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1 hour ago, Echsrick said:

if you dont like current updates then would you even like monthly updates that may even be smaller because they happen so often?

I'm more consistent schedule means there's able to be more conversation and communication. Many people hate these longer updates because it feels like no one's being heard and so because they take longer and they're more hyped up but they don't live up to the hype then it ends up feeling much worse. 

Having a shorter schedule means you can test more things and see what works and what doesn't

  • Like 1
1 hour ago, Curly Bill said:

mentioning the end of dev support/new updates/the game's finality.

I don't know if that's really going to be the case because the game has grown so much in the past few years there's been way more players. 5 years ago DST was only getting about 10,000 average a day now we're getting up to 30,000 ending support for that would be pretty bonkers

Just now, Echsrick said:

since when?

 especially this past one with the skill trees. People were completely tired of things being worked on and so they just wanted the update to go out despite the problems that it had

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2 hours ago, Curly Bill said:

My biggest concern is the fact that they just havent released a roadmap for this year. I mean I dont know why they didnt tell us this update was going to just be a few QoL improvements and a few new additions to the Lunar Arc?

Why was that a secret? Why couldnt we know about at least the next update? It's weird, and im worried the reason they havent mentioned the new roadmap is because it's something along the lines of mentioning the end of dev support/new updates/the game's finality.

They probably don't want to spoil what comes after September, hence why no Roadmap.

And it's highly unlikely for DST to reach EoS at the current moment. The game still has an extremely high player count, which points towards a very profitable game. It wouldn't make any sense to axe it at this point.

  • Like 2

During the monthly update era people are clamoring for longer intervals since the new content are half baked, and now with longer update intervals the contents are STILL a bit half baked, though a little less incomplete than before imo. I don't think a return of monthly update is going to change anything for the better. Personally I need to see them implementing the new boss' 3rd phase and the aftermath before I can pass judgement for the future, but currently it's looked ok already for what we got. (minus the Pearl part. That one really sour my mood) 

  • Like 1
5 hours ago, DVGMedia said:

Having a shorter schedule means you can test more things and see what works and what doesn't

I do not follow the logic here. Testing things takes time and so if there is only a month to develop, I don't think much testing can be done at all. Skill trees could maybe be the exception here, but they probably wouldn't be too exciting since Klei couldn't fully take time to flesh things out since they are gonna want to move onto next month's content.

I doubt the monthly model could work in 2025 for one big reason... I don't think that the devs are "all hands on deck" for DST anymore. I don't really have any interest in any other Klei titles, but I get that they don't want to put all of their eggs in one basket. It's not a good decision from a business perspective. It's why I REALLY want them to start making major progress in the lore of this game and make big steps towards wrapping the story up. The story has been in a standstill for so long that I just want them to give it a true conclusion, and then they can focus all their attention on content that is fun for fun's sake, rather than just more fetch quests and bosses for the sake of advancing the plot that has been the same for several years

Edited by Dr. Safety
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I would prefer it if they went back to 2-3 month release schedule but I’m speaking on behalf of console players, the beta can go for however long it goes on PC but as the past has proven, Console has its own slew of bugs that can crop up after all the beta testing is done.

If content releases sooner, it usually gets fixed sooner…

If content is spread 3-4 months apart, they usually wait to fix it when the next update 3-4 months after that update, update releases.

And proof can be found in current beta where changes are still being made during this beta, to content that came out during last.

So yeah the 4 month content & patch drought is overall negative for console players, however it’s probably a more relaxed schedule for the developers to not feel “crunched for time or burned out” 

Edited by Mike23Ua

If they did monthly you would have gotten the rabbit king as one monthly update and the worm boss as a separate monthly update. It wouldn't change anything and we'd have the same discussion.

We know this because these are the discussions we had when we wanted longer time between updates.

The real issue here which has been stressed for the longest time ever is the lack of direction. They chase after the things fans want. And while some fans are unhappy about the direction or what the updates are about I guarantee you a lot of people are happy... somewhere.

Outside this forum. We know this because player count has remained steadily increasing.

It isn't easy but I'd also like them to do little improvements here and there to the early game while they tackle whatever big outcry they're chasing.

  • Like 5
  • Big Ups 1
On 6/3/2025 at 4:42 PM, Milordo said:

I miss the times when we had puzzles, enigmas and build-up, even from lore perspective

its sad cuz clearly they were made with passion, but adds nothing to profits and are really difficult to just keep up (plus the current arc is of new things, meaning ancient puzzles wouldnt be viable as a theme for the ARGs)

  • Sad Dupe 1
7 hours ago, HowlVoid said:

If they did monthly you would have gotten the rabbit king as one monthly update and the worm boss as a separate monthly update. It wouldn't change anything and we'd have the same discussion.

