Jakepeng99 Posted February 9, 2025 Share Posted February 9, 2025 You can now heal beefalos while riding them, which is a massive massive gigantic buff. I suggest to nerf them now. Character's like Maxwell are now soaring through the roof as there is now no reason not to fight on beefalo, is there? Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/ Share on other sites More sharing options...
Arcwell Posted February 9, 2025 Share Posted February 9, 2025 No, dude. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795174 Share on other sites More sharing options...
OMEGASCRUFF Posted February 9, 2025 Share Posted February 9, 2025 11 minutes ago, Jakepeng99 said: Character's like Maxwell are now soaring through the roof as there is now no reason not to fight on beefalo, is there? I'm not sure there ever was a reason before this update. There's an animation for feeding them while riding, anyways. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795176 Share on other sites More sharing options...
Debruh Posted February 9, 2025 Share Posted February 9, 2025 Maxwell does less damage on a beef lol. The low health argument isn't even that good, considering that night armor is super potent, and Max doesn't suffer the 1 downside of it. And you will be wearing armor even on a beef for your duelists, so might as well use it to fight Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795195 Share on other sites More sharing options...
NotGabriel Posted February 10, 2025 Share Posted February 10, 2025 On 2/9/2025 at 9:06 AM, Debruh said: Maxwell does less damage on a beef lol. The low health argument isn't even that good, considering that night armor is super potent, and Max doesn't suffer the 1 downside of it. And you will be wearing armor even on a beef for your duelists, so might as well use it to fight Maxwell doesn’t do less damage on a beef? He can use a shadow thurible and still hit ornery beef damage while nano-boosting his whole gang of shadow wizards? I’ll take the buff for sure, I enjoy beefalo as much as the next guy (my post history should reflect that) but I think people should be a little more genuine about the impact this change will make on this game. I’ve seen it called a Quality of Life improvement at best and that’s just insane. This change is gonna have massive implications on both the taming and combat aspects of beefalo, and put a huge dent on the skill ceilings of both. I’m fine with the this but I’m not fine with people denying that this isn’t gonna make Beefalo insanely easy to the point that you can steamroll the base game risk free. If you wanna argue with me on it I dare you to play wormwood with bramble husk specialist and mushroom skills. All it takes is a stack of blue caps and an ornery beef to kill any boss before Fuelweaver and that’s with having to skillfully dismount and heal your cow without ending the fight or getting your cow killed. This game is gonna be so easy now that you can just face tank and heal on the spot lmao Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795697 Share on other sites More sharing options...
Jakepeng99 Posted February 10, 2025 Author Share Posted February 10, 2025 On 2/9/2025 at 3:06 PM, Debruh said: Maxwell does less damage on a beef lol. Incorrect. He does more. On 2/9/2025 at 3:06 PM, Debruh said: And you will be wearing armor even on a beef for your duelists, so might as well use it to fight Durability. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795776 Share on other sites More sharing options...
Mike23Ua Posted February 10, 2025 Share Posted February 10, 2025 For everyone who is suggesting to nerf beefalo I’m just going to assume that you guys have never played red dead redemption 2.. You see in that game, your horse can be called to your side or left behind, but what’s most important is that your horse is your means of traveling faster AND it holds all your weapons in the sash on its back (your limited to only being able to carry so much outside of your horse) and yes, you can bend forward to feed your horse apples or whatever while riding it. Your horse (in RDR2) is as much of a core component of your gameplay, as you yourself are, and a lot of times you’ll want to use your horse during combat to do things like, avoid being shot, use its health as extra “armor” while your being shot at. Etc, my point is that instead of nerfing beefalo in DST- They need to be even better, and even more unique… Such as: Wortox teleporting while mounted on one. The Beefalo isn’t just free extra health, speed, damage and armor- It’s a living creature that can and will die if not maintained. I guess the only true “nerf” beefalo actually need is more in-depth gameplay, such as for example: feeling “icky” when it’s fur isn’t groomed, and this will make him/her not want to eat until properly maintained. Again: identical to Red Dead Redemption 2 where you need to occasionally scrub down & feed your horse to restore its stamina & health. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795790 Share on other sites More sharing options...
