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Hey guys, super busy here, so I'll just keep it short.  We're trying to get the final phase of the boss fight ready for beta testing before the end of the week, even if it means stubbing in another temporary victory sequence for now.  Right now, there's a heavy focus on the boss since it marks the end of the lunar arc and questline.  Once we get this done, we'll have a lot more breathing room to work on the non-boss related features next week.

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https://forums.kleientertainment.com/forums/topic/166139-quick-update-on-beta/
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38 minutes ago, V2C said:

Once we get this done, we'll have a lot more breathing room to work on the non-boss related features next week.

Oh good.

I was worried DST is slowly turning from a Survival game into a boss rush rougelike.

But that's just silly ...right?

Edited by ALCRD
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I still hope for the day when I monster characters can get their skins fixed.

Transparent outfit skins on Wortox and Wurt ignore the head color skin. And I still want tail slot... Just so I can have unique Goblin Tail on Goblin Wortox AND WEAR PANTS.

9 hours ago, Evelo said:

No prob, though why so much focus on Bosses if I may inquire? What is guiding your decision making in adding a new boss every few updates?

9 hours ago, ALCRD said:

But that's just silly ...right?

Maybe it's worth considering the possibility that people might like the addition of bosses, but might not so much the addition of survival something.

I personally actually feel so about survival. This game is the Uncompromising(oof I hate this word) Survival enough already.

Edited by SilverSpoon
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9 hours ago, V2C said:

Right now, there's a heavy focus on the boss since it marks the end of the lunar arc and questline.

Oh so this is the finale for the lunar stuff? Huh... I'm suddenly very intrigued with what this implies, lorewise. 

If that's the case, I'd like to see more lunar mutations will come later, even if they arent required for progression, or act as alternatives to the current ones required. Low priority, but it would be neat to explore it more, even if the endgame isn't affected.

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9 hours ago, Evelo said:

No prob, though why so much focus on Bosses if I may inquire? What is guiding your decision making in adding a new boss every few updates?

You guys complain too much. The last skill tree update was too long and boring for those who have no interest in those characters. The update in the image below didn't even technically have a boss and there are a lot of interesting things.

DSTDST.png

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19 minutes ago, Dr. Safety said:

Oh so this is the finale for the lunar stuff? Huh... I'm suddenly very intrigued with what this implies, lorewise. 

Final? I interpret "End" as the final chapter, and if it's "Final," it really does seem to mean that the Luna ark won't go on any further.

If this is "Final," then I really need an answer about the Luna lore. The "I leave exegesis to you " ending is one of the most unsatisfying for me.

Edited by SilverSpoon
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I would really like an update that would create new biomes during world generation and remove some biomes that are very similar (all very green with the same type of vegetation), but...

...I am absolutely sure that would be the worst moment on the forum, because people with worlds that are 3k to 25k days old would not accept this, because they would refuse to create a new world. We would have endless topics complaining about the developers and their disregard for those who have old worlds.

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15 minutes ago, SilverSpoon said:

Final? I interpret "End" as the final chapter, and if it's "Final," it really does seem to mean that the Luna ark won't go on any further.

If this is "Final," then I really need an answer about the Luna lore. The "I leave exegesis to you " ending is one of the most unsatisfying for me.

I'm probably misinterpreting what he said, but it reads as if this is the final bit of lunar content, unless the next arc is also partially lunar related. We'll see by the end of the beta, so it's something to be excited for at least.

Edited by Dr. Safety
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15 minutes ago, Cruvimaster said:

I would really like an update that would create new biomes during world generation and remove some biomes that are very similar (all very green with the same type of vegetation), but...

...I am absolutely sure that would be the worst moment on the forum, because people with worlds that are 3k to 25k days old would not accept this, because they would refuse to create a new world. We would have endless topics complaining about the developers and their disregard for those who have old worlds.

I remember the last new biome added was probably the Lunar Grotto, but wasn't it compatible with existing worlds?

Also, when you suggest something, it's not healthy that the sentence about people who won't like it last longer than the suggestion itself. Your suggestion might be perceived as a just personal attack on someone.

Edited by SilverSpoon
28 minutes ago, Cruvimaster said:

You guys complain too much. The last skill tree update was too long and boring for those who have no interest in those characters. The update in the image below didn't even technically have a boss and there are a lot of interesting things.

DSTDST.png

?????????

Rabbit king and great depth worm are bosses. Also the possesed atrium is boss and since we now know, thanks to this beta, what the future will reserve us....What are you talking about. You kinda shoot yourself with this one.

Edited by Milordo
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25 minutes ago, SilverSpoon said:

I remember the last new biome added was probably the Lunar Grotto, but wasn't it compatible with existing worlds?

