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[Poll] On Wendy's Skilltree, Postmortem


queen never cry  

77 members have voted

  1. 1. How do you feel about Wendy's Skilltree?

    • Very Satisfied.
    • Satisfied.
    • I have no strong feelings regarding the skill tree.
    • Unsatisfied
    • Very Unsatisfied.
  2. 2. If you voted Very Satisfied / Satisfied, why so?

    • The skill tree made it fun to play as Wendy.
    • The skill tree made Wendy a stronger character to play.
    • The skill tree kept Wendy's core gameplay intact, yet made it more interesting
    • The skill tree drastically changed Wendy's core gameplay, yet made it more fun as a result.
    • The skill tree gave Wendy further utility.
    • The skill tree adds a layer of strategy builds on the builds you can create using different skills.
    • The skill tree added aesthetically pleasing items or skins for Wendy.
    • The skill tree added interesting lore to Wendy for both alignments.
    • Many issues in the development of the skill tree were addressed.
    • Other (feel free to discuss in the comments!)
    • I voted "No Strong Feelings."
    • I voted "Very Unsatisfied / Unsatisfied".
  3. 3. If you voted Very Unsatisfied / Unsatisfied, why so?

    • The skill tree made it boring to play as Wendy.
    • The skill tree made Wendy a weaker character to play.
    • The skill tree kept Wendy's core gameplay intact, and therefore unfun.
    • The skill tree drastically changed Wendy's core gameplay, making it less fun than before.
    • The skill tree does not add layer of strategy builds on the builds you can create using different skills.
    • The skill tree did not improve Wendy's current viability.
    • The skill tree did not add aesthetically pleasing items or skins for Wendy.
    • The skill tree did not add interesting lore to Wendy for both alignments.
    • Many issues in the development of the skill tree were unaddressed.
    • Other (feel free to discuss in the comments!)
    • I voted "No Strong Feelings."
    • I voted "Very Satisfied / Satisfied".

This poll is closed to new votes

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  • Poll closed on 04/04/25 at 04:42 PM

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Overall - Satisfied, but also pretty disappointed that they moved on 3 weeks before the beta ended.

Wendy's tree is in a weird state where there is a LOT of good stuff in it, but there's a lot that still feels unfinished. While walter got a complete overhaul to his tree in one big update, Wendy's was incrementally changed for a few months, which had some problems.

Firstly, I love the visual flair and aesthetic details. The blessed sisturn 3 animation, Ouja board easter egg, Perrenial Altar revive animation are all amazing and should be commended. It's that sort of flair that should be their for the most popular character in the game.

The tree also gave Wendy Wolfgang tier damage output, which is great for the people who take Wendy seriously as a combat character, rather than the best character for baseline survival. It's also a high commitment to achieve that damage output, so it's not making her overly powerful.

There's also overall a lot of needed QOL and buffs to Wendy in her tree. Team spirit is a modernization to Wendy's control scheme that makes her feel 10x better to control, Planar Defense, Petal Degradation, potion containers, moveable graves are all amazing QOL. Haunt and wreath give her some much needed utility, even with their caveats.

The problem is there's a lot of skills that are kneecapped behind annoying mechanics/were left behind as a result of the incremental changes. Primarily:

  • Graves should produce MG, not evil flowers. With the dark petals skills being replaced during the beta and haunt being added, that skill is incredibly bad and is only needed for grave relocation. 
  • Perrenial Altar is a reskin of a barely used item. 
  • Haunt RNG is needless anti QOL. 
  • SS had it's power toned down but remains annoying to keep up with grinding innocent creatures being necessary.
  • Potions IV is a slightly different PQ 3
  • Blessed Sisturn 3 is presently undertuned

Wendy's Skill tree is solid, but that's a pretty harsh statement when IMO it could be the best in the game with another set of balance changes.

The fact that the current Wendy skill tree was released without addressing the various issues that have been raised about it is... well, not good.