YouKnowWho142 Posted February 10, 2025 Share Posted February 10, 2025 On 2/9/2025 at 7:55 AM, Jakepeng99 said: You can now heal beefalos while riding them, which is a massive massive gigantic buff. I suggest to nerf them now. Character's like Maxwell are now soaring through the roof as there is now no reason not to fight on beefalo, is there? I've seen a lot of your posts have been mostly advocating for nerfs. I think it's strange that you push for all these nerfs. I don't think it is unreasonable for the domestication and maintenance of beefalo to be more engaging, but ultimately they're a playstyle choice, and giving beefalos a nerf because of a quality of life change is equally odd Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795797 Share on other sites More sharing options...
Debruh Posted February 10, 2025 Share Posted February 10, 2025 32 minutes ago, Jakepeng99 said: Incorrect. He does more. Durability. For most of the game, he does more. Idk about the whole nightmare saddle thing. But that's post rifts, where most things knock you off. And you're giving up on bone armor's effect and shadow maw's healing The durability argument isn't really great when Maxwell can easily collect the materials for night armor and dark sword Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795811 Share on other sites More sharing options...
Jakepeng99 Posted February 10, 2025 Author Share Posted February 10, 2025 10 minutes ago, Debruh said: The durability argument isn't really great when Maxwell can easily collect the materials for night armor and dark sword The durability argument is great when you dont need to bother with any of that. Also, you move super fast on beefalo. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795824 Share on other sites More sharing options...
Debruh Posted February 10, 2025 Share Posted February 10, 2025 5 minutes ago, Jakepeng99 said: The durability argument is great when you dont need to bother with any of that. Also, you move super fast on beefalo. You're already collecting nightmare fuel as Maxwell. Not only that but you can collect both living logs and nightmare fuel, via just spawning a bunch of workers in a forest, to the point of going insane. And fight shadow creatures while waiting for treeguards. One treeguard alone gives you a ton of living logs. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795833 Share on other sites More sharing options...
xhyom Posted February 10, 2025 Share Posted February 10, 2025 To tell the truth, it's more of a problem with the characters who abuse the beefalo than with the beefalo itself. This would hardly be a problem if Maxwell and Wendy weren't on top of it, crushing things with their minions while at the same time undoing their own weaknesses, transforming them into more strength. A beefalo in Wilson's hands is just a useful mount... Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795838 Share on other sites More sharing options...
Mike23Ua Posted February 10, 2025 Share Posted February 10, 2025 13 minutes ago, Jakepeng99 said: The durability argument is great when you dont need to bother with any of that. Also, you move super fast on beefalo. You do… but there also specific mobs in DST that target the player, and not the mount…right? Im pretty sure I still recall being one shot by a clockwork bishop randomly out in the wild while playing as Maxwell. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795841 Share on other sites More sharing options...
Debruh Posted February 10, 2025 Share Posted February 10, 2025 2 minutes ago, Mike23Ua said: You do… but there also specific mobs in DST that target the player, and not the mount…right? Im pretty sure I still recall being one shot by a clockwork bishop randomly out in the wild while playing as Maxwell. Bishop, and mctusk. Maybe the splumonkeys when they fling their poop at you, but the first two are the only notable ones tbh Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795843 Share on other sites More sharing options...
Mysterious box Posted February 10, 2025 Share Posted February 10, 2025 10 minutes ago, xhyom said: To tell the truth, it's more of a problem with the characters who abuse the beefalo than with the beefalo itself. This would hardly be a problem if Maxwell and Wendy weren't on top of it, crushing things with their minions while at the same time undoing their own weaknesses, transforming them into more strength. A beefalo in Wilson's hands is just a useful mount... Personally I feel it's more so the beef than the character even in Wilson's hands it's a 1000 hp self regenerating armor/weapon that gets 4x effectiveness from healing foods and that's before considering giving it armor and the ability to resurrect it. The bucking timer sort of balanced this due to the risks involved in not minding it but being able to feed your beef as you ride does a lot to undermind this. Again though I can't really think up a solution that wouldn't ruin the beefalo experience like for example one idea I had was to simply make it so the player takes 5% of the damage your beefalo takes but then I dropped it as I figured it might turn people off beefalos altogether. I do however still stand by that this was a much needed quality of life improved if for no other reason than to make beefalo taming less tedious and more accessible. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795858 Share on other sites More sharing options...
