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Just now, Cruvimaster said:

DST would be a survival game only up to about 30 days into the game. After that, it's basically a house-building game. People want to spend several days just collecting resources and think that's a survival game.

This is mostly result of Klei not giving any more love to the Survival aspect of their Sruvival game and adding stuff and features that further makes Survival trivial.

DST became a very Compromising Survival game over time. 

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23 minutes ago, ALCRD said:

You know what else this game has enough already?

 

Bosses

That theory only works if the game has too many bosses and players are too busy fighting them, so some bosses get ignored.

DST doesn't have any of such bosses yet.

image.png.a3acb9414cbfbc08b3ecadfabde5df72.png

DST doesn't have so many such bosses yet.

Edited by SilverSpoon
16 minutes ago, SilverSpoon said:

...players are too busy fighting them...

I would agree with you if I didn't have 2 worlds with 4k days each. Since I have a world that long, I know very well that the amount of time spent on boss fights is insignificant compared to the time spent collecting resources to build basses just for the purpose of passing the time, as none of this is necessary for survival.

12 hours ago, Evelo said:

No prob, though why so much focus on Bosses if I may inquire? What is guiding your decision making in adding a new boss every few updates?

Bosses are how most games mark progression. DST is a game focusing on progression in both gameplay and story.

Since most people who have positive opinion won't express it, I'll be the one.

Imma say that I love these new bosses and appreciate klei's work.

These new bosses and the skill trees are the stuff keep me playing, cause I'm not into base building. 

Walter and Wortox skill tree from last update are well done. They make a unplayable character into a pretty decent one, while still remain Walter's characteristic.

And Wortox is just good, I love it.

Idk if I'm special, but I'm glad that I always find interesting part of each update, instead of frustrated like those on forum.

 

Edited by kevindaze
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2 hours ago, Milordo said:

Naaaaaaah man. Look you can cope and call them whatever you want, but those two are bosses, I'm sorry you're wrong.

No, I'm not wrong. You just want to be the owner of the truth and impose your view of what a boss is. Perhaps a little humility is good for you.

Great Depth Worm A version of VARG for caves. Rabbit King has exactly the same weight as the others I mentioned. Subject closed.

12 hours ago, Evelo said:

No prob, though why so much focus on Bosses if I may inquire? What is guiding your decision making in adding a new boss every few updates?

 

13 hours ago, V2C said:

....  Right now, there's a heavy focus on the boss since it marks the end of the lunar arc and questline....

 

15 minutes ago, Cruvimaster said:

No, I'm not wrong. You just want to be the owner of the truth and impose your view of what a boss is. Perhaps a little humility is good for you.

Great Depth Worm A version of VARG for caves. Rabbit King has exactly the same weight as the others I mentioned. Subject closed.

You can let it go. I'm not the owner of anything, I'm reporting the truth and fact that is in front of your eyes. Great depth worm and Rabbit king are bosses.

The case is already close.

Edited by Milordo
13 hours ago, -Variant said:

I appreciate the heads up. Just this little blurb telling us what the team is working on goes a long way for communication, hope it stays steady, I'm excited to see where this goes.

This, I would add that a simple ‘not today, maybe next week’ would be sufficient communication for the period before the beta announcement—no obligations if unforeseen events occur, and we immediately know what to expect if there is no beta. I look forward to Thursday with anticipation during that time, but very often they arrive late at night where I live, and that would allow me to plan whether I need to stay up or not; in any case, this type of communication is always appreciated.

Edited by Cyber_Joueur
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3 hours ago, Cruvimaster said:

What I see is 3 or 4 players wanting to say they know what 50k+ players want. They want their opinions to be treated as facts.

I just asked a question. I know what I want. I know other people don't want that, but others do. I am not expecting it to be treated as objectivity. What I think is best for the game is different than what other people may think. It's all subjective. I want bosses to have incentive by terrorizing the player, others don't. Just opinions. Also quite interesting to see you think others treat their opinions as facts when you go and say your opinions then state opinion based things, such as what a boss is:

1 hour ago, Cruvimaster said:

No, I'm not wrong.

