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Changes

  • The Big Tentacle that leads to the Atrium Maze now spawns in a more predictable position.
  • Added Beefalo skinning UI and preset availability to the Curio Cabinet.
    • A known issue with the preset button overlapping another UI element is addressed for the next hotfix.

Bug Fixes

  • Fixed a bug with the Great Depths Worm warning sounds.
  • Fixed Dark Sword skin particles being offset from where they should be.
  • Fixed missing art in Dark Sword when attacking.
  • Fixed a crash related to Beefalo offspring.
  • Fixed players and creatures from being knocked out of falling states.
  • Fixed being able to die while being digested by the Great Depths Worm.
  • Fixed a crash related to the Great Depths Worm eating many items at once.
  • Fixed Shadow Maul getting double the stacks when killing Giants.
  • Fixed Brimmed Felt Rosarian skin offset when equipped.
  • Fixed Walter’s Roseate skin missing an eyebrow.
  • Fixed Beefalo Gloom Bell’s scrapbook description.
  • Fixed Beefalo losing its skins when revived by a Beefalo Gloom Bell.
  • Fixed Rot dissolving when under an Umbralla force field.
  • Fixed Winona structures missing the light indicator when skinned.
     

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https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/
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7 minutes ago, b l a n k said:

Alright, who's debunking where the "predictable position" is ?

 

5 minutes ago, Evelo said:

Oooh fancy. But what does "predictable" mean? My guess is it is always in a certain biome.

You can find it in the green mush/batalisk caves, according to the code:

image.png.92e89181199ff7d8e7120b55e547656b.png

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26 minutes ago, DiogoW said:

Fixed Dark Sword skin particles being offset from where they should be.

 

I don't know if it is related, but when you drop an heavy object in the ocean using the winch, the splash also is very offsetted.

8 minutes ago, Kryz said:

I love it, a completely new set piece

image.png.c8a97372160de6ad8c158655d7eb9311.png

Gee, I wonder where it leads. (Dear god I hope this magically gets retrofitted into my world, it is awesome).

  • Big Ups 3
7 minutes ago, Valase said:

I don't know if it is related, but when you drop an heavy object in the ocean using the winch, the splash also is very offsetted.

Gee, I wonder where it leads. (Dear god I hope this magically gets retrofitted into my world, it is awesome).

Just tested and unfortunately, it's not retrofitted. Kinda makes sense since it's a core worldgen setting

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53 minutes ago, DiogoW said:
  • Fixed being able to die while being digested by the Great Depths Worm.

 

Amazing improvement for Wanda. Thank you. The age clock is as shown in the video (if you use the healing clock or take damage it goes back to normal). The only problem is the very little time Wanda has to use the healing clock. If they could lock her age at 78 it would be more viable for the character.


 

 

Edited by Cruvimaster
  • Like 2
2 hours ago, Kryz said:

I love it, a completely new set piece

image.png.c8a97372160de6ad8c158655d7eb9311.png

Awesome! Exactly what was needed. Great work Klei! (Now to make the bridges viable within the atrium so we can skip all the nonsense when rekilling AFW)

Edited by Evelo
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1 hour ago, DiogoW said:

The Big Tentacle that leads to the Atrium Maze now spawns in a more predictable position.

now.....what does "predictable position" suppose to mean now? i mean i rather it had like the hole was made out of thulecite instead so its actualy easy to tell but it is atleast in the right direction

2 minutes ago, Echsrick said:

now.....what does "predictable position" suppose to mean now? i mean i rather it had like the hole was made out of thulecite instead so its actualy easy to tell but it is atleast in the right direction

The atrium tentapillar now has a unique looking setpiece around it as well as two bishops next to it. The "predictable position" means that this pillar that leads to atrium will only spawn in either the green mushroom forest or batsilisk guano biome.

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1 minute ago, MadMatt said:

The atrium tentapillar now has a unique looking setpiece around it as well as two bishops next to it. The "predictable position" means that this pillar that leads to atrium will only spawn in either the green mushroom forest or batsilisk guano biome.

wont the 2 bishops not auto aggro on the tentacle? they do that to normal tentacles dont they?

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26 minutes ago, MadMatt said:

The "predictable position" means that this pillar that leads to atrium will only spawn in either the green mushroom forest or batsilisk guano biome

Y'know, I'd rather have said tentacle at the muddy biome. Make sense, right? Nightpig is also there, said biome is also the main indicator of entrance to ruins.

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10 minutes ago, Anis5240 said:

Y'know, I'd rather have said tentacle at the muddy biome. Make sense, right? Nightpig is also there, said biome is also the main indicator of entrance to ruins.

Isn't it better to add more things to another biome? Guano/Green mushroom are basically barren spaces with nothing going on.

  • Like 14
26 minutes ago, Anis5240 said:

Y'know, I'd rather have said tentacle at the muddy biome. Make sense, right? Nightpig is also there, said biome is also the main indicator of entrance to ruins.

I'd rather have something on other biomes. specially guano biome... no one in their right mind goes there. now it finally has a purpose . good call to use either green mush or guano biome as potential spawn points for the atrium pillar

  • Like 9

I'm REALLY hoping that one of these hotfixes will include new sounds for using brightshade and void gear, similar to swinging a dark sword or a cat o' three tails.
Heck, the shadow maul has a unique chopping sound... so I'm not sure why the other gear has unique attacking sounds.

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