TheSimp Posted August 23, 2024 Share Posted August 23, 2024 I just want to state my dissatisfaction with the removal of voidwalking and the 'remedy' for it. Voidwalking was most commonly used to go to and from the atrium. The rope bridges as a concept are cool, but practically have very little relation to the main use of voidwalking that was commonplace. As a dedicated player I want to see the atrium be in a better place before voidwalking is patched. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/ Share on other sites More sharing options...
MidasHow Posted August 23, 2024 Share Posted August 23, 2024 I don't think voidwalking should be in the game. It's like using glitches to your advantage, and it's VERY easy to do. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1741966 Share on other sites More sharing options...
mykenception Posted August 23, 2024 Share Posted August 23, 2024 The devs did state in the stream that they'll tackle that concern next (locating atrium) Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1741974 Share on other sites More sharing options...
TheSimp Posted August 23, 2024 Author Share Posted August 23, 2024 5 minutes ago, MidasHow said: I don't think voidwalking should be in the game. It's like using glitches to your advantage, and it's VERY easy to do. I agree, I think it should be removed. I however also think there are other problems that have not been complained about as much because voidwalking exists, so for those things to not be changed while voidwalking is still being patched.. I don't agree with. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1741979 Share on other sites More sharing options...
Mysterious box Posted August 23, 2024 Share Posted August 23, 2024 5 minutes ago, TheSimp said: I agree, I think it should be removed. I however also think there are other problems that have not been complained about as much because voidwalking exists, so for those things to not be changed while voidwalking is still being patched.. I don't agree with. The main reason it was removed wasn't because of complaints it was because it needed to go for Winona's bridge to be implemented if not for that I imagine it would have never been removed in the first place. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1741980 Share on other sites More sharing options...
chirsg Posted August 23, 2024 Share Posted August 23, 2024 Echochamber here. HFS. Voidwalking literally hurt no one and it was obscure enough that people didn't know about it from the get go. People wanted it removed just because they hate seeing having fun which betrays their own playstyles. Also, the klei team should be ashamed for surrendering to such noisy voices Especially without a good contingency. By the way, Look at this Literally 24 grass and 16 logs for 1 single tile of gap filler. LMAO. what a joke Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1741996 Share on other sites More sharing options...
lowercase skye Posted August 23, 2024 Share Posted August 23, 2024 Voidwalking existing as an easy and literally free alternative to finding and killing the atrium tentacle kind of screwed up my gameplay bad for years. I spent so much time just walking on the void to and from locations instead of engaging with literally any of the videogame in-between. I'm really glad it's gone, I kinda wish I could get back those hours spent staring at my character walking on a black screen too. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742004 Share on other sites More sharing options...
Cruvimaster Posted August 23, 2024 Share Posted August 23, 2024 Simply take the opportunity to ask Klei for a way to more easily locate the correct Big Tentacle. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742006 Share on other sites More sharing options...
chirsg Posted August 23, 2024 Share Posted August 23, 2024 6 minutes ago, finn from human said: Voidwalking existing as an easy and literally free alternative to finding and killing the atrium tentacle kind of screwed up my gameplay bad for years. I spent so much time just walking on the void to and from locations instead of engaging with literally any of the videogame in-between. I'm really glad it's gone, I kinda wish I could get back those hours spent staring at my character walking on a black screen too. that was years of a (You) problem. People still traversed the atrium in the face of void walking. Hell, it was probably optimal for a good amount of the cast to traverse through it, since you can find armor and healing in the chests on the way. You ruined the game for yourself and you're coping with the loss by saying "You're really glad it's gone" I personally didn't want to chop trees and gather more grass than what I needed just for the sake of void walking early game. What, if you're in teleportation range of the atrium, you'll be glad that's gone too? Spare me. Your playstyle was dictated by your choices. Don't thank klei for making your own decisions for you. that's on you. Not on them. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742011 Share on other sites More sharing options...
Cruvimaster Posted August 23, 2024 Share Posted August 23, 2024 I have worlds of +4000 days and I've never needed to use this cheese. In fact, 90% of the time I access the Atrium without using the Big Tentacle. I don't see any difference between giving the command "c_gonext()" and using Wood Gate to force the exploid. So give the command right away and be happy. Klei recently stopped using fossils and I didn't see anyone here complaining except me. But I accepted the change and adapted. And so the game goes on. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742013 Share on other sites More sharing options...
Maxposting Posted August 23, 2024 Share Posted August 23, 2024 My only nitpicks are the 3-tile limit, though I don't really see an issue with it staying this way. The other one is that pillars do not make the bridges immune to earthquakes (if my testing is correct, they collapse on the third quake as intended) Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742016 Share on other sites More sharing options...
lowercase skye Posted August 23, 2024 Share Posted August 23, 2024 2 minutes ago, chirsg said: You ruined the game for yourself Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742018 Share on other sites More sharing options...
chirsg Posted August 23, 2024 Share Posted August 23, 2024 6 minutes ago, finn from human said: Would have been nice for everyone if accountability was exercised on the personal level rather than klei stepping in to introduce a GROSSLY out of touch band aid marketed as a corrective surgery. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742020 Share on other sites More sharing options...