  • Removing Wrath's Wreath will consume the entire duration of the elixir.
  • Affinity elixirs cannot be used in Wrath's Wreath.
  • Cursed Vexation is different from regular Vex in that it adds +10 planar damage to all character attacks.
  • Perennial Altar is no different from Meat Effigy.

[Parts requiring deliberation]

  • Even if you consume elixir, make sure Abigail doesn't die, kill mobs at hand every few seconds, and fight at night or limit Abigail healing, she still can't reach Wolfgang's DPS. Considering that she is a combat character, AoE is already widespread among characters, Wolfgang also has an AoE of 42.5/hit, and another combat character, Winona, can output DPS of "catapult x 120", I don't think DPS is enough.
Spoiler

The current estimated DPS of Cursed Vex (+Shadow Sisterhood III+Nightshade Nostrum) is as follows

- Enlightened Crown+Thulecite Club=402(This is limited to enemies that don't move around much, and has to give up head armor, and that has no ability to continue fighting because sanity drain (1/hit of Enlightened Crown,  40xn/min of Shadow Tentacle, aula of bosses) will quickly disable Enlightened Crown)
- Enlightened Crown+BS Sword = 374 (Has to give up head armor)
- Coul+Reaper = 290
- BS Helm+BS Sword = 260
- Thulecite Club = 238

For comparison, Wolfgang's estimated DPS is as follows
- Enlightened Crown+BS Sword = 381
- Coul+Reaper = 342

  • The healing penalty is not appropriate for the Sistern III.

 

That being said, all patch notes have not yet been written for this release, so it's possible that some of the above points may actually have been fixed.

It’s a perfectly acceptable skill tree that removes Wendy’s tedium and lets you use Abigail in completely new ways. I think the wraith’s wreath could’ve used some buffs, and Abi really needs hotkeys, but I don’t have major grievances.

I have also noticed a common misconception about the healing penalty on Sisturn 3. In practice, this is basically a nothing downside and only serves to improve Abigail. I’d agree that the healing penalty doesn’t need to exist, but not for the same reasons as others. It only affects cure all and restorative healing, so natural healing is unaffected which means unless you’re using cure alls outside of boss fights (which is usually overkill) then it doesn’t really make a difference to use lune blossoms. Otherwise, unsummoning her removes the healing penalty and is a safer and more efficient way to heal her anyways. Trying to heal her while she’s still fighting only means she won’t have access to nightshade and also making her lose the healing she’s actually getting by taking hits, sisturn 3 significantly improves her uptime and lets you keep the strongest elixirs applied to her while ensuring there’s no risk of burst damage

i don’t blame anyone who takes one look at it and thinks it’s bad, that was my initial impression as well, but in practice it is basically a straight upgrade in every boss fight except crab king (whose attacks aren’t considered boss attacks for whatever reason) and bee queen where you need Abigail to be out at all times

24 minutes ago, YouKnowWho142 said:

It’s a perfectly acceptable skill tree that removes Wendy’s tedium and lets you use Abigail in completely new ways. I think the wraith’s wreath could’ve used some buffs, and Abi really needs hotkeys, but I don’t have major grievances.

Other than perennial altar being a unique perk, I just hope they remove the new tedium they added like haunt RNG and shadow Abigail grind.

My thoughts on the individual skills:

  • Team spririt I and II are great. Team Spirit III I don't find much use for, but as long as someone does that's fine.
  • Lunar and Shadow Sisterhood III feel more tedious than beneficial with their activation requirements.
  • Lunar and Shadow Sisterhood II are solid, only complaint I have is I feel like their position should be swapped with III.
  • Lunar and Shadow Sisterhood I are padding.
  • Pipspook Quest I-III are filler skills, but they're decent as filler at least.
  • Picnic Casket, okay.
  • Ghastly Experience is a nice addition but I'm frankly confused why it's the 2nd slot in a 4-skill combo. Seems like it would've made more sense as an individual one.
  • Strong Brew and Extra Yield are not bad per say but they're now the 7th skill point dedicated to the premise of "you have more potions now."
  • Grave Beautification & Gravestones by Wendy: I have not played around with these enough to form a solid opinion, but they seem like good skills at a glance.
  • Blessed Sisturn I-III: I will probably never use these because maintaining the sisturn is an annoyance I don't want to deal with. The less I am tethered to a base, the better.
  • Mourning Glory I: Never found this one useful but I'd imagine someone does.
  • Mourning Glory II: Very cool idea, but atm it just doesn't really do much. I think this would've been better if this was its own branch with multiple skills. That way devs could justify stronger skills because you're spending more points on them (not like you have much to spend on as is :/).
  • Mourning Glory III: I don't know why this is a skill.
  • Vengeful Ghost: I don't know why this is a skill.

