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Having Lunar hail destroy my 49k days world 2 wooden fences around my Gloomer Biome Statue Repertoi Mis en Place Garden of Eden build just made me quit the game honestly. I don't have enough maturity to deal with that, so I'll probably turn to playing better games instead.

Ever since they added lunar hail, I came quickly to the forums to show my absolute hate for that feature, as I saw a little event COMPLETELY RUIN MY EXPERIENCE by doing damage to my rock walls around my Castle (which should be invincible, DUH) and hitting my 1 out of 299 grass geckos for 30 damage in my super advance designed Grass farm. This game is just unfair.

I'm going to completely ignore the fact that Bearger, Deerclops, Hounds, Frog rain, Depth worms, Earthquakes, Wildfires, Rifts, Meteors and Penguins exist, and I'm going to show my ingratitude towards this poorly designed game, where NOTHING should be able to alter MY KINGDOM that I CREATED in this FICTIONAL SURVIVAL GAME.

I'm here to show my hate towards the evolution of this game as an actual survival game, since I've come to realise that this game should ACTUALLY just serve me. Also forgot to mention that I'm UNABLE to play the game without action queue AND quick pick.

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I've played a lot but haven't noticed that lunar hail damages fences. That sounds a bit pointless. The problem with the game is that much of the challenge is gone. :( Repairing your base after 2000 in-game days does not constitute a challenge when enemies have become easy to kill. It is merely a burden and a chore. MacTusk and his hunting party used to pose a threat in the early-early game but now a single Shadow Fire-Raiser shot will mow down the whole party from the other end of the screen. You don't even need armor in that situation as Willow.

8 minutes ago, Captain_Rage said:

I've played a lot but haven't noticed that lunar hail damages fences. That sounds a bit pointless. The problem with the game is that much of the challenge is gone. :( Repairing your base after 2000 in-game days does not constitute a challenge when enemies have become easy to kill. It is merely a burden and a chore. MacTusk and his hunting party used to pose a threat in the early-early game but now a single Shadow Fire-Raiser shot will mow down the whole party from the other end of the screen. You don't even need armor in that situation as Willow.

Yeah.

Maybe if there was more to lunar hail other than a repeatable event that only damages you unless you stand close to a tree, last for a short time, has no impact on the environment and serves the single purpose of being a forgotten feature that could've been the next step for seasonal hazards and have unique interactions with world wetness, temperature and if it's in the oasis desert at summer or not.

I'm starting to question if this game will even be good as it could be, this amount of split in playerbase is dangerous... People complain for the lack of dificulty, klei adds something, people claim it's annoying and it's scratching their terraforming base, Klei remove it... Like at this point what is this game ? boss rush, a survival game or a sandbox cuz having that many genres ain't looking good for sure. The pace of the updates seem so strange too, skilltrees, new lategame content, some small QOL when half of the items and other things like worldgen need adjustments like ???

15 minutes ago, RozeMeteor said:

I'm starting to question if this game will even be good as it could be, this amount of split in playerbase is dangerous... People complain for the lack of dificulty, klei adds something, people claim it's annoying and it's scratching their terraforming base, Klei remove it... Like at this point what is this game ? boss rush, a survival game or a sandbox cuz having that many genres ain't looking good for sure. The pace of the updates seem so strange too, skilltrees, new lategame content, some small QOL when half of the items and other things like worldgen need adjustments like ???

The clear solution is to add (at least two) different gamemodes since these playstyles are inherently contradictory

59 minutes ago, Swiyss said:

Having Lunar hail destroy my 49k days world 2 wooden fences around my Gloomer Biome Statue Repertoi Mis en Place Garden of Eden build just made me quit the game honestly. I don't have enough maturity to deal with that, so I'll probably turn to playing better games instead.

Ever since they added lunar hail, I came quickly to the forums to show my absolute hate for that feature, as I saw a little event COMPLETELY RUIN MY EXPERIENCE by doing damage to my rock walls around my Castle (which should be invincible, DUH) and hitting my 1 out of 299 grass geckos for 30 damage in my super advance designed Grass farm. This game is just unfair.

I'm going to completely ignore the fact that Bearger, Deerclops, Hounds, Frog rain, Depth worms, Earthquakes, Wildfires, Rifts, Meteors and Penguins exist, and I'm going to show my ingratitude towards this poorly designed game, where NOTHING should be able to alter MY KINGDOM that I CREATED in this FICTIONAL SURVIVAL GAME.

I'm here to show my hate towards the evolution of this game as an actual survival game, since I've come to realise that this game should ACTUALLY just serve me. Also forgot to mention that I'm UNABLE to play the game without action queue AND quick pick.

uuuuuh, i am super confused???? like, just roll back and turn off lunar hail??? it is a togglable option. you don't have to have it turned on.

