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What post-rift upgrades would you like ?


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By post-rift upgrade, it can mean an existing item (or structure even) getting some advanced new or tweaked abilities, and probably to keep them instead of having them break at 0%.

What upgradable stuff would you personally wish for this far into the game and elaborate on their changes ! :)

 



If I had to pick only one myself I'd say the Lazy Forager so that it picks up items at 3 times the speed or so. I often find myself having to wait over the point to pick up surrounding items, if I was at least assured to keep motion from chopped trees, rocks, or on farms that'd be so great.

Could use larger fuel capacity too but I don’t really wish for it to require repair kits after the upgrade, using fuel is still nicer. Also I really think amulets with Dreadstone borders would look amazing.

There r so many options! 

right now id really like a lunar upgrade to the glossamer saddle. 

Moon moth wings would be the perfect upgrade to butterfly wings and it could incorporate brightshade husks to give the beefalo some reflect damage to protect unmounted Rider beefs vs stuff like angry bees. 

I think it could look really pretty. 

A neat ability for this saddle would be jumping over small land gaps on a cooldown. Rider Beefalo can already jump really far when ur trying to jump aboard a boat. 

——

A Lunar beefalo bell to go with it would also be nice. 

Maybe it could make the beefalo give off light and sanity regen while ridden when its hunger is above a certain threshold. 

3 hours ago, ChintzyGnat said:

Bug net and houndious shootious 

If the post-rift upgrade to the bug net was lunar-aligned, maybe it'd let us catch the spores from lunar mushtrees and use them to plant moonshrooms in mushroom planters? Wormwood's perk still matters because he can do it pre-rifts, but that'd allow characters other than him to make use of them once they've earned it. This upgraded bug net would also have more durability, of course. 

 

I said it before on a thread, but I really value the idea of a lategame teleport option. Walking to and from an area quickly adds up, and in the lategame you will likely be traveling a lot more to reach points of interests/build locations. Having a way to get to these locations easier, even if it invoked a penalty like a major sanity hit, would be nice.

Apart from that, general tool QOL’s are always welcome, but what I want in particular is a post rift backpack upgrade. I would love more diversity with backpack options later on, since once you get the krampus sack it pretty much flatlines any other backpack choice you could make (except the insulated pack, and even then thats for a very specific playstyle and doesn’t hold up well post rift with the bin). I would still love a vortex cloak equivalent, or a backpack that can double as armor, as a lategame rift reward.

13 minutes ago, Maxil20 said:

what I want in particular is a post rift backpack upgrade. I would love more diversity with backpack options later on, since once you get the krampus sack it pretty much flatlines any other backpack choice you could make (except the insulated pack, and even then thats for a very specific playstyle and doesn’t hold up well post rift with the bin). I would still love a vortex cloak equivalent, or a backpack that can double as armor, as a lategame rift reward.

I never realized how much I wanted a new backpack upgrade until now. There really is no reason to use anything other than the krampus sack, which is a massive problem with how much of a pain it is to farm (especially when playing with other people, getting sacks for everyone takes forever). I think klei could come up with really fun magic backpack designs, too. 

12 hours ago, DegenerateFurry said:

If the post-rift upgrade to the bug net was lunar-aligned

No thanks. Give shadows actual tools too, for God's sake. I'm tired of seeing lunar stuff getting the "cool" items while shadows are left with only ruins items holding them up as of now.

On 9/4/2024 at 1:14 PM, chirsg said:

Hamlet.

Rifts opening the path to Hamlet (via the ancient gateway / Hamlet ruins? Via Wagstaff giving you a blueprint for a balloon / flying umbrella thing?) I'd adore this as a way to expand the game and involve the Hamlet world at least in SOME way

1 hour ago, NPCMaxwell said:

Rifts opening the path to Hamlet (via the ancient gateway / Hamlet ruins? Via Wagstaff giving you a blueprint for a balloon / flying umbrella thing?) I'd adore this as a way to expand the game and involve the Hamlet world at least in SOME way

I think it should just be an island that is both very hard to enter and exit. 

And because it wouldn't be 1:1 hamlet, i'd recycle gorge assets for good measure

5 minutes ago, chirsg said:

I think it should just be an island that is both very hard to enter and exit. 

And because it wouldn't be 1:1 hamlet, i'd recycle gorge assets for good measure

Also a good idea to create a hamlet-light with gorge items and make it an island. That would make it integrate more in the existing map without needing a cave-server or something.

41 minutes ago, Evelo said:

Natural Hazards. Bosses that chase after you. Less optional stuff more "you have to do this or suffer" We already opted into rifts, make us suffer.

I demand PAIN and TEARS for my favourite characters! \o (as symbol of my love for them ^^)

you know how the moon rock can be refined in a capsule to fit gems inside?? Do the same to dreadstone and fill telelocator focus with dread purple gems for infinite uses in the focus and a repairable telelocator staff using the void repair kit

I said what I ve said

18 minutes ago, Brago-sama said:

An antithesis to the celestial orb for the caves that lets me craft ruins gear near it post-fuelweaver

Honestly this would solve so much of my problem with ruins gear. Sure, they are super useful and the gear set has very good stats but holy is it a pain to haul materials between the ruins and the surface.

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