Overall, not a fan.

My main gripes with it are:

  • It seems to be taking the philosophy of Wolfgang skill tree where you end up with very little decision to make because of skills that are not ever worth picking (i.e. vengeful ghost, compare to all of Wolfgang's gym skills) and because each skill line requires you to take all the points in that line to get the last skill.
  • Base maintenance (sisturn) is not something I look forward to.
  • Making the player do the tedious side-quest (pipspooks) less does not make the tedious side-quest any better.
  • I just don't get the activation requirements for her affinity skills.
3 minutes ago, WenericMember said:

Other than perennial altar being a unique perk, I just hope they remove the new tedium they added like haunt RNG and shadow Abigail grind.

I agree, those are very fair points. I don’t know just how tedious it is to prepare sacrifices for shadow abi since I personally consider her the less interesting option and haven’t experimented much with her but there really shouldn’t be haunt rng with abi

Is a decent skill tree, but locking a large amount of the new perks behind tedious and repetitive tasks, or giving them significant drawbacks drags down the skilltree significantly.

Dedicating half the skilltree to resource farming and usage efficiency for that same resource, and locking the other half behind other resource farming even after unlocking them is a weird one, but the sad part is that there really is something there. Giving a few adjustments to some of the skills, and increase the ease of access, or at least spreading the requirements over different tasks would've done wonders into making this tree a solid one.

So overall, a strong skill tree, with some questionable desitions here and there, but also the one that introduces the most repetivineness in gameplay.

I would've liked alternative ways to farm for mourning glory that allows for more creativity from the side of the player (it does get boring after doing it hundreds of times), and hopefully an affinity that allowed for upgrading Abigail with some minor tweaks for rifts stuff, but it was another repetivive farm or changing how the character plays significantly. Guess I should be thankful I can at least choose the type of bugs to murder, instead of no variety like mourning glory.

At least Team Spirit skills are there to comfort us from the resource grind mousewheel.

  1. Skill content is too discrete and lacks relevance and synergy. (sistrun3, vengeful ghost, grave guard, MG)
  2. Too many nonsensical tasks (sisterhood 3 and grave guard) that can't be improved by strategy, and the rewards are negligible by comparison
  3. Doesn't solve Wendy's main problem with power tier: the ability to easily kill small enemies like hounds and spiders is depreciating with game updates, and Abigail is difficult to use or simply not worth it in higher-level combat
  4. Doesn't do a good job of solve Wendy's main problem with gameplay fun: the only way she improves her powers, pipsook minigame, is essentially a boring drudgery completely separate from the rest of the gameplay

Overall I'm satisfied with the skill tree. My opinion on different skills:

