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Now After beefalo gets buffed, time to nerf them


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11 minutes ago, HowlVoid said:

There was never any consistency in wether you could or couldn't heal a beefalo. It always came down to wether you could pan flute them or not. If you could it was easy, if you couldn't it could mean death; of which only a few bosses can't be slept.

All this does is remove the panflute requirement. There isnt anything inherently "smart" about clicking on a panflute.

A panflute requirement everytime you need to heal is huge, what do you mean?

14 minutes ago, aidancode said:

Okay so there's 2 places where this post could be coming from.

The first is that you enjoy using beefalo but you think that their strength makes the game less fun whenever you use beefalo. This is maybe fair (I feel this way about Maxwell) but if you think that's the case I'm confused why a QoL change is something you'd consider bad for beefalo.

The second is that you don't like using beefalo and struggle to have fun playing a game suboptimally. If this is the case... I'm sorry.

I have used beefalo alot.

I get them when im committed to a world. The fact i could just stroll up to d fly and kill her without prep besides some blue caps was kinds crazy. Though thats a bad example as you can heal between the lavae phases.

I would argue there is a conversation to be had about how the taming process could include more than damage, eating or running. Certain things that could be done during the taming process to give minor or major changes once the beefalo is fully tame similar to that of the way pet's from the pet den gain traits from witnessing you do something or how much you interact with them. 

More stuff like brushing, way's to take extra care of the beefalo to give it something extra once its done, polish for the horns, beefalo shoes (like horse shoes) stuff like that. 

(would be nice if there was a better reason to get a chubby beef outside of sanity)

4 minutes ago, Jakepeng99 said:

A panflute requirement everytime you need to heal is huge, what do you mean?

admittedly, there are a lot of situations where a panflute won't do you much good either and a beef can still end up dead (probably shouldn't be taking beef to Daywalker, giant depth worm or armored bearger), the timing can be pretty tight in some of those situations. But in cases like the twins fight, Deerclops, and klaus that is a pretty good go to.  

Beefalos are beyond fixing at this point. 

To balance them properly you'd have to go back to YoTB and move back on alot of changes and we all know that's never happening.

they are extremely easy and convenient to the point they're just a 1000 points armor/tentaspike you put on and keep on permanently.

Hordes of players literally depend on a beefalo to enjoy the game now because there's no drawback or downside anymore.

 

17 minutes ago, Jakepeng99 said:

A panflute requirement everytime you need to heal is huge, what do you mean?

I have used beefalo alot.

I get them when im committed to a world. The fact i could just stroll up to d fly and kill her without prep besides some blue caps was kinds crazy. Though thats a bad example as you can heal between the lavae phases.

The point you literally made was that you couldnt ever heal "safely" unless you were "smart about it". Neither of which is true.

If now you're making the point that it's costly, we'll thats not what you said. However, i have never needed more than 1 panflute to heal on a beefalo. If youve gone to the ruins a single deconstruction staff will net you tons of uses. However I won't debate much into cost because that will vary greatly from person to person if wether or not they can easily access a deconstruction staff.

My point stands, healing on a beefalo has never been hard and is just been widely inconsistent.

19 minutes ago, Well-met said:

Beefalos are beyond fixing at this point. 

To balance them properly

balance them in relation to what? walking canes? no thank you, I praise the klei developers for having the guts to power creep the walking cane into oblivion, speed power creep is a blessing because of how much time you used to need to spend just walking from point A to point B in this game

9 minutes ago, Guille6785 said:

balance them in relation to what?

to not being a permanent layer of armor of course.

taming a beast should be a conscious option with highs and lows just like before all those silly updates, not a free upgrade.

4 minutes ago, Well-met said:

to not being a permanent layer of armor of course.

taming a beast should be a conscious option with highs and lows just like before all those silly updates, not a free upgrade.

armor at the endgame is permanent. it also doesn't require me to spend another 20 days to get when it breaks. and I can keep track of both it and my own health. It and I are also significantly easier to repair than taming a whole cow.

