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Here is a guide to add the new setpiece into your existing world. Please let me know if there is any problem and don't forget to back up before doing any changes!

Notice: DO NOT kill the tentacle!

1. Add the new setpiece:

Use this line to add the new setpiece to where you like.

require("debugcommands");d_spawnlayout("TentaclePillarToAtrium")

And then stand next to the tentacle pillar and type this to get the first tentacle. (Be careful about the Bishops!)

worm1 = c_find("tentacle_pillar")

You can use this line to check if you got the correct tentacle pillar.

c_goto(worm1)

 

2. Find atrium tentacle pillar and remove the tentacle pillar that atrium tentacle pillar teleports to:

Type this a few times to go to the atrium tentacle pillar.

c_gonext("tentacle_pillar")

Stand next to it and type this to get the second tentacle.

worm2 = c_find("tentacle_pillar")

And then use this line to remove the tentacle that atrium tentacle teleports to. You can skip this step if you like.

worm2.components.teleporter.targetTeleporter:Remove()

 

3. Connect worm1 and worm2:

Use these two lines to connect the two tentacles:

worm1.components.teleporter.targetTeleporter = worm2

worm2.components.teleporter.targetTeleporter = worm1

 

Done! You can kill the tentacles to test if it works properly.

Again, please let me know if there is any problem and don't forget to back up before doing any changes!

  • Like 9
  • Thanks 4
  • Big Ups 2

The new tentapillar setpiece makes me wonder how other biomes and set pieces would look if klei re-visited them.

I hope in the future, Junk yard and Stage can get some love as well. When you compare them to the new setpiece, They look so artifical and out of place.

Spoiler

Just look how beatifiul this setpiece is, klei made a great job with biome blending:

Ekrangrnts2024-09-21103429.png.be2192167419d551e7c104265df42f3a.pngAnd then there is these guys: (just look how out of place stage looks)

Ekrangrnts2024-09-21121840.png.0d484df3b173434add523dbf791bf378.pngEkrangrnts2024-09-21121920.png.04f72659cd731a1504fa526c78942a76.png

 

  • Like 19
  • Shopcat 1
6 minutes ago, mkemal23 said:

The new tentapillar setpiece makes me wonder how other biomes and set pieces would look if klei re-visited them.

I hope in the future, Junk yard and Stage can get some love as well. When you compare them to the new setpiece, They look so artifical and out of place.

  Reveal hidden contents

Just look how beatifiul this setpiece is, klei made a great job with biome blending:

Ekrangrnts2024-09-21103429.png.be2192167419d551e7c104265df42f3a.pngAnd then there is these guys: (just look how out of place stage looks)

Ekrangrnts2024-09-21121840.png.0d484df3b173434add523dbf791bf378.pngEkrangrnts2024-09-21121920.png.04f72659cd731a1504fa526c78942a76.png

 

because they were artificially made, if any thing tentacle pillar thing looking like atrium grew through it doesn't make sense because it seems to've just grew into atrium, ruins and atrium don't spread themselves

Edited by grm9
  • Like 1
10 hours ago, Kryz said:

I love it, a completely new set piece

image.png.c8a97372160de6ad8c158655d7eb9311.png

The setpiece looks really cool.

1 hour ago, mkemal23 said:

The new tentapillar setpiece makes me wonder how other biomes and set pieces would look if klei re-visited them.

I hope in the future, Junk yard and Stage can get some love as well. When you compare them to the new setpiece, They look so artifical and out of place.

  Hide contents

Just look how beatifiul this setpiece is, klei made a great job with biome blending:

Ekrangrnts2024-09-21103429.png.be2192167419d551e7c104265df42f3a.pngAnd then there is these guys: (just look how out of place stage looks)

Ekrangrnts2024-09-21121840.png.0d484df3b173434add523dbf791bf378.pngEkrangrnts2024-09-21121920.png.04f72659cd731a1504fa526c78942a76.png

 

I agree i wish they did something similar with the junk yard and stuff.

  • Like 1
8 hours ago, Ibelovingllamas said:

I'm REALLY hoping that one of these hotfixes will include new sounds for using brightshade and void gear, similar to swinging a dark sword or a cat o' three tails.
Heck, the shadow maul has a unique chopping sound... so I'm not sure why the other gear has unique attacking sounds.

