater just based on their theory ..
:livid:

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3 hours ago, mima_ said:

its weird thinking people that didnt play the game anymore but stuck in this forum, like why? 

It could depend on the hardware the person owns, I have an Xbox Series S, Hardware is NOT cheap these days, the S by itself will cost roughly 300-400$ but I also have several IPhones, Including an really old IPhone 3, and whatever I got to “Upgrade” to every two years with my cell provider contract.

What does this mean & how is any of it relevant to DST you ask? It means I have about 4 old (but still working) iPhones with access to the internet, so it is easy to still check websites, forums, read game patch notes etc… All while I go about my daily tasks & not have the time to set down to play long sessions of DST on my Xbox.

And unfortunately: To progress anywhere in DST it takes long sessions and being able to play the game for prolonged periods of time, (meaning if you only had 30 minutes to play a lot of that time will be spent managing your health, temperature, Hunger & sanity, and would NOT be spent as just one example: gathering all the materials to build a fully functional fully decked out boat.

That doesn’t even count sailing around for literal hours in a mostly empty ocean until you reach a point of interest.

I could probably fail at least 10 runs of TMNT Splintered Fate (you can complete the entire game in 10-30 minute sessions if luck be with you) in the time it would take me just to build a boat platform, anchor, steering wheel & mast to sail out into highly uninteresting water full of no joke- NOTHING.

And that: Is why I love shipwrecked DLC but hate whatever DSTs ocean experience is meant to be.

Edited by Mike23Ua
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1 hour ago, mima_ said:

maybe,but all that can be done by looking in discord or game library...

IDK why anybody would use Discord given an alternative. (300+ new messages. The app gives up remembering after that point. Good luck finding the last one you read, or what's relevant.) How is the forum a less preferable option?

The game library is a bad place to get educated on how features work. Not only does Klei keep some things secret in the change log, but you aren't getting an idea of the strats. (Also, you aren't getting Klei points.)

Edited by Bumber64
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