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Embalming Spritz Potencial + Early Requests


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SPOILERS !

Just a solid "Thank you" toward Klei for finally doing a bit of justice toward builders, and a notice for who has missed it.
(+ tiny requests at the end before this stuff release)

 

We're finally getting a way to eliminate the Brightshades menace on absolutely any build we want that contains our lovely plants !
I've been feeling super down about decorating at all for quite a while because I would likely hit restrictions on the final touch. That was awful since the rift stuff is essential but it would enable a plague that had no elegant way to be fought in the places they have no business to be at. I grew too tired of them...

Next week or so, we will gain access to the Embalming Spritz, a perfume bottle of Pure Horror that can be applied on bushes, crops, trees, likely anything that grows to turn them 'Scared Stiff'. They will no longer grow, or can be picked, but still worked to remove them.

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Not only this will make Brighshades keep away from places we don't intend of exploiting like in the old days, but this will also allow us to retain the states of plants, which is new !! So if desired: a tree could be kept at it's full size, or dead looking, same for a fully ripped pomegranate or blooming Forget-me-lots. It's also seemingly confirmed it will remove the risk of petrification, yipee ! :applause:

 

Now, there's just a few things that bothers me as a builder that I hope to use the spray for and something tells me it won't be able to do it unless we ask for it. Also certain of these could be achieved without the spray but thank to this tool it's only more natural to request these changes now :

  • Everlasting stumps :
    • Currently about all trees' stumps despawn about 30 days after they've been chopped down. Stumps are fancy decor elements and it sucks that... we can't exactly use them. DST performances have been drastically evolving since the start so IMO, this is time for this feature to go, or make the spray preserve them, but please give us the option.
       
  • Birchnut Trees leaves :
    • Between saves and loads, their foliage tend to change of color, can be same season, growth cycle, minute, reload and they might shift from red to yellow. I wish the color remained because they are fancy and as plants goes there aren't many bushy red plants available, and you can't blame me for asking for berry bush skins often. So frankly we could at least have the colors be somewhat persistent during the same season and make use of the spray to lock a preferred one.
       
  • Mushrooms, Cacti, Reeds :
    • There's both a warning and a wish here. A warning because if any growable can be sprayed, there could be a griefing / mistake situation where players loose complete access to certain plants. So there should probably be a way to scrap-off the fear from plants juuust in case.
    • And in the situation where they could just not be sprayable... I do wish they could if that mean we could for example lock mushrooms out at any time of the day, or keep the summer flowers from a cactus. I do be to the kind to ornate around them when the setup present itself... or c_move() em' a bit but shh.
       
  • And that's it for me. But is there anything else specific you'd like to use that tool for ?
     

I'm happy about this, happy about the storage solutions, and a few other things the beta will offer, a good update is on route so keep it up Klei, and again, thanks !

Best reveal of the stream! I wonder if birchnuts will still lose their leaves in the winter, not sure if they mentioned the specifics on that.

Also I hope it'll let us keep burnt trees, those despawn too but not sure if they count as a "plant".

4 minutes ago, -Nick- said:

Yeah spraying non renewable plants like cactus is a huge concern.

If I'm not mistaken Cactus always respawn during summer (if they have been burned, for example)

 

I am kinda worried about the chest upgrade. I loved it cause it can stack an infinite amount of a single item, however, what I am worried is about how to get a specific amount of this item without filling your entire empty slots. Or trying to get a specific amount of an item when you have like a thousand of them so you're gonna have to use other slots to separate the quantity of item and get the amount u want.

5 minutes ago, twitchgabo said:

I am kinda worried about the chest upgrade. I loved it cause it can stack an infinite amount of a single item, however, what I am worried is about how to get a specific amount of this item without filling your entire empty slots. Or trying to get a specific amount of an item when you have like a thousand of them so you're gonna have to use other slots to separate the quantity of item and get the amount u want.

Im guessing that when you click on a large stack in a chest, you will grab the max stack of that item.

For example you click on a stack of 999 rocks you grab 40 rocks from that stack.

So Spray it and it becomes unusable, and Brightshades won’t target it so it’s purely for decoration purposes once sprayed. But your asking for a way to also “Unspray” it so it’s useable again?

yeah uhm, no.

My suggestion to remedy “What if player sprays all mushrooms, cacti, reeds, etc” is that any natural spawning unmoved resources shouldn’t be able to be sprayed.

And to prevent players from just building a whole bunch of fear frozen trees (that can no longer be chopped or destroyed??) to pin players or bosses in one spot, the fear sprayed items should be able to be destroyed- but in a unique way..

Destroyed items consumed by fear will use the animation that players use when changing clothes (shadow hands come out the ground and change their clothes) 

Only fear struck plants will be pulled into the earths ground consumed by fear should the player opt to “destroy” them.

This prevents situations where for example players will go to moon quay, relocate banana bushes, spray them down with fear spray to prevent infestations, remove said fear spray effect later and reap the full benefits off the plants.

12 minutes ago, -Nick- said:

Im guessing that when you click on a large stack in a chest, you will grab the max stack of that item.

For example you click on a stack of 999 rocks you grab 40 rocks from that stack.

That would be nice!

10 minutes ago, Swiyss said:

Using the moonshroom hat against beequeen might be very effective to stun grumble bees. It may also be useful against fuelweaver, so the hands can he killed in a much cheaper way.

I think it is quite inconsistent. It doesnt provide you armor and  for killing fuelweaver you're going to stay near each hand and wait for the spores to pop.

