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Poll regarding Warly


Ah! So Warly!  

104 members have voted

  1. 1. Do you play Warly?

    • Never
      11
    • Never but I have experience with the character
      24
    • Rarely
      39
    • Frequently
      13
    • I main Warly
      17
  2. 2. Where do you think Warly falls when it comes to relative character strength?

    • I think Warly is in serious need of buffs
      38
    • I think Warly could use some buffs
      50
    • I think Warly is in a good spot
      16
  3. 3. Do you enjoy Warly's design/ Do you think Warly feels good to play?

    • No
      39
    • Yes
      65
  4. 4. What do you think makes Warly powerful?

    • Portable crockpot
      31
    • Volt goat jelly
      60
    • His spices
      65
    • Dish secondary effects (wetness immunity, gazpacho and dragon salad, nightmare galette etc.)
      49
    • I don't think that Warly is powerful overall
      25


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I like being shot in the foot and helping people and farming so I play Warly. (also, sentimental reasons.)

funnily enough, the farming centric characters benefit from farming the least.

Say what you will about the downside but it pushed me to overcome my own skill issues in the game moreso than more comfortable characters the likes of Wendy and Wicker did; it was with Warly that I successfully beat BQ and AFW solo for the first time. also, it really changes up the game by removing mainstays in survival; i wept for joy the first time i ate a butterfly wing playing wendy during december

My only gripe with him is that ingredient lines from sw carried over to dst so it is misleading for him to examine a cooked potato, comment on ihow nicely cooked and delicious it is,  and not be able to eat it even on the verge of death

mind you, he was the first farming buff into the game as while he was added pre RWYS his update also added potato, tomato, onion, garlic, asparagus and pepper into the game. But that's proof that regardless of how far farming has come and will go it will always be shat upon by the community anyway

9 minutes ago, GetNerfedOn said:

mind you, he was the first farming buff into the game as while he was added pre RWYS his update also added potato, tomato, onion, garlic, asparagus and pepper into the game. But that's proof that regardless of how far farming has come and will go it will always be shat upon by the community anyway

I'll never complain about farming now a days, especially as Warly since peppers, garlic, and onions are a perfect 3 crop combo. It takes some time to get set up but with the amount that you can grow, you can essentially have permanent chili and garlic spice

2 minutes ago, Dr. Safety said:

I'll never complain about farming now a days, especially as Warly since peppers, garlic, and onions are a perfect 3 crop combo. It takes some time to get set up but with the amount that you can grow, you can essentially have permanent chili and garlic spice

Nor I. MY right index finger still hates me for the time i did old farming without action queue

1 minute ago, GetNerfedOn said:

Nor I. MY right index finger still hates me for the time i did old farming without action queue

Well that reminds me, I guess I can actually complain about something because action queue doesn't do anything farming related besides harvesting :c

Just now, Dr. Safety said:

Well that reminds me, I guess I can actually complain about something because action queue doesn't do anything farming related besides harvesting :c

there's action queue 3 on the workshop which allows auto hoeing and planting:

https://steamcommunity.com/sharedfiles/filedetails/?id=2873533916

But it only autos 3x3 hoeing so i am still in shambles because i use hexagon format

anyways obligatory "you only adopted the farming. i was born by it, molded by it"

7 hours ago, Guille6785 said:

wild how I said nothing about making him stronger and you immediately assumed I was talking about letting him get his dishes from day 1

But you already talked in other post why he isn't worthy because, by the time you prepare his stuff, you should already beaten the game. Which is true but i appreciate having a character that is fun in late game and rewards farming stuff that isnt the same 2 foods used with every other character while is fun to beat the game with a wilson with a downside. Is a character with progression 

I understand why people dont like him but his weak spots is what makes me like him

4 minutes ago, WilsonHiggs said:

But you already talked in other post why he isn't worthy because, by the time you prepare his stuff, you should already beaten the game.

please reread my posts if you think this is even remotely close to what I was trying to say

1 minute ago, Guille6785 said:

please reread my posts if you think this is even remotely close to what I was trying to say

That was in the past. Sure, you already talked, iirc, of how some buffs arent worth mathwise. Again, that should be buffed, i agree and i said it

He's like Wilson with what Wilson could have had - potions or some chemistry equipment for buffs and powers

Warly is pretty cool in general but his demanding downside is what I would compare to what Winona experienced on her release when she had high cost of hunger per fast crafts. Sure, we get fast crafts but what else she does? Tapes. That's it?

