Y0sH Posted February 21, 2025 Share Posted February 21, 2025 *Sigh* Hit it @Echsrick 2 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800102 Share on other sites More sharing options...
Guille6785 Posted February 21, 2025 Share Posted February 21, 2025 2 minutes ago, Steorra said: Yes, pretty sad. But I guess from our devs' viewpoint this is just a cheese as same as AFW's cheese. The only difference is this cheese for dgfl could not disable the boss completely. this was actually patched because of players complaining about dfly deaggroing, I don't think the developers were even aware this was a speedrun strat because they let it slide for years 17 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800104 Share on other sites More sharing options...
Cassielu Posted February 21, 2025 Share Posted February 21, 2025 53 minutes ago, V2C said: Fixed Dragonfly changing her spawn point when put to sleep, causing her to de-aggro unexpectedly. btw this also applies to freezing, I tested, and now freezing doesn't change her spawn point either. 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800106 Share on other sites More sharing options...
MorePlease Posted February 21, 2025 Share Posted February 21, 2025 58 minutes ago, V2C said: Changes Woby can now assist foraging Lesser Glow Berries. “Woby Here, Woby There” will now take into account travel time and chest interaction times instead of doing the actions instantly even if she was sent to an unloaded area of the map. Added a map icon for Woby, and Walter can see his own Woby’s icon anywhere on the map if she has been set to “Stay” in one spot. Woby’s “Stay” will automatically turn off whenever she is mounted. “Transform” button is always at the bottom-right position of Woby’s command wheel now. Controllers will now always default to Mount/Dismount when opening Woby’s command wheel. Woby’s behaviour toggles are now saved. Slingshot Bands now give a slight boost to projectile speed as well. Slingshot Field Kit is now easier to use: It can now be used on an equipped Slingshot. It can now be used directly, and it will automatically choose your equipped one first, or find one in your inventory if you don’t have one equipped. Nightmare Werepig will now trample through obstacles when running, similar to Scrappy Werepig. Ancient Fuelweaver’s shield and minions cooldowns no longer reset to 5 seconds everytime his aggro is reset. Walter is less likely to drop aggro unexpectedly when using Umbral Dash now. Bug Fixes Fixed crash when trying to perform Map screen actions, like selecting Woby delivery target. Fixed crash sometimes when loading Red Lanterns spawned during Year of the Depths Worm. Fixed Rictus dropping Lucky Gold Nuggets when despawning. Fixed Dragonfly changing her spawn point when put to sleep, causing her to de-aggro unexpectedly. Fixed Woby’s bag and rack overlapping in the controller inventory screen. Fixed Bull Kelp disappearing when picked up by Woby. Removed colourcube effects from Woby’s meter. Fixed bug where Heal action was not showing up when you had the Give action. Fixed bug where Heal actions on other targets were available while mounted. View full update great changes but when will the beta be public 2 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800108 Share on other sites More sharing options...
Dr. Safety Posted February 21, 2025 Share Posted February 21, 2025 1 hour ago, V2C said: Fixed bug where Heal action was not showing up when you had the Give action. Fixed bug where Heal actions on other targets were available while mounted. I'm confused by these, are we supposed to be able to heal others or no? 3 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800124 Share on other sites More sharing options...
Crestwave Posted February 21, 2025 Share Posted February 21, 2025 Just now, Dr. Safety said: I'm confused by these, are we supposed to be able to heal others or no? Haven't tested it, but I think we're supposed to be able to heal others but only while unmounted. 3 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800125 Share on other sites More sharing options...
Blue Tangerine Posted February 21, 2025 Share Posted February 21, 2025 “Woby Here, Woby There” will now take into account travel time and chest interaction times instead of doing the actions instantly even if she was sent to an unloaded area of the map. I am a little confused about this,is it like a cd or something? May I ask how does it work? 1 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800127 Share on other sites More sharing options...
kroban Posted February 21, 2025 Share Posted February 21, 2025 (edited) 1 hour ago, V2C said: Nightmare Werepig will now trample through obstacles when running, similar to Scrappy Werepig v2c you and your team is COOKING, as a Walter main I appreciate a lot all these changes and the attention yall gave to him during the beta in general, and I also like the bossfight bugfixes. Ngl I've done my fair share, I abused these cheeses and many others specially when im feeling lazy. I cheesed Werepig this way a couple times for the easy drops , but honestly its a pretty dirty cheese that needed the fix. And I have to say, after the "beta extended duration" announcement, and during the whole "Walter and Woby stuff not coming out yet" weeks of silence, I got a little salty, doubtful, and thought that this extended duration was going to be only for Wendy at the end, a "Wendy 3rd skill tree rework...and 2 Woby perks" scenario. But clearly I WAS WRONG. So yeah, again thanks a lot for the effort and changes put on Walter, at this point I would say yall surpassed any expectations people had for his skill tree. Like Shaq said: Edited February 21, 2025 by kroban 14 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800128 Share on other sites More sharing options...
