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What should klei focus the next few updates on?


What should klei focus the next few updates on?  

90 members have voted

  1. 1. What should klei focus the next few updates on?

    • Ocean content
      23
    • Bosses
      1
    • Caves
      15
    • QOL
      13
    • Skill trees
      23
    • Boss reworks
      4
    • New post game content
      11


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I made an entire thread that clearly showcased how dst is chalk full of content already, however that content is going extremely under-utilized as it is, so to add even more new content that goes under utilized in the same way would only be disappointing.

I will use Moon Quay as an example, in Concept this should have been an AWESOME DLC, it added Sandy beaches, palm trees, cute and weird looking moon glass sandcrab things, Pirate Monkeys that steal your loot and then proceed to bury it somewhere, and even a pirates curse so you become a secret hidden playable character.

But where Moon Quay fails is in its size & scope and presentation, Imagine if Moon Quay island could be as large as one of the highly empty swamps or forests of the main island, or at the very least- Lunar Island Sized.

This would’ve given the player a large biome to explore (and thus properly dodge and kite the swarms of pirate monkeys) it also would’ve given the game a massive island location to stash the buried treasures on. Etc..

So in conclusion as long as new content continues to feel very small & insignificant, I’d rather have QoL updates to what’s ALREADY going under-utilized within the game then to get more stuff that equally goes under-utilized.

1 hour ago, chirsg said:

hamlet

I think this would be perfect solution if klei wants to do something big because it doesn't need another shard, Pig villages can be added to surface like one near ping king.

I really want to be able to trade with pigs and have shops, this would also open a big avenue for players to trade with coins and even player shops.

6 minutes ago, 00petar00 said:

I think this would be perfect solution if klei wants to do something big because it doesn't need another shard, Pig villages can be added to surface like one near ping king.

I really want to be able to trade with pigs and have shops, this would also open a big avenue for players to trade with coins and even player shops.

that honestly just destroys the theme of the game, hamlet is great but it's an isolated dlc for the reason that it is so different
im not opposed to adding trading or bartering (they are already things we have in the game) but full on cities inhabited by pigs or any species is super out of place for the game

7 minutes ago, Catuna_ said:

that honestly just destroys the theme of the game, hamlet is great but it's an isolated dlc for the reason that it is so different
im not opposed to adding trading or bartering (they are already things we have in the game) but full on cities inhabited by pigs or any species is super out of place for the game

it is a bit over the top with changing the game but why not shake it up? If that is something developers don't want to do at least allow different game modes, why are we stuck to playing the same game for so many years? DS has had DLCs but they are somehow not possible in DST because everyone needs to own it or it is too complicated? (Like it was previously said allow players that own DLCs//hosts/server owners to be the ones and anyone that connects can play it).

I call bullsh*it that other games have different gamemodes but it isn't possible with DST.

DS has been so great because you can play hamlet and shipwrecked and it feels like there is much more comtent compared to DST If you consider the time invested in developing these DLCs.

There isn't a single DST update that has been as big as any of DS DLCs.

While these all aren't equal priorities I think they're all worth a notice:

- Boss reworks. Klei has proven they could rework bosses and make them a lot more fun and engaging with Ancient Guardian. I think this tune up is really needed for Crab King, Toad Stool, and Malbatross, who have terrible loot(besides progression needed to fight another boss) and almost universally despised mechanics or features. Also some minor tweaks to loot or attacks would be nice for bosses like Antlion, specifically the lazy deserter. Boss scaling would be nice since bosses barely feel like fights with a lot of players and a slog with just one. 

- Console quol and tweaks. Specifically to features that are severely hindered on consoles like lazy explorer, Wortox, weather pain, etc. Also a geometric placement or some feature to create symmetry would be nice and I can't believe it hasn't been added after this many years.

