DarkPulse91 Posted November 23, 2024 Share Posted November 23, 2024 1 hour ago, Jason said: The Flower Shroud currently redirects Wendy's damage onto Abigail. It will change so that Abigail will benefit from Wendy's head gear armor instead Well wendy having 800+ effective HP with 21 HP/s regen was fun while it lasted. But yeah makes since it has to change. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759353 Share on other sites More sharing options...
Hollow soul 3 Posted November 23, 2024 Share Posted November 23, 2024 (edited) Is there any way to change wortox's teleport on console, similar to how terraria allows you to choose between a pointer and a general area by clicking down on the analog stick? or some kind of buff to compensate for the reduced control? Maybe a slider to assign the default teleport distance? I know balance is something you guys really strive twords, I'm hoping there's a was to balance console wortox with PC wortox. Edited November 23, 2024 by Hollow soul 3 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759354 Share on other sites More sharing options...
Thieverpedia Posted November 23, 2024 Share Posted November 23, 2024 But will Abigail stop being considered a mob for boss damage? 1 1 4 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759355 Share on other sites More sharing options...
Harryyw Posted November 23, 2024 Share Posted November 23, 2024 1 hour ago, Jason said: in addition to the Petal refinement that exists I am wondering why you guys still believe there's an actual need for that petal refinement recipe. The cost of mourning glory far outweighs that of 4 petals which we might pick up in 30 seconds after entering the world, making this really ridiculous. I can understand that Wendy needs petals in some extreme circumstances like in winter when flowers don't grow naturally, but please reduce the cost so that players may turn to this recipe. I think being able to turn 1 dark petal to 1 ordinary petal without any mourning glory should be fine. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759356 Share on other sites More sharing options...
salty_cookie Posted November 23, 2024 Share Posted November 23, 2024 55 minutes ago, twitchgabo said: specially Wortox suggestion to make mobs not aggressive to him if he is on the Nice aspect of his Skill tree This would be an actually good reason to go for nice inclination. And nice is all about helping others. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759358 Share on other sites More sharing options...
Harryyw Posted November 23, 2024 Share Posted November 23, 2024 1 hour ago, Jason said: We have added refinement of Dark Petals from regular Petals Also, have any of you guys ever recognized haunt transmutations? Players can simply turn a ton of flowers into evil flowers by haunting each of them 1 hour ago, Jason said: A Haunt command for Abigail Now that Wendy is capable of haunting while she is alive, then whats the point of this petal-to-dark-petal recipe 2 3 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759364 Share on other sites More sharing options...
Sapientis Posted November 23, 2024 Share Posted November 23, 2024 (edited) Thanks for your work! 1 hour ago, Jason said: The burst damage effect from the final Shadow Skill has been changed to a buff that multiplies abigails damage for a duration. Are there plans to indicate that buff somehow, e.g. by making Abigail darker, or something? 1 hour ago, Jason said: A Haunt command for Abigail. Evil Flower Growth rate at decorated graves will be increased. Strong Brew skills will be compressed into two slots and a new skill added to craft an Elixir carrying container. The Flower Shroud currently redirects Wendy's damage onto Abigail. It will change so that Abigail will benefit from Wendy's head gear armor instead. Haunt command is super neat to have! Elixir container is even better! But the Flower Shroud change brings questions: will the durability go twice as fast while twins take AoE damage? This will shred helms like crazy. Will there be no durability lose? This would bee too good to have such a tanky Abigail. Why not make Flower Shroud transfer only some damage this way or the other and have some basic armor like 50%, or 60% like a Grass Suit? Why not make another Protection Elixir with some percentage defense for Abigail? What about Planar Entity Protection for Abigail? Or is that out of question? Are there any plans to connect some of the skills in Wendy's skilltree, or does she have to be noob-friendly, so the pick what you want skillree design must remain? I suggest something like that (still not really restricting the choice of skills): Edited November 23, 2024 by Sapientis 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759365 Share on other sites More sharing options...
ShadowDuelist Posted November 23, 2024 Share Posted November 23, 2024 A small idea I forgot to mention, please consider late game Woby (100% trained at one of her skills) not needing as much monster meat to be ridden as she currently does, mostly to go in line with fully tamed beefalos of default and rider tendency which need basically nothing to be ridden. Even ornery lets you ride for days with just one grass or a lightbulb. Perhaps just one MM to transform, and you can ride with full speed for as much as you want, unless you stop riding her for a day, then she will revert to small Woby. Or something like that. 12 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759366 Share on other sites More sharing options...
