Jump to content

Nightmare Saddle will replace Glossamer Saddle?


Nightmare Saddle or Glossamer Saddle / Ornery or Rider?  

46 members have voted

  1. 1. Which combination below will you use in your world?

    • Glossamer Saddle + Rider + Beefalo Gloom Bell (Don't use beefalo to fight)
      14
    • Nightmare Saddle + Ornery + Beefalo Gloom Bell (Combat as a priority)
      23
    • Nightmare Saddle + Rider + Beefalo Gloom Bell.
      8
    • Glossamer Saddle + Ornery + Beefalo Gloom Bell.
      1

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 09/12/24 at 09:35 PM

Recommended Posts

Not sure what the stats of the nightmare saddle are, but seems the optimal playstyle would be Glossamer + Rider (if never fighting with it) or Glossamer + Ornery (while carrying the nightmare saddle to swap with) if you do fight with it.

10 minutes ago, Ohan said:

Rider + gloss + ordinary bell :abnormal:

my rider beefs have never come anywhere near close to dying. And i like the look of the regular bell more + dont like the shadow hoof prints effect

Gloom bell also keeps beefalo from pooping, though.

3 minutes ago, cybers2001 said:

Gloom bell also keeps beefalo from pooping, though.

Ive always found beefalo pooping way more helpful than harmful. Only annoying thing is the noise of the flies and i use a mod that mutes it among other annoying noises :lol:

10 minutes ago, cybers2001 said:

Gloom bell also keeps beefalo from pooping, though.

I didn't know that. One less mod.

3 minutes ago, Ohan said:

Ive always found beefalo pooping way more helpful than harmful. Only annoying thing is the noise of the flies and i use a mod that mutes it among other annoying noises :lol:

When I need Manure I feed a Werepig. I hate beefalo spreading manure all over the base.

33 minutes ago, Cruvimaster said:

I thought about late game items. These two saddles are the ones that make the most sense in that context.

this statement does not relate to the one it is quoting. The saddles do not have to do with the beefalo tendency.

8 minutes ago, Cruvimaster said:

I hate beefalo spreading manure all over the base.

If im at base i almost never let the beefalo just follow me around because it gets in the way of clicking stuff. 

so i either hitch it to a beefalo grooming station which stops it from pooping if i dont want poop 

or i drop the bell in the grooming station and salt lick area and leave the beefalo there if i want manure. :rolleyes:

2 minutes ago, Cruvimaster said:

Right then. Thank you for giving your opinion.

That's exactly it. I cannot give my opinion. It was not included in the poll. You included only 50% of the beefalo tendencys in existence. I'm telling you that your poll options disclude me.

11 minutes ago, Ohan said:

If im at base i almost never let the beefalo just follow me around because it gets in the way of clicking stuff. 

so i either hitch it to a beefalo grooming station which stops it from pooping if i dont want poop 

or i drop the bell in the grooming station and salt lick area and leave the beefalo there if i want manure. :rolleyes:

When I'm going out of my megabase with my beefalo it spreads manure through some points. Of course I use a mod just to prevent this. I prefer it not to do that. I have a lot of Manure in one of my infinite chests.

7 minutes ago, Primalflower said:

That's exactly it. I cannot give my opinion. It was not included in the poll. You included only 50% of the beefalo tendencys in existence. I'm telling you that your poll options disclude me.

You said I forgot Default Beefalo. This beefalo exists only before completing domestication. After that there are only 3 options and I mentioned two. So I mentioned 66%. But feel free to tell us what your preference is in the comments.

5 minutes ago, Cruvimaster said:

You said I forgot Default Beefalo. This beefalo exists only before completing domestication.

No, there are four. Rider, Ornery, Pudgy, and Default. Default is only achieved via balancing the other tendencys out and not getting any one.

image.png.88cffdce7ac7208d968f549951343387.png

If it is strictly necessary, I can retrieve a world in which I have tamed a default beefalo before to show you that this exists.

Unfortunate there isn't a "both" option on the poll, I always get both down the line, especially now that we have the salt-salt licks. Makes taking care of em much easier, getting late into the game taming both becomes much easier with the brush and steamed twigs too.

One for speed and busy work, and one for pure combat.

2 hours ago, Cruvimaster said:

You said I forgot Default Beefalo. This beefalo exists only before completing domestication. After that there are only 3 options and I mentioned two.

Not true, you can tame a Default Beefalo by balancing the traits well enough that none of the specialized tendencies are dominant. In my case I've done this before by hardly riding my Beefalo and instead opting to just feed it (but not to the point of puking), meaning it wasn't getting any points towards Rider, Pudgy, or Ornery, and thus ended up Default.

On 9/1/2024 at 5:48 AM, 00petar00 said:

How do you not know about default beefalo? It is literally best to tame If you want to have middle ground between fighting/speed while also not needing to feed before riding like ornery.

I always prefer default over ornery, simply cause feeding the beef a random twig or bulb, practically every time I need to mount it, is that annoying to me. Overall I usually end up taming the rider beefalo, but now that the new saddle will allow default beefalo to reach the 50 dmg threshold without having to constantly swap saddles, as well as making said beefalo much less risky to use for fights in a post rift world, I might start taming defaults again, assuming I am doing a world long enough to reach the shadow rifts anyway. 