- QOL. I think some neglected features and items need to be looked at like:

  • Pets. They're basically food dumpsters and if that's all they need to be then ok. However, they have a lot of untapped potential and I wouldn't mind something as simple as a small passive buff or perk.
  • Grass suit and other underused combat gear. I unironically think Klei should consider removing the grass suit. I've never seen anyone use it unless they find it before getting a backpack. Blow darts and ranged combats could be more interesting though the mechanics of the game as a whole might need to be reevaluated. Nonetheless any attention to ranged combat would be nice. 
  • Crockpot dishes. Small thing but icecream and other cool drinks/food should last longer in a icebox besides the usual multiplier. I think some buffs to underused or inefficient dishes, ones that often give less hunger/health/sanity than its ingredients, would be nice. Figgy foods, certain farm, unagi, etc would be nice.

 

There's a lot of other important stuff but that's what comes to mind at the moment. 

9 minutes ago, 00petar00 said:

it is a bit over the top with changing the game but why not shake it up? If that is something developers don't want to do at least allow different game modes, why are we stuck to playing the same game for so many years? DS has had DLCs but they are somehow not possible in DST because everyone needs to own it or it is too complicated? (Like it was previously said allow players that own DLCs//hosts/server owners to be the ones and anyone that connects can play it).

I call bullsh*it that other games have different gamemodes but it isn't possible with DST.

DS has been so great because you can play hamlet and shipwrecked and it feels like there is much more comtent compared to DST If you consider the time invested in developing these DLCs.

There isn't a single DST update that has been as big as any of DS DLCs.

different game modes sidetrack klei from the game they want to work on, wouldn't it be the same situation as forge/gorge? i dont think they have enough of a team to upkeep two different modes since DST would be getting frequent updates seeing that it's a live service game
updates can and do shake things up and we get new content (and are getting revamped content) but i think it's way too big of an ask even with this new schedule to just ask for new game modes just to fit in things you'd want that dont fit in the game

13 minutes ago, Catuna_ said:

different game modes sidetrack klei from the game they want to work on, wouldn't it be the same situation as forge/gorge? i dont think they have enough of a team to upkeep two different modes since DST would be getting frequent updates seeing that it's a live service game
updates can and do shake things up and we get new content (and are getting revamped content) but i think it's way too big of an ask even with this new schedule to just ask for new game modes just to fit in things you'd want that dont fit in the game

Actually new game modes is EXACTLY what DST needs.

Your looking at it from a “it’ll cost too much development time & resources” point of view.

Im looking at it from the point of view that we have a wacky cast of 20+ playable characters in this crazy world where they can add any type of game mode or tell any story they want within this franchise.

my favorite mobile iPhone/smart phone game is Soul Knight, it is a RogueLite dungeon corridor shooter but it offers several types of different game modes, such as standard RogueLite mode, a much more casual & forgiving arcade mode, a Player vs Player battle arena (something DST should’ve done a long time ago..) A plants vs zombie sort of placing and defending mode, and a tower defense mode where you have to defend the health of a certain object from hordes of mobs.

DST has this in tiny little segments (such as creating moon caller staff) 

But Klei should be offering entire game modes and unique ways to play the game that are different from the same old tiring formula we’ve been playing since 2013..

Rather they decide to sell Dont Starve Franchise spin off games, or add new paid DLC modes to DST I can really careless, but the moment Klei says hey we’re making a dungeon crawling RogueLite set in the Dont Starve franchise universe, I’ll be one of the very first people in line to buy it.

4 minutes ago, Mike23Ua said:

Actually new game modes is EXACTLY what DST needs.

Your looking at it from a “it’ll cost too much development time & resources” point of view.

Im looking at it from the point of view that we have a wacky cast of 20+ playable characters in this crazy world where they can add any type of game mode or tell any story they want within this franchise.

my favorite mobile iPhone/smart phone game is Soul Knight, it is a RogueLite dungeon corridor shooter but it offers several types of different game modes, such as standard RogueLite mode, a much more casual & forgiving arcade mode, a Player vs Player battle arena (something DST should’ve done a long time ago..) A plants vs zombie sort of placing and defending mode, and a tower defense mode where you have to defend the health of a certain object from hordes of mobs.