Also, when you suggest something, it's not healthy that the sentence about people who won't like it last longer than the suggestion itself. Your suggestion might be perceived as a just personal attack on someone.

Almost all of the game time is on the main continent. And it needs a rework in its biomes and vegetation to be more diverse and less monotonous. A better generation of worlds and without being tied to players with old worlds. Will Klei ever have the courage to change this?

21 minutes ago, Milordo said:

?????????

Rabbit king and great depth worm are bosses. Also the possesed atrium is boss and since we now know, thanks to this beta, what the future will reserve us....What are you talking about. You kinda shoot yourself with this one.


Tree Guard, Spider Queen, Varg and Lord of the Fruit Flies are in the same category as Rabbit King and Great Depth Worm. So your concept of boss is different from mine.

Edited by Cruvimaster
10 hours ago, Evelo said:

No prob, though why so much focus on Bosses if I may inquire? What is guiding your decision making in adding a new boss every few updates?

 

10 hours ago, Evelo said:

No prob, though why so much focus on Bosses if I may inquire? What is guiding your decision making in adding a new boss every few updates?

 

8 hours ago, Echsrick said:

terraria happend.....yea that i think is a good answere

Nah. This has been going on well before the terraria crossover happened. 

 

My personal theory is that Klei just saw all the big DST content creators using the game's bosses as a metric for how far/complete a world is and assumed that this was a reflection on how most players played the game. Not just a side effect of the fact that there's no real "win" condition for the game.

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32 minutes ago, Cruvimaster said:

Almost all of the game time is on the main continent. And it needs a rework in its biomes and vegetation to be more diverse and less monotonous. A better generation of worlds and without being tied to players with old worlds. Will Klei ever have the courage to change this?

I think there's room in ocean to create new terrains for new biomes, and even if update existing biomes, if the only newly generated world had the updated specifications and there was a way to get stuff of the updated biomes in the existing world, I don't think long-time world players would be too frustrated.

By the way, it might be off topic to discuss about this any further. Maybe it would be better to start a new topic.

Edited by SilverSpoon
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1 hour ago, SilverSpoon said:

Maybe it's worth considering the possibility that people might like the addition of bosses, but might not so much the addition of survival something.

Then maybe said people should consider NOT buying what is a SURVIVAL game in its core next time and buy a Roguelike game focused on conquering bosses instead?

Edited by ALCRD
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28 minutes ago, Cruvimaster said:

Tree Guard, Spider Queen, Varg and Lord of the Fruit Flies are in the same category as Rabbit King and Great Depth Worm. So your concept of boss is different from mine.

Naaaaaaah man. Look you can cope and call them whatever you want, but those two are bosses, I'm sorry you're wrong. Which means that update included boss content, end of the story (boss content that I love mind you) and if we analyze further other patches, same story. It's more difficult to find one without it.

Evelo and ALCDR might sounds snarky to you, but their comments come from an obvious reality that almost everyone in the community are exhausted, of which I absolutely agree and support. Sure I don't like ALCDR method of saying it, but come on, don't stick your head in the sand.

Connected to this --->

39 minutes ago, Theukon-dos said:

Nah. This has been going on well before the terraria crossover happened. My personal theory is that Klei just saw all the big DST content creators using the game's bosses as a metric for how far/complete a world is and assumed that this was a reflection on how most players played the game. Not just a side effect of the fact that there's no real "win" condition for the game.

I agree. Terraria and Elden Ring might have their share of influence but this has gone way before.

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12 minutes ago, ALCRD said:

Then maybe said people should consider NOT buying a SURVIVAL game next time and buy a Roguelike game focused on conquering a bosses instead?

Yep. "Don't Starve" but you can survive starving by continuing to heal, "Oxygen Not Included" but there's oxygen in it. Good old Klei's false advertising.

Sarcasm aside, I wrote the answer to that was in the post.

1 hour ago, SilverSpoon said:

This game is the Uncompromising(oof I hate this word) Survival enough already.

Edited by SilverSpoon
15 minutes ago, SilverSpoon said:

Sarcasm aside, I wrote the answer to that was in the post.

2 hours ago, SilverSpoon said:

This game is the Uncompromising(oof I hate this word) Survival enough already.

You know what else this game has enough of already?

 

Bosses

 

 

Edited by ALCRD
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25 minutes ago, ALCRD said:

Then maybe said people should consider NOT buying what is a SURVIVAL game in its core next time and buy a Roguelike game focused on conquering bosses instead?

DST would be a survival game only up to about 30 days into the game. After that, it's basically a house-building game. People want to spend several days just collecting resources and think that's a survival game.

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