 

I think the hat it is only for fun, like the other mushroom versions

42 minutes ago, comonavi said:

Also I hope it'll let us keep burnt trees, those despawn too but not sure if they count as a "plant".

Funnily enough I never noticed this, but I would agree then :)

7 minutes ago, Mike23Ua said:

Snip

I don't understand what you’re trying to say. Banana Bush never were targetted by Brightshades. And even if they could, then they’d just retarget them back no ? The usage of the plant is only paused afterall.

13 minutes ago, twitchgabo said:

That would be nice!

I think it is quite inconsistent. It doesnt provide you armor and  for killing fuelweaver you're going to stay near each hand and wait for the spores to pop.

 

I think the hat it is only for fun, like the other mushroom versions

They release a bunch of spores if you get hit.

3 hours ago, ADM said:

A warning because if any growable can be sprayed, there could be a griefing / mistake situation where players loose complete access to certain plants.

If I remember correctly, they said sprayed things wouldn't be considered as the thing anymore. If you spray a cactus, I think it will trigger the regrowth thing, as the cactus doesn't exist anymore. The idea of filling the desert with useless cactus is funny to me. It would be like hide and seek every time you want cactii.

46 minutes ago, SapoLover said:

If I remember correctly, they said sprayed things wouldn't be considered as the thing anymore. If you spray a cactus, I think it will trigger the regrowth thing, as the cactus doesn't exist anymore. The idea of filling the desert with useless cactus is funny to me. It would be like hide and seek every time you want cactii.

I love this post, lol can’t wait to see that happen, then Klei will add like some purple glowing mystical Aurora to be able to tell them apart.

9 minutes ago, Mike23Ua said:

I love this post, lol can’t wait to see that happen, then Klei will add like some purple glowing mystical Aurora to be able to tell them apart.

You can tell them apart by their hover text and they are meant for decorating i don't think they will add something that completely removes their main purpose

3 hours ago, Uedo said:

I don't think you understand what the item does Mike. 

It pauses the growth of plants, but in the process of doing so makes those plants un-harvestable.

OP is asking for a way to “Unpause” their growth, which kinda defeats the entire purpose of making them un-harvestable to begin with, doesn’t it?

As a far fetched example: Imagine being able to use the spray on your Mushroom Planters so you pause their status through Winter (preventing them from spoiling to rot like they do currently) and when you want to harvest mushrooms again, it’s as simple as “Unpausing” the effect that was added and specifically made them un-harvestable.

Now of course I don’t know what all that this “spray” will be able to effect, but the above example is just one of the best ones I can give.

In general I like to think outside of the box, some people will say “Why?” I’ll say “Why Not?”

And if you really sit and you think about that, if humans just “accepted” that they can’t fly, we wouldn’t have made airplanes & helicopters.

Someone always has to ask why not…

And here on these forums, I try to to ask the questions that perhaps weren’t considered.

2 minutes ago, Mike23Ua said:

As a far fetched example: Imagine being able to use the spray on your Mushroom Planters so you pause their status through Winter (preventing them from spoiling to rot like they do currently) and when you want to harvest mushrooms again, it’s as simple as “Unpausing” the effect that was added and specifically made them un-harvestable.

Clearly op, for sure people will waste expensive materials to pause the decay of 6 mushrooms...

2 minutes ago, arubaro said:

Clearly op, for sure people will waste expensive materials to pause the decay of 6 mushrooms...

For certain characters, particularly the Wurts, Wickerbottoms, Willows & Wormwoods- Yes?

Wurt for obvious veggie only diet reasons, Wickerbottom for Sanity to balance lack of being able to sleep, Willow her entire character design is based on being sane/insane, wormwood- Hehehe funny sleep mushrooms.

1 minute ago, Mike23Ua said:

For certain characters, particularly the Wurts, Wickerbottoms, Willows & Wormwoods- Yes?

Wurt for obvious veggie only diet reasons, Wickerbottom for Sanity to balance lack of being able to sleep, Willow her entire character design is based on being sane/insane, wormwood- Hehehe funny sleep mushrooms.

No, if someone dont farm their mushrooms throw the rest of the year they can simply craft the planters in the caves and use them in all seasons

Wurt and wicker have better food sources that also grow in winter, willow doesnt need that since gloomer goop exists or simply bundle the mushrooms obtained in the rest of the year and wormwood, if really need the moonsrooms (pan flute exists), can go to the grotto and chop moonmushtres with the new mushroom hat or simply farm them downstairs

You complain is like saying that green gems are op because you can deconstruct hambats to make fresh ones

42 minutes ago, Mike23Ua said:

In general I like to think outside of the box, some people will say “Why?” I’ll say “Why Not?”

And if you really sit and you think about that, if humans just “accepted” that they can’t fly, we wouldn’t have made airplanes & helicopters.

Someone always has to ask why not…

And here on these forums, I try to to ask the questions that perhaps weren’t considered.

That's just being a contrarian, not everything is weighted equally.

I completely agree with the spirit of what you're saying, there's no such thing as a stupid question - people on the other hand... (not referencing yourself, i'm just trying to say that not everything needs to be considered and it doesn't make a person insightful because they give time to things best left unsaid)

I'd also like to be able to remove the wax from the plants.

Perhaps using a razor/waterballoons (infused with brightshade leaves?) could remove the wax or simply using the brightshade shoevel could dig up plants in their regular non-scared forms.

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