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Changes and Improvements

  • All versions
    • Added Peat to Refined Carbon recipe to the Kiln.
    • Added Mealwood seed care package.
    • Added an Element Properties category to the database.
    • The notification that pops up when the Research Portal has been accessed by a Duplicant now reads "Portal Unlocked!"
  • Prehistoric Planet Pack
    • Dartle
      • Reduced Dartle Bleach Stone production.
      • Modified Dartle output to produce a mixture of both Bleach Stone and pure Chlorine Gas.
      • Increased Dartle lifespan to 50 cycles.
      • Reduced Dartle Meat drop amount.
    • Dew Dripper
      • Reduced Dew Dripper growth time.
      • Reduced Dew Dripper high pressure atmosphere tolerance.
      • Increased Dewdrip input cost of Plant Pulverizer Brackene recipe.
    • Rhex
      • Significantly increased Rhex Brine Ice output.
      • Added a Brine Ice output bonus for consuming live prey.
      • Updated Rhex diet to consume a consistent amount of live prey as the death drops of said prey.
      • Rebalanced pounce success rates for both wild and tame raptors.
      • Rhex's now have 90% scale growth upon maturation.
      • Minor adjustments to walking animations.
      • Lowered Rhex comfort temperature range below the freezing point of Brine Ice.
    • Adjusted Lumb diet increasing kcal consumed and peat output per cycle.
    • Slight reduction of Peat Generator polluted water output.
    • Added 75% water to Plant Pulverizer Seakomb Phyto Oil Recipe
    • Increased input and output masses of Emulsifier Biodiesel recipe.
    • Increased Biodiesel input requirements of Blastshot Maker Intracosmic Blastshot recipe
    • Reduced Seakomb growth time and yield proportionally.
    • Resin now transitions to steam + refined carbon instead of steam + coal.
    • Geysers in Feather and Wetlands biomes are no longer guaranteed when scrambled in to reduce worldgen failure rates.
    • Animation changes to Lumb’s stomp animation.
    • Smoker now requires Grilling I to empty.
    • Increased size of Tender Brisket art.
    • Improved Jawbo animation when using the Water Fort.
    • Increased Ovagro Fig care package kcal.
    • Fixed Gassy Moos drowning unexpectedly.
    • Added Ovagro seed care package.
    • Re-enabled Clustermap Explosion animation for Intracosmic blastshot.
    • Intracosmic Ballistic Missiles in Spaced Out! now update their path when the target object moves.
    • Demolior
      • Increased the radius of excavation that happens around geysers after Demolior impacts.
      • Oil wells are no longer affected / revealed by Demolior's impact.
    • Sound
      • Added sound to Lumbet, Baby Jawbo, Gnit Larva, Gnit Egg
      • Added hammer strike sound to Smoker, Peat Burner, and Emulsifier.
      • Added sound for Jawbo using Water Fort.

Fixes

  • All versions
    • Meteor Blaster can no longer fire at Space targets if the cell above them is blocked.
    • Fixed white lines near solid tiles when zooming out.
    • Table prop can be demolished once again.
    • Corrected and improved capture method descriptions for traps in their details panel.
    • Fixed a bug where storage tiles were losing their setting on load.
    • Fixed a bug where Sanishells were not dropping Raw Shellfish on death
  • Spaced Out! only
    • Removed heat effects info on rocket loaders now that they don't exchange heat with the environment.
  • Prehistoric Planet Pack
    • Fixed a bug where Demolior didn't impact when the timer reached zero in base game saves.
    • Removed redundant Snac Fruit care package.
    • Fixed Demolior discovery sequence sound ignoring sound settings.
    • Ovagro Node no longer incorrectly states it can produce mutated seeds.
    • Added missing image to Feather Fiber database entry.
    • Added Radiation Resistance to Smoked Fish.
    • Fixed office POI sometimes spawning in space on Relica Asteroid (Classic Style)
    • Fixed choppy animation for Dartle climbing around corners.
    • Added missing tame tag to Dartle.
    • Fixed missing string on Space POI added when playing on non-PPP clusters.
    • Fixed a bug where loading a save would cause Lura plants that have not caught a critter to no longer animate.
    • Fixed a bug where Duplicants on their way to harvest a plant that would not cancel the errand if a Lumb beat them to it.
    • Fixed a bug where Gnits would freeze if they can’t reach their target to bite.
    • Fixed a bug where sometimes Ovagro vines revealed by the fog of war could be overlapping other plants or buildings
    • The Ovagro database entry no longer mentions that it pauses vine growth when there is insufficient room to expand.
    • The Jawbo Fillet description now acknowledges its food quality.
    • Fixed a bug where Geysers that were triggered by Demolior's impact were no longer erupting on save load.
    • Fixed crash that could occur if a plant died while Lumb was stomping it.
    • Reduced worldgen failure rate of Relica Asteroid generation.