Warly gets strong only through grind and work which is fine and interesting on it's own, but this falls into a very niche space of type of players where we need to set up a proper cooking area and food supply before this character feels like he actually does something.

I like the idea that I need to vary my farms and cooking to increase in power, making him kinda ideal to start living as in Oasis desert due to goats being near, giving him the damage boost by killing hives for honey to make goat jelly as well as utility in mining.

What pulls me away from wanting to play as him is the grindiness required to play as him. His cooking bag is too small, the "upgrade" to the cooking bag is bearger bag which feels not all that greater than a normal backpack till we kill Celestial and get our bearger bins for him to use his utility is limited and being stagnated by more needed grind just to feed self as well as limitations of what he can eat (jerky not counting as prepared food is illegal).

He's one of the best designs as he's also one of worst in certain aspects. He IS a support, to which I would yell that Klei should give him all the spice plant seeds as he starts instead of hoping that RNG spares him.

On 2/13/2025 at 9:52 PM, GetNerfedOn said:

mind you, he was the first farming buff into the game as while he was added pre RWYS his update also added potato, tomato, onion, garlic, asparagus and pepper into the game. But that's proof that regardless of how far farming has come and will go it will always be shat upon by the community anyway

My issue with it has always been how time consuming growing a varied number of crops is without following a crop combo flowchart I'm sure it's great if your super invested in farming but it'll probably always be the worst experience for those that aren't which leads to a unfortunate conflict for those interested in Warly but falling in the latter category.

I'll be 100% honest, I have been enjoying warly since his shipwrecked day's, and I did love him in shipwrecked but when he was added to dst, my goodness I could not have been happier. 

His interactions and quotes really made me realize how much I enjoy cooking, both in dst and out of the game. It's pretty safe to say I have a attachment to the character, but even with all that play time, I still struggle to find truly appealing methods or ideas for warly when his tree inevitably comes out. 

Obviously when some one like myself is dedicated to a character this much, you will more than likely see people who are a bit scared by the idea of change for that character for one reason or another. Warly is a character that for me feels like he has some depth to him, when I entertain the downside (and I do on the regular) it feels pretty fun to mix it up, collecting a bunch of ingredients while also managing my exploration and trying to farm early is personally a fun way for me to play.

I can however understand why this would not be appealing to most, although warly can do a lot with his food, it wouldn't hurt for more about warly himself to change, sure volt jelly and pepper spice is the "talk of the town" but we do have a few issues to correct first. 

If I had to pick stuff im okay with changing it would have to be... 

  1. A reasonable alteration to his dietary restrictions - personally I felt weird about this one, but perhaps it would be nice for warly to behave similar to his shipwrecked counterpart at least in terms of food memory and amp, but I do want a trade off of some sort, something that actually punishes not having a diverse array of food. At times the high hunger foods can be nice when you are focusing on something else in the base for a long duration (ex: farming early eating spiders and catcoons/werepigs and farming crops at the same time) but who knows, perhaps someone will come up with a really creative way to implement it.
  2. Adding in new culinary pursuits beyond farming - It's great that warly has spices and seasonings, most are farming related which is fine, but it would be great if there was more incentive to explore for new recipes or seasonings unlocking them like webber in a way. Some sort of culinary inspiration inspired by some action or interaction with the world, killing certain mobs and getting unique drops for warly's recipes, using salt on slurtles or snurtles, fishing up unique fish, or something boss related similar to how walter is encouraged to kill beequeen on the beta for a good grip for his slingshot. So many possibilities...
  3. Additions to the character that are not just number changes -  you could alter a number value and call it a day, but that is so unbelievably LAME, Waiting for a character to get meaningful additions or fun ones, just for it to be number alterations. I would argue that is probably least interesting part of winona's tree, there is some pretty cool stuff you can do down the line at the end of the tree, but most of did end up being dull or straight up not working as well as advertised. I suppose there is a conversation there on wolfgang too but... Im not much of a wolfgang player so I am not really qualified to discuss him, all I ever did was mash spiders and feed pigs when I played him making pig cities before even came out.