DST has this in tiny little segments (such as creating moon caller staff) 

But Klei should be offering entire game modes and unique ways to play the game that are different from the same old tiring formula we’ve been playing since 2013..

Rather they decide to sell Dont Starve Franchise spin off games, or add new paid DLC modes to DST I can really careless, but the moment Klei says hey we’re making a dungeon crawling RogueLite set in the Dont Starve franchise universe, I’ll be one of the very first people in line to buy it.

you cant just gloss over how many resources it would take... you're literally just saying "just add in new modes" you're not addressing the big issue here
improving on the current formula is fine and that's what klei seems to want to do, there's a lot to do in this game and a fair bit of the playerbase has yet to experience it
just the forge was making klei put all hands on deck on that project and abandon DST all together


image.png.a2c2107d3784cb11369364120d4198e2.png
 

9 minutes ago, Catuna_ said:

you cant just gloss over how many resources it would take... you're literally just saying "just add in new modes" you're not addressing the big issue here
improving on the current formula is fine and that's what klei seems to want to do, there's a lot to do in this game and a fair bit of the playerbase has yet to experience it
just the forge was making klei put all hands on deck on that project and abandon DST all together


image.png.a2c2107d3784cb11369364120d4198e2.png
 

That was then, this is now, Fortnite once upon a time ago was only a campaign mode game (save the world) it only exploded in popularity when it moved to free to play battle Royale, and then it recently exploded in popularity once again.. when it added Lego, Racing & Guitar Hero modes.

Those modes are like playing their own different games inside of Fortnite.. and that’s something Klei needs to look into and think “maybe we can do gorge and forge again but hire a specific team dedicated exclusively to doing that while we continue focusing on something else.”

Because I can almost assure you that the people doing updates to Lego Fortnite for friendship and farmers mode, aren’t the same people designing the map layout for the upcoming battle royale battle pass.

Of course I could be wrong.. but I don’t think so. If I knew anything about mods, after having played a game called the Marooners or Rather Party Animals, (Google them please) I could easily port that entire PvP smack an enemy off a platform gameplay into DST.

Its as simple as give all characters a pig king sign as a melee weapon and put them on a breaking ice arena like Shark Boi’s Icy battle arena, and just like the map in party animals.. let the ice break apart as the match continues.

Is it DST??? Well uhh no it’s not your traditional DST, but then again-

Lego Fortnite plays nothing like Rocket Racing and Racing has next to no connection with Battle Royale Mode.

My point is that Klei has this huge cast of characters and intriguing world of wacky mobs and lore, maybe it’s time they branch out from what they’re used to doing and strive for a bigger picture?

1 hour ago, Cheggf said:

They should add an instrument that has midi keyboard support so you can plug it in and start playing music for people :steamdance: :steamhappy:

Great idea. Like using the character voices as instruments? I could make Wurt play megolavania? Thats an amazing idea this deserves its own thread.

1 hour ago, Mike23Ua said:

That was then, this is now, Fortnite once upon a time ago was only a campaign mode game (save the world) it only exploded in popularity when it moved to free to play battle Royale, and then it recently exploded in popularity once again.. when it added Lego, Racing & Guitar Hero modes.

Those modes are like playing their own different games inside of Fortnite.. and that’s something Klei needs to look into and think “maybe we can do gorge and forge again but hire a specific team dedicated exclusively to doing that while we continue focusing on something else.”

Because I can almost assure you that the people doing updates to Lego Fortnite for friendship and farmers mode, aren’t the same people designing the map layout for the upcoming battle royale battle pass.

Of course I could be wrong.. but I don’t think so. If I knew anything about mods, after having played a game called the Marooners or Rather Party Animals, (Google them please) I could easily port that entire PvP smack an enemy off a platform gameplay into DST.

Its as simple as give all characters a pig king sign as a melee weapon and put them on a breaking ice arena like Shark Boi’s Icy battle arena, and just like the map in party animals.. let the ice break apart as the match continues.