  • Pipspook Quest (all 3) — make a tedious part way more enjoyable, but could've been more compressed
  • Mourning Glory I — works great with Shadow Sisterhood III, but not many uses otherwise
  • Mourning Glory II — really cool, I love the idea and the different usages; the main problem is taking it off removes the effect
  • Mourning Glory III — fine, nothing special, but it's a cool way to get easier access to meat effigy when not being Wilson
  • Vengeful Ghost — I don't like it, feels pointless
  • Gravestones (both) — cool, I'd prefer the crafting recipe for the spirit vessel to be cheaper (not requiring shells) but it's not too bad; had some uses for fights and farms
  • Teams Spirit (all 3) — probably my favourite; useful and fun to use
  • Blessed Sisturn (all 3) — I don't find it useful, but might be for someone
  • Picnic Casket — useful, but nothing special
  • Ghastly Experience — might be useful, but I don't use it
  • Elixir ones (both) — I don't find them useful, most ingredients are not that hard to get
  • Lunar and Shadow Sisterhood I — just some defence
  • Lunar Sisterhood II — solid, great with the gestalt Abi
  • Lunar Sisterhood III — great for fighting bosses and other strong enemies, but I feel like there should've been an item to activate and deactivate it without specific moon phase (maybe an item only craftable during moon phase, and usable at night)
  • Shadow Sisterhood II — solid
  • Shadow Sisterhood III — interesting, works well with the first Mourning Glory I, but a bit tedious to use during a single opponent fight

 

I don't have too many issues with it. I like that it gives the ability to use Abi for fighting strong single enemies, instead of being mostly useful for hordes. For me the major missing thing is some interaction between skills. The Mourning Glory I and Shadow Sisterhood III work great together, but that's pretty much it.

Kind of found that things really don't matter alot.
 
Like the affinities may actually just be not worth using because they don't really do much beyond what regular wendy can achieve.
bonus damage in aoe doesn't really affect how fast abby can kill things.  only in very select situations. 

Like getting shadow to work for you means getting things to murder. the easiest things to murder without glory cost is bees.
And if you have bees you are getting stingers which feed into nightshade.  So like why would i use shadow buff to buff the damage of day abby to 35
When i can get a 2 day long nightshade. one pipspook quest can get you  at minimum 4 days worth of nightshade. and at max 36 days There is really nothing different that shadow really does. it only really helps in slightly more dps on bosses and tanky hordes. which don't often exist.

It just kind of feels sad that alot of the things kind of just step on each others turf. And its not really worth using.

Why should i use the sisturn when i can get 30 sisturns on the go via potions.

It doesn't really provide much when everything just becomes healing and nightshade.Wendy is basically always at max power.

You can also guarantee spider glands thanks to spook scaring them since it counts for the code.

20 hours ago, SilverSpoon said:

The fact that the current Wendy skill tree was released without addressing the various issues that have been raised about it is... well, not good.

  • Removing Wrath's Wreath will consume the entire duration of the elixir.
  • Affinity elixirs cannot be used in Wrath's Wreath.
  • Cursed Vexation is different from regular Vex in that it adds +10 planar damage to all character attacks.
  • Perennial Altar is no different from Meat Effigy.

[Parts requiring deliberation]

  • Even if you consume elixir, make sure Abigail doesn't die, kill mobs at hand every few seconds, and fight at night or limit Abigail healing, she still can't reach Wolfgang's DPS. Considering that she is a combat character, AoE is already widespread among characters, Wolfgang also has an AoE of 42.5/hit, and another combat character, Winona, can output DPS of "catapult x 120", I don't think DPS is enough.
  Reveal hidden contents

The current estimated DPS of Cursed Vex (+Shadow Sisterhood III+Nightshade Nostrum) is as follows

- Enlightened Crown+Thulecite Club=402(This is limited to enemies that don't move around much, and has to give up head armor, and that has no ability to continue fighting because sanity drain (1/hit of Enlightened Crown,  40xn/min of Shadow Tentacle, aula of bosses) will quickly disable Enlightened Crown)
- Enlightened Crown+BS Sword = 374 (Has to give up head armor)
- Coul+Reaper = 290
- BS Helm+BS Sword = 260
- Thulecite Club = 238

For comparison, Wolfgang's estimated DPS is as follows
- Enlightened Crown+BS Sword = 381
- Coul+Reaper = 342

  • The healing penalty is not appropriate for the Sistern III.

 

That being said, all patch notes have not yet been written for this release, so it's possible that some of the above points may actually have been fixed.