xhyom Posted February 10, 2025 Share Posted February 10, 2025 27 minutes ago, Mysterious box said: Personally I feel it's more so the beef than the character even in Wilson's hands it's a 1000 hp self regenerating armor/weapon that gets 4x effectiveness from healing foods and that's before considering giving it armor and the ability to resurrect it. The bucking timer sort of balanced this due to the risks involved in not minding it but being able to feed your beef as you ride does a lot to undermind this. Again though I can't really think up a solution that wouldn't ruin the beefalo experience like for example one idea I had was to simply make it so the player takes 5% of the damage your beefalo takes but then I dropped it as I figured it might turn people off beefalos altogether. I do however still stand by that this was a much needed quality of life improved if for no other reason than to make beefalo taming less tedious and more accessible. I don't think a beefalo is weak at all, in many cases it's better than the character itself, but I don't see Wilson doing something so spectacular just by being on top of a beefalo. Against bosses, of course, there's a huge margin of error due to the huge amount of health, but you certainly don't want to take too many hits and the damage isn't much better, sometimes worse than that of a player with weapons. For me, things get much weirder when the character's perks can be added together and in the case of these two, multiplied by the beefalo, but I personally would easily accept a nerf of some kind if they removed the durability of the saddles. Not being able to stop paying attention to the beefalo for 2 seconds really annoys me. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795872 Share on other sites More sharing options...
kroban Posted February 10, 2025 Share Posted February 10, 2025 I think Ornery should be nerfed, Rider, Default and Pudgy are fine. But ornery has almost no drawbacks at all considering how much you are getting for it (infinite weapon at the cost of 2 twigs before mounting, 1000hp bar that regenerates). The fact that a base Ornery's speed is almost the same as a base Rider's is ridiculous. Ornery should be slower than a pudgy, THAT should be the cost of having "the war machine". Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795875 Share on other sites More sharing options...
SunnySunshine Posted February 10, 2025 Share Posted February 10, 2025 No. We want fun not balance. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795878 Share on other sites More sharing options...
Evelo Posted February 10, 2025 Share Posted February 10, 2025 2 hours ago, Mike23Ua said: The Beefalo isn’t just free extra health, speed, damage and armor- It’s a living creature that can and will die if not maintained. Except it doesn't die if not maintained. It can be essentially ignored once domesticated. It only dies if the player is bad at surviving, in which case, the player would have died anyway. A beefalo is effectively an Extra Life that has infinite weapon durability, increased movement speed, and removes the negatives of most characters (Wes, Wendy, Maxwell, Wormwood, Walter, etc). Maybe if there was an actual investment that was needed to keep them useful then I would be fine with their over performance. Domestication is a joke with how easy it is and that is the only disadvantage a beefalo has, which lasts only a meager 22 days. Having Beefalo be unable to attack Shadow Creatures (the low sanity ones, not the rift ones except Rictus), and allow shadow creatures to ignore the Beefalo and directly attack the player while they are mounted is a significant nerf that I think would go a long way in balancing out the Beefalo. And before anyone says "Just don't use the beefalo if you don't like it." you seriously need to learn why the "If you don't like it, don't use it" argument falls flat. I've explained it numerous times and am quite sick of reiterating myself. Look it up, it isn't hard to find. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795892 Share on other sites More sharing options...
Mike23Ua Posted February 10, 2025 Share Posted February 10, 2025 50 minutes ago, Evelo said: Except it doesn't die if not maintained. It can be essentially ignored once domesticated. It only dies if the player is bad at surviving, in which case, the player would have died anyway. A beefalo is effectively an Extra Life that has infinite weapon durability, increased movement speed, and removes the negatives of most characters (Wes, Wendy, Maxwell, Wormwood, Walter, etc). Maybe if there was an actual investment that was needed to keep them useful then I would be fine with their over performance. Domestication is a joke with how easy it is and that is the only disadvantage a beefalo has, which lasts only a meager 22 days. Having Beefalo be unable to attack Shadow Creatures (the low sanity ones, not the rift ones except Rictus), and allow shadow creatures to ignore the Beefalo and directly attack the player while they are mounted is a significant nerf that I think would go a long way in balancing out the Beefalo. And before anyone says "Just don't use the beefalo if you don't like it." you seriously need to learn why the "If you don't like it, don't use it" argument falls flat. I've explained it numerous times and am quite sick of reiterating myself. Look it up, it isn't hard to find. Do me one teeny tiny little bitty favor before you get into all that, play on Xbox (where your limited to 5 total world save slots & Klei official servers are non-existent) Every time you have to delete a world to make room for a new save I want you to recognize how much actual work and effort goes into taming a beefalo per server. Which is a whole hell of a lot more work then spawning into a world with a full 15 point invested skill tree already ready to go. Do you just dislike beefalo or something? I personally think they’re fine especially when late game weather effects like lunar hail and acid rain should equally be chipping away at its health. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795921 Share on other sites More sharing options...
