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First off, I think the new DLC looks great! Some buildings and creatures look more DST-like and less ONI-like (Is it the details? Is it the shading? I am not sure..). They are still Klei-like and look cute though!

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I can’t play much during the week but I CAN do 100 cycles on a weekend so… imminent extinction it is!
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I didn’t even look at dupe’s stats before clicking start but two out of three were new dupes so.. yay! Older dupes to join Mi-ma’s club!
That mustache though… I looked twice every time Higby passed through the screen because it looked like the grimace dupes do when they are freezing.
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Also the image of him holding breath…That mustache moves a lot! and takes all kinds of shapes.
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Two feet critter is creeping me out… At first I thought the tail was the back legs. Why does it even have a tail! Is it a tail…? Or... is it the remnant of a leg?! Having a static tail on a critter that hangs upside down also looks weird to me.
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I found Mimika the most interesting of the new critters. Is it an insect? Is it a plant? Who knows! Who cares!! Dupes can eat it toasted!
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As for the gameplay, it seemed smooth to me except for a couple of things:

  • I assume “Open this first” didn’t need any reading? Or is it not there yet? An entry didn’t show up like it usually does when you find new database entries.
  • image.png.98f4a6f74ce3249cbb727dbb2fe84aa0.png
     
  • Emulsifier needing glass. Why will a research node that early in the game need glass? It either needs to be later on on the research tree or it needs to have a different material as a requirement for building it. 
    image.png.8df83dfc1d2098c7ca1e77e7dca8bf75.png
     
  • The impossible search for refined carbon. There is no coal on the map and peat can’t be turned into refined carbon or coal on a machine. There are other ways to get coal (some story traits or heating up peat or resin) but that is a big roundabout in order to get a resource mandatory for base game rocketry program: steel.
    (My solution for "instant" coal: peat tempshift plate)
    image.png.cec2577d3efad65fb550b94c6a15f4b1.png
     
  • A non impactful impact. Just because the preview didn’t change even though “health” was at 10 points, I assumed the Demolior would still crash on the asteroid but… only a small meteor shower happened. I was prepared for impact! Where is my impact?!!
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It was a bit stressful to destroy Demolior before cycle 100 came but it was manageable in the end. The stressful problem was mostly me forgetting basic dupe needs like food, resulting in going cycle by cycle scavenging the map with multiple starvation alerts going off. After a proper sweatcorn farm was set and the smoker started to work, food problems were a thing of the past. It will take some time to see how all the systems work together (critters, food, plants) but that will need many more cycles of gameplay.
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Some crazy thoughts

  • It would be interesting to have Demolior recurring and have an impact after a certain amount of cycles (set by difficulty)
     
  • It would be interesting to start on a Demolior tiny asteroid that is heading to impact. Like… having neutronium borders limiting the starting map and on impact these borders open up to the rest of the map Demolior crashed on.

 

I can't wait for full release!

 

Edited by sakura_sk
  • Like 4
  • Thanks 1
26 minutes ago, sakura_sk said:

Emulsifier needing glass. Why will a research node that early in the game need glass? It either needs to be later on on the research tree or it needs to have a different material as a requirement for building it. 

I ended up deconstructing the glass by the Meteor blaster and waiting for a glass care package personally.

26 minutes ago, sakura_sk said:

It would be interesting to have Demolior recurring and have an impact after a certain amount of cycles (set by difficulty)

I sort of assumed that would be the case? If not, I am 100% for it being a thing, it's a fun task/mechanic, and would love for it to happen over and over.

  • Like 3
22 hours ago, BezKa said:

I ended up deconstructing the glass by the Meteor blaster and waiting for a glass care package personally.

I sort of assumed that would be the case? If not, I am 100% for it being a thing, it's a fun task/mechanic, and would love for it to happen over and over.

Yes! It would be neat that after dealing woth Demolior, we would get smaller version of it that after destroying them from afar, we would be rewarded with non renewable POI that we could mine out.

On 5/24/2025 at 10:35 PM, ALCRD said:

I'm half a mind just letting the asteroid hit to see what happens.

It's actually better to let it hit you, while preparing for it, than to blast it down.

The only reason to blast it down is for the achivement.

I dunno about that... the POIs it creates are insanely good.

I think the optimal choice is to let it get close and then destroy it, so that you can harvest the POIs with just a CO2 rocket.

But it's cool that there's an interesting choice to be made with it!

On 5/24/2025 at 2:19 PM, sakura_sk said:


 

  • Emulsifier needing glass. Why will a research node that early in the game need glass? It either needs to be later on on the research tree or it needs to have a different material as a requirement for building it. 
     

