Developer V2C Posted June 8, 2025 Developer Share Posted June 8, 2025 Changes Celestial Scion will no longer force its dash attack back toward the center of the arena. Celestial Scion will not randomly switch player targets when it is about to use its ground attack. Reduced the DOT damage of Celestial Scion’s special attacks. Bug Fixes Fixed bug where Celestial Scion could pass through the arena barrier. Fixed bugs related to the player’s sanity state when equipping/unequipping the upgraded Enlightened Crown. View full update 23 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/ Share on other sites More sharing options...
Maxil20 Posted June 8, 2025 Share Posted June 8, 2025 Dang, not only is it a weekend patch, it’s a 2 AM (EST) Weekend patch. I feel this is the blue moon of DST Updates. 5 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820408 Share on other sites More sharing options...
-Variant Posted June 8, 2025 Share Posted June 8, 2025 I felt it in my bones. The 1am weekend patch. The prophecy was real. 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820410 Share on other sites More sharing options...
viblym Posted June 8, 2025 Share Posted June 8, 2025 Sleepover at Klei HQ what's up V2C 14 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820411 Share on other sites More sharing options...
Lovens Posted June 8, 2025 Share Posted June 8, 2025 Dear Klei, thank you for putting so much effort into working on the new update. Would it be possible to have the new boss come with its own new island which is then turned by players into its arena instead of demolishing Pearl's island please? 7 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820417 Share on other sites More sharing options...
Evelo Posted June 8, 2025 Share Posted June 8, 2025 Interesting to change the dash toward center, was going to test it eventually with it in place when I got around to it. Ah well curious if the zig zag will work properly then for this boss. Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820423 Share on other sites More sharing options...
Cassielu Posted June 8, 2025 Share Posted June 8, 2025 1 hour ago, V2C said: Reduced the DOT damage of Celestial Scion’s special attacks. If I'm correct...that's quite a large nerf WARBOT orbital strike dps 60→32.5 Scion luanr fissure dps 45→25 Scion super nova dps 75→40 8 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820424 Share on other sites More sharing options...
aoka404 Posted June 8, 2025 Share Posted June 8, 2025 After the second-stage BOSS attacks once, the game is directly forced to exit. @V2C Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820428 Share on other sites More sharing options...
Maxil20 Posted June 8, 2025 Share Posted June 8, 2025 22 minutes ago, Cassielu said: If I'm correct...that's quite a large nerf WARBOT orbital strike dps 60→32.5 Scion luanr fissure dps 45→25 Scion super nova dps 75→40 Fissure damage (and supernova to an extent) seem like pretty reasonable tweaks given how severe the arena can get. Curious why they adjusted the orbital laser though, as most people were fine with that one and I thought it was fitting to be quite potent. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820431 Share on other sites More sharing options...
IAmAFurrz Posted June 8, 2025 Share Posted June 8, 2025 1 hour ago, V2C said: Reduced the DOT damage of Celestial Scion’s special attacks. FINALLY a good change 37 minutes ago, Cassielu said: If I'm correct...that's quite a large nerf WARBOT orbital strike dps 60→32.5 Scion luanr fissure dps 45→25 Scion super nova dps 75→40 FINALLY REASONABLE NUMBERS 39 minutes ago, Evelo said: Interesting to change the dash toward center, was going to test it eventually with it in place when I got around to it it doesnt make for much of an interesting fight, the dash to the center will last as long as a normal dash, and when it does you basically got a 10 second warning of fissure attack still find it unreasonable that supernova still basically blinds you if you didnt know what to do (making for very unfair deaths when testing fights at the beginning of the beta, still a problem to me honestly) 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820433 Share on other sites More sharing options...
Waywarbler Posted June 8, 2025 Share Posted June 8, 2025 (edited) 14 hours ago, Cassielu said: If I'm correct...that's quite a large nerf WARBOT orbital strike dps 60→32.5 Scion luanr fissure dps 45→25 Scion super nova dps 75→40 The fissures/electrified floor I get, but the orbital laser and supernova seem overly severe. IDK if anyone had issues with the orbital laser's DPS, and I would rather they change the fissures to not be permanent than nerf the supernova to accommodate for it tbh. The DPS is already reduced by planar defense and lunar-aligned resists. Edit: although I am warming up to idea of losing more and more arena as the fight goes on. Edited June 8, 2025 by Waywarbler 2 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820438 Share on other sites More sharing options...