Don't forget that Rooks still do 200 damage to Abby even if she has a "player tag".Also, losing AoE completely in lunar form is an excessive loss for her.

Dark Sisterhood III's 8-second buff is too short. Even when used with Mourning Glory I, it still has the same drawbacks. Repeatedly killing butterflies may spawn Krampi, disrupting the rhythm of the battle.

2 hours ago, DVGMedia said:

Kind of found that things really don't matter alot.

I found myself in similar thought. All the "useful" unique skills just weren't worth it in the end and I just ended up getting the wasteful ones just to make tedium less tedious (but it was still tedious). Crown was too clunky and my partner didn't care for it either, blessed not worth with how I and her do boss fights, neither was graves or the resurrection effigy. Instead I just ended up wasting points on overly expensive pipspooks and team spirit instead, despite the latter being useless for me, it was at least funny. The pipspook also had me trying to find items in spider areas that would spawn a queen and places with limited space like Palm trees which was annoying and it wouldn't change spots because of the closeness skill. Made the search actually longer and more annoying. I also detest the controls swapping to right clicking potions for abigail vs putting it on the flower manually. I'm assuming this was done because of the casket introduction but I am not using the casket since it's mostly useless for me. Overall I am mostly disappointed.

My opinion of the skill tree (as a former Wendy tryhard) is that it was just really boring, some people exaggerate and act like this skill tree killed Wendy or something but it's basically just like the Wolfgang skill tree where you get pretty straight forward upgrades and some new stuff that's just ok to have but nothing really exciting that expands the fantasy of playing as that character (like Walter's skill tree did). Obviously people have been way too negative about it (I don't even have to point this out), but I would never say that this was the result of developer incompetence, and some fairly common suggestions I saw were things that I would've absolutely not liked to see either (invincible abigail or WASD controllable abigail were just not the way to go); I personally just see this as Klei being scared to overbuff Wendy and thus playing it extremely safe since she already is the most popular character by far so from a popularity standpoint she needed a skill tree the least

The only thing I can say to the people in this thread is to just let it chill for a bit and then keep making suggestions to improve the tree that could be implemented in later patches, the whole thing is still red hot and the developers are still receiving all sorts of criticism from all directions; I don't share the view that the skill tree being released means it can't get improved later, it just requires that people don't give up on making constructive suggestions since the developers aren't mind readers and if the people who are unhappy with a particular change give up then they tend to just assume everything's well received

I’ll just say this much, Abigail has a ghostly glow effect that “helps” Wendy to not get killed by darkness. So the Wreath effect for full on night vision wasn’t really needed and dare I say this: even feels out of place..?

Winona has her portable spotlight, Walter has his portable campfire, Wendy should had been able to have Abigail huddle next to her or something.

It also wouldn’t break the game to increase the light radius the healthier Abby is.

46 minutes ago, Mike23Ua said:

I’ll just say this much, Abigail has a ghostly glow effect that “helps” Wendy to not get killed by darkness. So the Wreath effect for full on night vision wasn’t really needed and dare I say this: even feels out of place..?

Winona has her portable spotlight, Walter has his portable campfire, Wendy should had been able to have Abigail huddle next to her or something.

It also wouldn’t break the game to increase the light radius the healthier Abby is.

It's less about not dying than actually being able to see what you're doing. If it was just about Charlie, you wouldn't need a larger radius, would you?

Wreath is handy as a grab bag of effects that lets you use the elixirs you're already carrying (in casket). Night vision lets you see as far as your screen will let you. There's an effect that shields damage every 10 seconds, etc.

The problem with just buffing Abi's light is that it's inventory and cost free. Nothing else works that way. WX uses a circuit slot. Various items need inventory and fuel. Even the moth pet requires food for a tiny radius. (We needn't mention Wilson's skill branch.)

1 hour ago, Bumber64 said:

It's less about not dying than actually being able to see what you're doing. If it was just about Charlie, you wouldn't need a larger radius, would you?