Is it DST??? Well uhh no it’s not your traditional DST, but then again-

Lego Fortnite plays nothing like Rocket Racing and Racing has next to no connection with Battle Royale Mode.

My point is that Klei has this huge cast of characters and intriguing world of wacky mobs and lore, maybe it’s time they branch out from what they’re used to doing and strive for a bigger picture?

You were given a quote from Klei, where they describe why they won't do this. Make your own game.

FYI: It would not be easy to 'port' this content into DST. For once, please do ONE of these things you say are very easy - do just onnneeeeee thing you say you could do. Did you even finish your designs for egyptian themed content? I don't think you even did that :/

1 hour ago, Mike23Ua said:

That was then, this is now, Fortnite once upon a time ago was only a campaign mode game (save the world) it only exploded in popularity when it moved to free to play battle Royale, and then it recently exploded in popularity once again.. when it added Lego, Racing & Guitar Hero modes.

Those modes are like playing their own different games inside of Fortnite.. and that’s something Klei needs to look into and think “maybe we can do gorge and forge again but hire a specific team dedicated exclusively to doing that while we continue focusing on something else.”

Because I can almost assure you that the people doing updates to Lego Fortnite for friendship and farmers mode, aren’t the same people designing the map layout for the upcoming battle royale battle pass.

Of course I could be wrong.. but I don’t think so. If I knew anything about mods, after having played a game called the Marooners or Rather Party Animals, (Google them please) I could easily port that entire PvP smack an enemy off a platform gameplay into DST.

Its as simple as give all characters a pig king sign as a melee weapon and put them on a breaking ice arena like Shark Boi’s Icy battle arena, and just like the map in party animals.. let the ice break apart as the match continues.

Is it DST??? Well uhh no it’s not your traditional DST, but then again-

Lego Fortnite plays nothing like Rocket Racing and Racing has next to no connection with Battle Royale Mode.

My point is that Klei has this huge cast of characters and intriguing world of wacky mobs and lore, maybe it’s time they branch out from what they’re used to doing and strive for a bigger picture?

 

1 hour ago, Mike23Ua said:

That was then, this is now, Fortnite once upon a time ago was only a campaign mode game (save the world) it only exploded in popularity when it moved to free to play battle Royale, and then it recently exploded in popularity once again.. when it added Lego, Racing & Guitar Hero modes.

Those modes are like playing their own different games inside of Fortnite.. and that’s something Klei needs to look into and think “maybe we can do gorge and forge again but hire a specific team dedicated exclusively to doing that while we continue focusing on something else.”

Because I can almost assure you that the people doing updates to Lego Fortnite for friendship and farmers mode, aren’t the same people designing the map layout for the upcoming battle royale battle pass.

Of course I could be wrong.. but I don’t think so. If I knew anything about mods, after having played a game called the Marooners or Rather Party Animals, (Google them please) I could easily port that entire PvP smack an enemy off a platform gameplay into DST.

Its as simple as give all characters a pig king sign as a melee weapon and put them on a breaking ice arena like Shark Boi’s Icy battle arena, and just like the map in party animals.. let the ice break apart as the match continues.

Is it DST??? Well uhh no it’s not your traditional DST, but then again-

Lego Fortnite plays nothing like Rocket Racing and Racing has next to no connection with Battle Royale Mode.

My point is that Klei has this huge cast of characters and intriguing world of wacky mobs and lore, maybe it’s time they branch out from what they’re used to doing and strive for a bigger picture?

Epic games and Klei are no where near on par when it comes to available teams and resources, the fact that you brought this up as an example is insane 

Klei is not interested on working on anything but the DST we have, they already clarified this and stated that working on events and game modes means no working on DST

Klei not wanting to do new modes is not gonna change because the multibillionaire game company with aggressive marketing and lots of microstransctions did it... I don't see a rich man buy a mansion and think man I should do that

I accidentally quoted you twice and don't know how to undo it on mobile sorry lmao

1 hour ago, Mike23Ua said:

That was then, this is now, Fortnite once upon a time ago was only a campaign mode game (save the world) it only exploded in popularity when it moved to free to play battle Royale, and then it recently exploded in popularity once again.. when it added Lego, Racing & Guitar Hero modes.