ADM Posted June 8, 2025 Share Posted June 8, 2025 3 hours ago, V2C said: Celestial Scion will no longer force its dash attack back toward the center of the arena. What's the reasoning behind this change of heart ? I thought that was a pretty good thing. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820449 Share on other sites More sharing options...
aoka404 Posted June 8, 2025 Share Posted June 8, 2025 Domain skills are so damn disgusting. Not only are they extensive, but they also exist permanently. It will cover all the hiding places needed in the later stage, and the game runs extremely laggy. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820453 Share on other sites More sharing options...
ADM Posted June 8, 2025 Share Posted June 8, 2025 8 minutes ago, MihmetCrido said: With good positioning of the boss you can now control where scion stands before their slam, previously it would seemingly randomly charge into the center and the slam would cover a very large area and there was no counterplay against it. This is a great change! It was going toward the center but it was still targeting that slam at a player, so we'd have time to angle the boss post-charge (+ taunt for the vast majority of the combat, then it gets quicker) at a favorable direction so the arena gets fissures where it's the least problematic, this was even repeatable multiple times onto the same direction without even having to strife onto the previous fissures, when navigating right under it. This is how you could've done it but yeah at least the boss was assured to select a large space, I liked that. Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820461 Share on other sites More sharing options...
Well-met Posted June 8, 2025 Share Posted June 8, 2025 more than halving orbital and nova is a bad move. 5 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820469 Share on other sites More sharing options...
Uedo Posted June 8, 2025 Share Posted June 8, 2025 Overtuned, undertuned, the same old patterns repeating I was enjoying this so far aswell 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820474 Share on other sites More sharing options...
JazzyGames Posted June 8, 2025 Share Posted June 8, 2025 (edited) Second ground attack in phase 2 will now be preceded by a growl. Fight is much easier now and much more forgiving. Hey in the future maybe we can give new mechanics a little more than 24 hours to sit before we change stuff? I didn't think the flying toward the center was given a fair chance for players to develop strategies around it before it very quickly got changed in the middle of the night. It may not have been a perfect solution but it definitely made the fight more dynamic and fast-paced and made good use of mushycake when we were forced into the field to direct another slam attack away from the legs. Edited June 8, 2025 by JazzyGames 19 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820486 Share on other sites More sharing options...
Cruvimaster Posted June 8, 2025 Share Posted June 8, 2025 (edited) 2 hours ago, JazzyGames said: Second ground attack in phase 2 will now be preceded by a growl. Fight is much easier now and much more forgiving. Hey in the future maybe we can give new mechanics a little more than 24 hours to sit before we change stuff? I didn't think the flying toward the center was given a fair chance for players to develop strategies around it before it very quickly got changed in the middle of the night. It may not have been a perfect solution but it definitely made the fight more dynamic and fast-paced and made good use of mushycake when we were forced into the field to direct another slam attack away from the legs. Yesterday, I managed to beat this boss once (video below). It was once in probably 100 attempts. Even after winning, I tried to replicate the result about 15 more times and the result was defeats and more defeats. We have to imagine the scenarios in which we have to defeat 2 bosses in a row and still have the electric fence active in the corners in the final version. Keeping doing rollbacks to be able to beat both bosses is not an acceptable solution for me. The main problem was certainly Wanda. But we all already know that Wanda is an obsolete character for the new planar system standard. Wanda deals up to 98 damage with 17 or less HP during the fight and dies from a simple shock. Wilson, with the same weapon and armor set, deals 90 damage without any downside and can take a lot of damage and has an infinite healing system at his disposal. But even in some tests using "c_godmode()" I couldn't find a consistent way to control the boss's attacks to prevent the entire arena from becoming electrified. Imagine a reality with 6 players fighting over an increasingly smaller space and the boss being able to target any of them, destroying any safe area in the arena. I think it's complicated to face two bosses in a row and rely on luck because I don't have control over the randomness of their attacks. Specifically about the boss going to the center of the arena, this actually made it much easier to predict the moment when he would launch his second type of attack. I would just like to make it clear that this was my personal experience. It's not about being right or wrong. Just one piece of feedback out of many that we will have here. Corno Caiu.mp4 I hope Klei will put the electric fence again at the edges of the area during the beta version with the purpose of testing all combat variables before the final version. Edited June 8, 2025 by Cruvimaster 4 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820508 Share on other sites More sharing options...