Wreath is handy as a grab bag of effects that lets you use the elixirs you're already carrying (in casket). Night vision lets you see as far as your screen will let you. There's an effect that shields damage every 10 seconds, etc.

The problem with just buffing Abi's light is that it's inventory and cost free. Nothing else works that way. WX uses a circuit slot. Various items need inventory and fuel. Even the moth pet requires food for a tiny radius. (We needn't mention Wilson's skill branch.)

It’s not cost free… it requires you to have a health max hp Abigail, which if done correctly… would require you to build and fuel a Sisturn with any assortment of fueling sources available to it.

I played Wendy with many iterations of her skilltree and it had so many, I just got bored with her changing over and over again.

I feel like it had too many fixes in too many parts, which still makes her kind of a patchwork blanket at the end (she has good stuff in there, but it all ends up kind of rough around the edges and not too cohesive).

Grave Beautification does virtually nothing impactful, and only makes moving Graves cost 2 Insight, while this skill was important for one of the iterations, but it doesn't serve its purpose any more.

Mourning Glory skills have two meaningless skills (a character specific Meat Effigy alternative and a costly Butterfly Bug Net) as well as the Wreath which is good, but could (and should) be improved with some QoL changes.
Also Perennial Altar is not Perennial. Which sucks.

Sisterhood skills are trying to do the same, so one will always be better than the other. They should have different premises - one should leave Abi more vulnerable but powerful, the other should grant much more reliability with less damage and maybe some utility.
Superpotions feel uninspired, they just add some damage.

Sisturn had so much potential yet ended up being a big disappointment, actually.

Team Spirit skills add some skill expression factor, but I just don't like to use that action wheel. I don't like how it rearranges when you take or remove a skill, it takes up space on the screen, the icons are not distinctive enough. I miss the old Rile Up/Calm Down and hover over and Unsummon mechanic, it was good enough for me.
I get it's easier to control Abi this way, I just personally don't like it 

 

I know it was a hard task to begin with, Wendy is one of the most if not the most popular and beloved character of the cast.

It just feels like there were too many cooks in the kitchen, too many ideas and too many changes, yet still too little time for such a meal to prepare.

I think I can make myself like the finished product, but I lost interest looking at the process.

The latest official version of the skill tree has indeed added some good enough small changes, but it still doesn't satisfy me. It's nice that Abigail sometimes appears in games, but since this is not a role-playing game, the flawed skill tree design cannot be concealed. From a personal gaming experience perspective, there are some issues: the current new abilities do not form a feasible gameplay for combat or survival. Increase night vision: However, once the equipment is removed, it disappears, and the night vision ability itself is not worth the player wearing the equipment all the time. Enhanced healing ability outside of combat, but as Wendy, healing is not very necessary outside of combat (fighting small creatures requires Abigail to solve them, while fighting boss creatures requires healing ability within combat). In short, some elixirs have improved Wendy's abilities, but they are not effective. For example, it is not as good as wearing a football helmet directly for shield lifting every 10 seconds. Improved Abigail's ability to deal single damage, but with the current action AI mode, manual control is still required in combat, resulting in high operational requirements but little improvement, and poor tactile sensation. Wendy is weak, Abigail is weak, when combined... Still weak. I hope these can be seen by developers.

The Wraith Wreath seemed like a really cool idea... until I found out that the elixirs immediately wear off if you remove it. It instantly went from a cool idea to a waste of skill points, for me. I appreciate that Wendy was already such a strong character that balancing her skill tree was going to be difficult, but this just doesn't work. I think there are some ways it could, though.

I'm going to assume that the head-slot occupation isn't negotiable, which I kind of understand. If that's true, then the problem for me is that getting these effects is just entirely too expensive. I don't hate the pipsqueak mechanic as much as some do, but it is pretty time-consuming, and being unable to take the wreath off without its effects being completely wasted makes this feel even worse. Three-part solution: 1: either get rid of the spoilage timer, or make it generously refuelable (like maybe 50%?) with a single mourning glory. 2: instead of attaching potion buffs directly to the player, attach them to the wreath, and just apply the buff to whoever's wearing it. If the 3.3 sanity aura feels too powerful to be unlimited, you can make it so it's only active if the wreath is buffed. 3: reduce the mourning glory cost of the potions that currently take 3 to 2.

