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Should we have multiple harvest crops for farms?


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Thinking of some sort of specific tiny berry bushes or our current plants we have would have multiple harvests instead of singular.

I feel like some crops are way too singular harvest based when we need multiples of it to make specific crop dishes.

Speaking of simple veggies like potatoes, tomatoes, pomegrenates, corn and so on.

If you're not Wormwood, normal farming takes too much effort to justify doing it instead of foraging or mass production. While farm crops are strong they really are a time sink than anything specific.

Yes, we have giant plants we can get and they feel sorta rewarding, but they're basically what they feel supposed to give as planted normal crops instead of needing to make them giant.

I come here to have you question farming mechanic if you think it's actually worth it at all or not or it's more of a novelty and time consuming thing that gives more flavor to gameplay than actual substance to help in it.

For the years I've played and since the farming update I think Klei did a good job at refreshing it, but single harvest crops are honestly a big annoyance when they don't need to be like that.

We have wild mushrooms we can pick or dig, berry bushes, banana bushes and stone fruit that make living much easier once we get those. Some specific foods are a lot more of a novelty and I can respect it as such enough, but the effort put into farming is something we should have questioned a long while ago.

Do we really need big large lands of farms to supply ourselves with our daily food? Do we really need Wormwood to make it easier? Are the giant crops just a compensation and a "reward" for efforts when farming crops normally don't feel worthwhile? We need to get many of their seeds and reproduce so much of it to actually have decent giant crop farms for sustaining ourselves, which is kinda very silly amount of effort.

you can get seeds back if you take care of the plants enought wich sould not be that big of a problem, make the music box and give it a cd to make all plants happy, or when you killed the lord of the fruitflys you get another easy thing for free happy maker

2 hours ago, Echsrick said:

you can get seeds back if you take care of the plants enought wich sould not be that big of a problem, make the music box and give it a cd to make all plants happy, or when you killed the lord of the fruitflys you get another easy thing for free happy maker

it's way too much babysitting though.

banana bushes and berry bushes can grow off screen. if you just plant seeds and never talk to the plants or water the farm plots and return like 4 days later you only get the crop harvest and maybe 1 singular seed if you happen to have a good combo mix.

by just doing that you already did way more than berry bushes or banana bushes need on maintenance. you have to carve open the ground, dig out boulder pieces, tilt the soil, plant the seeds and half of these steps you have to repeat again for the next round while banana bushes or berries are just fertilized once and have like 4 harvest cycles.

kelp is even better because you only have to make the stalk stack once and then shadow reaper through it whenever they're ready. no additional maintenance needed.

It would make farming more realistic, but also.... I don't know, something feels off about having a bush that gives you free tomatoes and dragonfruits for no cost.

Maybe they could work like forget me lots and go back to stage 1 after being harvested, but only if it the plant was happy enough to produce seeds, in which case it gives you seeds minus 1 (it would get consumed for it to go back to 1), stress gets reset.

I mean, to be completely honest
It's not like food or healing are a scarcity in this game, so buffing farm plots is not going to break anything or cause a meta shift

I can’t believe we have reached the point where people believe post reap what you sow farming is underpowered and/or a time sink. Did people just forget how awful farming was before that???

I know there are some issues with the farming system, but I still would consider it a solid staple if you want to partake in it. It might not beat every food source ever, but it’s still significantly better where before it used to be the actual worst food source imaginable to the point people considered it a trap to even use farms whatsoever. 

I still like the system a lot because it’s able to be accommodated to a lot of playstyles. I myself don’t do giant crops and usually go the “lazy” route of doing the bare minimum to obtain one crop and one seed (which, keep in mind, is as simple as equipping a one man band and running around the field if you follow the other simple conditions…), and then mass harvesting them with a shadow reaper and picking up the crops.

I know some crops are not equal in the system and there could be some improvements to mass tilling/planting and the like, but saying the system isn’t worthwhile feels silly to me.

The biggest time sink of it all really is just the hoeing
Thats the reason why wormwood is so good since he doesn't need to spend time hoeing every single spot.
I wish there was a way to make hoeing easier late game since there is an upgrade to the watering can.
Why not have a plow that works like the turfraiser and it makes a trail of hoed spots as the player runs.
There was even the shoevel Idea where you could load it with seeds and as you hoed. It auto planted the seed equipped.
Something to take out the monotony.

 

What would be nice would be to buff drop rates from giant crops (because why would we get just 2-3 regular sized potatoes from one nearly twice our size??) but nerf raw crop values and make more crop specific recipes.

And my previous suggestion of a Beefalo-drawn cultivator/planter/plow still stands

Anything honestly to reduce labor intensity. Hoeing is very annoying and yea babysitting plants make them also kinda eh. 

I get that farming was bad before but I'm not thinking of what it was but what it is right now.

I like farming but singular harvests do take up a lot of time, scythe makes harvesting actually satisfying but digging the ground is gross on its own. 

Imo, have garden digamajig upgrade to till the ground for you in cost of fuel or something. It kinda does it already just needs a change of spawning fully dug turf tiles on deployment.

On 1/8/2025 at 11:50 PM, Ginosaji said:

it's way too much babysitting though.

 

Actually, to get both the crop and a seed back, you only need to talk or sing to the seeds once—there’s no need to repeat it during every phase! You also don’t need to use fertilizer or water. As long as there aren’t any weeds nearby and you plant several of the same crop during their season, you’ll consistently get both the crop and a seed. It’s really low-maintenance!

I agree that growing farm crops requires a bit of babysitting. However, it’s not that much, especially if you’re playing with friends. And the rewards far exceed the other options. Just having a wormwood existing means you’re practically guaranteed to never run out of food ever. (often times, we end up having too much food and can’t eat all of our crops before they spoil, actually!) 

Farm crops might require more investment, but in return they give you much, much, more food. A handful of berry bushes might be enough to sustain a solo player, but any people more than that would greatly benefit from the farm crops. 
Farm crops are also much more scalable than their contemporaries, especially if you get giants. Once you get all the stonefruit bushes in a world there’s not much you can do other than hope you get a seed once in a while. Meanwhile with farm crops, it only takes a few harvests to be able to grow massive fields of dragonfruit and toma roots. 
Farm crops might take more time and effort to grow than something like berry bushes, but I think you severely underestimated their strength.

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