dst_lover Posted November 9, 2024 Share Posted November 9, 2024 In multiplayer the boss is just too easy like even the cc is harder in multiplayer than him I always play with my friends and all of us love the AFW and enjoying fighting him but in multiplayer he is just boring and doesn’t give you the same feeling like in solo he die to quickly and the problem isn’t in his hp bar the problem that we can literally split tasks and he can’t heal or be invisible and he becomes a tree guard so i recommend those ideas to make him at least close as hard as solo 1 make him able to summon skeleton warriors and the number of them is = to the number of extra players in the world 2 make it so if there is a lot of players fighting him he can’t take more then 300 Damge in a second so he will not die very quickly 3 make him spawn more or his healing creatures and hands Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/ Share on other sites More sharing options...
Reiko24 Posted November 9, 2024 Share Posted November 9, 2024 5 minutes ago, dst_lover said: In multiplayer the boss is just too easy like even the cc is harder in multiplayer than him I always play with my friends and all of us love the AFW and enjoying fighting him but in multiplayer he is just boring and doesn’t give you the same feeling like in solo he die to quickly and the problem isn’t in his hp bar the problem that we can literally split tasks and he can’t heal or be invisible and he becomes a tree guard so i recommend those ideas to make him at least close as hard as solo 1 make him able to summon skeleton warriors and the number of them is = to the number of extra players in the world 2 make it so if there is a lot of players fighting him he can’t take more then 300 Damge in a second so he will not die very quickly 3 make him spawn more or his healing creatures and hands not many people will agree with this sentiment, I think fuelweaver is fine, some people think he is too strong, but too easy? In multiplayer, yeah kinda, but not as much that he needs a buff. All bosses could use some mechanics that would make it harder for a group to kill them, obviously. But Fuelweaver is not on the top of the list. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756488 Share on other sites More sharing options...
SilverSpoon Posted November 9, 2024 Share Posted November 9, 2024 Some bosses in DST, including AFW, are too easy in multiplayer, but too hard in single player, so make they are more hard in multiplayer, they also need to be adjusted for single player. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756490 Share on other sites More sharing options...
dst_lover Posted November 9, 2024 Author Share Posted November 9, 2024 9 minutes ago, Reiko24 said: not many people will agree with this sentiment, I think fuelweaver is fine, some people think he is too strong, but too easy? In multiplayer, yeah kinda, but not as much that he needs a buff. All bosses could use some mechanics that would make it harder for a group to kill them, obviously. But Fuelweaver is not on the top of the list. All those buffs will not make him harder in solo or anything I only went an already hard boss to be hard in multiplayer because me and my friends doesn’t enjoy fighting him in group and I think this is just a wasted potential for him to be a fun and hard boss in multiplayer Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756491 Share on other sites More sharing options...
arubaro Posted November 9, 2024 Share Posted November 9, 2024 9 minutes ago, SilverSpoon said: Some bosses in DST, including AFW, are too easy in multiplayer, but too hard in single player, so make they are more hard in multiplayer, they also need to be adjusted for single player. They are already ajusting them by giving high dps to every character Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756492 Share on other sites More sharing options...
dst_lover Posted November 9, 2024 Author Share Posted November 9, 2024 16 minutes ago, SilverSpoon said: Some bosses in DST, including AFW, are too easy in multiplayer, but too hard in single player, so make they are more hard in multiplayer, they also need to be adjusted for single player. I agree with you I wish if they will balance thing and add more bosses just like klaus because some time bosses like crab king literally die in 20 seconds in multiplayer and does nothing and I can’t ask for buffs because a lot of solo players feel that he is annoying or hard or even when there is a boss like AFW he literally can’t get any buff or nerf because he is already to easy in multiplayer and in solo he is a hard boss so a lot of players will be angry i don’t went every boss to be like klaus but i think the game need more bosses like klaus Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756493 Share on other sites More sharing options...
Maxil20 Posted November 9, 2024 Share Posted November 9, 2024 42 minutes ago, dst_lover said: 2 make it so if there is a lot of players fighting him he can’t take more then 300 Damge in a second so he will not die very quickly I would personally despise this. DPS caps are one of my least favorite mechanics in any game ever. It feels like a cheap and artificial way to make a boss “difficult” by forcibly limiting the total damage per second you can do with no way to break past the cap, which forcibly limits your options in turn (why bother going with high damage weapons/strategies if you are just going to hit the cap anyway with low damage ones?). Weaver for me is a bit tricky to discuss in a multiplayer context because with a coordinated group the boss falls extremely fast, but it’s a nightmare for an uncoordinated group. I remember back in ANR when people were figuring out strats for the boss that there would often be full party wipes because of players struggling to manage the weavers strict sanity/minion patterns and it spiraling out of control (especially once nightmares started becoming an issue). I personally do think once you get the understanding down the fight becomes too easy multiplayer, though I myself don’t know how to balance it without making learning the fight with many players more tricky in turn. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756497 Share on other sites More sharing options...
dst_lover Posted November 9, 2024 Author Share Posted November 9, 2024 36 minutes ago, Maxil20 said: I would personally despise this. DPS caps are one of my least favorite mechanics in any game ever. It feels like a cheap and artificial way to make a boss “difficult” by forcibly limiting the total damage per second you can do with no way to break past the cap, which forcibly limits your options in turn (why bother going with high damage weapons/strategies if you are just going to hit the cap anyway with low damage ones?). Weaver for me is a bit tricky to discuss in a multiplayer context because with a coordinated group the boss falls extremely fast, but it’s a nightmare for an uncoordinated group. I remember back in ANR when people were figuring out strats for the boss that there would often be full party wipes because of players struggling to manage the weavers strict sanity/minion patterns and it spiraling out of control (especially once nightmares started becoming an issue). I personally do think once you get the understanding down the fight becomes too easy multiplayer, though I myself don’t know how to balance it without making learning the fight with many players more tricky in turn. I get what you are from but the dst I very special game were there is bosses that counter some methods like bosses who knock you make it so you will be forced to fight him without a beefalo and there is bosses like bee queen that forces the player to not tank her AFW countering some methods is not new Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756502 Share on other sites More sharing options...
