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Anyone else feel the rifts are just annoyances


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Speaking frankly the rifts have been the most annoying thing to ever be added to this game. Everything just feels like a chore after you activate the rifts. Nothing about it is "exciting" challenges, its just more annoyances that kills my drive to play.

I know klei has decided since last year that this is the way they are going but fast forward a year now I really don't feel anyone is too happy about them. They are a chore generator that just makes late game even more tedious when it should be the opposite.

The rewards are good such as the polar bear bin, brightshade gear, reaper, but not a fan of the things you have to do after opening rifts. It's not uncompromising, it's just really monotonous and the challenges are very unappealing.

Of course there is nothing to be done to reverse this, this is the way joe said we're going so I guess i'm just screaming at a wall at this point.

Rifts bring the following challenges:

Brightshades

Moontated bosses

Lunar hail

Grazers

frog

Rift trio (quartet now?)

Acid rain

Acid rain bats

Mimics

Big rock earthquakes

Little pure horror guys

Nothing really stands out to me as chore like. Do you have issues with specific mechanics? Is it brightshades?

I mean honestly.. what exactly was it that you were expecting? For me personally I enjoy the rift content, I enjoy it because I am NOT a veteran at the game and even though I toggle rifts to on from Day 1 in my worlds, they add new mobs, weather effects, content and challenges that I would have gotten had I PAID FOR RIFTS AS PREMIUM DLC.

And I think that’s why I can tolerate them while some people just.. can’t? 
For some players rifts aren’t the Uber hard “End Game” that they Wanted, for Others they feel like it’s a tediously long quest grind for challenges that feel like they should be more early/mid game.

But again you can buy the Hamlet & Shipwrecked DLC meanwhile you could barely survive 12 days in Base Version DS…

And I think that’s what a lot of people aren’t getting.

Kleis been trying to add some weird Terraria style Super Hard Mode, and their trying to skill gate lock that behind needing to do X, Y, Z first…

But from my personal experience I’m noticing content that with enough actual Love Care and Support- Could be enjoyable by both casual newbies in Relaxed Mode and also very challenging for players wanting “End Game” content.

I can firmly say this because I’ve watched newbies build grass rafts and wooden oars and then row a boat out to Lunar Island where not only will they have to deal with Food that Fights Back… but Also with Shattered Spiders who have Deerclops AoE.

I feel the need to remind everyone that this is early game content you can access as soon as you build a grass raft and paddle out to it.

there’s also a newly added 2000hp demon rabbit king that can be summoned by shoving 10 carrots into a rabbit hole, and it respawns every 5 days.

But yet… mostly harmless item duping Mimics is the content that’s locked behind rifts?

This game has serious difficulty balancing issues that heavily need sorting out.

At first, the content of the rifts seemed very difficult and hardcore to me. But over time, I began to get used to certain threats, in the good sense of these words.
The game becomes a routine only because you personally do not get from it what it gave you before.

The last server that I created and still play on recently passed the 1200 day mark. This is quite a lot for me, because previously I played up to 800 days maximum.
The first time I killed a champion on this server was around day 300, and I killed Ancient Fuelweaver only on day 984. And believe me, I had something to do all this time, even taking into account the fact that I am not a megabazer)

If you do not have enough sensations - play an uncompromising mod or find another game that will not be a routine for you.

I think that it is the opposite, after some time, most of the main gameplay loop feels exhausting and rather aimless, both CC and AFW quest lines give something to do as well as a new thing to do after. Things like chilling in the glass rain, and hunting for dreadstone outcrops are quite a joy for me, and getting the rewards is even better, and of course, I like the play pattern of killing brightshades, but I think that a lot of the problems that I had before also got smoothed out (the reason why there is no acid rain in the lunar grotto is because you get murdered on sight if you equip the umbralla, I lost a world because I got stuck there and didn't have enough time to put it on the ground and activate it).

1 hour ago, nimzowitsch10 said:

fast forward a year now I really don't feel anyone is too happy about them.

You might be spending too much time in negative spaces like here on the forums, then. Everyone I personally know outside of here finds rift content very fun, including myself. Ickers in particular have been a pretty big hit!

i dont like rift contend, like it feels rather unfinished and rather too destructive, especialy the moon ones that straight up seize your base and other wise just be destructive, alsol there being no way to naturaly remove rifts once they started feels like something is missing, and then theres the planar defense nonsense wich only exist to nerf the other existing stuff because for some reasons you cant have a weapon doin more then 68 damage

Rift content is overall a net positive. Yes, it can have issues, but I overall feel the things you get and it’s upsides outweigh the downsides a good amount. I certainly have been enjoying the rifts and I think the additional challenge they add is compensated for with the various loot you get from the new mobs/hazards. I’m really hoping to see how they expand upon it in the future!