Dr. Safety Posted February 21, 2025 Share Posted February 21, 2025 Just now, Blue Tangerine said: “Woby Here, Woby There” will now take into account travel time and chest interaction times instead of doing the actions instantly even if she was sent to an unloaded area of the map. I am a little confused about this,is it like a cd or something? May I ask how does it work? Haven't tested, but I assume that it means Woby won't just instantly run to base and return. She'll actually have some travel time. I'm okay with it in concept, but I haven't tested it. If it ends up being too long, the perk won't be worth 4 skill points and I'll probably forego it 2 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800133 Share on other sites More sharing options...
YouKnowWho142 Posted February 21, 2025 Share Posted February 21, 2025 4 minutes ago, Dr. Safety said: Haven't tested, but I assume that it means Woby won't just instantly run to base and return. She'll actually have some travel time. I'm okay with it in concept, but I haven't tested it. If it ends up being too long, the perk won't be worth 4 skill points and I'll probably forego it Agreed. If they were going to nerf it in any way this is definitely the most reasonable way to do it, I’ll have to wait and test how long this travel time is for to have a strong opinion 2 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800136 Share on other sites More sharing options...
Mysterious box Posted February 21, 2025 Share Posted February 21, 2025 13 minutes ago, Dr. Safety said: I'm confused by these, are we supposed to be able to heal others or no? Before you could heal players with healing items if you were riding a mount when you attempted but you couldn't do so while you were on foot this patch fixed it so that now you can heal people with on foot but not while your mounted. In simpler terms now you can heal people with healing items by right clicking on them while holding a healing item like you can with healing foods. 2 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800137 Share on other sites More sharing options...
Chewabacca Posted February 21, 2025 Share Posted February 21, 2025 4 minutes ago, Blue Tangerine said: “Woby Here, Woby There” will now take into account travel time and chest interaction times instead of doing the actions instantly even if she was sent to an unloaded area of the map. I am a little confused about this,is it like a cd or something? May I ask how does it work? Just now, Dr. Safety said: Haven't tested, but I assume that it means Woby won't just instantly run to base and return. She'll actually have some travel time. I'm okay with it in concept, but I haven't tested it. If it ends up being too long, the perk won't be worth 4 skill points and I'll probably forego it Literally was just testing this out. Picked two spots to deliver to & from and timed it. Going to the "drop-off" point and back on Big Woby while sprinting: about 1 minute 20s (including one or two seconds spent in the map) Sending Big Woby to the drop-off point and waiting for her to come back: 1 minute 6s Sending small Woby to the drop-off point and waiting for her to come back: 1 minute 20s 4 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800139 Share on other sites More sharing options...
Lee Sy Posted February 21, 2025 Share Posted February 21, 2025 best V2C, you know who 1 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800145 Share on other sites More sharing options...
hoxi Posted February 21, 2025 Share Posted February 21, 2025 1 hour ago, YouKnowWho142 said: Agreed. If they were going to nerf it in any way this is definitely the most reasonable way to do it, I’ll have to wait and test how long this travel time is for to have a strong opinion To be fair, this isn't just about that. People seem to be missing the fact that when Woby was sent to a loaded area, she'd take longer to drop off the items because she'd have to physically walk up to the containers, and do an interaction animation on said containers per item slot. But when unloaded, all of this would happen instantly. Now it should be more or less the same regardless. 1 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800152 Share on other sites More sharing options...
Steorra Posted February 21, 2025 Share Posted February 21, 2025 (edited) Have a question: is it an intentional design that Woby's deliver could work for backpack on ground? Edited February 21, 2025 by Steorra Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800155 Share on other sites More sharing options...