Also, the shadow/lunar potions should really do something for Wendy when she's wearing the wreath. And if you use one, the wreath should become visibly shadowy or lunar-y.

P.S.: The Perennial Altar is also way too expensive to just be a substitute for meat statues. Either make it much cheaper or fill the player's bars when they use it. Disregard, made a fool of myself with the wiki.

31 minutes ago, Faintly Macabre said:

The Wraith Wreath seemed like a really cool idea... until I found out that the elixirs immediately wear off if you remove it. It instantly went from a cool idea to a waste of skill points, for me. I appreciate that Wendy was already such a strong character that balancing her skill tree was going to be difficult, but this just doesn't work. I think there are some ways it could, though.

I'm going to assume that the head-slot occupation isn't negotiable, which I kind of understand. If that's true, then the problem for me is that getting these effects is just entirely too expensive. I don't hate the pipsqueak mechanic as much as some do, but it is pretty time-consuming, and being unable to take the wreath off without its effects being completely wasted makes this feel even worse. Three-part solution: 1: either get rid of the spoilage timer, or make it generously refuelable (like maybe 50%?) with a single mourning glory. 2: instead of attaching potion buffs directly to the player, attach them to the wreath, and just apply the buff to whoever's wearing it. If the 3.3 sanity aura feels too powerful to be unlimited, you can make it so it's only active if the wreath is buffed. 3: reduce the mourning glory cost of the potions that currently take 3 to 2.

It's not an instalnt waste of point for me, but it sucks that the effect is lost like that. I think another option to make it more viable would be to give the player some mourning glory back if you take it before the effects runs out.

 

40 minutes ago, Faintly Macabre said:

P.S.: The Perennial Altar is also way too expensive to just be a substitute for meat statues. Either make it much cheaper or fill the player's bars when they use it.

I don't think it's that expensive. It's like 10 mourning glory, 40 health and a cut stone. Cut stone is cheap, you can easily regenerate the health and with the max mourning glory perk you either 18 or 20 from a single pipspook minigame.I think it is viable, especially if you don't play with Wilson to get beard hair for the meat effigy.

28 minutes ago, WinterComputer said:

I don't think it's that expensive. It's like 10 mourning glory, 40 health and a cut stone. Cut stone is cheap, you can easily regenerate the health and with the max mourning glory perk you either 18 or 20 from a single pipspook minigame.I think it is viable, especially if you don't play with Wilson to get beard hair for the meat effigy.

You're right, my bad. Wendy's page on the wiki said it was 6 cut stone. 1 cut stone is much better.

16 hours ago, Mike23Ua said:

It’s not cost free… it requires you to have a health max hp Abigail, which if done correctly… would require you to build and fuel a Sisturn with any assortment of fueling sources available to it.

You're trying to keep Abi at max health anyway, and it's a given outside combat.

If you have to keep light bulbs in the sisturn, it's worse than Hutch and probably won't see use.

1 hour ago, Bumber64 said:

You're trying to keep Abi at max health anyway, and it's a given outside combat.

If you have to keep light bulbs in the sisturn, it's worse than Hutch and probably won't see use.

Walters portable campfire is an infinite durability structure that can endlessly be deployed, picked back up and redeployed, same with Winona’s Spotlight. Build it Once and you have it forever unless it gets destroyed by your carelessness or whatever.

if Wendy needs a flower petal fueled Sisturn, then she has to build a stationary non-relocatable structure that has to have resources put into it and replaced when those resources perish.

Just now, Mike23Ua said:

Walters portable campfire is an infinite durability structure that can endlessly be deployed, picked back up and redeployed, same with Winona’s Spotlight. Build it Once and you have it forever unless it gets destroyed by your carelessness or whatever.

So's a lantern.

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