View full update

  • Like 5
  • Thanks 3
  • Ninja 1
2 hours ago, JarrettM said:
  • Increased the radius of excavation that happens around geysers after Demolior impacts.
  • Fixed a bug where Geysers that were triggered by Demolior's impact were no longer erupting on save load.

 

Good job, now it makes more sense.

Its really nice to see all that rebalancing. However critter that need it most was forgotten. Give Jawbo some love too please! Right now its boring and useless. It needs new mechanics to be different than just big pacu

  • Like 1
2 hours ago, JarrettM said:
    • Adjusted Lumb diet increasing kcal consumed and peat output per cycle.

That's interesting. I haven't mathed it out, but I've been finding that a single maxed out Ovagro vine is a little inadequate to feed 6 Lumbs. With increased food requirements there might be good incentive to run a ranch with 5 Lumbs and 1 butterfly for pollination buff.

1 hour ago, PHG said:

This update broke the Crafting Recipe for Intracosmic Blastshots, and my Demolior is to crash in like 40 Cycles...literally unplayable until a fix drops lmfao

Did you try to build a new blast shot maker?

Registered to notify you of a bit game-breaking problem.

Its a definite oversight or some spaghetti code in working, but now the internal storage of Blastshot maker is curiously 100 kg. I had it working previously on a different colony, but not it clearly does not work (you need 200kg of petroleum/biofuel for the new blastshot and it can hold only 100kg at most, queing multiple/rebuiding does not work)

It should be easily replicable but I drop the save anyway. Have fun :)

The Contagious Moonbase Cycle 238.png

The Contagious Moonbase Cycle 238.sav

5 hours ago, blakemw said:

That's interesting. I haven't mathed it out, but I've been finding that a single maxed out Ovagro vine is a little inadequate to feed 6 Lumbs. With increased food requirements there might be good incentive to run a ranch with 5 Lumbs and 1 butterfly for pollination buff.

I haven't been able to play since the patch. So you know the new kcal per cycle the lumbs will consume?  Also do butterflies count towards stable crowding?

2 hours ago, kurosolo said:

In case you didn't know, megafronds get nerfed, each consumes 54kg/cycle (previously 9kg/c) chlorine gas if domesticated.

(The database is correct now)

Screenshot_20250530_183657_com.tencent.mobileqq.png

This seems... a bit much? Like, someone who's better at balancing tell me if I'm wrong, but Megafrond seems kinda bad now?

Each one is equivalent to 4 Sleet Wheat, but takes 54KG/Cycle of chlorine. According to the wiki a chlorine geyser on average produces enough to sustain... less than two Megafronds, at 105KG/Cycle average? We also are only able to make Bleach Stone, not Chlorine, and we have no way to sublimate that quickly. Why's it such a pain to farm now?

28 minutes ago, Paperbag said:

We also are only able to make Bleach Stone, not Chlorine...

Dartles now produce 10kg/c Bleach Stone also 10kg/c Chlorine Gas, which was 30kg/c Bleach Stone:

9 hours ago, JarrettM said:
  • Dartle
    • Reduced Dartle Bleach Stone production.
    • Modified Dartle output to produce a mixture of both Bleach Stone and pure Chlorine Gas.

 

1 hour ago, ChrisPBacon000 said:

I haven't been able to play since the patch. So you know the new kcal per cycle the lumbs will consume?  Also do butterflies count towards stable crowding?

2 Lumbs now effectively function as the full stable of 6 before, both with the amount of figs consumed and peat pooped 

Also bleachstone melts into chlorine. So we get less chlorine per unit of fodder

Yeah, the consumption rate of Megafronts is ridiculous high. My cool chlorine gas vent supports 1.22 plants.

Why do I have the feeling this content pack goes the way of the FPP where as soon as the novelty wears of most of the content will be ignored like noshbeans?

The two things I use most of the FPP are the bonbon trees for nectar and starvation ranched or drip fed seals. On a Ceres start I use bammoth and floxes until I can replace them with some older but more efficient production chains.

It's really a pity that the dev team seems so cautious with any powerful new content.

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