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can we get some more beefalo saddles


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at the very least please just add like a beefalo saddle that adds planar damage + defense for beefalo, maybe also make it so it negates being knocked off the beefalo and then like put it behind like a shadow corrupted or moontated ewecus or bee queen or whatever idk

as it is getting knocked off of beefalo while fighting is a death sentence for them since whatever enemy knocked you off will attack them as you're getting up and they'll get aggroed to whatever just attacked them and won't run away or follow you and then they die because every enemy that does knockback does a crapton of damage

if it's too broken they could just make it so the resistance to knockback has like a 5 second cooldown or something so you're still incentivized to dodge

besides that they could add way more in general, like a chest saddle a saddle that helps with farming a saddle that lets multiple people ride just some more ToT

As a Beefalo user, I'd love for more saddles. I really was hoping the Battle Saddle would be great but it's ok and not something you'd use for rift battles. Will say that a chest saddle should not be added because that would completely negate one of the big upsides of Walter, Wobby being basically a weaker Beefalo that's also a chest.

Perhaps the possibility to upgrade the different Saddles using rift materials.
-War Saddle: instead of +16 damage, it's +5 damage, +20 planar damage and knockback resistance.
-Glossamer Saddle: doesn't need more speed so it could get 25% damage reduction and knockback resistance.
-Battle Saddle: alongisde the 40% damage reduction, the Beefalo +20 planar protection and knockback resistance. The +5 damage is instead changed to +10 planar damage.

Nothing here is gonna make the Beefalo stronger than the rift weapons but they never were the strongest. They are just infinite durability weapons and a meat shield 'till they're low on hp, where you either heal them or tag them out and do the rest of the fight yourself.

Storage saddle is the only thing I'd want from a beefalo just because I always carry too many items all the time. Carryall beefalo should be a thing in general just because it would make sense. I like speed beefalo mostly for that and I do combat without it plentifully. Traversing is a pain sometimes through large distances, and having more storage space you can get just to get your hoard going or when you live in public worlds you could have semi private access to everything you need. At least it'll be extra spot for me to store bundles safely... 8 slots on trained beefalo would be appreciated ♥

27 minutes ago, Evelo said:

I'm over here thinking we need less Beefalo.

I want to play Wormwood, or Wendy, or Maxwell. Not Beefalo.

You're still playing them, beefs are just supplementary material. Fairly powerful in dedicated hands, not as exciting to those that don't like'em for combative purposes.

4 hours ago, Alexx7 said:

as it is getting knocked off of beefalo while fighting is a death sentence for them since whatever enemy knocked you off will attack them as you're getting up and they'll get aggroed to whatever just attacked them and won't run away or follow you and then they die because every enemy that does knockback does a crapton of damage

Beefs with a wig or war saddle can be mounted even when theyre in combat. Wig skilltree update introduced this. 

3 hours ago, Kevinnator said:

Perhaps the possibility to upgrade the different Saddles using rift materials.
-War Saddle: instead of +16 damage, it's +5 damage, +20 planar damage and knockback resistance.
-Glossamer Saddle: doesn't need more speed so it could get 25% damage reduction and knockback resistance.
-Battle Saddle: alongisde the 40% damage reduction, the Beefalo +20 planar protection and knockback resistance. The +5 damage is instead changed to +10 planar damage.

Instead of giving every saddle KBR I think wearing marble armor on the beefalo should just work & prevent you from getting dismounted. 

9 hours ago, Kevinnator said:

As a Beefalo user, I'd love for more saddles.

Perhaps, beefalo saddles should add body slots, hand slot (hand slot???) and head slot (head slot???).

Maybe hand slot and head slot is too ridiculous. Maybe beefalo's head slot is like human's hand slot.

On 1/7/2024 at 7:28 PM, Cheggf said:

Instead of giving every saddle KBR I think wearing marble armor on the beefalo should just work & prevent you from getting dismounted. 

That also works. Just wearing any armour that gives knockback resistance should protect you from being knocked off the Beefalo. (which would make Wigfrid's Commander Helmet good for Beefalo riding)

On 1/7/2024 at 3:33 PM, Kevinnator said:

As a Beefalo user, I'd love for more saddles. I really was hoping the Battle Saddle would be great but it's ok and not something you'd use for rift battles. Will say that a chest saddle should not be added because that would completely negate one of the big upsides of Walter, Wobby being basically a weaker Beefalo that's also a chest.

Perhaps the possibility to upgrade the different Saddles using rift materials.
-War Saddle: instead of +16 damage, it's +5 damage, +20 planar damage and knockback resistance.
-Glossamer Saddle: doesn't need more speed so it could get 25% damage reduction and knockback resistance.
-Battle Saddle: alongisde the 40% damage reduction, the Beefalo +20 planar protection and knockback resistance. The +5 damage is instead changed to +10 planar damage.

Nothing here is gonna make the Beefalo stronger than the rift weapons but they never were the strongest. They are just infinite durability weapons and a meat shield 'till they're low on hp, where you either heal them or tag them out and do the rest of the fight yourself.

