Bosses might need a quality of life plus multiplayer/scaling mechanic?
General boss fighting in multiplayer/solo rushing poll
58 members have voted
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1. Should bosses in multiplayer have them overhauled to fit more to fight back stronger player amounts?
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Yes28
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No30
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2. Should some key quest or survival bosses have a threatened state?
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Yes20
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No38
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3. Incase of player getting higher gear/high potential damage via skilltree, should bosses also get additional effects to remain threatening?
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Yes17
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No41
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4. Should bosses have at least variations of themselves to keep things less stale?
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Yes37
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No21
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