Pe Dabliu Posted August 27, 2024 Share Posted August 27, 2024 Recently I've been seeing a lot of heat about the pieces and their cheese, and how to fix it and why it's needed. But I haven't seen many people go on why we use the cheese, and I was thinking about it. Personally, I use it bc I think the fight gets boring after a bit, and the only reason I fight them, is to get to fw. So I thought, what could change it? Looking at how things have been, a rework to this fight seems like the most extreme, but also most exciting path, since it could make the fight more fun, and give us a reason to fight them for the fight itself, and not just for fw. Idk, give them some fun drops, give us a reason to change who the last piece is, idk. Another path would be to keep them as is, but make all three pieces drop a heart after first fight, like what was done to the moon storm. Thais an easier fix, to at least make it up for fixing the cheese, but I personally would still like a proper rework to the fight in the upcoming updates. So, what do you think? Thank for reading Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/ Share on other sites More sharing options...
splorange Posted August 27, 2024 Share Posted August 27, 2024 You don't need the cheese or all three pieces to drop a heart for the first fight, what you can do if you really need multiple shadow atriums is fight multiple level 3 shadows at once, I personally like fighting multiple level 3 rooks at the same time. Fighting multiple level 3 shadows at once or just regularly fighting the shadow pieces as normal allows you to pretty comfortably afford all the new items that require it. Early game it can difficult but once you're later in the world it isn't too hard once you're in the rhythm of it. I personally enjoy the shadow pieces fight and see nothing wrong with it (other than the annoying gathering of the marble pieces) but now I can see myself greeding for multiple shadow atriums on the first shadow pieces in order to summon fuelweaver and grab a shadow mauler soon after. Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744251 Share on other sites More sharing options...
arubaro Posted August 27, 2024 Share Posted August 27, 2024 More variety of atacks per piece and make this attack a non binary thing of "you have what is needed=you cant die ; you dont=lets tank every single hit" Klei knows how to make better bosses than these bland ones and please, give each tier3 shadow a statue sketch and proper loot so we dont spam the easiest one Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744253 Share on other sites More sharing options...
chaosmonkey Posted August 27, 2024 Share Posted August 27, 2024 The easiest fix to this situation would be having Fuel Weaver drop a shadow atrium after being defeated. I doubt anyone would go through the trouble to set up a mass shadow atrium farm for just a couple of crafts. That said, I don't think the shadow pieces need changes. There's a nice progression here where newer players will engage with the shadow pieces as intended probably the first several times, then once they are spending a significant amount of time farming shadow atriums will look into how to mass produce. It feels good to be able to set yourself up for several years of ruins resets all at once and get back a bunch of time for other activities. It's a bit disappointing that Klei is reusing the shadow atrium for all the new crafts. I think a lot of folks were hoping for a new resource similar to spark ark that comes post (shadow) rift. Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744256 Share on other sites More sharing options...
Maxil20 Posted August 27, 2024 Share Posted August 27, 2024 5 minutes ago, chaosmonkey said: The easiest fix to this situation would be having Fuel Weaver drop a shadow atrium after being defeated. Honestly would be down if this either happened, or the bone armor deconstructed into one. It’s by far the main thing I need atriums for and I would be down if this was added in place of boat knight strats. Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744261 Share on other sites More sharing options...
arubaro Posted August 27, 2024 Share Posted August 27, 2024 40 minutes ago, chaosmonkey said: The easiest fix to this situation would be having Fuel Weaver drop a shadow atrium after being defeated. I doubt anyone would go through the trouble to set up a mass shadow atrium farm for just a couple of crafts. That said, I don't think the shadow pieces need changes. There's a nice progression here where newer players will engage with the shadow pieces as intended probably the first several times, then once they are spending a significant amount of time farming shadow atriums will look into how to mass produce. It feels good to be able to set yourself up for several years of ruins resets all at once and get back a bunch of time for other activities. It's a bit disappointing that Klei is reusing the shadow atrium for all the new crafts. I think a lot of folks were hoping for a new resource similar to spark ark that comes post (shadow) rift. Why? You can kill as much as you want to get more shadow hearts. Characters are stronger agaisnt shadows as before so is easier than ever and the new crafts are 1 time crafts 44 minutes ago, chaosmonkey said: That said, I don't think the shadow pieces need changes. There's a nice progression here where newer players will engage with the shadow pieces as intended probably the first several times, then once they are spending a significant amount of time farming shadow atriums will look into how to mass produce. It feels good to be able to set yourself up for several years of ruins resets all at once and get back a bunch of time for other activities. I dont see how is good to have a boring fight unchanged because can be exploited to dont interact with them Something similar happend with AG and klei did a great job about making him fun. And somehow with CK even if i don't like the design they choose Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744269 Share on other sites More sharing options...
Maxposting Posted August 27, 2024 Share Posted August 27, 2024 i still wish they dropped actual weapons and armour, it'd make refighting them a bit more worth it than just for the shadow atrium Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744278 Share on other sites More sharing options...
