grem6 Posted August 4, 2025 Share Posted August 4, 2025 At the moment the game is sorely lacking a good teleportation option for all characters, because telelocator focuses consume 3.4 (3 inserted and consumed from the focus, 2 (purple gems for a telelocator staff) / 5 (amount of telelocator staff uses) = 0.4 per telelocator use) purple gems per use. They're also very inconvenient to use for more than 2 destinations, requiring you to set up extremely precise networks like how people do that with winona's telepads. I suggest to make them consume only 1 gem per teleport, or perhaps even only half a gem, with 1 of the gems showing cracks after the 1st use and breaking after the 2nd, and to allow selecting a telelocator focus to teleport to on the map after using the staff, like how winona can select a wormhole to teleport to Some may say that this would devalue the teleportation perks of some characters, such as wortox, wanda and winona, but it wouldn't, as they still have advantages even over this hypothetical version of telelocator focuses, those being lack of setup + very cheap cost in case of wortox and no cost at all after the setup in case of wanda and winona, as well as that all of those characters can teleport in caves unlike players using a telelocator staff. Perhaps there could also be some late game upgrade for telelocator that could reduce the cost (or possibly even fully remove it) and make it work in caves. It could be dropped by the final boss of the shadow rift. 21 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/ Share on other sites More sharing options...
Maxil20 Posted August 4, 2025 Share Posted August 4, 2025 1 minute ago, grem6 said: and to allow selecting a telelocator focus to teleport to on the map after using the staff, like how winona can select a wormhole to teleport to This is the one in particular that I desire in the endgame. There could be no other buffs to the focus except for this and I would still be very pleased. Being able to setup precision teleports and go there anywhere with the staff would be a huge boon in the endgame. 2 minutes ago, grem6 said: Perhaps there could also be some late game upgrade for telelocator that could reduce the cost (or possibly even fully remove it) and make it work in caves. It could be dropped by the final boss of the shadow rift. I would also dig this a lot. It would give a very solid reason to finish the shadow questline and have incentive to repeat the fight a lot so you can get several teleports to various areas on the map. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830467 Share on other sites More sharing options...
grem6 Posted August 4, 2025 Author Share Posted August 4, 2025 (edited) 36 minutes ago, Maxil20 said: Being able to setup precision teleports and go there anywhere with the staff would be a huge boon in the endgame. Precise teleports are technically already possible, see video: 2025-08-04 17-27-58.mp4 It's just they are even more precise than with winona's telepads. Telebrella ignores telepads within 1/2 of a tile from you, while telelocator staff only ignores focuses within 1/4 of a tile from you. And you still need to place them extremely precisely like winona's pads if you want to use more than 2. (sorry if i just misunderstood and by "precise teleports" you meant selecting on the map rather than this, thought i'd clarify just in case) Edited August 4, 2025 by grem6 1 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830470 Share on other sites More sharing options...
Maxil20 Posted August 4, 2025 Share Posted August 4, 2025 4 minutes ago, grem6 said: (sorry if i just misunderstood and by "precise teleports" you meant selecting on the map rather than this, thought i'd clarify just in case) I moreso meant being able to place them wherever you want instead of being restricted to rough estimates in order to keep the network unbroken, though I had no idea the focus had to be even more precise than the telepads, so that’s a beat bit of trivia! Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830471 Share on other sites More sharing options...
Reiko24 Posted August 4, 2025 Share Posted August 4, 2025 Tbh it could be 3 gems per use still if we could select where we want to teleport to. Rn teleporting to the closest telelocator is just not worth it at all. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830472 Share on other sites More sharing options...
cybers2001 Posted August 4, 2025 Share Posted August 4, 2025 2 hours ago, grem6 said: It could be dropped by the final boss of the shadow rift. This would actually be tragic as the reward for finishing the shadow line, as you said some characters do already have teleportation in their kit, so this reward would not benefit them at all. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830479 Share on other sites More sharing options...
grem6 Posted August 4, 2025 Author Share Posted August 4, 2025 7 minutes ago, cybers2001 said: This would actually be tragic as the reward for finishing the shadow line, as you said some characters do already have teleportation in their kit, so this reward would not benefit them at all. We're very likely to get multiple drops anyway, warbot has jewels + terramites, CC has crown + the billion crafts that require enlightened shards, FW has helm + armor + thurible etc. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830481 Share on other sites More sharing options...
Green Reptile Posted August 4, 2025 Share Posted August 4, 2025 (edited) I don't mind the cost, since sproutrocks let's me swim in purple gems. I would, however, like a option to choose which active telelocator focus I can teleport to on the map. Edited August 4, 2025 by Green Reptile 2 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830484 Share on other sites More sharing options...
ShadowDuelist Posted August 4, 2025 Share Posted August 4, 2025 I think they should allow celestial jewels to be placed in the gem slots of the Telelocator Focus: the jewels wouldn't be consumed with teleports. If you place just one or two, the focus would consume fewer gems per use, and if you place all three, it would no longer consume any gems at all. It would still cost the use of the Telelocator Staff, so the teleport wouldn't be entirely free, but this change would give celestial jewels another late-game purpose and provide an incentive to collect more than five per player. It would also encourage continued use of purple gems and living logs, which have little use in the late game. For cave teleportation, a new item from the shadow side could be introduced to keep things separated. IMO this wouldn't devalue personal teleportation abilities, as those would still be cheaper per use, available earlier, and much less grindy to setup on a large scale. 6 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830509 Share on other sites More sharing options...
GrapeVruit Posted August 4, 2025 Share Posted August 4, 2025 Instead of needing 3 gems per teleport, couldn't they just change it to one gem? I think that’d be a pretty fair compromise. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830511 Share on other sites More sharing options...
cybers2001 Posted August 4, 2025 Share Posted August 4, 2025 I like celestial jewels as an idea. It should also let me crash down onto the focus from the sky like I'm CC 2 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830513 Share on other sites More sharing options...
Well-met Posted August 4, 2025 Share Posted August 4, 2025 celestial jewel idea please 1 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830533 Share on other sites More sharing options...
Hungry French Posted August 5, 2025 Share Posted August 5, 2025 If you don't use it for Wortox, then you're clearly losing the best part of the game. Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830651 Share on other sites More sharing options...
Capybara007 Posted August 5, 2025 Share Posted August 5, 2025 klei made it so you cant place telelocator focus on boats because you could teleport deerclops or any boss and then sink them for an easy kill, but later they made it so bosses just respawn at the shore when they sink, but the focus restriction on boats is still there for some reason also the main problem with focus is: 1. you cant have more than 2 focus unless you do this: Spoiler 2. they dont work on caves 2 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1830670 Share on other sites More sharing options...
loopuleasa Posted September 18, 2025 Share Posted September 18, 2025 On 8/5/2025 at 11:22 PM, Capybara007 said: klei made it so you cant place telelocator focus on boats because you could teleport deerclops or any boss and then sink them for an easy kill, but later they made it so bosses just respawn at the shore when they sink, but the focus restriction on boats is still there for some reason also the main problem with focus is: 1. you cant have more than 2 focus unless you do this: Hide contents 2. they dont work on caves That's the most hilarious spaghett I've ever seen Klei didn't want to give us 1 purple gem costed telelocate, but the community never gave up 1 Link to comment https://forums.kleientertainment.com/forums/topic/167416-buff-telelocator-focuses/#findComment-1836254 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now