5 minutes ago, Well-met said:

to not being a permanent layer of armor of course.

am I missing something or do most players not just already wear football helms/thule crowns/dredstone helms at all times even when outside of combat (occasionally swapping to an eyebrella during rain and a tam o shanter/enlightened crown when at base)? there's absolutely no downside to doing this and yet you don't seem to find a problem with this and yet beefalo are somehow a problem for giving you the exact same advantage, even though a player wearing a thulecite crown can tank significantly more damage than a beefalo (which are deceptively squishy, as 1000 hp is not a lot without any damage reduction, and x4 healing effectiveness isn't even as good as the equivalent x5 healing effectiveness of wearing a football helmet)

1 hour ago, WilsonHiggs said:

By the 1st winter you already have a full tamed beef...

This comes down to a few factors, if you dedicate your entire time to just feeding the beefalo I mean uhh sure I guess..? But Beefalo have different traits they can be tamed in, a fat and pudgy beefalo won’t be that great for combat, if you spend your time head butting bees, you lose time you could have been doing other things. But if you have to stop the taming process’s for any reason (hound wave, forgot to get winter gear, got side-tracked building a Christmas snowman etc…)  Then once that Beefalo goes into Heat all the effort you put into trying to tame it goes out the window.

Meanwhile: Character skill trees are permanently unlocked upgrades, that require little or in most cases: No effort whatsoever.

5 minutes ago, Guille6785 said:

am I missing something or do most players not just already wear football helms/thule crowns/dredstone helms at all times even when outside of combat (occasionally swapping to an eyebrella during rain and a tam o shanter/enlightened crown when at base)? there's absolutely no downside to doing this and yet you don't seem to find a problem with this and yet beefalo are somehow a problem for giving you the exact same advantage, even though a player wearing a thulecite crown can tank significantly more damage than a beefalo (which are deceptively squishy, as 1000 hp is not a lot without any damage reduction, and x4 healing effectiveness isn't even as good as the equivalent x5 healing effectiveness of wearing a football helmet)

Why is anyone still using a football helmet at all anymore? The Eyemask can literally be repaired with Rot & Redcaps.

42 minutes ago, Mike23Ua said:

This comes down to a few factors, if you dedicate your entire time to just feeding the beefalo I mean uhh sure I guess..? But Beefalo have different traits they can be tamed in, a fat and pudgy beefalo won’t be that great for combat, if you spend your time head butting bees, you lose time you could have been doing other things. But if you have to stop the taming process’s for any reason (hound wave, forgot to get winter gear, got side-tracked building a Christmas snowman etc…)  Then once that Beefalo goes into Heat all the effort you put into trying to tame it goes out the window.

Meanwhile: Character skill trees are permanently unlocked upgrades, that require little or in most cases: No effort whatsoever.

Why is anyone still using a football helmet at all anymore? The Eyemask can literally be repaired with Rot & Redcaps.

I think you dont know how to tame a beef. You dont need to constantly feed a beef to tame it in early, the beef is tamed by being mounted, you only need to feed it a little so it allow you to mount while doing all the early game stuff.

You can get a tamed beef in the 1st winter while doing exploration, rushing the ruins, exploring the sea, rushing some bosses like shadow pieces, whatever.

You dont need to fight bees to get the hornery tendency until you are close to finish the taming process.

What winter gear??? Do you really need that much time to gather few rocks or beef loot to get a thermal stone/beefalo hat? You can get the thermal stone while taking care of your beef and you can feed your beef a little more and park it far away of herds while you kill them

Idk how to tell this but your feedback isnt useful for klei. Nobody has problems gathering 10 rocks to prepare for winter while taking care of a beefalo which brings you to places faster... 

42 minutes ago, Mike23Ua said:

Why is anyone still using a football helmet at all anymore? The Eyemask can literally be repaired with Rot & Redcaps.