BeeClops Posted November 9, 2024 Share Posted November 9, 2024 every single boss is too easy with more than 2 people, maybe excluding Klaus but he's easy enough to solo anyway, and perhaps CC if people don't know what they're doing, but that applies to afw as well at least AFW is properly hard for solo players and I'd keep it that way, but a lot of people I see want him to be even easier Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756505 Share on other sites More sharing options...
Riddla Posted November 9, 2024 Share Posted November 9, 2024 This might be a band-aid solution, but a world setting to take control of Boss attributes would be nice. It could let you enable boss HP scaling, or even adjust their base HP to be lower or higher. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756516 Share on other sites More sharing options...
dst_lover Posted November 10, 2024 Author Share Posted November 10, 2024 1 hour ago, Riddla said: This might be a band-aid solution, but a world setting to take control of Boss attributes would be nice. It could let you enable boss HP scaling, or even adjust their base HP to be lower or higher. I actually went the game to have adjust base hp this will be so good ❤️❤️❤️ Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756520 Share on other sites More sharing options...
Sacco Posted November 10, 2024 Share Posted November 10, 2024 11 hours ago, SilverSpoon said: Some bosses in DST, including AFW, are too easy in multiplayer, but too hard in single player, so make they are more hard in multiplayer, they also need to be adjusted for single player. dst players when the endgame boss is actually hard when playing solo... Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756556 Share on other sites More sharing options...
Frosty_Mentos Posted November 10, 2024 Share Posted November 10, 2024 He is not toadstool levels of bs, but he also doesn't need a buff cause he's generally simple enough boss with the right tools used. If not prepared well then suffering is next best option. He's prolly the only oldest boss that I would call still good to this day cause of his dynamic mechanics and first one to be well praised by many as favorite. He's got a whole boss fighting questline just to kill him and to open the rift, to where after his purpose is a roadblock to getting more ruin riches to harvest and fight for. If anything I'd enjoy to have a Fuelweaver 2.0 as to making ruins harder and richer as a way to upgrade the boss for better rewards and there's now possessed atriums we can create maybe it'll become reality. Or shadow atriums could become a second stage phase for any boss we kill to revive and make them much harder. Either way, he is easy because he gives the gear to make it easy against him. No point in wanting him buffed but to have new kinds of fight scenarios we could create. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756586 Share on other sites More sharing options...
Cheggf Posted November 10, 2024 Share Posted November 10, 2024 17 hours ago, SilverSpoon said: Some bosses in DST, including AFW, are too easy in multiplayer, but too hard in single player, so make they are more hard in multiplayer, they also need to be adjusted for single player. Every boss is too easy in multiplayer and no boss is too hard in singleplayer. 15 hours ago, Riddla said: This might be a band-aid solution, but a world setting to take control of Boss attributes would be nice. It could let you enable boss HP scaling, or even adjust their base HP to be lower or higher. This is already in the game. If you do things like use better weapons, pick characters like Wolfgang, use buffs, use minions, use traps like catapults, etc, the bosses have less health. If you do things like use worse weapons or pick characters like Wes the bosses have more health. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756607 Share on other sites More sharing options...
Mysterious box Posted November 10, 2024 Share Posted November 10, 2024 Honestly this is the biggest argument for scaling as it is annoying to have bosses die so easily in multiplayer when dst is supposed to be a multiplayer game making bosses easier simply ruins the multiplayer experience but if they introduced a scale down and up mechanic likely everyone could win. We could get harder multiplayer variants and weaker solo variants. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756614 Share on other sites More sharing options...
Lardee Posted November 10, 2024 Share Posted November 10, 2024 I'm of the opinion that Klei should give every raid boss a stronger, but also optional, variant like they did with Toadstool. Except unlike Toadstool, perhaps give the boss a new ability instead of simply buffing its HP and damage. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756630 Share on other sites More sharing options...
DegenerateFurry Posted November 10, 2024 Share Posted November 10, 2024 52 minutes ago, Lardee said: I'm of the opinion that Klei should give every raid boss a stronger, but also optional, variant like they did with Toadstool. Except unlike Toadstool, perhaps give the boss a new ability instead of simply buffing its HP and damage. Yeah, and that'd justify nerfing Fuelweaver's normal version since it's already on-par with what an optional and stronger variant would be like. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756640 Share on other sites More sharing options...
Mysterious box Posted November 11, 2024 Share Posted November 11, 2024 4 hours ago, DegenerateFurry said: Yeah, and that'd justify nerfing Fuelweaver's normal version since it's already on-par with what an optional and stronger variant would be like. Personally I think Fuelweaver should get buffed as well as it's definitely too weak when it comes to team play. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756680 Share on other sites More sharing options...
Bumber64 Posted November 11, 2024 Share Posted November 11, 2024 Responding to a point here because the other thread got locked: Quote also not sure about how's gem deer's freeze puddle effect related considering that the range that you need to be out of for that thing to not get spawned under you's invisible too The puddle doesn't freeze you solid until it bursts. The cooling and slowing effect before that is much different from what bone cage does. Link to comment https://forums.kleientertainment.com/forums/topic/160594-afw-need-a-buff/#findComment-1756793 Share on other sites More sharing options...
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