Developer V2C Posted June 8, 2025 Author Developer Share Posted June 8, 2025 Thanks for the feedback guys. The sanity fixes changed the code quite a bit so we really wanted that out urgently. Regarding the boss fly back to center behavior, it was blocking the fixes for the slam at edge from being tested at all. The field should be growing slightly even if you overlap the same spot repeatedly near the edge, but that may not be working properly. I think we may add back in the fly back to center at a mid/lower health trigger. Thanks again for all the testing and feedback. The videos have also been extremely helpful! 18 2 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820510 Share on other sites More sharing options...
Cassielu Posted June 8, 2025 Share Posted June 8, 2025 (edited) Developers on weekends are real. Klei Festival really did them a lot of time trouble huh? Edited June 8, 2025 by Cassielu 1 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820520 Share on other sites More sharing options...
Maxil20 Posted June 8, 2025 Share Posted June 8, 2025 1 hour ago, V2C said: I think we may add back in the fly back to center at a mid/lower health trigger. I think this is a good idea! I did think it was way too punishing to start early on in the fight, but I like it occurring torwards the mid-later stages to keep the tension up, especially in combo with how the damage you take from the fissures is lower so it doesn’t feel as punishing. 3 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820537 Share on other sites More sharing options...
Well-met Posted June 8, 2025 Share Posted June 8, 2025 (edited) 1 hour ago, Cruvimaster said: Yesterday, I managed to beat this boss once (video below). It was once in probably 100 attempts. Even after winning, I tried to replicate the result about 15 more times and the result was defeats and more defeats. We have to imagine the scenarios in which we have to defeat 2 bosses in a row and still have the electric fence active in the corners in the final version. Keeping doing rollbacks to be able to beat both bosses is not an acceptable solution for me. The main problem was certainly Wanda. But we all already know that Wanda is an obsolete character for the new planar system standard. Wanda deals up to 98 damage with 17 or less HP during the fight and dies from a simple shock. Wilson, with the same weapon and armor set, deals 90 damage without any downside and can take a lot of damage and has an infinite healing system at his disposal. But even in some tests using "c_godmode()" I couldn't find a consistent way to control the boss's attacks to prevent the entire arena from becoming electrified. Imagine a reality with 6 players fighting over an increasingly smaller space and the boss being able to target any of them, destroying any safe area in the arena. I think it's complicated to face two bosses in a row and rely on luck because I don't have control over the randomness of their attacks. Specifically about the boss going to the center of the arena, this actually made it much easier to predict the moment when he would launch his second type of attack. I would just like to make it clear that this was my personal experience. It's not about being right or wrong. Just one piece of feedback out of many that we will have here. Corno Caiu.mp4 2 GB · 0 downloads I hope Klei will put the electric fence again at the edges of the area during the beta version with the purpose of testing all combat variables before the final version. your problem is you are using an outdated character that has yet to receive its own pass for the rifts, let alone its own adaptation for its unique health mechanic. Edited June 8, 2025 by Well-met Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820538 Share on other sites More sharing options...
JazzyGames Posted June 8, 2025 Share Posted June 8, 2025 1 hour ago, V2C said: The field should be growing slightly even if you overlap the same spot repeatedly near the edge, but that may not be working properly. Very much looking forward to seeing this work as intended; the whole field management is the most interesting aspect of this fight so I agree it shouldn’t be completely negatable. 9 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820539 Share on other sites More sharing options...
Cruvimaster Posted June 8, 2025 Share Posted June 8, 2025 23 minutes ago, Well-met said: your problem is you are using an outdated character that has yet to receive its own pass for the rifts, let alone its own adaptation for its unique health mechanic. Yes, but thanks to my feedback Wanda managed to have a better fight with Great Depths Worm. Everyone makes videos with Wolfgang/Wigfrid and I would be just another one if I did that. 4 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820546 Share on other sites More sharing options...
-Variant Posted June 8, 2025 Share Posted June 8, 2025 4 hours ago, V2C said: I think we may add back in the fly back to center at a mid/lower health trigger. This sounds like a good move to me. It was really harsh towards the start at the fight. 5 Link to comment https://forums.kleientertainment.com/forums/topic/166231-game-update-673753/#findComment-1820588 Share on other sites More sharing options...
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