WenericMember Posted November 23, 2024 Share Posted November 23, 2024 (edited) 5 minutes ago, Sapientis said: Thanks for your work! Are there plans to indicate that buff somehow, e.g. by making Abigail darker, or something? Haunt command is super neat to have! Elixir container is even better! But the Flower Shroud change brings questions: will the durability go twice as fast while twins take AoE damage? This will shred helms like crazy. Will there be no durability lose? This would bee too good to have such a tanky Abigail. Why not make Flower Shroud transfer only some damage this way or the other and have some basic armor like 50%, or 60% like a Grass Suit? Why not make another Protection Elixir with some percentage defense for Abigail? What about Planar Entity Protection for Abigail? Or is that out of question? PEP for Abigail is already present in alignment skills, i think in the Tier 1 for both and tier 3 for shadow. The rest we should wait and see until its implemented. Edited November 23, 2024 by WenericMember Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759371 Share on other sites More sharing options...
Sapientis Posted November 23, 2024 Share Posted November 23, 2024 1 minute ago, WenericMember said: PEP for Abigail is already present in alignment skills Planar Defense is not Planar Entity Protection Planar Defense reduces Planar damage by flat amount Planar Entity Protection lowers damage in some crazy exponential-esque equation. This would highly benefit Abigail, who is considered a mob by game damage distribution, thus e.g. Treequards or M/Goose dealing 150 damage per hit. 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759376 Share on other sites More sharing options...
Muuou Posted November 23, 2024 Share Posted November 23, 2024 Thank you for these changes!Please think of a way to prevent me from making the Flower Shroud. I would prefer to make a potion or a wreath for Abigail using flower petals. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759378 Share on other sites More sharing options...
WenericMember Posted November 23, 2024 Share Posted November 23, 2024 5 minutes ago, Sapientis said: Planar Defense is not Planar Entity Protection Planar Defense reduces Planar damage by flat amount Planar Entity Protection lowers damage in some crazy exponential-esque equation. This would highly benefit Abigail, who is considered a mob by game damage distribution, thus e.g. Treequards or M/Goose dealing 150 damage per hit. Ah, my bad. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759381 Share on other sites More sharing options...
aidankocherhans Posted November 23, 2024 Share Posted November 23, 2024 1 hour ago, Jason said: The Flower Shroud currently redirects Wendy's damage onto Abigail. It will change so that Abigail will benefit from Wendy's head gear armor instead. This is HUGE, maybe the most important skill in the whole tree depending on how it's balanced. It should also help make non-healing elixirs more viable 1 hour ago, Jason said: We also want to rebalance ammo production since it may be a bit too high at the moment. The plan is to lower the bonuses from Production Pro skills, and raise the base values a bit to compensate for this change. We're also going to look at having different values depending on the type of ammo. I think it's a good thing to be willing to tweak the base character to make the skills a real choice. Giving ammos individual craft amounts sounds like a good idea that would give more freedom in how you balance them 1 hour ago, Jason said: A Haunt command for Abigail. This'll be a fun bit of utility 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759389 Share on other sites More sharing options...
WenericMember Posted November 23, 2024 Share Posted November 23, 2024 One other change I would appreciate is changing the tier 2 pipspook quest to allow decorating a grave with dark petals to summon a pipspook. The quest doesn't need to be longer, and Pipspooks are just RNG dependent as is. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759394 Share on other sites More sharing options...
Echsrick Posted November 23, 2024 Share Posted November 23, 2024 ok but i think knapsack sould not ever be considered an weapon, instead i came up with something more interesting and way more fitting for being with krampus, and here it is i wrote before so overall the biggest problem is the napsack, i think to fix it sould first of all NOT BE USED AS A WEAPON but more so a tool, like a special bug net that can make you able to catch more things then bees and butterflys, maybe a 2 stage, first where it can only take small creatures and objects like bees, spiders, PLANTED FLOWERS that dont become petals and are able to be placed anywhere if you so desire, tree stumbs, planted carrots and other farm plants, and stage 2 napsack can take more medium size things like pigs, baby beefalos, grass, twiggs and berry plants, gravestones, oversized crops and suspicous marble, and the napsack has its own inventory that can only be filled with those special items i mention and some more if you think it would fit of kind things, i think that would be way more funny and would be so much more fitting for "wortox was with krampus alot so he starts doin his own stealing things bag" then it being a weapon PLEASE klei, of all the things the napsack the most importand part of it 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759396 Share on other sites More sharing options...
