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40 minutes ago, Jakepeng99 said:

Too much technical resources.

This could actually be done, they just don't need to do them the same way, they could just make them "bigger" (essentially we a structure that would be one turf surrounded by special walls with a transparent roof and a bed inside) limitations create innovation

Edited by Green latter A
misspelling
  • Like 3
17 minutes ago, Green latter A said:

This could actually be done, they just don't need to do them the same way, they could just make them "bigger" (essentially we a structure that would be one turf surrounded by special walls with a transparent roof and a bed inside) limitations create innovation

:))))

  • Like 3
1 hour ago, Green latter A said:

This could actually be done, they just don't need to do them the same way, they could just make them "bigger" (essentially we a structure that would be one turf surrounded by special walls with a transparent roof and a bed inside) limitations create innovation

At this point, add 3D houses like minecraft

  • Like 1
12 hours ago, Frosty_Mentos said:

I don't see the point besides temporarily avoiding danger. Deerclops gonna smash it to pieces. Hamlet's world gets practically paused if you're in the house.

This^

In DST you'd be in your tent whilst some mob that breaks structures slowly approaches you, just wouldn't work.

  • Like 2
13 hours ago, Frosty_Mentos said:

 

I don't see the point besides temporarily avoiding danger. Deerclops gonna smash it to pieces. Hamlet's world gets practically paused if you're in the house.

 

It’d be really good for decorations and base building. I’d love to build themed tent interiors, that sounds really fun 

  • Like 9
1 hour ago, Nikki Darks said:

This^

In DST you'd be in your tent whilst some mob that breaks structures slowly approaches you, just wouldn't work.

It's totally possible - it's been in the game as a mod for ages as the Tiny House Mod.

I don't support it though, it just encourages turtling and not really experiencing the game. But what do I know? After a period of time where Klei fixed 'cheese' for balance purposes, we're now at a point where you can just trivialise bee queen with electric fences, have 4 followers that do more than wendy ever could and if you really like it make an army of stun-locking bishops.

The game has jumped the shark ad nauseam

  • Sanity 1
15 hours ago, Frosty_Mentos said:

I don't see the point besides temporarily avoiding danger. Deerclops gonna smash it to pieces. Hamlet's world gets practically paused if you're in the house.

There's really no point to decorate your base, and many people do it anyway
tent would be cool tho :(

also klei can figure it out, make it so if the tent gets destroyed, all players inside+the resources of the structures inside get spat out idk just a thought

  • Like 2
2 hours ago, Uedo said:

It's totally possible - it's been in the game as a mod for ages as the Tiny House Mod.

I don't support it though, it just encourages turtling and not really experiencing the game. But what do I know? After a period of time where Klei fixed 'cheese' for balance purposes, we're now at a point where you can just trivialise bee queen with electric fences, have 4 followers that do more than wendy ever could and if you really like it make an army of stun-locking bishops.

The game has jumped the shark ad nauseam

Aren't houses from that mod indestructible? Which btw is just godmode to a certain extent.

My issue is just how pointless the concept is in a multiplayer setting.

They are either indestructible and brainlessly broken or can be broken and useless.

1 hour ago, Nikki Darks said:

Aren't houses from that mod indestructible? Which btw is just godmode to a certain extent.

My issue is just how pointless the concept is in a multiplayer setting.

They are either indestructible and brainlessly broken or can be broken and useless.

Yeah, I think I misunderstood what you mean - they're indestructable.

I would most worry about players getting into the void of the area the interiors would be loaded in, there's always a way of breaking collision borders.

ngl i dont get alot of the pushback in this thread for the idea. it'd be cool to have tents for specific things like storage huts or just cooking stations to make bases more tidy. the issues of cheesing/invincibility can be solved by making it so that once its destroyed it leaves behind a "mess" thats where players get sent to upon its destruction, using the wakeup animation so theres punishment for trying to hide, besides people like base building, theres entire dedicated players who want to make a beautiful looking base

  • Like 4
6 hours ago, Velvy said:

ngl i dont get alot of the pushback in this thread for the idea. it'd be cool to have tents for specific things like storage huts or just cooking stations to make bases more tidy. the issues of cheesing/invincibility can be solved by making it so that once its destroyed it leaves behind a "mess" thats where players get sent to upon its destruction, using the wakeup animation so theres punishment for trying to hide, besides people like base building, theres entire dedicated players who want to make a beautiful looking base

yeah also i was thinking of making barracks in multiplayer servers where players can store their own things in there or decorate however they want. Would allow each player to personalize their living area without ruining other peoples' themes in the server (and at the same time could eliminate a reason for players to go off and make their own bases)

  • Like 3
9 hours ago, Velvy said:

 its destroyed it leaves behind a "mess" thats where players get sent to upon its destruction

Here is my final idea for housing mechanic:
-When there enemy near (hound, krampus or spider...) player will quote "There's danger outside"
-When there giant near (bearger, dc), the house shake like earthquake.

House have 800 hp, And enemy will atk house instead of you until you get out.
When broken it will turn in to a "mess" like you said.
You can use repair action on the mess, which cost you 50% of the house material, or you can hammer the mess, work as hammer everything already built in the house, and drop all their materials outside.

For spacing, tent still only 1x1 turf. For upgraded house, you need elastic placer to actually make house bigger.

  • Like 4

the inside of tents could work like a boat when it breaks everything gets destroyed and dropped, but yeah I don't see how this could work without implement all the safety from a Hamlet house.

maybe make everything secretly smaller and hidden in the Y Axis and the tent is just like a teleport 

Edited by reddocc
12 hours ago, Tranoze said:

Here is my final idea for housing mechanic:
-When there enemy near (hound, krampus or spider...) player will quote "There's danger outside"
-When there giant near (bearger, dc), the house shake like earthquake.

House have 800 hp, And enemy will atk house instead of you until you get out.
When broken it will turn in to a "mess" like you said.
You can use repair action on the mess, which cost you 50% of the house material, or you can hammer the mess, work as hammer everything already built in the house, and drop all their materials outside.

For spacing, tent still only 1x1 turf. For upgraded house, you need elastic placer to actually make house bigger.

What happens to the interior when it is loaded and destroyed? If the player was in the house as it happened what would that look like?

1 hour ago, Uedo said:

What happens to the interior when it is loaded and destroyed? If the player was in the house as it happened what would that look like?

Earthquake animation happen and player and all living creatures will get kicked out of the house. After repair interior will remain unchanged.
 

  • Like 1
1 hour ago, Tranoze said:

Earthquake animation happen and player and all living creatures will get kicked out of the house. After repair interior will remain unchanged.
 

So the scrap of the house you repair would have to be invulnerable right? Otherwise you'd lose the registered coordinates to TP players back to after the house was destroyed.

Could you use the invulnerable broken houses to blocks bosses?

Also, how many interiors can be loaded at once? Would you lock it to player count? If so, what would building a seventh house look like?

1 minute ago, Uedo said:

So the scrap of the house you repair would have to be invulnerable right? Otherwise you'd lose the registered coordinates to TP players back to after the house was destroyed.

Could you use the invulnerable broken houses to blocks bosses?

they are pile on ground and doesnt block anything. Like klei already have enough experience on things that they can choose what block what, like headstone no longer block enemies.

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This would be awesome! They'd add a lot more potential for decoration and creative expression. Ppl mentioning things like avoiding or trivializing challenge forget that most threats in DST can already be avoided and the tents can be balanced. You can already ignore or run away from most bosses/threats with or without tents. Besides, why are we discouraging the legitimacy of other playstyles in a sandbox game? Playstyles that have long existed in the game btw. 

  • Like 4

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