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Why even fight worm king?


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Just let it despawn. It's not worth the meat and the single glowberry it drops. 

People who questioned why the bone frags were so high, have gotten their voices heard. it drops around 4 or 5. Still destroys your base, and a single misstep, and that's a howdy doo to the world regen countdown and character select.

 

What's the risk for? Winning hand is not to play.

Upcoming - Suggestion for rabbit king.

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Because #Uncompromising game!

Seriously??? Why would you ever fight a RockJaw Shark? Or A Spider Queen?

Theyre loots are Rubbish, So is this Worm’s loots.

We should stop expecting every mob in the game to give Uber rewards for fighting them.

3 hours ago, SilverSpoon said:

I think the current Great Worm drops are just placeholder.

I don't think so, klei is focused on designing items for shadowcraft plinth to craft.

The issue is that great worm can't be post rift because we don't need more reasons not to activate cave rifts. Any of the new cave rift items could've been added to the loot table for a rift boss and removed from shadow plinth crafting station.

I don't want more base destruction mobs or bosses at all and have moved to cave basing since rifts were first introduced because the issues I had with surface basing kept piling up and brightshades pushed it over the line. Caves were a safe space for players to build big bases but have a trade off since there's no light and you have to build a lot of mushlights and glowcaps. 

How can worm boss exist without causing problems? I don't want to argue whether it is or isn't a boss but 5000 hp and abilities it has make it quite annoying to deal with so you can't really force players to fight it with the current loot but even If there was better loot there is only so many times you'd want to kill it.

Klei can't make it so the worm boss doesn't despawn otherwise on endless servers you'll find 5-10 of them close to each other because players don't want to kill and just run away when they spawn. We have already had this problem with worm waves but at least it is easier to deal with, I don't even know how someone could kill 5-10 of these great worms at once.

9 minutes ago, 00petar00 said:

don't think so, klei is focused on designing items for shadowcraft plinth to craft.

Klei can't make it so the worm boss doesn't despawn otherwise on endless servers you'll find 5-10 of them close to each other because players don't want to kill and just run away when they spawn. We have already had this problem with worm waves but at least it is easier to deal with, I don't even know how someone could kill 5-10 of these great worms at once.

Klei has stated that it will continue to make changes to Great Worm

So Great Worm drop and behavior will be changes. maybe...

10 minutes ago, SilverSpoon said:

Klei has stated that it will continue to make changes to Great Worm

So Great Worm drop and behavior will be changes. maybe...

I am sure that there will be changes to great worm because it is quite essential part of the beta that is most lacking currently but who knows how it will turn out and whether we will like it. That's why discussions like these exist to give feedback.

4 hours ago, Mike23Ua said:

Why would you ever fight a RockJaw Shark

surf n turf. I get excited when they come. Besides, you don't need to interact with rockjaws. Just sail away.

4 hours ago, Mike23Ua said:

Spider Queen

Lots of silk. Extra spider eggs. You control their spawns and can engineer methods to use them to your advantage.

 

4 hours ago, Mike23Ua said:

We should stop expecting every mob in the game to give Uber rewards for fighting them.

No. we should. Especially given the problems there are in the caves. And in general with travel. Travel in this game really starts to suck. 

 

Every single mob you named, you can literally just not interact with if you so chose, michael.

Yeah, I don't know if I should explain to you any further. You just won't listen even if I did, because your mind is already made. You just want to win the argument.

2 minutes ago, chirsg said:

Every single mob you named, you can literally just not interact with if you so chose, michael.

Yeah, I don't know if I should explain to you any further. You just won't listen even if I did, because your mind is already made. You just want to win the argument.

But doesn't the Worm despawn if you walk away?

4 minutes ago, Mysterious box said:

But doesn't the Worm despawn if you walk away?

I already said that, bro

13 hours ago, chirsg said:

Just let it despawn. It's not worth the meat and the single glowberry it drops. 

 

 

13 hours ago, chirsg said:

What's the risk for? Winning hand is not to play.

 

 

I kinda wish it was a roaming boss like the Tiger shark so that it couldn't despawn. Having it's own hunger system and trying to find food and being destructive to the ecosystem if left unkilled. Going around and eating bunnymen, loose items on the floor, accidentally swallowing rocks and gems. Feels like something you could try to lure away from your base to stop it from destroying it.

Wasn't a fan of falling boulders and the goofy lunar rain but an actual sentient being that wants you dead and will destroy your base if left unchecked is a lot more interesting when trying to protect your base, although it's not in a perfect state atm.

Having a coveted and unique drop is always nice for giant bosses. I think bosses aren't complete if they don't have a signature item awarded to the player on defeat.

I dunno I like the giant worm, the regular waves was just a bunch of them ganging up on you. Having a giant singular mega enemy is more interesting to contend with, I like it. And yes I know it isn't a boss, but I think it should be.

8 minutes ago, abrocator said:

Walk away and it despawns! Uncompromising :flex: :poop:

It only despawns because 1# Griefer potential behind it not despawning.

#2 Megabasers would riot and have the forums shutdown.

Tell me I’m wrong about it.

12 hours ago, Mike23Ua said:

We should stop expecting every mob in the game to give Uber rewards for fighting them.

I think the same, looks like people just want bosses to drop the next best fighting gear and keep on.

 

8 hours ago, chirsg said:

Travel in this game really starts to suck

HAHAHAHAHAHAHA.... Wait... Are you serious?! Do you want more character with teleports? Letting us interact with the void make this update the best cave update in years.

 Even better question, Why fight Varg or Varglet when they just drop the same items as normal hounds? This new big worm is just another worm but bigger, so fight it or run.

1 hour ago, Memetan said:

Do you want more character with teleports?

We have enough characters with teleports as a central aspect as to why they're powerful. 