We know this because these are the discussions we had when we wanted longer time between updates.

The real issue here which has been stressed for the longest time ever is the lack of direction. They chase after the things fans want. And while some fans are unhappy about the direction or what the updates are about I guarantee you a lot of people are happy... somewhere.

Outside this forum. We know this because player count has remained steadily increasing.

It isn't easy but I'd also like them to do little improvements here and there to the early game while they tackle whatever big outcry they're chasing.

well no we would actually have more to talk about we can focus on the subject and see more about it. 
we wouldn't have topics overbearing each other. 
like imagine if skill trees got released like that Where instead of all 3 at once.
we could look at walter for 1 month wendy for 1 and wortox for one
And there wouldn't have been arguments about others getting less or more attention.
 

  • Like 1
11 hours ago, HowlVoid said:

If they did monthly you would have gotten the rabbit king as one monthly update and the worm boss as a separate monthly update. It wouldn't change anything and we'd have the same discussion.

For me, the updates we received almost monthly were about the same size as the recent ones, including this one so far— maybe even bigger sometimes. Like Moonquay itself, and other updates that came along with the skill trees at the time. I don't feel like waiting six months for this update meant we were getting the equivalent of six monthly updates. What we actually get is more months of endless beta discussions, as a bonus. Just compare other years with this one— if there's even anything to compare. We haven’t received any real updates so far, other than the minicollab. The only significant thing that’s happened this year was the skill trees, which were stretched out in beta so much that they ended up being added the following year.

And the new release we finally got after such a long wait, which is still in beta for who knows how long, is incomplete. So even the small part that is finished couldn’t be released as a proper monthly update. If we were on a monthly schedule, there wouldn’t be much to show besides some mods (which isn’t that exciting for PC players) and a traveling merchant. I can’t think of an update that was so small and “irrelevant” if this is was all it ends up being.

I still want to see what else comes in this second part of the beta before saying whether this update is good or not, but it's already very frustrating. We've waited this long for basically nothing, and now we have to wait even longer just for it maybe to turn into something interesting, and who knows how much longer that will take while the update drags on in yet another beta. I wouldn’t be surprised if it’s only officially released in August— eight months into the year, just to maybe be something cool. And for many players, it won’t even be, since it’s so post-lategame that lots of people aren’t even interested. I don’t think enabling rifts through world settings helps either, since you still need to kill the final boss twice. So for me, unless it’s a really interesting update that brings the changes I’d like to see in the world, it’s basically a non-update  I won’t even bother engaging with it.

But yes, the lack of direction in the game is a much bigger problem than receiving more or less quickly or slowly.

Edited by xhyom
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Sorry for necroposting but i just wish i could enjoy and discuss everything you guys talk about. But i can't, cause i can't play the game solo with input lag that doesnt let me kill anything with the chars i want to play with. Sadly that's not a case of QOL, as it envolves the game core codification. Just wish they could somehow implement the DST alone mod as a configuration on vanilla game, so i could enjoy it, just like geometric placement.

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6 hours ago, ZHollowBR said:

Sorry for necroposting but i just wish i could enjoy and discuss everything you guys talk about. But i can't, cause i can't play the game solo with input lag that doesnt let me kill anything with the chars i want to play with. Sadly that's not a case of QOL, as it envolves the game core codification. Just wish they could somehow implement the DST alone mod as a configuration on vanilla game, so i could enjoy it, just like geometric placement.

is it that bad? i doubt dst alone would be offical because dst need  both server running to be synced

On 6/4/2025 at 6:12 PM, HowlVoid said:

If they did monthly you would have gotten the rabbit king as one monthly update and the worm boss as a separate monthly update. It wouldn't change anything and we'd have the same discussion.

My personal wishful thinking is that if they go back to weekly or monthly updates. Developers would not have the mental pressure of "We need something very unique and completely different from everything that already exists to make this update exciting". So they can create a complete experience more easily instead of turning large projects such as the ocean, rift or characters, which should have consistency and integrity, into a fragmented collection of mini games composed of a bunch of independent and unrelated "unique things" as they do now. Such inexplicable discrete content as the Rabbit King would not be added at all, or at least not in the current way.

Edited by Cassielu
  • Like 2
4 hours ago, Edible Coal said:

is it that bad? i doubt dst alone would be offical because dst need  both server running to be synced

Yeah. Can't even properly kill a tallbird. To play it properly i would need to play warly, but i don't like him

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