Bumber64 Posted August 23, 2024 Share Posted August 23, 2024 It was nonsensical jank. The characters don't have some magical ability to walk across chasms that they're somehow reluctant to use. You were using an exploit to glitch yourself out of bounds and you know it. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742141 Share on other sites More sharing options...
Auth Posted August 23, 2024 Share Posted August 23, 2024 To me, the main problem with Voidwalking was how it could completely trivialize all cave traversal. If infinite bridges were added, I wouldn't really mind. I think that's neat, giving the player a tool and means to produce their own roads. I really like docks as they let me build straight roads clear through otherwise broken-up terrain. It lets me feel like I'm making a substantial mark for the world since I'm not the kind of person to make Wanda teleportation stations or megabase at all, really. So I think road building is a nice, fair, practical, and stylish way to show a world maturing. On top of being a good overarching goal, it goes a long way to make the world aesthetically look lived-in. However, voidwalking, while it's main use was getting from one point to another, a big issue with it was that it opened the door to easily and effortlessly traveling ALL of the caves for virtually no cost. It was an exploit that truly did feel exploitive if you used it to it's fullest potential. It needed the reigns pulled in a little, more for that reason than others. Bridges are a very fun concept and I'd like to see a lot more done with them. It's about time something so basic got replaced with a more fleshed-out system, now they just need to work on making it feel actually rewarding for the time investment... Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742190 Share on other sites More sharing options...
asdsaax Posted August 23, 2024 Share Posted August 23, 2024 6 hours ago, MidasHow said: I don't think voidwalking should be in the game. It's like using glitches to your advantage, and it's VERY easy to do I'm not a fan of voidwalking myself, but I understand that getting to Atrium can be annoying in long term First you have to go through tentacle-scratch-card mini game till you find the right one... and in theory that wouldn't be a huge one-time commitment for a game that demands hours of your time but those tentacles are kinda tedious to fight and you have to confront them everytime you want to go to the Atrium and I think that would be a fair deal to stop that specific tentacle from respawning since you will have a maze full of clockworks to fight or get harassed by everytime you reset caves Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742229 Share on other sites More sharing options...
Gashzer Posted August 23, 2024 Share Posted August 23, 2024 14 minutes ago, Lordowsky said: and I think that would be a fair deal to stop that specific tentacle from respawning since you will have a maze full of clockworks to fight or get harassed by everytime you reset caves This is such a simple yet brilliant QoL idea, nice one. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742235 Share on other sites More sharing options...
Reiko24 Posted August 23, 2024 Share Posted August 23, 2024 6 hours ago, chirsg said: Echochamber here. HFS. Voidwalking literally hurt no one and it was obscure enough that people didn't know about it from the get go. People wanted it removed just because they hate seeing having fun which betrays their own playstyles. Also, the klei team should be ashamed for surrendering to such noisy voices Especially without a good contingency. By the way, Look at this Literally 24 grass and 16 logs for 1 single tile of gap filler. LMAO. what a joke the cost of the bridge is literally nothing... do you want it to be free? or to have a moderately hard cost? with your grass farm you can literally create 2 bridges each harvest and 2 bridges each 8 trees. It's not a lot. Stop. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742236 Share on other sites More sharing options...
Evelo Posted August 23, 2024 Share Posted August 23, 2024 6 hours ago, chirsg said: Voidwalking literally hurt no one except it did. It changes developer expectations for how players in general play the game. If they wanted to keep it in and just see it as a "tool in the toolbox" then more and more players catch on until that is the only known strategy and the idea of the tentapillar is gone completely. The issue with voidwalking isn't so much as exploiting a bug, but more of why the players are exploiting it. Klei is addressing that. 2 birds 1 stone. Remove a notorious bug that can be easily exploited, fix the reason why people exploit it. Unless you are a die hard speedrunner that also participates in non-glitchless runs, this is only a benefit for the community as a whole. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742238 Share on other sites More sharing options...
Reiko24 Posted August 23, 2024 Share Posted August 23, 2024 Just now, Evelo said: except it did. It changes developer expectations for how players in general play the game. If they wanted to keep it in and just see it as a "tool in the toolbox" then more and more players catch on until that is the only known strategy and the idea of the tentapillar is gone completely. The issue with voidwalking isn't so much as exploiting a bug, but more of why the players are exploiting it. Klei is addressing that. 2 birds 1 stone. Remove a notorious bug that can be easily exploited, fix the reason why people exploit it. Unless you are a die hard speedrunner that also participates in non-glitchless runs, this is only a benefit for the community as a whole. I don't get it why people are mad, when they said they will look into the problem of finding the Atrium. We are getting tentapillars, the main reason for voidwalking abuse FIXED, and people still complain? You can't make anyone happy these days. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742239 Share on other sites More sharing options...