1 hour ago, Mike23Ua said:

I mean honestly.. what exactly was it that you were expecting? For me personally I enjoy the rift content, I enjoy it because I am NOT a veteran at the game and even though I toggle rifts to on from Day 1 in my worlds, they add new mobs, weather effects, content and challenges that I would have gotten had I PAID FOR RIFTS AS PREMIUM DLC.

And I think that’s why I can tolerate them while some people just.. can’t? 
For some players rifts aren’t the Uber hard “End Game” that they Wanted, for Others they feel like it’s a tediously long quest grind for challenges that feel like they should be more early/mid game.

But again you can buy the Hamlet & Shipwrecked DLC meanwhile you could barely survive 12 days in Base Version DS…

And I think that’s what a lot of people aren’t getting.

Kleis been trying to add some weird Terraria style Super Hard Mode, and their trying to skill gate lock that behind needing to do X, Y, Z first…

But from my personal experience I’m noticing content that with enough actual Love Care and Support- Could be enjoyable by both casual newbies in Relaxed Mode and also very challenging for players wanting “End Game” content.

I can firmly say this because I’ve watched newbies build grass rafts and wooden oars and then row a boat out to Lunar Island where not only will they have to deal with Food that Fights Back… but Also with Shattered Spiders who have Deerclops AoE.

I feel the need to remind everyone that this is early game content you can access as soon as you build a grass raft and paddle out to it.

there’s also a newly added 2000hp demon rabbit king that can be summoned by shoving 10 carrots into a rabbit hole, and it respawns every 5 days.

But yet… mostly harmless item duping Mimics is the content that’s locked behind rifts?

This game has serious difficulty balancing issues that heavily need sorting out.

You just don't understand at all, the things you have listed as hard lunar island literally make it so you don't have to worry about food again, it's not harder it literally helps you survive. and the rifts are not hard to deal with either, activating them is - which you don't put yourself through, that's why you find it easy to tolerate it. For those that have spend the time to activate them normally, the main criticism is that it doesn't justify the effort for what it ends up doing.

I like them however.

The only annoyances I had with rifts were fixed later. Ie. Brightshades on decor plants and boulders having no way to fix. Since I never had plants near base to begin with brightshades haven't been an issue since spritz.

The rifts have made me enjoy the game far more actually due to the qol items they bring. Something like the bearger bin is always mentioned, but even just the smasher is a game changer as I love to have a clean inventory. The new maul is great as now I have a solid weapon and an axe as well, I can carry every tool in 3 spaces. 

My only annoyance with the rift content is the forums repeating the same bad takes frequently about skill trees or this enemy or Yada Yada. But that's just the forums so oh well.

4 hours ago, nimzowitsch10 said:

Speaking frankly the rifts have been the most annoying thing to ever be added to this game. Everything just feels like a chore after you activate the rifts. Nothing about it is "exciting" challenges, its just more annoyances that kills my drive to play.

I know klei has decided since last year that this is the way they are going but fast forward a year now I really don't feel anyone is too happy about them. They are a chore generator that just makes late game even more tedious when it should be the opposite.

The rewards are good such as the polar bear bin, brightshade gear, reaper, but not a fan of the things you have to do after opening rifts. It's not uncompromising, it's just really monotonous and the challenges are very unappealing.

Of course there is nothing to be done to reverse this, this is the way joe said we're going so I guess i'm just screaming at a wall at this point.

Nah the rifts really makes the game loop more exciting and add a lot of new challenges 

Most of my friends that stopped playing or was playing less often was playing even more then before after all the rifts update u have to give it another chance with your friends it’s very enjoyable 

3 hours ago, finn from human said:

You might be spending too much time in negative spaces like here on the forums, then. Everyone I personally know outside of here finds rift content very fun, including myself. Ickers in particular have been a pretty big hit!