I'd prefer if such a gap were bridged since most all characters are getting brought up to the power of wolfgang. I didn't do the math myself, but I've seen someone run the numbers on Wendy and her beefalo + ornery + new saddle + hex and those numbers get up to 250 per hit, as well as having an AoE that makes wolfgang look impotent. Winona is there too. 

But also, range makes a lot of threats so irrelevant that you would be a fool to choose wolfgang later on.

Wigfrid partially gets her lifesteal stepped on with the new maul. Not that I'm complaining. 

Qu'ils mangent de la brioche ! 

There are a fair few things in game where gaps in combat are getting filled out, but transport are not. 

I think that lategame selections of Winona and Wanda are so integral to doing tasks, not picking them is a fool's errand. Because of how the game makes me feel like a fool to play, I'm refraining for a bit until the solve issues that don't make me feel like an idiot for picking Wigfrid after day 200

With the negativity aside, the game does have drops for a reason. If a mob is intended to have drops, then they should reflect some of the effort put out, not all mobs reflect this such as moths in the archives or bunny-men after the nerfs to their drop rates. This isn't to say that you would have no reason at all to kill these mobs, but there is a time and a place where you would obviously want to. 

Spiders are silk, glands and monster meat, covering a lot of bases

Pigs turned to were-pigs vs the normal  

Depthworms give 4 monster meat and a large glow berrie required to make moggles

Heck beardlords still have some reason to kill them being the revival mats or just for rugs

Desiring something unique from this particular mob that isn't just something we could get elsewhere isn't a bad thing by any stretch, to want the mob to have a particular reason to fight it will vary player to player. It's just going to be the case that some people will run or fight, can't change people's minds sometimes and that is okay. What is more important is refining what is presented, and I would love the giant worm to have a unique drop special to it. I am also of the opinion it just shouldn't delete what it eats in terms of valuable things but i've already stated that prior somewhere else.

Although I do believe a lot of stuff on the forums has some point, perhaps its execution of the idea as well as the ability to convince others why it would be great. Far easier to say something stinks with no back up for why, or the other way around other than you like it. But to back it up as much as you can and at least have your idea be out there, is better then saying absolutely nothing and to be mad when nothing changes for the better. 

11 minutes ago, chirsg said:

I'm refraining for a bit until the solve issues that don't make me feel like an idiot for picking Wigfrid after day 200

I mean, character choice is kinda the point here, I'm not sure the intent is that you are meant to feel like you made a poor decision. If anything, you missing the perks of another character, that only they are meant to use is kinda a good thing in a way. You should have a reason you want to play a character, and it ideally shouldn't be to use a single perk and then throw them away. Seems like it's that way on purpose, especially with beefalo being as fast as they are.

Now I can see where you are coming from, Travel (especially if I forget something) can be costly in a few ways, the caves are rather large and have a lot of dead ends designed to make travel troublesome. Some of those go away with time and knowledge of the caves layout in your world, but some gaps are quite large and time consuming from point A to B especially.

17 minutes ago, chirsg said:

I've seen someone run the numbers on Wendy and her beefalo + ornery + new saddle + hex and those numbers get up to 250 per hit

I’d love to see this math bc mine came out significantly lower (unless there were additional buffs like volt goat jelly).

I’m excited to see the changes to the Great Depths Worm! It’s a really interesting fight, but at this point I don’t think the drops are worth all the destructive chaos, especially multiplayer and with newbies. I’d rather let it despawn unless I want to fight it for fun.

13 minutes ago, Siren11 said:

unless I want to fight it for fun

This can't really work in survival crafters. Every single boss fight has prep and risk. Unless it's nightmare werepig, and even then, you lose materials in either repairs or crafts to do the fight to begin with, closest to being free in cost being woodie.

Bottom line is, every single fight has a measure of preparation with weapons and armor getting degraded in each fight.

That's you gathering grass, killing  however many spiders for 8 monster meat for a guarantee of 2 pig skins, 1 for the helmet, one for the hambat, gathering of twigs, a light source, and that's assuming that you're either not getting hit or not getting hit enough to break your armor.

 

Fighting just "For fun" in this situation is a waste of your resources and time with prep alone. And considering that this is a boss that is almost always necessary for you to feed in order to deal damage safely against, You've wasted however many minutes just for your fun, and that's not including the fight.

 

9 minutes ago, chirsg said:

Fighting just "For fun" in this situation is a waste of your resources and time with prep alone. 

Sometimes I do things for the experience, even if it’s a “waste of time and resources.” It’s about the journey. I’m not trying to rush anything or even play incredibly efficiently — I’m just having fun with a game I enjoy. And even if the choices I make end up costing me time, I think the real-life joy I experience is worth it.

On 8/30/2024 at 12:29 AM, chirsg said:

Just let it despawn. It's not worth the meat and the single glowberry it drops. 

People who questioned why the bone frags were so high, have gotten their voices heard. it drops around 4 or 5. Still destroys your base, and a single misstep, and that's a howdy doo to the world regen countdown and character select.

 

What's the risk for? Winning hand is not to play.

Upcoming - Suggestion for rabbit king.

It drops thulicite and gems too you need to at least mention that.

Well I think the same argument can be made about hound waves. However caves are alot more like. nomadic if that makes sense so I partially agree. But theyre still a "big" threat for cave basers (please just walk away from base when you hear the wave sounds) or doing some other stuff like ruins. shouldnt exactly be expecting tooo good drops from the proclaimed "depth worm varg" either

I hate rabbits damn bastards.

While I haven't tested or experienced the king myself, if either the loot is good or the boss is fun, I'm willing to engage with the fight. By the time of the official release.... hopefully both. At the very least, I'll do the fight for the sake of doing it. 

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