 

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33 minutes ago, gaymime said:

uuuuuh, i am super confused???? like, just roll back and turn off lunar hail??? it is a togglable option. you don't have to have it turned on.

girlie xDD come on...
even my autistic ass could see the sarcasm from this post (after I read it twice teehee)
or maybe he edited it to make it more obvious after you read it? idk

29 minutes ago, Lee lol said:

Doesn't the lunar hail only cause damage to players?

Yes that is the case, this is a meme post. 
What does damage walls is the lightning from the lunar storm after the glass breaks.

12 minutes ago, Lee lol said:

 

Doesn't the lunar hail only cause damage to players?

 

4 minutes ago, Gearless said:

Lunar Hail does not deal damage to walls or mobs, it used to in the beta like 1 year ago

it can bounce on top of structures and then damage fences.

1 minute ago, Pruinae said:

girlie xDD come on...
even my autistic ass could see the sarcasm from this post (after I read it twice teehee)
or maybe he edited it to make it more obvious after you read it? idk

Yes that is the case, this is a meme post. 
What does damage walls is the lightning from the lunar storm after the glass breaks (I think, someone correct me if wrong pls).

oh actually yeah, thats the case I was trying to refer to.

…Do people not realize this post is satire? Even when lunar hail used to damage mobs, walls/fences were immune to the effect.

I do find it funny because posts like this show why I don’t take survival players too seriously:

1 hour ago, Swiyss said:

I'm going to completely ignore the fact that Bearger, Deerclops, Hounds, Frog rain, Depth worms, Earthquakes, Wildfires, Rifts, Meteors and Penguins exist

All of these have ways to move/work around in a lategame context. Bosses/hound/worm waves have a warning where you can get out of the way, earthquakes can be countered by pillars, meteors/pengulls have specific areas you can avoid, frog rain’s frogs can be prevented with practical rain rituals (and worst case even if it does happen, you have a few seconds before the frogs react on mobs it actually can damage to get out of the way), and wildfires have a number of counters (which also can be stopped by practical rain rituals). Lunar hail had none of the methods to prevent it other than utilizing canopys or spamming umbrallas everywhere in areas you wish to protect mobs from, and would start damaging mobs as early as frame one of the event starting.

Also, mechanics like these barely impact survival players in the first place. If you are desperately concerned for things like grass geckos in a small base, you build a farm under a canopy and call it a day. Meanwhile for base builders that use weak mobs for decor, its a genuine nightmare where you can’t counter threats inland and ruins any and all decorative pens players like to build.

Acid rain in the caves is a good example of what I like for an actual survival mechanic. It does things that genuinely warp the environment/mobs around you, greatly encounters you to swap from conventional gear, and actually plays well with survival and base building because it randomly doesn’t destroy things but still causes a shift in both playstyles.

 

8 minutes ago, Maxil20 said:

…Do people not realize this post is satire? Even when lunar hail used to damage mobs, walls/fences were immune to the effect.

I do find it funny because posts like this show why I don’t take survival players too seriously:

All of these have ways to move/work around in a lategame context. Bosses/hound/worm waves have a warning where you can get out of the way, earthquakes can be countered by pillars, meteors/pengulls have specific areas you can avoid, frog rain’s frogs can be prevented with practical rain rituals (and worst case even if it does happen, you have a few seconds before the frogs react on mobs it actually can damage to get out of the way), and wildfires have a number of counters (which also can be stopped by practical rain rituals). Lunar hail had none of the methods to prevent it other than utilizing canopys or spamming umbrallas everywhere in areas you wish to protect mobs from, and would start damaging mobs as early as frame one of the event starting.

Also, mechanics like these barely impact survival players in the first place. If you are desperately concerned for things like grass geckos in a small base, you build a farm under a canopy and call it a day. Meanwhile for base builders that use weak mobs for decor, its a genuine nightmare where you can’t counter threats inland and ruins any and all decorative pens players like to build.

Acid rain in the caves is a good example of what I like for an actual survival mechanic. It does things that genuinely warp the environment/mobs around you, greatly encounters you to swap from conventional gear, and actually plays well with survival and base building because it randomly doesn’t destroy things but still causes a shift in both playstyles.

 

Thanks for actually taking the discussion on the path I intended for it to go.

I agree!1!! I hate Great Depths Worm, I can't move 3 tiles away from my gigantic megabase that occupies the entirety of the caves, every single corner is full of chests and 20 Toadstool lamps. Also it takes like 30 seconds to despawn, thats too much time, I want it to despawn right after it spawns.

(Disclaimer: I’m just writing this for fun, following the logic of the original poster. Some of the content is extremely detached from the actual game and does not represent my personal opinions. This post is not intended to attack anyone.)

