Mr Giggio Posted September 21, 2024 Share Posted September 21, 2024 LMFAO 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749802 Share on other sites More sharing options...
NotGabriel Posted September 21, 2024 Share Posted September 21, 2024 2 hours ago, Kryz said: I love it, a completely new set piece This is so badass, I wanted something like this but I didn’t think Klei would actually do it. This looks like the entrance to the final boss. 5 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749803 Share on other sites More sharing options...
Frosty_Mentos Posted September 21, 2024 Share Posted September 21, 2024 Okay that tentapillar setpiece looks really epic. Thank you Klei! 2 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749805 Share on other sites More sharing options...
Evelo Posted September 21, 2024 Share Posted September 21, 2024 24 minutes ago, Mr Giggio said: LMFAO - find ruins fast video - ABE - Always be exploiting. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749806 Share on other sites More sharing options...
erikac14 Posted September 21, 2024 Share Posted September 21, 2024 Here is a guide to add the new setpiece into your existing world. Please let me know if there is any problem and don't forget to back up before doing any changes! Notice: DO NOT kill the tentacle! 1. Add the new setpiece: Use this line to add the new setpiece to where you like. require("debugcommands");d_spawnlayout("TentaclePillarToAtrium") And then stand next to the tentacle pillar and type this to get the first tentacle. (Be careful about the Bishops!) worm1 = c_find("tentacle_pillar") You can use this line to check if you got the correct tentacle pillar. c_goto(worm1) 2. Find atrium tentacle pillar and remove the tentacle pillar that atrium tentacle pillar teleports to: Type this a few times to go to the atrium tentacle pillar. c_gonext("tentacle_pillar") Stand next to it and type this to get the second tentacle. worm2 = c_find("tentacle_pillar") And then use this line to remove the tentacle that atrium tentacle teleports to. You can skip this step if you like. worm2.components.teleporter.targetTeleporter:Remove() 3. Connect worm1 and worm2: Use these two lines to connect the two tentacles: worm1.components.teleporter.targetTeleporter = worm2 worm2.components.teleporter.targetTeleporter = worm1 Done! You can kill the tentacles to test if it works properly. Again, please let me know if there is any problem and don't forget to back up before doing any changes! 9 4 2 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749825 Share on other sites More sharing options...
mkemal23 Posted September 21, 2024 Share Posted September 21, 2024 The new tentapillar setpiece makes me wonder how other biomes and set pieces would look if klei re-visited them. I hope in the future, Junk yard and Stage can get some love as well. When you compare them to the new setpiece, They look so artifical and out of place. Spoiler Just look how beatifiul this setpiece is, klei made a great job with biome blending: And then there is these guys: (just look how out of place stage looks) 19 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749839 Share on other sites More sharing options...
grm9 Posted September 21, 2024 Share Posted September 21, 2024 (edited) 6 minutes ago, mkemal23 said: The new tentapillar setpiece makes me wonder how other biomes and set pieces would look if klei re-visited them. I hope in the future, Junk yard and Stage can get some love as well. When you compare them to the new setpiece, They look so artifical and out of place. Reveal hidden contents Just look how beatifiul this setpiece is, klei made a great job with biome blending: And then there is these guys: (just look how out of place stage looks) because they were artificially made, if any thing tentacle pillar thing looking like atrium grew through it doesn't make sense because it seems to've just grew into atrium, ruins and atrium don't spread themselves Edited September 21, 2024 by grm9 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749840 Share on other sites More sharing options...
Jakepeng99 Posted September 21, 2024 Share Posted September 21, 2024 10 hours ago, Kryz said: I love it, a completely new set piece The setpiece looks really cool. 1 hour ago, mkemal23 said: The new tentapillar setpiece makes me wonder how other biomes and set pieces would look if klei re-visited them. I hope in the future, Junk yard and Stage can get some love as well. When you compare them to the new setpiece, They look so artifical and out of place. Hide contents Just look how beatifiul this setpiece is, klei made a great job with biome blending: And then there is these guys: (just look how out of place stage looks) I agree i wish they did something similar with the junk yard and stuff. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749848 Share on other sites More sharing options...
arubaro Posted September 21, 2024 Share Posted September 21, 2024 Seems like time to start a new world :P 2 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749852 Share on other sites More sharing options...
Reiko24 Posted September 21, 2024 Share Posted September 21, 2024 8 hours ago, Ibelovingllamas said: I'm REALLY hoping that one of these hotfixes will include new sounds for using brightshade and void gear, similar to swinging a dark sword or a cat o' three tails. Heck, the shadow maul has a unique chopping sound... so I'm not sure why the other gear has unique attacking sounds. Unfortunately, it seems the sword itself does not make any sounds by itself... Unfortunate, since it would really fit it. 2 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749855 Share on other sites More sharing options...
arubaro Posted September 21, 2024 Share Posted September 21, 2024 41 minutes ago, Reiko24 said: Unfortunately, it seems the sword itself does not make any sounds by itself... Unfortunate, since it would really fit it. I think that is simply a star wars reference 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749859 Share on other sites More sharing options...