I like rifts :-)

nope. It's a survival game, it's meant to have things that would try to kill you or destroy your base. If you wanted the easy life, play a sandbox game. Or DST literally has options for you to turn it into a sandbox game if you are willing to drop your ego of "I only play default" 

7 minutes ago, BB Marioni said:

nope. It's a survival game, it's meant to have things that would try to kill you or destroy your base. If you wanted the easy life, play a sandbox game. Or DST literally has options for you to turn it into a sandbox game if you are willing to drop your ego of "I only play default" 

My biggest issue with DST (& some of y’all are going to laugh about this) is that most of the content is geared towards expecting you to play the game in Multiplayer, and while yes I get that your supposed to “together” in DST, but the more content Klei adds into DST the less it feels like Mandatory Multiplayer game, & the more it feels like a Dont Starve Sequel with exciting new content. However, as stated previously the content doesn’t scale to the player count or the players skill level and I’m thinking that maybe it actually should…?

Like I mean there’s a lot of content in DST that I either intentionally ignore, or I only do once I’ve over prepared for, and even then- There’s still the chance of Failure resulting in Rollback.

Now I’m not as good at this game as the “Get Good Crowd” expects me to be, so it’s frustrating when the game content updates feel intentionally way to difficult to probably stroke the “Uncompromising Survival Mode” Ego.. 

I’ve actually considered giving up in complete disappointment and frustration that the game isn’t more flexible or enjoyable for solo players.

I love my skin collection in DST, I love all the wacky updates and character perks- What I don’t love is things like Benevolent Rabbit King who spawns 3 enforcer buddies who even if you manage to kill one or two off, will spawn more throughout the fight.

7 minutes ago, Mike23Ua said:

My biggest issue with DST (& some of y’all are going to laugh about this) is that most of the content is geared towards expecting you to play the game in Multiplayer, and while yes I get that your supposed to “together” in DST, but the more content Klei adds into DST the less it feels like Mandatory Multiplayer game, & the more it feels like a Dont Starve Sequel with exciting new content. However, as stated previously the content doesn’t scale to the player count or the players skill level and I’m thinking that maybe it actually should…?

Like I mean there’s a lot of content in DST that I either intentionally ignore, or I only do once I’ve over prepared for, and even then- There’s still the chance of Failure resulting in Rollback.

Now I’m not as good at this game as the “Get Good Crowd” expects me to be, so it’s frustrating when the game content updates feel intentionally way to difficult to probably stroke the “Uncompromising Survival Mode” Ego.. 

I’ve actually considered giving up in complete disappointment and frustration that the game isn’t more flexible or enjoyable for solo players.

I love my skin collection in DST, I love all the wacky updates and character perks- What I don’t love is things like Benevolent Rabbit King who spawns 3 enforcer buddies who even if you manage to kill one or two off, will spawn more throughout the fight.

5 your point isn’t that strong just fight the rabbit with bee mines or pigs along side you or if you have an AOE weapon use it on the rabbits , and you can just fight him with a lot of methods , and if u went u can make other bosses kill him for you 

11 minutes ago, Mike23Ua said:

My biggest issue with DST (& some of y’all are going to laugh about this) is that most of the content is geared towards expecting you to play the game in Multiplayer, and while yes I get that your supposed to “together” in DST, but the more content Klei adds into DST the less it feels like Mandatory Multiplayer game, & the more it feels like a Dont Starve Sequel with exciting new content. However, as stated previously the content doesn’t scale to the player count or the players skill level and I’m thinking that maybe it actually should…?

Like I mean there’s a lot of content in DST that I either intentionally ignore, or I only do once I’ve over prepared for, and even then- There’s still the chance of Failure resulting in Rollback.

Now I’m not as good at this game as the “Get Good Crowd” expects me to be, so it’s frustrating when the game content updates feel intentionally way to difficult to probably stroke the “Uncompromising Survival Mode” Ego.. 

I’ve actually considered giving up in complete disappointment and frustration that the game isn’t more flexible or enjoyable for solo players.

I love my skin collection in DST, I love all the wacky updates and character perks- What I don’t love is things like Benevolent Rabbit King who spawns 3 enforcer buddies who even if you manage to kill one or two off, will spawn more throughout the fight.

this is where im confused with the community. Some players say solo DSt is too difficult and there needs to be a scaling for the amount of players. but some players would showcase their solo speedrun and say game is way too easy theres no need for allies.

16 minutes ago, BB Marioni said:

this is where im confused with the community. Some players say solo DSt is too difficult and there needs to be a scaling for the amount of players. but some players would showcase their solo speedrun and say game is way too easy theres no need for allies.

