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About ImDontknow

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  1. Could be - I didn't notice the gold. I'm just surprised they are heating up so much in a vacuum. Thank you!
  2. I am having a recurring bug that is new for me. I started a new game after the Unexplained Traits update. I have now sent several interplanetary payloads to the fire planet and sent 2 rovers there to unpack. Multiple times I start them unpacking payloads sitting on top of an obsidian shelf far outside the magma. They unpack a few and then just disappear. I can be sitting and watching them and they go from unpacking and just are gone. No body - nothing. This is when they still have 90%+ charge. They aren't walking off the edge - they just disappear. This shelf is sitting in space and it is almost like they disappear into the background of space like liquids/solids - but not immediately. I have tried this a few times and it keeps happening. Rebooted/reloaded a few times - same issue. I have a save game focused on this planet right before they disappear, if that would help. Thanks.
  3. True enough. As long as it stays consistent, I'm fine with it. It is the having it one way for months and months - and then just have it completely changed that is frustrating.
  4. Is it just me or is the heat transfer changed/improved. It was most noticeable inside rockets. Before I could have a pile of iron at -70 degrees sitting on the floor and not have the rocket cool down at all. Now, it seems to interact with the other heat sources around it and very quickly was cooling down. Hot things always seem to do that, but not cold things. Also - will it always be the case that building things like heat tiles auto-resets the temperature to 40-something degrees and then equalizes with the room? It is a nice way to get rid of heat in 1000+ degree metals, a nice way to cool blobs of magma, etc. but seems "unfair".
  5. I'm not sure of the benefit of the space toilet because you still need plumbed water fed to it. For the outhouses, you keep 2K oxygen pressure in the cabin and even if you have to get some polluted dirt, it doesn't offload gas. Just sweep it next time you are on a planetoid. The need for plumbed water to the wall toilet seems like no benefit and simply forces you to have to have a water pump process in the rocket wasting more space. If I'm missing something, please let me know.
  6. I've had the same issue. A non-developer mode/no-cheat fully throughout game but does not work similar to above.
  7. Agreed. Sent in robots to try and dig past the regolith and had the same issue. You can manually cancel the dig once the falling regolith is dug, but it is a PITA. It looks like the issue may be trying to accommodate the falling regolith and quick dig speed but gets hung up. I also have had several glitches with the robots getting bounced and then stuck in an animation that they just freeze or bounce up and down until their battery runs out. It seems to be more related to incoming meteors that bounce them and then they cannot recover what they were doing.
  8. I can verify this as well. Although I enjoy getting double the artifacts/neural vacillator recharges, it is probably a bug. It continues to the current update mid August still.
  9. Just wanted to see if this was just me. I have a rocket with the drill cone. It is full of diamond for the drill bits. I fly to the asteroid but it never initiates drilling. Is the drilling stored in the drill cone or do I have to have a solid/liquid/gas storage unit on the rocket to get it to work? I like this expansion that has harvestable resources if you burn through whichever one and can't make more.
  10. I have experienced this as well. Dupe got stressed and beat up the inside of the rocket and gas leaked out forever. There was no way to repair the wall, you can't deconstruct the wall and can't build outside of the rocket. I couldn't build a tile inside the rocket as it was the door and there was minimal space inside for that. Only fix was completely deconstructing the dupe module and rebuilding it.
  11. I can absolutely verify this as well. Every previous version this worked fine until this update. So far this is the only significant bug for me that was introduced this update. As mentioned in another post, there is a workaround by building the heavy watt cable above the solar panel and the down connection first and after cable is complete THEN build the solar panel on top of it, but that is clearly not how the game was meant to be. Thank you.