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Why nerf the batbat?


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7 hours ago, chirsg said:

you know what you can maybe do now? Capture spider warriors in traps and carry them around. Whenever you need healing, drop them and then hit them.

 

Nurse spiders are better since they heal themselves and can be stunlocked.

I’ve gathered four nurse spiders in a bundling wrap and have been planning on using them as Inspiration in a Pocket for Wigfrid. They can heal each other and I should only need one trap to re-capture them.

3 hours ago, arubaro said:

The problem is that now you cant rely only in that item but you need an additional item to support it which sucks. If im using a healing item that is already barely used in the community i shouldn't waste an additional slot to bring more healing

They waste time nerfing an item like batbat for reasons meanwhile we have gamebreaking stuff untouchable...

True.

Apparently silviculture still works on gem trees... instead of nerfing that they nerfed the bat bat.

I personally think it should do tentacle spike damage. This wouldn’t break the item; tentacle spikes are more accessible and dark swords, handbags, etc, would likely still be the most popular option. That would honestly fix the issue and keep the consistency. 

Sometimes.... just sometimes, it'd be nice to not see the forums try to create lore reasons for game changes. Realistically Klei don't feel we should use bat-bats on these mobs, Most people disagree. It's a niche item that, despite some strong opinions on its strength, is incredibly specific and not used as often as people would believe, it was fine - if not a little weak before, it's weaker now and will be used less.

Behave with that 'Well Wagstaff said!' or 'Clearly this is because those mobs don't have souls' - it's a game, stop trying to apply some vague concepts of scientific principle to it. 

I kinda feel like at this point Klei should just discontinue DST, not because I want them to… but because I can almost guarantee you that if these changes were to be in a Dont Starve 2 official sequel on Day One of its release probably very few people would even “Bat” an eye at it.

The simple facts are that with DST- People are far too settled into how the game may have played for x amount of years, then to even give Klei’s bold new changes and game rebalancing a chance.

38 minutes ago, Mike23Ua said:

I kinda feel like at this point Klei should just discontinue DST, not because I want them to… but because I can almost guarantee you that if these changes were to be in a Dont Starve 2 official sequel on Day One of its release probably very few people would even “Bat” an eye at it.

The simple facts are that with DST- People are far too settled into how the game may have played for x amount of years, then to even give Klei’s bold new changes and game rebalancing a chance.

honestly this exactly how I feel with every official gameplay change, I feel like naaaah I'd rather not have it change [unless it impacts characters that I don't play or something I have barely used before.]

It's hard to imagine that besides obtaining it in the box of ancient relics and using it to explore maps. Will someone really be using 3 bat wings, 2 living logs, and 1 purple gem to create it on a shadow manipulator? Use it to spend half the sanity and deal higher damage time to recover the health that can be restored with just a few dumplings or fertilizer packs.
This modification undoubtedly pushed this weapon, which had limited opportunities, off a cliff, just to meet the legendary setting.

7 hours ago, HowlVoid said:

What a horrible change to wake up to. I can use nothing but batbats up until jelly beans and this is a big blow to anyone who uses them over more roundabout methods.

An incredible blow to Wormwood for no reason.

Oh it's not that big of a deal Howl, all the more reason to bring a Fur Roll on your ruins adventures.

Oooh ! Meanwhile I was wondering if it was always the case and all my memories were lies, or when was it that got changed. I didn’t hear about it, I was so confused…

Anyway I don’t mind. That thing used to cost an arm, or rather 5 which were harder to get. The change feels fair and it’ll remain useful vs bosses.

But I can’t say that this wouldn’t deserve some other buffs to compensate. Like, give it much greater durability so it can be used as a standard weapon but if you heal yourself the durability is drained as much as it is now.

I’d be using it even more.

5 hours ago, Uedo said:

Behave with that 'Well Wagstaff said!' or 'Clearly this is because those mobs don't have souls' - it's a game, stop trying to apply some vague concepts of scientific principle to it. 

The official reason they changed it in the first place was because they said they wanted it to be consistent with Wortox's souls.

3 hours ago, SapoLover said:

The change isn't that bad to make a drama. It's really tiny nerf. You can still go hit butterflies, hit chester, hit hutch, snurtles... and it's still useful in the vast majority of bosses.

Nowhere am I making drama here, and youre missing the big issue with Batbat being used in ruins, the one place you can find in chests. Not everyone is going to find hutch first, when going to ruins. Think about the most common enemies you'll find in ruins and you'll realize how much of a nerf it is for the weapon.

Also it just feels unecessary to nerf it. Like I really doubt you had people complaining that the Bat Bat was OP.

2 hours ago, zhangsheng said:

It's hard to imagine that besides obtaining it in the box of ancient relics and using it to explore maps. Will someone really be using 3 bat wings, 2 living logs, and 1 purple gem to create it on a shadow manipulator? Use it to spend half the sanity and deal higher damage time to recover the health that can be restored with just a few dumplings or fertilizer packs.
This modification undoubtedly pushed this weapon, which had limited opportunities, off a cliff, just to meet the legendary setting.

Considering that over the years newer content updates have released that changed the rules (such as living logs no longer being so hard to obtain thanks to various changes with the game such as them dropping from the easy to kill Mushgnomes in lunar grotto, or adjusting crafting costs of the Sweeper to not even NEED to go seek out Totally Normal Trees or how they increased the frequency in which bats that spawn out of busted open sinkholes drop bat wings… )

Im pretty sure the “Nerf” is fairly justifiable by all accounts.

Logic would say if it’s easier to craft, it can be Nerfed.

8 minutes ago, Gameplayer143 said:

Think about the most common enemies you'll find in ruins and you'll realize how much of a nerf it is for the weapon

While I'm not saying not draining off shadows and clockwork isn't a big nerf, I am saying that there is a multitude of targets in the wilds and if that's too far then there is still the depths dwellers from the webs that are 5 feet from the chest you just got it from. It's not the target your going for but it still has some use if you need to pit stop to top off hp and maybe even get food/healing out of the meat/gland. Again it is now much worse but still not useless.

1 hour ago, ADM said:

Like, give it much greater durability so it can be used as a standard weapon but if you heal yourself the durability is drained as much as it is now

I do have the idea that it would get stronger if you were at full hp. Like you get morning star damage or slightly worse but you have to kite perfectly for the optimal dps out of itm Would have it see some use in a expert players players hands.

23 minutes ago, Gameplayer143 said:

the big issue with Batbat being used in ruins, the one place you can find in chests.

The one place you can find it is in the labyrinth, infested with spiders. A bit outside you find depth worms, slurpers and monkeys. Full hp should last very long with thulecite armor to make just a couple of travels if you rely solely on this weapon to clean the ruins entirely. And outside the ruins is just as useful as before.

7 hours ago, Jakepeng99 said:

Apparently silviculture still works on gem trees... instead of nerfing that they nerfed the bat bat.

It now grows them to tree stage but doesn't make them grow fruit, right? That's not as broken as it was before, at least.

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