A lot of those people are the Speedrunner community who if they aren’t using glitches for most effective method, are really really good at the game and can probably solo most the bosses with no armor or healing items.

But the games “Balance” shouldn’t be around those players, it needs to be around beginners who are just starting out, especially when it comes to things like the early game Rabbit King.

I still can’t properly Dodge Pigmen yet I can go toe to toe with an Undead Deerclops.

Players will have different skill thresholds, you might find one particular mob Easy whilst another mob is your sworn enemy. For example Etc..

I agree about it to some extent. To me especially lunar rift felt like a permanent subscription to getting crafting materials which you should do by clearing your base of brightshades non-stop. It burned me out quickly while also limiting my design creativity. The waxing spray they introduced is a good solution to this and I wish we had it sooner. Anyway, my main problem with brightshades iss that they have no limits, they will invade your entire world and they don't despawn. So if you are not paying attention or not killing them because you don't need the materials, then you will be screwed up eventually. They will be covering every screen of your base, camping by your wormholes, get in the way of fighting bosses, destroying local wildlife etc. Same with rifts destroying forests, rocks, mushrooms, and uprooting other vegetation. 

Overall i think the content is good. I wish some stuff were more developed,  have better balance or have bigger impact instead of being optional 

Inks being destroyed by BS staff or BS being defenseless vs the gloomerang makes no sense, the new weather needs more impact and the inks could be an awsome thread if they spawned near the player,  specially the snakes (the attacks from the stealth is such a  cool mechanic to be wasted in an optional encounter...)

I like a lot the possessed bosses and the new shadow creature. Ickers are a cool addition but i think they need more work

I think rifts are fun though the main issues I want addressed are:
- Brightshade husk inflation. There are so many ways to get brightshade husks and you just have so many of them. That wouldn't be an issue inherently, but without pure brilliance, the husks are useless. They need to give us more ways to get pure brilliance, give us husk or brilliance dependent crafts, etc.

- A way to stop brightshades from spawning in certain areas. It's just a nuisance and discourages farming. It's a bulbous lightbug genocide. I also lost a fruit fly to the vicious plants...

36 minutes ago, Mike23Ua said:

A lot of those people are the Speedrunner community who if they aren’t using glitches for most effective method, are really really good at the game and can probably solo most the bosses with no armor or healing items.

But the games “Balance” shouldn’t be around those players, it needs to be around beginners who are just starting out, especially when it comes to things like the early game Rabbit King.

I still can’t properly Dodge Pigmen yet I can go toe to toe with an Undead Deerclops.

Players will have different skill thresholds, you might find one particular mob Easy whilst another mob is your sworn enemy. For example Etc..

Definitely agree. Everytime I invite a friend to play DST, they would say the game is harder than dark souls XD
also, balancing should be centered in being a survival game, not a boss rush. But other players only care about how easy or fast they can defeat bosses and disregard all the other survival aspects of the game such as the environment, exploration, resource gathering, etc.

15 minutes ago, benfroyobro9381 said:

A way to stop brightshades from spawning in certain areas. It's just a nuisance and discourages farming.

In case you didnt know, Brightshades wont spawn within a certain range of other brightshades. So you can keep a single “pet” brightshade and grow all ur crops within its large exclusion radius. It’ll be a donut shaped ring since u will want to fence off the Brightshade’s aggro range so u know the area u need to avoid so the vines dont come after u. 

Theres a mod on the workshop that lets u inspect BS to show the radius. Cant remember the # of tiles for the radius atm. 

I like the resources they provide, giving us more fuel and more powerful gear to deal with previous bosses much more quickly or make life a little bit more convenient. Whatever is coming up next I'm excited for it.

10 hours ago, GimplyGoose said:

Rifts bring the following challenges:

Brightshades, Moontated bosses, Lunar hail, Grazers, frog, Rift trio (quartet now?), Acid rain, Acid rain bats, Mimics, Big rock earthquakes, Little pure horror guys

Nothing really stands out to me as chore like. Do you have issues with specific mechanics? Is it brightshades?

Brightshades, lunar  hail, acid rain and boulder earthquakes are purely annoyances to me. 

Something that I can't stop or control is not fun to deal with over a long period of time. There are workarounds for brightshades but I moved to mostly cave basing when they were added.

Don't bring up that rifts are optional, there is so much content that no one wants to miss out on years of updates. I didn't want to activate cave rifts before this update but I don't play alone so they were always activated at some point, at least now I'll want to activate them.

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