Those modes are like playing their own different games inside of Fortnite.. and that’s something Klei needs to look into and think “maybe we can do gorge and forge again but hire a specific team dedicated exclusively to doing that while we continue focusing on something else.”

Because I can almost assure you that the people doing updates to Lego Fortnite for friendship and farmers mode, aren’t the same people designing the map layout for the upcoming battle royale battle pass.

Of course I could be wrong.. but I don’t think so. If I knew anything about mods, after having played a game called the Marooners or Rather Party Animals, (Google them please) I could easily port that entire PvP smack an enemy off a platform gameplay into DST.

Its as simple as give all characters a pig king sign as a melee weapon and put them on a breaking ice arena like Shark Boi’s Icy battle arena, and just like the map in party animals.. let the ice break apart as the match continues.

Is it DST??? Well uhh no it’s not your traditional DST, but then again-

Lego Fortnite plays nothing like Rocket Racing and Racing has next to no connection with Battle Royale Mode.

My point is that Klei has this huge cast of characters and intriguing world of wacky mobs and lore, maybe it’s time they branch out from what they’re used to doing and strive for a bigger picture?

Fortnite bad.

6 hours ago, Reecitz said:

add new/revisit old items that are available to all characters to better combat bosses in their current state

we already have moon glass axes, weather pains, bees, brightshade staff and pan flute, you can skilllessly counter all of them if you get those

2 hours ago, benfroyobro9381 said:

Klei has proven they could rework bosses and make them a lot more fun and engaging with Ancient Guardian

most boring boss in the game, try fighting it by using only axes/spears from labyrinth and not die from boredom

2 hours ago, benfroyobro9381 said:

I unironically think Klei should consider removing the grass suit

they don't need to pay a tax for an item existing in the game, there's no need for that

6 hours ago, Reecitz said:

Many will cry and complain about it, but I don't have an issue with potential boss reworks either

we don't need more bosses that can only kill you through boredom if you mean turning them into something like AG/werepig/mutated bosses

5 hours ago, Catuna_ said:

different game modes sidetrack klei from the game they want to work on, wouldn't it be the same situation as forge/gorge? i dont think they have enough of a team to upkeep two different modes since DST would be getting frequent updates seeing that it's a live service game
updates can and do shake things up and we get new content (and are getting revamped content) but i think it's way too big of an ask even with this new schedule to just ask for new game modes just to fit in things you'd want that dont fit in the game

It wouldn't be the same as forge and I don't think forge was done right, why do we need to use mods to host the servers and while I am really against people using consoles for multiple reasons, this is just another one as they can't play forge or gorge.

If like for DS we can choose what world we want to host and we get to do that it would be much better compared to developers being cautious to make changes like they currently are.

Can you really find one DST update in itself that can even compare to like 20% of DLC of DS? I don't think any update we have ever had is comparable. What I want is more content and If that means I get to choose what I want to play and not being able to access everything at once that would be fine and at the same time we could probably choose to disable caves and enable hamlet like update shard and just cycle though.

5 hours ago, 00petar00 said:

It wouldn't be the same as forge and I don't think forge was done right, why do we need to use mods to host the servers and while I am really against people using consoles for multiple reasons, this is just another one as they can't play forge or gorge.

If like for DS we can choose what world we want to host and we get to do that it would be much better compared to developers being cautious to make changes like they currently are.

Can you really find one DST update in itself that can even compare to like 20% of DLC of DS? I don't think any update we have ever had is comparable. What I want is more content and If that means I get to choose what I want to play and not being able to access everything at once that would be fine and at the same time we could probably choose to disable caves and enable hamlet like update shard and just cycle though.