Because it takes more time to kill EoT than simply gathering pig skin. By the time you find the terrarium and kill it, you could be already in the ruins, daywalker or finishing the prep for BQ...

Isnt a bad item for unexperienced players but there are better things to do if you plan of playing min maxing. You barely have time to use it before you get crowns and dreadstone armors

4 hours ago, xhyom said:

I don't think a beefalo is weak at all, in many cases it's better than the character itself, but I don't see Wilson doing something so spectacular just by being on top of a beefalo. Against bosses, of course, there's a huge margin of error due to the huge amount of health, but you certainly don't want to take too many hits and the damage isn't much better, sometimes worse than that of a player with weapons. For me, things get much weirder when the character's perks can be added together and in the case of these two, multiplied by the beefalo, but I personally would easily accept a nerf of some kind if they removed the durability of the saddles. Not being able to stop paying attention to the beefalo for 2 seconds really annoys me.

Yeah kinda a hot take on my end but I kinda want them to lock domestication after a certain point for beefalos like I sorta get why they don't but tracking invisible numbers after you finished the task of training as well as the risk of one stray player hit ruining your progress can be overwhelming at times.

On 2/10/2025 at 3:28 PM, Mike23Ua said:

Do me one teeny tiny little bitty favor before you get into all that, play on Xbox (where your limited to 5 total world save slots & Klei official servers are non-existent)

Do me a tiny favor and learn that I play with 1 world save slot only, additionally I regularly swap worlds. I go maybe 200 days before I start a new world.

On 2/10/2025 at 3:28 PM, Mike23Ua said:

Every time you have to delete a world to make room for a new save I want you to recognize how much actual work and effort goes into taming a beefalo per server.

I do know how much effort it takes to tame a beefalo. Just saddle up and ride them nearly 24/7 until it is fully domesticated, feeding them only lightbulbs, twigs, or grass so their obedience doesn't drop too far. This takes about 22 days. (Wow, so much effort and work! /s)

On 2/10/2025 at 3:28 PM, Mike23Ua said:

Do you just dislike beefalo or something?

I've constantly been anti-beefalo. They ruin the difficulty of the game by having massive health pools, benefit immensely from healing, and remove the downsides of many characters. Infinite durability weapon, infinite durability damage absorption, now they can be revived and do planar damage with the newest saddle. No, I don't "dislike" beefalo, I loathe beefalo. (When used as mounts, as cute little animals that roam the world they are awesome for warmth, food, and poop.)

1 hour ago, Evelo said:

Do me a tiny favor and learn that I play with 1 world save slot only, additionally I regularly swap worlds. I go maybe 200 days before I start a new world.

I do know how much effort it takes to tame a beefalo. Just saddle up and ride them nearly 24/7 until it is fully domesticated, feeding them only lightbulbs, twigs, or grass so their obedience doesn't drop too far. This takes about 22 days. (Wow, so much effort and work! /s)

I've constantly been anti-beefalo. They ruin the difficulty of the game by having massive health pools, benefit immensely from healing, and remove the downsides of many characters. Infinite durability weapon, infinite durability damage absorption, now they can be revived and do planar damage with the newest saddle. No, I don't "dislike" beefalo, I loathe beefalo. (When used as mounts, as cute little animals that roam the world they are awesome for warmth, food, and poop.)

Yeah I hate to burst your bubble, but Klei also updated single player don’t starve to allow the taming and use of Beefalo, and while you don’t get to use “GloomBell” or whatever DST exclusive thing on them: the point still stands that I would have LOVED to have access to Beefalo to drag myself through the challenges of Adventures Mode and the two DLC expansions.

Beefalo aren’t just part of DST, they’re now a core integrated loop of the Franchise. And yes: If you don’t like them, you can still just not use them???