Simply put, actual content for the character to engage with and be encouraged to do so with reasonable downsides that are ideally, not just skirted around all the time.

7 hours ago, Guille6785 said:

I think the fact that some people in this thread actually think warly needs crop combos goes to show how few people actually play him

Can you explain how crop combos being significant for Warly and his unpopularity connect to each other? I played him in the past for significant amount of time, and I don't get it.

From my experience one either progresses within reasonable amount of time through the game while ignoring crops and dishes from them, or tries to unlock his full potential and spends significant amount of time and effort on farming, and in latter case crop combos help because out of one farm plot one can reap 2-3 times more vegetables for marginally higher amount of effort. So yes, onion-garlic-pepper, tomato-dragonfruit/pepper and any growth formula plant-asparagus-potato allow to get more vegetables considering Warly utilises everything except maybe carrots or pumpkins that are byproduct of the last combo. So if one really wants to cook all of this, crop combos help. The fact that it's not worth the effort and is done more out of desire to farm and go for various different ingredients sometimes is entirely different question.

But even with the first approach he has some nice things like fish cordon bleu and glow berry mousse (it's a shame mousse is so niche and falls off quickly due to light radius becoming smaller than magi after 0.5 days). There are honey crystals as well which are quite cheap. But more importantly, Warly has his potential with portable crock pot, it gives incentive to the player to make use of ingredients while exploring that otherwise would be not worth to pick/harvest, like occasional butter muffins, surf'n'turf, spicy chili, etc., which is basically extra stats player wouldn't otherwise get. However, portable crock pot still takes time to cook, and while it's perfectly fine to throw ingredients into crock pot in really early game while chopping, mining, fighting something and it feels great, past really early game one doesn't do much of those. Fighting happens in dedicated areas like ruins and boss spawners, and there either isn't much to cook from, or there is no time and leeway to do multitasking, or there is no point as one comes already ready for the area. It doesn't help that if one chooses second approach, it's inefficient, and in case 1st approach it's minor upsides for really early game in exchange for inconvenience of keeping track of dishes and boring way to overcome it with double meaty stew, 4  meatballs, etc., so basically just increased hunger drain and decreased sanity and healing on average from dishes through the whole game.

My point is that Warly has potential, he has something to offer, he has a lot of problems (I didn't list all of them and possible solutions, as it deserves separate thread), but crop grind is not the only significant one of them. If I were to guess, people don't like him because he can be expensive to heal if player is bad at kiting, and because either of the 2 mentioned above approaches doesn't offer much for the effort.

4 hours ago, Pig Princess said:

Can you explain how crop combos being significant for Warly and his unpopularity connect to each other?

because he doesn't even remotely need them, so the only explanation for why anyone would ever say something like this is that they've never actually farmed anything as warly

image.png.1985f8d4f49508ebb2da0b4fc89adc34.png

3 hours ago, Guille6785 said:

because he doesn't even remotely need them, so the only explanation for why anyone would ever say something like this is that they've never actually farmed anything as warly

image.png.1985f8d4f49508ebb2da0b4fc89adc34.png

Quote is easy to interpret either way. He doesn't "require" you to farm in order to survive and even progress through the game, and farm crops-based dishes are not everything he can offer to player when it comes to upsides, but if one wants to utilise his whole kit, he "requires" farming. Warly indeed gives reward for learning farming system, problem is that even this knowledge of crop combos is not enough to make this part of his kit practical. One can view it as reward compared to farming as Wilson through. From this perspective Warly indeed offers something extra player can do with vegetables given player already wants to farm anyway. I don't understand what is more advanced about interacting with crock pots as Warly though compared to other characters. It's literally the same, it's not like he can convert one type of ingredients into another or plays "picky eater" mode which changes the way you view the dishes, nor does he have any special interactions that would change the system itself, like changing stats/effects of dish by using 3 or 5 slots instead of 4 or by using better quality ingredients

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