chirsg Posted August 23, 2024 Share Posted August 23, 2024 56 minutes ago, Reiko24 said: the cost of the bridge is literally nothing... do you want it to be free? or to have a moderately hard cost? with your grass farm you can literally create 2 bridges each harvest and 2 bridges each 8 trees. It's not a lot. Stop. -Literally nothing "Grass farm" "2 bridges, 8 trees" "It's not a lot" Except there are many gaps in the ruins. This only rectifies opportune gaps that are 3 wide. Do you not understand that I'm trying to pitch sensible alternatives? "Stop" you say, when I'm actively insisting that we have better things to help in the late game to make the caves biome less like it's pulling teeth. No matter how you spin it, bridges are inferior to the lazy explorer. Truly. 3 tiles worth of a gap is easily traversable with a single telepoof. Not just that, they require upkeep. Why even stay long periods in the caves in the face of this? You're actively punished for spending time in the caves. And watch, if stone bridges do improve the game, you won't thank me for campaigning to have it added it. All you can do is treat me like I've lost my mind, all because I point out things in game that don't work as well as klei might think they would. So no, I will not stop just for lil ol you. Either push "Ignore" or try to argue your case in a more sapient and less condescending manner. 1 hour ago, Evelo said: except it did. It changes developer expectations for how players in general play the game. If they wanted to keep it in and just see it as a "tool in the toolbox" then more and more players catch on until that is the only known strategy and the idea of the tentapillar is gone completely. The issue with voidwalking isn't so much as exploiting a bug, but more of why the players are exploiting it. Klei is addressing that. 2 birds 1 stone. Remove a notorious bug that can be easily exploited, fix the reason why people exploit it. Unless you are a die hard speedrunner that also participates in non-glitchless runs, this is only a benefit for the community as a whole. You are wrong. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742273 Share on other sites More sharing options...
Milordo Posted August 23, 2024 Share Posted August 23, 2024 1 hour ago, Reiko24 said: the cost of the bridge is literally nothing... do you want it to be free? or to have a moderately hard cost? with your grass farm you can literally create 2 bridges each harvest and 2 bridges each 8 trees. It's not a lot. Stop. I do kinda agree with this one. I don't have problems with the cost if you consider in the formula; players + characters + skill trees (eugh) + a lot of new methods and old to collect grass and trees + just time. If you have the patience and don't rush, it's completely fine. Realistically a lot of players will scream of joy for being able to build bridges AND walking through gaps as ghosts. But I think there is still room to improvement for these bridges. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742280 Share on other sites More sharing options...
Mike23Ua Posted August 23, 2024 Share Posted August 23, 2024 Voidwalking was glitching, and more importantly it allowed people to use unintended ways to interact with the game and it’s content, which meant…. The correct way to interact with that content should a player opt to use these exploits, was under-used and avoided. Now what does that mean you ask? It means that If the proper and intended way of fighting a boss or navigating a maze wasn’t being used- that people wouldn’t be noticing how awful the intended way might actually be…. And would never be suggesting ways to improve it. Case in Point: All the recent changes Klei has done specifically to make trying to fight AFW using a console controller less of a pain in the ***. So actually yes, using void walking (or any other sort of exploit for that matter) DOES hurt something. Not only does it hurt the development of the game… but it should also hurt your pride for having to use it. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742297 Share on other sites More sharing options...
flamboyant wolf Posted August 23, 2024 Share Posted August 23, 2024 I don't really care whether void walking stays or goes, but it is pretty silly how easy it was to just break "out of bounds" and skip a part of the game leading up to one of the final bosses. Only in Constant. Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742328 Share on other sites More sharing options...
gaymime Posted August 23, 2024 Share Posted August 23, 2024 8 hours ago, Cruvimaster said: I have worlds of +4000 days and I've never needed to use this cheese. In fact, 90% of the time I access the Atrium without using the Big Tentacle. I don't see any difference between giving the command "c_gonext()" and using Wood Gate to force the exploid. So give the command right away and be happy. Klei recently stopped using fossils and I didn't see anyone here complaining except me. But I accepted the change and adapted. And so the game goes on. the discord i am in had a collective cry over fossils like 2 days ago x''D might not be as maligned here as elsewhere but even so 2 hours ago, Evelo said: except it did. It changes developer expectations for how players in general play the game. If they wanted to keep it in and just see it as a "tool in the toolbox" then more and more players catch on until that is the only known strategy and the idea of the tentapillar is gone completely. The issue with voidwalking isn't so much as exploiting a bug, but more of why the players are exploiting it. Klei is addressing that. 2 birds 1 stone. Remove a notorious bug that can be easily exploited, fix the reason why people exploit it. Unless you are a die hard speedrunner that also participates in non-glitchless runs, this is only a benefit for the community as a whole. thankyou! Link to comment https://forums.kleientertainment.com/forums/topic/159157-obligatory-dissatisfaction-with-voidwalking-change/#findComment-1742331 Share on other sites More sharing options...
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