DST is the most perfect game ever made. It has absolutely no flaws, and if you find it unenjoyable, that’s a you problem.

Lunar Hail is an absolutely brilliant mechanic that dramatically enhances the playability and fun of the late game. I can’t even imagine how boring it would be without Lunar Hail. Just think about it—without it, you wouldn’t even need to bring a Shadow Umbrella when going out! You wouldn’t even need to replant Waterlogged Trees around your base! It would be utterly devoid of any challenge and make the game far too easy! My goodness, how could anyone find Lunar Hail uninteresting? Hiding under trees or using an umbrella is so cool, don’t you think?

Moreover, Lunar Hail is the single most important resource source in the late game—there’s no competition! Infused Moon Shards can be used to craft Brightshade Bombs, which are unquestionably the best item in the Brightshade weapon series. With Brightshade Bombs, who would ever bother with that dull and useless Brightshade Sword? And let’s not forget the massive amounts of Moon Shards dropped during Lunar Hail! Let me think… with just a dozen or so Lunar Hail events, you can farm as many Moon Shards as defeating the Celestial Champion once!

What’s that? You’re saying Lunar Hail lags your server? Clearly, that’s a you problem. The Lunar Hail update has been out for so long, and your server performance still hasn’t improved? Maybe it’s time to reflect and fix your own issues!

 

47 minutes ago, Pruinae said:

girlie xDD come on...
even my autistic ass could see the sarcasm from this post (after I read it twice teehee)
or maybe he edited it to make it more obvious after you read it? idk

Yes that is the case, this is a meme post. 
What does damage walls is the lightning from the lunar storm after the glass breaks.

sadly when they were doling out personalities i chose "himbo" x''D i got one of those dummy brains that just trusts people are being serious when they say something

 

in all seriousness though considering how december went my barometer for this sort of thing is super skewed(and also you'd be super sad to know how often people don't actually seem to know there are options in the world settings)

 

 

Sarcasm is the most perfect game this forum ever made. It has absolutely no flaws, and if you find it unenjoyable, but you don't want to just ignore those who enjoying them, that’s your own problem. The forum already gave the option to "ignore" others who you don't like. You may just add those sarcasm enjoyers into your ignore-list then problem solved.

22 minutes ago, gaymime said:

sadly when they were doling out personalities i chose "himbo" x''D i got one of those dummy brains that just trusts people are being serious when they say something

in all seriousness though considering how december went my barometer for this sort of thing is super skewed(and also you'd be super sad to know how often people don't actually seem to know there are options in the world settings)

don't blame you, especially through text it can be tough... maybe I am just a door mat, but I like giving people every benefit of the doubt I can, if there's even a tiny possibility someone might have misinterpreted what was said I will just believe that was what happened.

Of course, it's the internet and people will be mean for no reason sometimes. There's also bots made to just disagree with any and everything you could possibly have to say - to tire you - making so when an actual meaningful discussion rolls around you don't want to participate in it anymore...

17 minutes ago, Steorra said:

Sarcasm is the most perfect game this forum ever made. It has absolutely no flaws, and if you find it unenjoyable, but you don't want to just ignore those who enjoying them, that’s your own problem. The forum already gave the option to "ignore" others who you don't like. You may just add those sarcasm enjoyers into your ignore-list then problem solved.

Yea, I can see that becoming frustrating. Especially through the language barrier... the translating tools we have tend to be really bad when it comes to sarcasm

In all seriousness though, I believe that the game never itended for you to terraform a whole biome into a base without having managing problems. People complaining about lunar hail had a point, but the fix was just temporary, and we don't have current solutions for it like acid rain for example.

I think that the best option Klei can do is to just accept that players will terraform their biomes into bases and just add warnings to lunar hail, or make it so it only happens in winter. They had an idea for lunar hail to accumulate in the world too, but it ended up being scrapped.

I think that if they made the slowing animation (similar do walking on terraformed terrain or inked globs) when walking into "piles or lunar dust" that periodically gather around fences, structures and walls, and a scrappy mechanical broom or shovel that removes that to obtain lunar dust, that can be used to craft something else, then the feature would be complete. I believe that it's been quite a while since we've seen some actual survival features like this and it feels so good to have them. But having people constantly getting bothered about so many little things the game has to offer just shows that most of them forgot what dst even is.

Without a way to beat the game, I’d still argue that exploring the potential of ultrabases is the next best way to spend time for long lived worlds other than deleting it and starting a new one, and all this developmental effort spent knocking down structures results in people feeling that building structures is ultimately a waste of time, and as a result Klei is limiting the number of interesting ways we can spend our time, limiting the interesting choices we could make, with nothing added as a replacement other than another variation of the game’s relatively shallow combat.

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