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Bug Fixes

  • Fixed Grass Gator’s shallow water finding logic.
  • Fixed player’s face going invisible when equipping a Brightshade Helm during Enlightened Crown’s sanity threshold state change animation.
  • Fixed a bug where more than one Deerclops can be spawned by using a Hostile Flare while another Deerclops Corpse is about to be mutated.
  • Fixed Bright-Eyed Frogs holding still in the night.
  • Fixed Pearl giving out rewards for players repeatedly for cleaning the ocean and it is now a one time quest.
  • Fixed a crash related to Wes and chairs.

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32 minutes ago, JesseB_Klei said:

Fixed Pearl giving out rewards for players repeatedly for cleaning the ocean and it is now a one time quest.

so sad :( 
shell turf and potted fern is pretty, back to smacking snurtle/slurtle i guess :dejection:

Edited by prettynuggets
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1 hour ago, JesseB_Klei said:

Fixed Pearl giving out rewards for players repeatedly for cleaning the ocean and it is now a one time quest.

don't you realize how awful shells acquisition is?

why not just dont fix anything before you rework them? like earlier 2023 vito have said wont fix dragonfly pathfinding bugs before complete rework?

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5 hours ago, Fufuji said:

don't you realize how awful shells acquisition is?

why not just dont fix anything before you rework them? like earlier 2023 vito have said wont fix dragonfly pathfinding bugs before complete rework?

When I need shells I fight Crab King with 9 purple gems. 

Quote
  • Fixed Pearl giving out rewards for players repeatedly for cleaning the ocean and it is now a one time quest.

Yeah, fixing fun out of the game is the new game design 101. Seriously, that bug was not that concerning to be dealt with, people only use it to what, make a lot of decorations/turfs?

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5 hours ago, Fufuji said:

don't you realize how awful shells acquisition is?

why not just dont fix anything before you rework them? like earlier 2023 vito have said wont fix dragonfly pathfinding bugs before complete rework?

Don't you get a plethora of them from Sunken Chests? From my experience occasionally hauling treasure chests at sea is more than enough to cover the needs. Perhaps I never needed tons of shells, but chests still provide them in good numbers.

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10 hours ago, JesseB_Klei said:

Fixed Pearl giving out rewards for players repeatedly for cleaning the ocean and it is now a one time quest.

Then how can we mass produce shell pieces? I need those for hundreds of shell beach turf:-?

Time to mod it back I guess

Edit: Done https://steamcommunity.com/sharedfiles/filedetails/?id=3143430231

Edited by _zwb
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1 hour ago, _zwb said:

Turf and decorations. I turfed an entire biome with shell beach turf, I can't do that anymore :-?

yeah it's a shame, I guess i'll add shell beach turf to my list of 'I really like this turf/these items but i'll have to passively acquire them'. :(

11 hours ago, JesseB_Klei said:

 

  • Fixed Pearl giving out rewards for players repeatedly for cleaning the ocean and it is now a one time quest.

 

WAIT WHY OH WHYYYYYY this was my shell farm for getting plenty of potted ferns... This really sucks, man. :( There's not a lot of uses for shells besides decor and bumpers, if it's the bumpers that are the main reason then I can understand but - POTTEN FERNS, MAN. Killing snails by melee is too much considering the dumb things have like 1200 hp and has a protective ability, bottles are fairly rare when it comes to solo play, killing crab king isn't even a choice anyone would make to get more shells - unless you're planning on adding a better solution or reworking slurtle health or mechanics/den respawning I don't see why this was necessary at all.

If nothing else will be changed might as well increase dropped shells from pearl bundles or change cost for buying it into a heavy fish per or something. Make it a bigger reward to be fishing in the ocean if you can, or something! T-T

2 hours ago, Szczuku said:

doesn't pearl sell you like 3-4 shells per bottle?

It's a really weak drop considering you need to sit around in the ocean and sail to get any bottles. Those are more worth to be used on other things. Pearl rewards for giving fish is also kinda meh, only leaves with feeding her kelp all the time and fishing while at it I guess. I build a lot with those and quantity wise it's quite weak reward that takes a while to farm without the glitch. But there's gotta a good reason why they did this?

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