 

  • The impossible search for refined carbon. There is no coal on the map and peat can’t be turned into refined carbon or coal on a machine. There are other ways to get coal (some story traits or heating up peat or resin) but that is a big roundabout in order to get a resource mandatory for base game rocketry program: steel.
    (My solution for "instant" coal: peat tempshift plate)

 

 

I agree completely with the emulsifier needing glass.  I only have 70 cycles left but haven't gotten lucky on the packages yet.  Only got 10kg of glass from the POI by the blaster, and you need much more than that for it (100kg I think?)

 

I love your solution of using peat tempshift plates by a heat source!  Well done!  Will rush and try that if I can make enough for 96 more of the big blastshots for the incoming meteor.

Edited by ImDontknow

 

On 5/26/2025 at 6:43 AM, Farsight said:

I dunno about that... the POIs it creates are insanely good.

I think the optimal choice is to let it get close and then destroy it, so that you can harvest the POIs with just a CO2 rocket.

But it's cool that there's an interesting choice to be made with it!

Sure, but if you let it hit you it will generate some geysers on your planet.

I personally can never be bothered with space mining, seeing how much manual work goes into it. - If it could actually be automated then i might've been more interested.

 

16 hours ago, ImDontknow said:

I agree completely with the emulsifier needing glass.  I only have 70 cycles left but haven't gotten lucky on the packages yet.  Only got 10kg of glass from the POI by the blaster, and you need much more than that for it (100kg I think?)

The SS Machine has glass tiles as part of the POI, in total 800 kg.

You could make 8 machines within the first 30 cycles of the game if you really wanted to.

Really easy to do 100 Missiles before cycle 100. I've destroyed Demolior, cycle 54, with Slime Trait.

I made the glass with the Forge, no need the Portal or POI. Only need 100 Kg.

It can do easily with Seakomb. Here's what you need :

-Seakomb Leaf (it takes 10 cycles with 8 seeds to obtain)

 

For me, it can be speedrun and finished at cycle 25, maybe less for the greatest player.

rush2.png.45ff6cb7dd5faea2740c1cb58473e2dd.png

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It's in French, but you can see my process to blast easy Demolior

 

Edited by SamLogan
  • Big Ups 1
On 5/27/2025 at 1:09 PM, SamLogan said:

Really easy to do 100 Missiles before cycle 100. I've destroyed Demolior, cycle 54, with Slime Trait.

I made the glass with the Forge, no need the Portal or POI. Only need 100 Kg.

It can do easily with Seakomb. Here's what you need :

-Seakomb Leaf (it takes 10 cycles with 8 seeds to obtain)

 

For me, it can be speedrun and finished at cycle 25, maybe less for the greatest player.

 

The new patch nerfs this making it much more difficult.  You need 10x more now with the 1:1 production vs the previous 1:10 for the phyto oil.  

On 5/27/2025 at 2:35 PM, SkunkMaster said:

I personally can never be bothered with space mining, seeing how much manual work goes into it. - If it could actually be automated then i might've been more interested.

Uhhh. It can. Robo-pilot + timer automation on launchpad + sweeper to deliver data banks and diamond to the rocket. I've been doing that since the BBP came out. Timer automation on launchpad also works with manned rockets.

57 minutes ago, bobthedog said:

Uhhh. It can. Robo-pilot + timer automation on launchpad + sweeper to deliver data banks and diamond to the rocket. I've been doing that since the BBP came out. Timer automation on launchpad also works with manned rockets.

Are we talking about farming in Spaced out? or base game? cause i'm quite sure a timer in spaced out wont do much on its own.

Edited by SkunkMaster
18 hours ago, ImDontknow said:

The new patch nerfs this making it much more difficult.  You need 10x more now with the 1:1 production vs the previous 1:10 for the phyto oil.  

Indeed, I ran another test playthrough. By cycle 13, I had 11 Seakomb seeds. I had planned for 15 planters (in hindsight, I should have used twice as many—Seakombs produce a lot of seeds. 30 planters seems like a good target if you're aiming for 'cycle 100'). I collected glass from the Somnium wall and refined it using the Rock Crusher. Result: by cycle 80, Demolior was destroyed with 14 Duplicants and only 2 Missile Factories. With 30 planters, I could have gone much faster. So despite the Seakomb nerf, destroying Demolior—even on maximum difficulty—is no problem at all. :)

seak1.png.a454a3c19267edb7101fae453e4b8e8c.pngseak3.png.a1237882a564bc2a533da3ac7cedbb49.png

 

EDIT new patch, new modifications

 

Need to test again. xD

seak2.png

Edited by SamLogan

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