WilsonHiggs Posted February 10, 2025 Share Posted February 10, 2025 3 minutes ago, Mike23Ua said: Do me one teeny tiny little bitty favor before you get into all that, play on Xbox (where your limited to 5 total world save slots & Klei official servers are non-existent) Every time you have to delete a world to make room for a new save I want you to recognize how much actual work and effort goes into taming a beefalo per server. Which is a whole hell of a lot more work then spawning into a world with a full 15 point invested skill tree already ready to go. Do you just dislike beefalo or something? I personally think they’re fine especially when late game weather effects like lunar hail and acid rain should equally be chipping away at its health. By the 1st winter you already have a full tamed beef... Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795927 Share on other sites More sharing options...
SpookyXy Posted February 10, 2025 Share Posted February 10, 2025 3 hours ago, Mike23Ua said: For everyone who is suggesting to nerf beefalo I’m just going to assume that you guys have never played red dead redemption 2.. You see in that game, your horse can be called to your side or left behind, but what’s most important is that your horse is your means of traveling faster AND it holds all your weapons in the sash on its back (your limited to only being able to carry so much outside of your horse) and yes, you can bend forward to feed your horse apples or whatever while riding it. Your horse (in RDR2) is as much of a core component of your gameplay, as you yourself are, and a lot of times you’ll want to use your horse during combat to do things like, avoid being shot, use its health as extra “armor” while your being shot at. Etc, my point is that instead of nerfing beefalo in DST- They need to be even better, and even more unique… Such as: Wortox teleporting while mounted on one. The Beefalo isn’t just free extra health, speed, damage and armor- It’s a living creature that can and will die if not maintained. I guess the only true “nerf” beefalo actually need is more in-depth gameplay, such as for example: feeling “icky” when it’s fur isn’t groomed, and this will make him/her not want to eat until properly maintained. Again: identical to Red Dead Redemption 2 where you need to occasionally scrub down & feed your horse to restore its stamina & health. This isn't a cowboy game. Beefalo are an option but they aren't a core facet of gameplay. There are already more than enough reasons to tame a beefalo, it feels like some people never want to get off of theirs. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795930 Share on other sites More sharing options...
Jakepeng99 Posted February 10, 2025 Author Share Posted February 10, 2025 2 hours ago, Mysterious box said: . I do however still stand by that this was a much needed quality of life improved if for no other reason than to make beefalo taming less tedious and more accessible Same. Its why i liked this buff but feel like they should do something about beefalo. One of the downsides of beefalo was that you couldnt safely heal in combat at all without being smart or having friends as distractions, which was one of the main things balancing beefalo. Tanking with a beefalo against a main boss was always a bad idea before. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795937 Share on other sites More sharing options...
aidancode Posted February 10, 2025 Share Posted February 10, 2025 Okay so there's 2 places where this post could be coming from. The first is that you enjoy using beefalo but you think that their strength makes the game less fun whenever you use beefalo. This is maybe fair (I feel this way about Maxwell) but if you think that's the case I'm confused why a QoL change is something you'd consider bad for beefalo. The second is that you don't like using beefalo and struggle to have fun playing a game suboptimally. If this is the case... I'm sorry. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795942 Share on other sites More sharing options...
HowlVoid Posted February 10, 2025 Share Posted February 10, 2025 15 minutes ago, Jakepeng99 said: Same. Its why i liked this buff but feel like they should do something about beefalo. One of the downsides of beefalo was that you couldnt safely heal in combat at all without being smart or having friends as distractions, which was one of the main things balancing beefalo. Tanking with a beefalo against a main boss was always a bad idea before. This isnt true, at all. There was never any consistency in wether you could or couldn't heal a beefalo. It always came down to wether you could pan flute them or not. If you could it was easy, if you couldn't it could mean death; of which only a few bosses can't be slept. All this does is remove the panflute requirement. There isnt anything inherently "smart" about clicking on a panflute. Though I don't understand how tanking ties in with it because you wouldn't want to tank any boss wether on a beefalo or not. The drawback and gain of tanking is that it requires significantly more resources for a very small damage gain. Link to comment https://forums.kleientertainment.com/forums/topic/163895-now-after-beefalo-gets-buffed-time-to-nerf-them/#findComment-1795946 Share on other sites More sharing options...
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