In a sense it would be and it would eat up a lot of time. They would need to adapt 2 whole new worlds to work within modern dst likely introducing a massive amount of bugs that will need fixed in the process. Then needing to come up with ways to adapt the mechanics in a way that makes sense across each new ability and mechanic. While finally dealing with people who will inevitably complain for them to host public servers for these dlcs. The amount of work involved and the headaches it would introduce would be a loss for just about everyone except those not interested in the game's current direction.

Not saying they could never come but it would probably be better to do when they have nothing planned for awhile.

5 hours ago, 00petar00 said:

It wouldn't be the same as forge and I don't think forge was done right, why do we need to use mods to host the servers and while I am really against people using consoles for multiple reasons, this is just another one as they can't play forge or gorge.

If like for DS we can choose what world we want to host and we get to do that it would be much better compared to developers being cautious to make changes like they currently are.

Can you really find one DST update in itself that can even compare to like 20% of DLC of DS? I don't think any update we have ever had is comparable. What I want is more content and If that means I get to choose what I want to play and not being able to access everything at once that would be fine and at the same time we could probably choose to disable caves and enable hamlet like update shard and just cycle though.

this isn't in regards to you in particular but the dlcs were all paid. we're still getting massive content updates and overhauls for free. i'm not necessarily opposed to adding hamlet or shipwrecked but they'd still need decent overhauls to account for multiplayer and other mechanics like how DS was changed. 

if klei intends on adding both to don't starve together i'd be happy but i think they need to focus on their more recent content arcs regarding the ocean and lunar stuff.

1 hour ago, Mysterious box said:

In a sense it would be and it would eat up a lot of time. They would need to adapt 2 whole new worlds to work within modern dst likely introducing a massive amount of bugs that will need fixed in the process. Then needing to come up with ways to adapt the mechanics in a way that makes sense across each new ability and mechanic. While finally dealing with people who will inevitably complain for them to host public servers for these dlcs. The amount of work involved and the headaches it would introduce would be a loss for just about everyone except those not interested in the game's current direction.

Not saying they could never come but it would probably be better to do when they have nothing planned for awhile.

Like I said previously, Klei needs to hire more developers and assign a particular group to one project while another group works on a different project. I know people hate me using Fortnite as an example, but I can almost safely assure you that the team of developers who created the newest Lego Fortnite update, aren’t the same team working on content for the standard battle Royale mode.

To simplify it: They have different people assigned to different projects.

Similar to how Klei has a team of devs for Oni, a team for DST, and a team for newly released RotWood.

IF Klei was to add new ways to play DST (think of any silly thing you want to insert here such as idk Creative Mode or PvP combat Arena) then these would be their own different type of game modes with their own rules that separate themselves from the main mode.

When I clash with megabasers on these forums it’s because for them- Every problem has to have a solution, they have to have permanent structures to essentially be able to “turn off” the games hazards and features without just turning off those features, which wouldn’t be so big of a problem- IF there were different game modes to cater to each playstyle.

Maybe for example: I want to play in a world where I need to be cautious and take extra care not to let the worlds resources & mobs go extinct.

Its like playing a shooter game where in normal mode you have a ridiculous amount of or even infinite ammo, but on a harder difficulty setting, perhaps you spawn with guns that are ridiculously low on Ammo and finding ammo is much more sparse making every bullet have to count.

DST only has a one size fits all philosophy & I strongly feel that …. (Yes I’m about to say it ;) )

”In a game full of options, we really do need a ton more options.”

2 minutes ago, Mike23Ua said:

Like I said previously, Klei needs to hire more developers and assign a particular group to one project while another group works on a different project.

Those people have to get paid, and the game is not likely bringing in enough money to justify that, nor is it wise to try to sell big new DLCs or whatever for this niche decade-old game. The reason people have a problem with you bringing up Fortnite or whatever else is because you don't seem to grasp the myriad ways in which those features you're bringing up simply do not scale down reasonably for an indie dev maintaining a game on which most people who will spend their money already have.

8 minutes ago, Mike23Ua said:

When I clash with megabasers on these forums it’s because for them- Every problem has to have a solution

This is hardly exclusive to megabasers. No sane person wants problems that have no solutions to be standard features of the game.

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