3 hours ago, Evelo said:

Infinite durability weapon, infinite durability damage absorption, now they can be revived and do planar damage with the newest saddle.

I mean, the post rift gear are also basically "infinite" considering the amount of use a single repair kit can give you, and you can have 10 in a slot. What are you using that much durability on anyway? Misery toadstool? That fight is more convenient on foot anyway (subjective)

1 hour ago, somethin said:

I mean, the post rift gear are also basically "infinite" considering the amount of use a single repair kit can give you, and you can have 10 in a slot. What are you using that much durability on anyway? Misery toadstool? That fight is more convenient on foot anyway (subjective)

I mean, if you fight fuelweaver, then toadstool is infinitely more convenient on foot. Higher damage via the void weapons, plus being able to complete ignore boomshrooms via bone armor. Also chopping is easier.

On 2/10/2025 at 1:08 PM, xhyom said:

To tell the truth, it's more of a problem with the characters who abuse the beefalo than with the beefalo itself. This would hardly be a problem if Maxwell and Wendy weren't on top of it, crushing things with their minions while at the same time undoing their own weaknesses, transforming them into more strength. A beefalo in Wilson's hands is just a useful mount...

The difference between Maxwell and everyone else is 100,000,000x greater than the difference Maxwell specifically gains for being mounted. Him gaining a small damage bonus while mounted compared to the rest of the roster isn't really that relevant, most of the beefalo's strength is coming from the beefalo itself which everyone has access to. It's infinite free healing over time, it's strong armor, it's a strong weapon, it's the fastest movement in the game, all for free. It's zero inventory slots to have all of that. The only thing it doesn't do is work actions like chopping trees. 

12 hours ago, Cheggf said:

The difference between Maxwell and everyone else is 100,000,000x greater than the difference Maxwell specifically gains for being mounted. Him gaining a small damage bonus while mounted compared to the rest of the roster isn't really that relevant, most of the beefalo's strength is coming from the beefalo itself which everyone has access to. It's infinite free healing over time, it's strong armor, it's a strong weapon, it's the fastest movement in the game, all for free. It's zero inventory slots to have all of that. The only thing it doesn't do is work actions like chopping trees. 

Okay, but Maxwell only takes advantage of the damage? Did I miss something in this reasoning? It's explicitly the resistance and movespeed part that he abuses. Anyone can have it, but only he can have it in addition to his perks without losing absolutely anything. He's the character who wants it the most because of his small hp. Wanda, who is probably the most fragile character, if she wanted to take advantage of this she would have to give up what makes Wanda Wanda.

Yes, it's arguable that, in comparison, the improvement of a character who does nothing having a beefalo against Maxwell, who is already good, having a beefalo is greater, but Maxwell is definitely much stronger, with a beefalo. It doesn't make sense to use this logic to define something.

16 minutes ago, xhyom said:

Okay, but Maxwell only takes advantage of the damage? Did I miss something in this reasoning? It's explicitly the resistance and movespeed part that he abuses. Anyone can have it, but only he can have it in addition to his perks without losing absolutely anything. He's the character who wants it the most because of his small hp. Wanda, who is probably the most fragile character, if she wanted to take advantage of this she would have to give up what makes Wanda Wanda.

Yes, it's arguable that, in comparison, the improvement of a character who does nothing having a beefalo against Maxwell, who is already good, having a beefalo is greater, but Maxwell is definitely much stronger, with a beefalo. It doesn't make sense to use this logic to define something.

Maxwell's health is largely irrelevant. It doesn't do much other than let Depths worms oneshot you if you're unarmored, which is easily circumvented by just wearing armor or not getting hit by that largely predictable enemy. If anything Maxwell & Wanda are some of the most durable characters since they can easily use 95% resistance armor while also having other character abilities that make them less likely to die (Healing clocks + Alarming clock + Backstep watch for Wanda, duelists + spells for Maxwell).