Doesnt need to be a 9 slot saddle or can be limited to wood and rocks

Id like to see saddles that had a unique function to them.. ya know something that’s more than just raw damage output or speed buffs.

Red Dead Redemption 2 for example had Horses which one could upgrade with a “Lantern” Necklace.

So it would be cool if we’re able to hang lanterns off a Beefs horns, which would free up our characters hand/head slots to do something else.. such as use a ranged weapon etc..

Another potentially unique saddle for Beefalo would be one made of “Dark Magic” which gives the Beefalo Teleportation powers as if they were Wortox.

Other potentially unique saddles include a Floatation vest for swimming across ocean water. Etc…

My point is that Damage/Speed are Overused in DST so we really sure as heck don’t need more of that…

But a Double Saddle where one player can drive the Beefalo whilst the passenger can use weapons/light sources hmm.. now that’d sure be interesting to see.

i'd rather not, being bucked off from being hit feels like a fair mechanic and planar equations barely affect beefalo in any meaningful way

the only interesting saddle imo would be a storage saddle, but even then that should only have maybe 6 slots and 10% less speed

Spoiler

if you care about your beefalo that much just do the fights normally, you'll still have the fastest character neutral mode of transportation in the game and a free infinite weapon for smaller enemies

13 hours ago, Mike23Ua said:

Id like to see saddles that had a unique function to them.. ya know something that’s more than just raw damage output or speed buffs.

Red Dead Redemption 2 for example had Horses which one could upgrade with a “Lantern” Necklace.

So it would be cool if we’re able to hang lanterns off a Beefs horns, which would free up our characters hand/head slots to do something else.. such as use a ranged weapon etc..

Oooh, I like that idea. Your Beefalo becoming a light source for a while 'till the lantern needs to be refueled. Would be cool if you could then later put a celestial crown shard in the lantern to make the Beefalo an infinite light source.

Pack saddle would be nice, and it should make it that it gain slots depend on your beef type. 4 for ornery, 6 for rider and 10 for pudgy. This way we finally have a reason to use pudgy beef. (I'm just trying to make something that at least give pudgy a use. The morph is so useless it's not even funny.)

The war saddle is currently just garbage, even without considering the planar damage. To craft it, you need to:

- Go hunting, which few players ever do, because it takes a long time, the dirt piles are hard to spot behind objects or just on dark turf, and the most annoying is that they often spawn in dangerous places, such as right under the fricking dragonfly. And the reward is just some meat - only good for early game before you establish food production.

- Kill not 1, but 2 ewecuses - even in a world of 100+ days the chances to spawn a ewecus from a hunt are about 16%, and before that they are even lower, starting from 2.5%.

And what do you get for finding a needle in a stack of hay while ignoring the rest of the game? Dark sword damage provided your beefalo is ornery, and much slower speed than the normal saddle - the war saddle on ornery beefalo is slower than a normal character with a walking cane on a road. This would be fine for switching to when fighting bosses, but it's way too expensive to be viable. Meanwhile the actual dark sword can be crafted at any time after making a shadow manipulator - you just need to find enough totally normal trees and/or mushgnomes, or just have a Wormwood. The shadow manipulator unlocks many other recipes besides the dark sword, and benefits everyone on the server.

Now compare with the glossamer saddle: while 68 butterfly wings might sound ridiculously expensive, you can actually gather them in 3-5 days provided it's not winter (I've done it many times) - just find or plant some flowers and stand within 2 to 5 tiles distance to them, more players around makes it faster too. You don't dedicate 100% of the time to it either, as during dusk and night butterflies don't spawn so you can do something else. Even better, if there's a Wortox nearby, you will farm souls for him while doing this, and if you have a Wormwood too, those souls can be used to also get the living logs for the saddle easily. A Wendy with enraged Abigail can just afk near the flowers. In the end, you get a direct upgrade to the base saddle - all stats are the same, it's just faster.

I can't say much about the battle saddle, as I haven't tried it myself yet, but from looking at the stats it doesn't seem much better than the war saddle.

Conclusion: the war saddle's crafting is too much hassle for the benefits it provides. There is just no point in going for it, by the time you craft it you could have much better options if you focused on progressing normally. The crafting recipe should be changed to use more accessible materials, and/or the speed should be brought to the basic saddle's level, so it becomes a direct upgrade like glossamer is.

As for the planar defense/damage and knockback protection, I think rather than adding those to the existing saddles, they should add upgrade kits that turn the old saddles into better versions suitable for endgame. This would add some progression for the beefalo riding playstyle.

I'm not sure how I feel about extra storage saddles, I use a piggyback since the speed penalty is negated by the beefalo, and I usually don't have issues with managing inventory. But maybe they could add a new type of equippable item for beefalos - the saddlebag, which would work like a backpack but only while riding, and the regular backpack would be inaccessible or unequip itself on mounting. This way they could add more storage to beefalos without making it too op.

15 hours ago, ThymeSpirit said:

The war saddle is currently just garbage, even without considering the planar damage. To craft it, you need to:

- Go hunting, which few players ever do, because it takes a long time, the dirt piles are hard to spot behind objects or just on dark turf, and the most annoying is that they often spawn in dangerous places, such as right under the fricking dragonfly. And the reward is just some meat - only good for early game before you establish food production.