HowlVoid Posted November 23, 2024 Share Posted November 23, 2024 Glad for the knabsack changes, that was my main gripe with how interconnected things where. Looking forward to the increased versatility. I also hope this means unlocking the knabsack is not required to access the rest of the soul jar tree but even if it is the changes are great. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759402 Share on other sites More sharing options...
aidankocherhans Posted November 23, 2024 Share Posted November 23, 2024 44 minutes ago, Harryyw said: Now that Wendy is capable of haunting while she is alive, then whats the point of this petal-to-dark-petal recipe Convenience probably 38 minutes ago, Sapientis said: Planar Defense is not Planar Entity Protection Planar Defense reduces Planar damage by flat amount Planar Entity Protection lowers damage in some crazy exponential-esque equation. This would highly benefit Abigail, who is considered a mob by game damage distribution, thus e.g. Treequards or M/Goose dealing 150 damage per hit. Does this planar defense apply to normal damage attacks? Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759413 Share on other sites More sharing options...
Evelo Posted November 23, 2024 Share Posted November 23, 2024 2 hours ago, Mike23Ua said: Nuff Said. Many Thanks guys! What does the shop cat emote mean exactly? Also pretty cool. update, sticking to keep a lot in tact which I am happy about. I still hope we get a Haunt ability for Abby just so I can see mike's dream come true. 3 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759436 Share on other sites More sharing options...
Valak Posted November 23, 2024 Share Posted November 23, 2024 Hi, I hope you fellas could implement the use of a ranged weapon while moving as walter as a skill! it would really make his character unique amongst others! Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759438 Share on other sites More sharing options...
Evelo Posted November 23, 2024 Share Posted November 23, 2024 2 hours ago, Jason said: A Haunt command for Abigail. Oh wait it's right there. eeee! exciting! 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759440 Share on other sites More sharing options...
HellHeater Posted November 23, 2024 Share Posted November 23, 2024 I always knew this update was going to be sick, probably because I didn't even consider the beta a beta. It wasn't bad, it was incomplete. As you guys wrap this update up these characters are going to be muuuuch better. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759445 Share on other sites More sharing options...
Sapientis Posted November 23, 2024 Share Posted November 23, 2024 46 minutes ago, aidankocherhans said: Does this planar defense apply to normal damage attacks? As far as I know it doesn't. Damage calculations used to be easy to understand before Planar stuff was introduced... now we have this 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759446 Share on other sites More sharing options...
NINA1917 Posted November 23, 2024 Share Posted November 23, 2024 1 hour ago, Sapientis said: Why not make Flower Shroud transfer only some damage agree 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759447 Share on other sites More sharing options...
Mike23Ua Posted November 23, 2024 Share Posted November 23, 2024 12 minutes ago, Evelo said: Oh wait it's right there. eeee! exciting! Yes, but this raises many questions.. Such as: What’s the point of converting petals into dark petals by wasting mourning glory & regular flowers if you can just “Haunt” to change them now? What is the purpose of “Escape” if “Dismiss” serves to do exact same thing without wasting an Insight point? Im trying to find areas within Wendys current or perspective skill tree that I will want to actually invest my limited 15 skill points into. And for myself in particular Anything under Shadow or Lunar Alignement is still locked away so I’ll be alotting those skill points between everything outside of end game Alignment powers.. I just want the things I invest my points into to actually feel like worthwhile investments. Such as: Wurt, Winona & Wormwood still being able to build interesting and fun skill trees without being able to have access to lunar/shadow aligned perks. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759448 Share on other sites More sharing options...
WenericMember Posted November 23, 2024 Share Posted November 23, 2024 1 minute ago, Mike23Ua said: Yes, but this raises many questions.. Such as: What’s the point of converting petals into dark petals by wasting mourning glory & regular flowers if you can just “Haunt” to change them now? What is the purpose of “Escape” if “Dismiss” serves to do exact same thing without wasting an Insight point? Im trying to find areas within Wendys current or perspective skill tree that I will want to actually invest my limited 15 skill points into. And for myself in particular Anything under Shadow or Lunar Alignement is still locked away so I’ll be alotting those skill points between everything outside of end game Alignment powers.. I just want the things I invest my points into to actually feel like worthwhile investments. Such as: Wurt, Winona & Wormwood still being able to build interesting and fun skill trees without being able to have access to lunar/shadow aligned perks. I think Wendy could still use an extra skill line yes, but I wouldn't complain if this is what she ended up with. It's odd, I thought there wasn't an animation to it, but there is. I suppose its so you don't have to perform the summon animation afterwards? But it really needs to make its animation cancellable. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/2/#findComment-1759449 Share on other sites More sharing options...
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