18 minutes ago, Cheggf said:

Maxwell's health is largely irrelevant. It doesn't do much other than let Depths worms oneshot you if you're unarmored, which is easily circumvented by just wearing armor or not getting hit by that largely predictable enemy. If anything Maxwell & Wanda are some of the most durable characters since they can easily use 95% resistance armor while also having other character abilities that make them less likely to die (Healing clocks + Alarming clock for Wanda, duelists + spells for Maxwell).

kay, I really don't understand how for the other characters it's a self-healing war tank with infinite speed but when it comes to Maxwell it's all randomly irrelevant because he can wear armor? So, kind of, everyone else can too? Beefalo bad then

5 minutes ago, xhyom said:

kay, I really don't understand how for the other characters it's a self-healing war tank with infinite speed but when it comes to Maxwell it's all randomly irrelevant because he can wear armor? So, kind of, everyone else can too? Beefalo bad then

Every single character can wear armor. Every single character can ride a beefalo. Maxwell is not better at it than them. You clearly aren't actually interested in discussion and are just trying to feel like you won arguments with a gotcha. You've completely changed from what your original point was. 

15 minutes ago, Cheggf said:

Every single character can wear armor. Every single character can ride a beefalo. Maxwell is not better at it than them. You clearly aren't actually interested in discussion and are just trying to feel like you won arguments with a gotcha. You've completely changed from what your original point was. 

You're saying that the Beefalo is powerful and I'm saying it is indeed, and Maxwell/Wendy takes full advantage of it and uses ALL of its perks while on top of it. Then you tell me that comparatively character X (who is worse than the beefalo) improves much more comparatively than character Y in this crazy metric because character Y is already very strong and the improvement is not as significant as if all the benefits were erased, yes it is obvious that the characters who use their perks while riding th Beefalo, which you yourself say is very strong, are much better than the characters who use the BASE Beefalo without any other benefits other than what all characters can use, INCLUDING the ones that can use perks while riding. It makes no sense to put into discussion that a character who is WORSE than a beefalo theoretically improves much more and therefore takes more advantage of the beefalo. Completely nonsensical inverted tierlist

As always people here are insane.

I'm insanely confused... How does taming a beefalo ruin the game?

Can you provide a reason as to how beefalo actively ruin the game or gameplay for people?

If someone taming and using a beefalo cause THAT'S HOW THEY PLAY is being an active detriment to their/your enjoyment of the game then... explain how?

If that's not the issue then can you explain how being able to tame the beefalo ruins the game? How they are so strong and unfair that they deserve the nerf? The existence of taming the beef of having infinite durability tentaspike... (Let's not forget you can get tentaspikes by just killing a measly tentacle so it's a free weapon... but w/e) Merm guards hit for the same damage, More even... Should they be nerfed? Infact you can recruit pigs and they are infinite durability weapons aswell - It's not too hard to keep them alive either, Just panflute or give them football helmets...

17 minutes ago, Thieta said:

As always people here are insane.

I'm insanely confused... How does taming a beefalo ruin the game?

Can you provide a reason as to how beefalo actively ruin the game or gameplay for people?

If someone taming and using a beefalo cause THAT'S HOW THEY PLAY is being an active detriment to their/your enjoyment of the game then... explain how?

Back in the day the only people who tamed a beefalo were people who exclusively dedicated their entire playthroughs to it, going out of their way to get a beefalo hat in case they don't complete domestication until spring, spending the entire time glued to their beefalo in the rare event something attacks it, etc. Even after the beefalo bell got added this notion that taming beefalo is like “playing” the beefalo (as if it's its own character) persisted, so many people became hardcore beefalo haters because they are unable to comprehend that to most beefalo tamers the beefalo is no different than the walking cane (i.e. an item that you get in every playthrough as a permanent speed and convenience upgrade) yet nobody dislikes “being forced” to get the walking cane from MacTusk at the start of every first winter simply because it doesn't visually look like you're playing a different character

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