00petar00 Posted August 27, 2024 Share Posted August 27, 2024 I would really want to see CC and FW not require any resources to summon after the first kill. Gathering items to summon a boss is so boring and brings nothing good to the game experience. I already need to gather weapon,armor,healing and sanity items which is already too much but for some reason FW doesn't drop shadow atrium after death yet klei wants to patch boat exploit that we used for this exact reason to gather 100 shadow atriums to be able to fight FW at any point. I wouldn't mind If boat exploit for shadow pieces was patched but FW needs to drop shadow atrium after being killed as I usually kill FW too many times on each long running world I play that it wouldn't be fun to farm shadow pieces and wait for day that you can fight them. Who finds building lunar siphonator fun after hundreds of times of fighting CC? How fun is it to gather moon gleams, moon shards, static and scrap? At least scrap is farmable after rifts are turned on but everything else is quite annoying to gather again and again. Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744300 Share on other sites More sharing options...
arubaro Posted August 27, 2024 Share Posted August 27, 2024 1 hour ago, 00petar00 said: Gathering Without gathering what we have? Pressing F with cheap to obtain armor and healing? You complain about needing to fight a boss to fight a boss(?) I would only understand this if you dont like fighting bosses or the design of these Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744307 Share on other sites More sharing options...
00petar00 Posted August 27, 2024 Share Posted August 27, 2024 3 hours ago, arubaro said: Without gathering what we have? Pressing F with cheap to obtain armor and healing? You complain about needing to fight a boss to fight a boss(?) I would only understand this if you dont like fighting bosses or the design of these Are you playing a game or working a job? It is fun to fight bosses but on my own terms, I don't like being forced to kill shadow pieces over and over again when I only want to kill FW. Without gathering materials to summon bosses DST would be much more fun for me. Same with quests but I can at least see the point in them as someone who is new to the game will have more more fun the first few times compared to old players that have had to do CC quest countless times. I do think that shadow pieces is a simpler fight but I don't dislike it as it is, the issue is that it is draining to repeat it as many times as you want to kill FW. Now you can even craft items with shadow atrium so you will need to kill shadow pieces even more and also it isn't easy to start the fight because of the moon phase requirement, all of that doesn't make it interesting for me. Gathering is a chore that we have to do because DST is a survival game and it massively increases playtime until players get tired of it or swap to a character that makes is really easy. Gathering items in itself isn't that bad but it should be less tedious like I said previously for example most log recipes should cost 50% less and chests should be 1 board. FW should drop shadow atrium on death maybe after rifts are activated? The argument you are using wouldn't even work for CC, at least for FW we have to fight shadow pieces but I don't think you can find one player that has killed CC like 50 times or more that will find it interesting to gather gleams and shards or even statics. It can be the same as FW, after rifts are activated let us fight CC without needing to gather anything to summon the boss, we would still need to get everything that we require to kill CC. Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744349 Share on other sites More sharing options...
cybers2001 Posted August 28, 2024 Share Posted August 28, 2024 10 hours ago, Maxil20 said: Honestly would be down if this either happened, or the bone armor deconstructed into one. It’s by far the main thing I need atriums for and I would be down if this was added in place of boat knight strats. I think deconstructing bone armor or bone helm for a shadow atrium is the best idea so far, tbh. Means you still need to farm more shadow bosses if you want to keep a few of each armors, and especially if you're using hearts at the plynth. Also fits thematically considering the bone helm is basically the shadow version of the enlightened crown. Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744366 Share on other sites More sharing options...
arubaro Posted August 28, 2024 Share Posted August 28, 2024 6 hours ago, 00petar00 said: Are you playing a game or working a job? Im playing a survival sandbox game. You have plenty of games with bosses which don't require gathering 6 hours ago, 00petar00 said: Gathering is a chore that we have to do because DST is a survival game and it massively increases playtime until players get tired of it or swap to a character that makes is really easy. Gathering items in itself isn't that bad but it should be less tedious like I said previously for example most log recipes should cost 50% less and chests should be 1 board. Lol. We dont see things in the same way so i dont think will be productive to discuss Again, i play this game bacause i need to gather materials while stuff is happening Dst isnt a grindy game and 1 board per chest is ridiculous when we can get +1000wood in to time or how we can kill as much shadow pieces as we want 6 hours ago, 00petar00 said: FW should drop shadow atrium on death maybe after rifts are activated? I would hate that 6 hours ago, 00petar00 said: I don't think you can find one player that has killed CC like 50 times or more that will find it interesting to gather gleams and shards or even statics I do. And was more interesting before they added dumb things like BS helmet and staff so now the moonstorms are stupidly easy, they become boring Link to comment https://forums.kleientertainment.com/forums/topic/159374-about-the-shadow-pieces/#findComment-1744390 Share on other sites More sharing options...
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