On 8/31/2024 at 11:48 PM, 00petar00 said:

How do you not know about default beefalo? It is literally best to tame If you want to have middle ground between fighting/speed while also not needing to feed before riding like ornery.

Yes, and I was surprised by how many people like the default version simply because they don't want to give a single blade of grass or a twig to the ornery version.

In any case, there would be no way to do a poll with all 4 versions of beefalo and all 5 saddles in the game.

2 hours ago, flamboyant wolf said:

 but now that the new saddle will allow default beefalo to reach the 50 dmg threshold without having to constantly swap saddles, as well as making said beefalo much less risky to use for fights in a post rift world, I might start taming defaults again, assuming I am doing a world long enough to reach the shadow rifts anyway. 

Good analysis of the new possibilities.

2 hours ago, Cruvimaster said:

Yes, and I was surprised by how many people like the default version simply because they don't want to give a single blade of grass or a twig to the ornery version.

It is less of a problem with resource drain, more than it is a problem with enduring a longstanding extra step to a process. People will describe how ornery beefalo's mounting tax can get you killed, but I disagree. When you are going to engage in combat on an ornery beefalo, the more forward thinking player will fill the beefalo's stomach first, as when a beefalo has more than 0 hunger, its obedience will fall by merely 50% a day, rather than 200% a day. This will make it so that if you ever have to get off the beefalo in the middle of combat, it isn't going to ask you for a twig, unless the fight literally lasts more than a day.

So no survival problem exists with ornery beefalo requiring twigs to ride, it is merely that the process of having to drag something out of your inventory and click on the beefalo before finally allowing the long mount animation to commence, can get gratuitous after hundreds of days.

23 minutes ago, Primalflower said:

It is less of a problem with resource drain, more than it is a problem with enduring a longstanding extra step to a process. People will describe how ornery beefalo's mounting tax can get you killed, but I disagree. When you are going to engage in combat on an ornery beefalo, the more forward thinking player will fill the beefalo's stomach first, as when a beefalo has more than 0 hunger, its obedience will fall by merely 50% a day, rather than 200% a day. This will make it so that if you ever have to get off the beefalo in the middle of combat, it isn't going to ask you for a twig, unless the fight literally lasts more than a day.

So no survival problem exists with ornery beefalo requiring twigs to ride, it is merely that the process of having to drag something out of your inventory and click on the beefalo before finally allowing the long mount animation to commence, can get gratuitous after hundreds of days.

With the new saddle I can even understand using the default Beefalo. But with the Glossamer Saddle it wouldn't make sense (to me). A beefalo with 34 damage is not useful for combat, and its main stats are the same as the ornery, but with a damage nerf (34 > 50). Besides, beefalo are terrible for combat if you don't use animation canceling and this 34 damage would be much inferior to a Spear. But I believe that those who use beefalo for combat use animation canceling as a combat default. Of course you could argue that you could walk around with the War Saddle in your inventory, but I think it's much better to simply use ornery with Glossamer Saddle and with the inventory free.

But I repeat that with the new saddle it even makes sense to use the default for combat (it's an upgrade from the current ornery with planar damage and a small loss of speed), but for me it's still better to have a beefalo with damage similar to Dark Sword than Tentacle Spike.

 

Of course we still have to wait and see if Klei will keep the new saddle's status or if it will be nerfed due to the request of some members here on the forum.

13 minutes ago, Cruvimaster said:

Besides, beefalo are terrible for combat if you don't use animation canceling and this 34 damage would be much inferior to a Spear. But I believe that those who use beefalo for combat use animation canceling as a combat default.

I do not think that animation cancelling (or rather, doing it 100% of the time rather than just for fun) is the standard for beefalo combat, but honestly I could be wrong on this. The truth is that, as beefalo do not have durability as weapons, it is acceptable for them to do low damage for most domestic purposes, and I would love to avoid carpal tunnel if possible. It is okay to do things slower in most contexts in this game, in my perspective.

13 minutes ago, Cruvimaster said:

Of course you could argue that you could walk around with the War Saddle in your inventory

I do not practice this, but believe it or not, I have played many times alongside people who do exactly this, swapping between glossamer saddle and war saddle when combat is approaching. Personally, I have multiple times merely stuck with the default and eventually upgraded to glossamer eventually, but I think the shadow saddle will change this.

Your emboldening of words gives me the impression that I am coming off hostile with my discussion. I do not mean to come off this way, I am just speaking matter of factly.

On 8/31/2024 at 9:17 PM, cybers2001 said:

Gloom bell also keeps beefalo from pooping, though.

Really? That sucks majorly. :(

 

On 8/31/2024 at 9:26 PM, Ohan said:

Ive always found beefalo pooping way more helpful than harmful. Only annoying thing is the noise of the flies and i use a mod that mutes it among other annoying noises :lol:

Why, yes, it is super useful. As Willow a Beefalo ensures you always have fuel at hand, especially when sailing and taming, to keep the Fire Pit going early in the game onboard a Boat (which goes for late game as well). Fellow Wormwood players also tend to appreciate free stacks of Manure you give them.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...