Unfortunately, it seems the sword itself does not make any sounds by itself...

image.png.ddb0f8d9931404608d3307cbc095f029.png

Unfortunate, since it would really fit it.

  • Haha 2
9 hours ago, erikac14 said:

Here is a guide to add the new setpiece into your existing world. Please let me know if there is any problem and don't forget to back up before doing any changes!

Notice: DO NOT kill the tentacle!

1. Add the new setpiece:

Use this line to add the new setpiece to where you like.

require("debugcommands");d_spawnlayout("TentaclePillarToAtrium")

And then stand next to the tentacle pillar and type this to get the first tentacle. (Be careful about the Bishops!)

worm1 = c_find("tentacle_pillar")

You can use this line to check if you got the correct tentacle pillar.

c_goto(worm1)

 

2. Find atrium tentacle pillar and remove the tentacle pillar that atrium tentacle pillar teleports to:

Type this a few times to go to the atrium tentacle pillar.

c_gonext("tentacle_pillar")

Stand next to it and type this to get the second tentacle.

worm2 = c_find("tentacle_pillar")

And then use this line to remove the tentacle that atrium tentacle teleports to. You can skip this step if you like.

worm2.components.teleporter.targetTeleporter:Remove()

 

3. Connect worm1 and worm2:

Use these two lines to connect the two tentacles:

worm1.components.teleporter.targetTeleporter = worm2

worm2.components.teleporter.targetTeleporter = worm1

 

Done! You can kill the tentacles to test if it works properly.

Again, please let me know if there is any problem and don't forget to back up before doing any changes!

Soo, I'm assuming this isn't possible on console?

On 9/21/2024 at 8:35 AM, erikac14 said:

Here is a guide to add the new setpiece into your existing world. Please let me know if there is any problem and don't forget to back up before doing any changes!

Notice: DO NOT kill the tentacle!

1. Add the new setpiece:

Use this line to add the new setpiece to where you like.

require("debugcommands");d_spawnlayout("TentaclePillarToAtrium")

And then stand next to the tentacle pillar and type this to get the first tentacle. (Be careful about the Bishops!)

worm1 = c_find("tentacle_pillar")

You can use this line to check if you got the correct tentacle pillar.

c_goto(worm1)

 

2. Find atrium tentacle pillar and remove the tentacle pillar that atrium tentacle pillar teleports to:

Type this a few times to go to the atrium tentacle pillar.

c_gonext("tentacle_pillar")

Stand next to it and type this to get the second tentacle.

worm2 = c_find("tentacle_pillar")

And then use this line to remove the tentacle that atrium tentacle teleports to. You can skip this step if you like.

worm2.components.teleporter.targetTeleporter:Remove()

 

3. Connect worm1 and worm2:

Use these two lines to connect the two tentacles:

worm1.components.teleporter.targetTeleporter = worm2

worm2.components.teleporter.targetTeleporter = worm1

 

Done! You can kill the tentacles to test if it works properly.

Again, please let me know if there is any problem and don't forget to back up before doing any changes!

Thank you for the instructions! I just wanna add that the command c_gonext("tentacle_pillar") didn't work for me for finding the old Atrium tentacle. It was unloaded after I killed it the last time, and because of that there was no tentacle spawned yet since I haven't visited the spot yet. You know how they don't re-appear in the hole until you pass the same spot again? Anyway, I did c_gonext("tentacle_pillar_hole") instead and it worked. Also I somehow messed up this instruction on my first attempt - instead of deleting the old tentapillar that lead to Atrium I instead deleted the tentapillar on the Atrium side. For those confused as me, step 2 means you need to find tentacle pillar located inside the Atrium, not the one that used to lead to the Atrium on the main land side. Luckily, I saved right before messing with those pillars so I just rolled back and did it again, this time properly.

I took the liberty of placing the new setpiece in the Muddy biome in place where I used to have swamp tiles indicating that a tentapillar should have spawned there (but for some reason it failed during worldgen - I didn't get any tentapillars in the Muddy biome at all). My original tentacle leading to Atrium was in Rock Lobster biome with not enough room for the setpiece to generate around it, and I didn't want to move the setpiece to Guano or Green mush forest biome since that would be too far from the original location of my atrium entrance.

  • Like 1

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