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What do you consider cheese for bosses?


Cheese take  

94 members have voted

  1. 1. Sweet sweet cheese

    • Breaks ai (lureplants and fuelweaver)
      75
    • Character swapping (catas for woven shadows)
      9
    • Followers(beemines and merms etc)
      5
    • Making an item to counter a specific move (weatherpain for toadstool)
      1
    • Wolfgang (ik some of you think this!)
      8
    • You cant cheese any boss in sandbox game
      13
    • Other
      16


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I'd consider cheese in its finest form, exploiting AI and game mechanics in a way that is not intended by the devs. 

However, the beauty of Don't Starve Together is that there isn't always one intended way. That's what makes DST fun; the ability to experiment and do the wackiest stuff. If I'm tired of the Twins of Terror and just want their shield, maybe I'll sick Enraged Klaus on them. Is it efficient? No. But is it fun and quirky? Kinda. 

51 minutes ago, NoodlemanNed said:

this is my serious take for the week.
kiting enemies is exploiting their ai which makes it a cheese method.

I am confused now, though. If you aren't "allowed" to kite you and this being meant to be patched as you mentioned, it would mean to either have a billion armor ready or using some non-existing weapon that kills a boss with a handful hits.

But then I see where you are coming from with it "exploiting their ai" in a literally sense.

And still although you say this is seriously, I still believe this is more meant in a sense of "exploiting their ai" is actually an intended gameplay and therefore is a rather bad definition of "cheese".

But since I don't like cheese being used as a negative name I don't mean to take part in some discussion about what is cheese and what is not cheese and what is super-3-kind-of-cheese-blended-together cheese and stuff, I was just trying to make up my mind if anyone could even mean the "kiting = unintended" seriously, but then if you take exploiting ai literally.....aaaaand so on, I'm out. I just tried to laugh at the idea of kiting being removed by a patch.

I consider absurd strategies that are actually really good to be cheesing, whether they are an exploit, bug, or otherwise.

It used to be one of the easiest strategies for fighting the final boss in Terraria was to sit in a chair. Big scary lovecraftian horror losing to a dude refusing to leave his chair/toilet is my mental image for cheese. I always considered dumping bees on Crab King to be a form of cheese, not because I thought it was cheating or anything, but because completely avoiding being the in the fight was the easiest(?) way to win. It was the dominant strategy and still is for all I know.

My personal limit is when the boss can't fight back, like can you even call it a fight if the other opponent is bound so much they can't move? I'm not talking something like panflute spam which while unpracticle, is burning a lot of resources on the fight to give you a breather. I'm talking about using burning flowers and a flings to essentially perma freeze toadstool. I generally don't care about cheesy strats like bees vs crab or using walls to completely invalidate dragonfly, but something just rubs me the wrong way if you can literally stand there and watch the boss die with literally no danger of dying unless a divine chain of events were to occur.

if the preparation of the "cheese" take less time than the preparation to fight the boss normally or as it is generally intended, then it isnt a good thing for the game, for example, you could build catapults to  defeat ancient guardian, but thats gonna take longer than just fighting him normally, thats a good design of a boss.
defeating crab king because bees just attack him without anything he can do... thats a terrible cheese, but also screw crab king i hate him so i dont care

every boss should have a cheese strategy but should be harder to prep for or execute than just learning the fight, old wanda cheese with klaus sack was hilariously easy, same for wendy on a boat against bee queen, but both of them can still defeat those bosses easier than most character after the cheese was patch

If I can use the world to my advantage to beat a boss I will go for the option usually. Treeguards or spider quarry to defeat Deerclops or Bearger? Heck yeah I'll let those guys do the work for me and scoop up my prize after the big bad is dead. It's not cheating, it's a feature. 

6 hours ago, dois raios said:

by your definition, if you succesfully kite an boss, you are cheesing it XD

You cut off the rest of his (run-on) sentence. The definition doesn't apply when the boss can hit you if you stop dodging or use up your panflute.

I think cheese depends on the player(s) and how much they're challenging themselves. If 6 highly experienced players are killing Dragonfly with walls and Pan Flute, I'd count that as far more cheesy than a solo player who has never fought Dragonfly before doing the same thing.

On 8/17/2024 at 2:12 PM, Frosty_Mentos said:

People would even call Wanda's range on her clock a cheese just because it's slightly longer reach than normal weapons yet does a lot of damage.

It is funny that you bring this up, because Wanda did have a way to basically kill Klaus for free by getting him stuck on his own sack and hitting him over it with her watch (I would consider this cheese). Klei changed Klaus probably specifically for that reason and now Klaus can walk over his sack.

I think it is important to mention that I do not think cheesing boss fights is a bad thing.

5 minutes ago, GimplyGoose said:

It is funny that you bring this up, because Wanda did have a way to basically kill Klaus for free by getting him stuck on his own sack and hitting him over it with her watch (I would consider this cheese). Klei changed Klaus probably specifically for that reason and now Klaus can walk over his sack.

I think it is important to mention that I do not think cheesing boss fights is a bad thing.

I liked that she could do that, but it was giving unfair advantage to her personally in a way. Can still do a deer stuck cheese with walls and signs but gotta really care about doing it in the first place. Wall thing would be creative use of materials while the sack would be a bit too easy to exploit as a feature.

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