I think the Greater Depths Worm is a boss, but the rabbit king is not. Though it can feel like it at times because it will chase you to the ends of the earth... it is all subjective.

But hey, to quote you, "perhaps a little humility is good for you." (Which is also such an arrogant thing to say just btw, I think at least.)

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I think it's kind of nonsensical to keep talking about the stable and very large number of players that the game has as an argument for anything, like the vast majority don't care, and they don't care about both things on both sides, and whoever uses this to say that a certain type of content is the "right way" because it didn't lower the number of players and it keeps growing knows this too, it's stable when Klei makes a very good update, and when it makes a very bad one too. You know, the game goes far beyond just recent updates

Like people don't keep playing because the content is focused exclusively on boss fights so that's the way the majority wants it and everyone who doesn't like it is wrong since, look at the graph, the playerbase remains normal, so it is 100% certain that everyone is here because of the new update focused on bosses. I keep playing and I don't like it, I'm on your graph too.

Edited by xhyom
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I have to assume that the administrators and developers know their games and their players in general. Klei is a company and has to act as such. It also belongs to Tecent (the majority shareholder) and, even though it has autonomy, it must account for its financial results. The graphics are obviously very important. The reckless passion has to stay with the players, not with Klei.

With every update, the devs always receive criticism for something. It was Wendy in the last update, the bosses in the current one.

When this update is finished and published on the forum, we will have dozens of people satisfied and liking the post, showing that the few critics were wrong.

The beta version has not even started. Everything is unfinished. But the critics can't even wait to see the result. They just want to complain and complain.

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3 hours ago, xhyom said:

I think it's kind of nonsensical to keep talking about the stable and very large number of players that the game has as an argument for anything, like the vast majority don't care, and they don't care about both things on both sides, and whoever uses this to say that a certain type of content is the "right way" because it didn't lower the number of players and it keeps growing knows this too, it's stable when Klei makes a very good update, and when it makes a very bad one too. You know, the game goes far beyond just recent update

And they express it as they're part of the company lmao. Everyone always say "money bad, le capitalism bad" but then say outlandish things like these. Who cares about better quality (or better product with their fancy words). Who cares discuss to reach a better goal for everyone. Who cares if I see a genuinely well thought videogame as a piece of art.

Nah. Let's stay on mediocrity. Let's eat "slop" as they say. The focus is to look at steam charts and everything will be alright!

Edited by Milordo
2 hours ago, Cruvimaster said:

I have to assume that the administrators and developers know their games and their players in general. Klei is a company and has to act as such. It also belongs to Tecent (the majority shareholder) and, even though it has autonomy, it must account for its financial results. The graphics are obviously very important. The reckless passion has to stay with the players, not with Klei.

With every update, the devs always receive criticism for something. It was Wendy in the last update, the bosses in the current one.

When this update is finished and published on the forum, we will have dozens of people satisfied and liking the post, showing that the few critics were wrong.

The beta version has not even started. Everything is unfinished. But the critics can't even wait to see the result. They just want to complain and complain.

At this point, having been extremely disappointed with DST updates since idk probably Forgotten Knowledges ironically..   I think I have a right to complain.

And perhaps what is even more disappointing for me is that the “Wild Rifts” & the “Unstable Portal” and the vastly empty ocean itself were a golden gate opportunity for Klei to add in the actual types of content I would thoroughly enjoy..

things like randomized mob encounters spewing from the portals, or out the ocean depths.. adding some more “survival content” beyond just these huge scripted boss fights.

The way I personally would want to see them work is portals open they “destroy” your base (this clears the area so whatever needs to spawn from the portal can spawn- Mobs, resources, funky trees etc…) After the Rift closes however: It restores whatever was placed in the location prior to it cleaning it out.

(kinds like how the mod for Minecraft works where it saves a complete blueprint of your house in memory to replace later)

I don’t know how that would work on a Programming & Technical side of things.

But from a LORE stand point it’s Funny Time Rift Shennigans.

Plus it would turn DST into something more akin to an actual RogueLite with less predictable gameplay elements.

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