Crestwave Posted February 21, 2025 Share Posted February 21, 2025 1 hour ago, Chewabacca said: Literally was just testing this out. Picked two spots to deliver to & from and timed it. Going to the "drop-off" point and back on Big Woby while sprinting: about 1 minute 20s (including one or two seconds spent in the map) Sending Big Woby to the drop-off point and waiting for her to come back: 1 minute 6s Sending small Woby to the drop-off point and waiting for her to come back: 1 minute 20s Those numbers are quite unfortunate. I was already doing most of my "item deliveries" manually by riding Woby, as it's often faster for large amounts of items since you can use your own inventory slots as well. This just exemplifies that fact and makes it a dubious perk to take outside of cross-ocean shipping, particularly with its costly skill lock. I wonder how this works with players as well. Do I need to ask a player to hold a compass and stand still for a whole minute? 3 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800157 Share on other sites More sharing options...
Thieta Posted February 21, 2025 Share Posted February 21, 2025 3 hours ago, V2C said: “Woby Here, Woby There” will now take into account travel time and chest interaction times instead of doing the actions instantly even if she was sent to an unloaded area of the map a cool down! Amazing! This works in place of a cost, Glad they realized how strong the skill was! 2 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800160 Share on other sites More sharing options...
Chewabacca Posted February 21, 2025 Share Posted February 21, 2025 20 minutes ago, Crestwave said: Those numbers are quite unfortunate. I was already doing most of my "item deliveries" manually by riding Woby, as it's often faster for large amounts of items since you can use your own inventory slots as well. This just exemplifies that fact and makes it a dubious perk to take outside of cross-ocean shipping, particularly with its costly skill lock. I wonder how this works with players as well. Do I need to ask a player to hold a compass and stand still for a whole minute? The multiplayer question is a good one, and I really hope that's not how it works. Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800170 Share on other sites More sharing options...
Civecilim Posted February 21, 2025 Share Posted February 21, 2025 3 hours ago, V2C said: Woby can now assist foraging Lesser Glow Berries. Is the doggo tall enough to get figs off of a fig tree 3 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800171 Share on other sites More sharing options...
Developer V2C Posted February 21, 2025 Author Developer Share Posted February 21, 2025 The changes to "Woby Here, Woby There" are to make it more consistent whether the map area is loaded or not. If someone was there (map is loaded) they can actually see her running around doing her job, which takes time. If nobody was there though, she used to just finish her job instantly, before this change. Now she will just take around the same time whether someone is there or not. 33 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800176 Share on other sites More sharing options...
SebsiaX Posted February 21, 2025 Share Posted February 21, 2025 No wortox for another time nothing new... Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800179 Share on other sites More sharing options...
Blue Tangerine Posted February 21, 2025 Share Posted February 21, 2025 3 hours ago, Chewabacca said: Literally was just testing this out. Picked two spots to deliver to & from and timed it. Going to the "drop-off" point and back on Big Woby while sprinting: about 1 minute 20s (including one or two seconds spent in the map) Sending Big Woby to the drop-off point and waiting for her to come back: 1 minute 6s Sending small Woby to the drop-off point and waiting for her to come back: 1 minute 20s Thank you so much! 1 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800181 Share on other sites More sharing options...
Pig Princess Posted February 21, 2025 Share Posted February 21, 2025 (edited) 1 hour ago, Steorra said: Have a question: is it an intentional design that Woby's deliver could work for backpack on ground? Intentional or not, you do realise that mentioning it can only result in nerf (especially noticeble for early game) and won't make anyone's game experience better, right? Please don't. Chests are already expensive and tedius to make, I don't need this skill to inherit their problems. Edited February 21, 2025 by Pig Princess 3 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800182 Share on other sites More sharing options...
Damlet. Posted February 21, 2025 Share Posted February 21, 2025 Hi V2C, thank you so much for your work. I really hope that in the future, you will be the one to design skill trees of Wickerbottom and Wanda. 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800185 Share on other sites More sharing options...
Steorra Posted February 21, 2025 Share Posted February 21, 2025 54 minutes ago, Pig Princess said: Intentional or not, you do realise that mentioning it can only result in nerf (especially noticeble for early game) and won't make anyone's game experience better, right? Please don't. Chests are already expensive and tedius to make, I don't need this skill to inherit their problems. I'm much appreciated that we could have this opinion in this forum. Thb I personally think that's a problem of chests and backpacks. To make many backpacks and throw them on the ground for storage is "seems strange". This problem got inherited by the Woby's deliver skill. I prefer to fix the cost problem between chest - backpack rather than nerf Woby for this issue tbh. (I do making backpacks for storage those gears which cannot be stack. I.e. BoneHelm) 1 Link to comment https://forums.kleientertainment.com/forums/topic/164299-game-update-656098/page/2/#findComment-1800190 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now