NPCMaxwell Posted September 21, 2024 Share Posted September 21, 2024 57 minutes ago, Reiko24 said: Unfortunately, it seems the sword itself does not make any sounds by itself... Unfortunate, since it would really fit it. Wilson's quotes never disappoint :'3 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749863 Share on other sites More sharing options...
ALCRD Posted September 21, 2024 Share Posted September 21, 2024 (edited) 12 hours ago, DiogoW said: Added Beefalo skinning Got excited for a moment there.. Edited September 21, 2024 by ALCRD 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749864 Share on other sites More sharing options...
Random Wolfgang Posted September 21, 2024 Share Posted September 21, 2024 9 hours ago, erikac14 said: Here is a guide to add the new setpiece into your existing world. Please let me know if there is any problem and don't forget to back up before doing any changes! Notice: DO NOT kill the tentacle! 1. Add the new setpiece: Use this line to add the new setpiece to where you like. require("debugcommands");d_spawnlayout("TentaclePillarToAtrium") And then stand next to the tentacle pillar and type this to get the first tentacle. (Be careful about the Bishops!) worm1 = c_find("tentacle_pillar") You can use this line to check if you got the correct tentacle pillar. c_goto(worm1) 2. Find atrium tentacle pillar and remove the tentacle pillar that atrium tentacle pillar teleports to: Type this a few times to go to the atrium tentacle pillar. c_gonext("tentacle_pillar") Stand next to it and type this to get the second tentacle. worm2 = c_find("tentacle_pillar") And then use this line to remove the tentacle that atrium tentacle teleports to. You can skip this step if you like. worm2.components.teleporter.targetTeleporter:Remove() 3. Connect worm1 and worm2: Use these two lines to connect the two tentacles: worm1.components.teleporter.targetTeleporter = worm2 worm2.components.teleporter.targetTeleporter = worm1 Done! You can kill the tentacles to test if it works properly. Again, please let me know if there is any problem and don't forget to back up before doing any changes! Soo, I'm assuming this isn't possible on console? Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1749914 Share on other sites More sharing options...
Lovens Posted September 23, 2024 Share Posted September 23, 2024 On 9/21/2024 at 8:35 AM, erikac14 said: Here is a guide to add the new setpiece into your existing world. Please let me know if there is any problem and don't forget to back up before doing any changes! Notice: DO NOT kill the tentacle! 1. Add the new setpiece: Use this line to add the new setpiece to where you like. require("debugcommands");d_spawnlayout("TentaclePillarToAtrium") And then stand next to the tentacle pillar and type this to get the first tentacle. (Be careful about the Bishops!) worm1 = c_find("tentacle_pillar") You can use this line to check if you got the correct tentacle pillar. c_goto(worm1) 2. Find atrium tentacle pillar and remove the tentacle pillar that atrium tentacle pillar teleports to: Type this a few times to go to the atrium tentacle pillar. c_gonext("tentacle_pillar") Stand next to it and type this to get the second tentacle. worm2 = c_find("tentacle_pillar") And then use this line to remove the tentacle that atrium tentacle teleports to. You can skip this step if you like. worm2.components.teleporter.targetTeleporter:Remove() 3. Connect worm1 and worm2: Use these two lines to connect the two tentacles: worm1.components.teleporter.targetTeleporter = worm2 worm2.components.teleporter.targetTeleporter = worm1 Done! You can kill the tentacles to test if it works properly. Again, please let me know if there is any problem and don't forget to back up before doing any changes! Thank you for the instructions! I just wanna add that the command c_gonext("tentacle_pillar") didn't work for me for finding the old Atrium tentacle. It was unloaded after I killed it the last time, and because of that there was no tentacle spawned yet since I haven't visited the spot yet. You know how they don't re-appear in the hole until you pass the same spot again? Anyway, I did c_gonext("tentacle_pillar_hole") instead and it worked. Also I somehow messed up this instruction on my first attempt - instead of deleting the old tentapillar that lead to Atrium I instead deleted the tentapillar on the Atrium side. For those confused as me, step 2 means you need to find tentacle pillar located inside the Atrium, not the one that used to lead to the Atrium on the main land side. Luckily, I saved right before messing with those pillars so I just rolled back and did it again, this time properly. I took the liberty of placing the new setpiece in the Muddy biome in place where I used to have swamp tiles indicating that a tentapillar should have spawned there (but for some reason it failed during worldgen - I didn't get any tentapillars in the Muddy biome at all). My original tentacle leading to Atrium was in Rock Lobster biome with not enough room for the setpiece to generate around it, and I didn't want to move the setpiece to Guano or Green mush forest biome since that would be too far from the original location of my atrium entrance. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159864-game-update-632435/page/2/#findComment-1750278 Share on other sites More sharing options...
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