- Kill not 1, but 2 ewecuses - even in a world of 100+ days the chances to spawn a ewecus from a hunt are about 16%, and before that they are even lower, starting from 2.5%.

And what do you get for finding a needle in a stack of hay while ignoring the rest of the game? Dark sword damage provided your beefalo is ornery, and much slower speed than the normal saddle - the war saddle on ornery beefalo is slower than a normal character with a walking cane on a road. This would be fine for switching to when fighting bosses, but it's way too expensive to be viable. Meanwhile the actual dark sword can be crafted at any time after making a shadow manipulator - you just need to find enough totally normal trees and/or mushgnomes, or just have a Wormwood. The shadow manipulator unlocks many other recipes besides the dark sword, and benefits everyone on the server.

Now compare with the glossamer saddle: while 68 butterfly wings might sound ridiculously expensive, you can actually gather them in 3-5 days provided it's not winter (I've done it many times) - just find or plant some flowers and stand within 2 to 5 tiles distance to them, more players around makes it faster too. You don't dedicate 100% of the time to it either, as during dusk and night butterflies don't spawn so you can do something else. Even better, if there's a Wortox nearby, you will farm souls for him while doing this, and if you have a Wormwood too, those souls can be used to also get the living logs for the saddle easily. A Wendy with enraged Abigail can just afk near the flowers. In the end, you get a direct upgrade to the base saddle - all stats are the same, it's just faster.

I can't say much about the battle saddle, as I haven't tried it myself yet, but from looking at the stats it doesn't seem much better than the war saddle.

Conclusion: the war saddle's crafting is too much hassle for the benefits it provides. There is just no point in going for it, by the time you craft it you could have much better options if you focused on progressing normally. The crafting recipe should be changed to use more accessible materials, and/or the speed should be brought to the basic saddle's level, so it becomes a direct upgrade like glossamer is.

As for the planar defense/damage and knockback protection, I think rather than adding those to the existing saddles, they should add upgrade kits that turn the old saddles into better versions suitable for endgame. This would add some progression for the beefalo riding playstyle.

I'm not sure how I feel about extra storage saddles, I use a piggyback since the speed penalty is negated by the beefalo, and I usually don't have issues with managing inventory. But maybe they could add a new type of equippable item for beefalos - the saddlebag, which would work like a backpack but only while riding, and the regular backpack would be inaccessible or unequip itself on mounting. This way they could add more storage to beefalos without making it too op.

i mean you can get the war saddle pretty early if you have year of the bunnyman active as long as you can get a construction and deconstruction staff early, which is pretty easy to do with a beefalo since you outrun literally everything in the ruins

and the war saddle is like only 10% slower than the regular saddle and lets wendy deal like 77-101 damage with beefalo depending on if it's tamed or not

i do agree tho that glossamer is still probably just better rn for qol and letting you dodge better so hopefully if they ever do add upgrades for saddles it makes the war saddle a little better than the glossamer considering the time you need to dedicate to craft it

Cargo saddle would be nice, I like the latern idea as well, maybe limit it to the basic and cargo saddles though, leaving the speedy and combat saddles to have their specialization, but then your hands aren't doing much while riding anyway, but perhaps there could be handheld beefalo boosting items, like a riding crop for better buck timers perhaps?

Beef armor would be nice too, 1000 health doesn't go far with some bosses. I last played with a mod that nerfed everythings health (but not damage) and the Twins of Terror ended up like 2 tapping my 500hp beef, I can't imagine 4 hits is a lot better when they double team you. Even if its not the same level as player armor, say 50% on the high end, that would still be pretty useful for something with so much health.

On 1/14/2024 at 10:46 AM, Alexx7 said:

i mean you can get the war saddle pretty early if you have year of the bunnyman active as long as you can get a construction and deconstruction staff early, which is pretty easy to do with a beefalo since you outrun literally everything in the ruins

1. You shouldn't need to enable an event to craft a non-event-related item. Consider that they added beefalo bells first as part of the beefalo year event, but then made them part of the normal game. Imagine if people used the same argument back then - "we don't need the bell in the regular game, just enable the event if you love beefalos so much" (though I wouldn't be surprised if someone said exactly that).

2. Finding even a single green gem can take forever depending on your luck, and it's still dangerous even with a beefalo, especially if it's less than fully tamed (which won't happen before winter starts). The number of times I got bucked off at the worst moment before I installed a mod that shows the buck timer...

The crafting recipe is just too luck-dependant for what it does. Compare it to the krampus sack, which is also very rare, but it's a great qol item, and more importantly can be farmed for with Wickerbottom's books.

On 1/14/2024 at 10:46 AM, Alexx7 said:

and the war saddle is like only 10% slower than the regular saddle

War saddle is +25% speed, normal saddle is +40%, glossamer is +55%. The difference is very noticeable if you're riding ornery with war saddle and can't catch up to other players when they're on a road with a walking cane. Even more importantly, it makes kiting enemies harder, which is the only defense strategy for fighting on a beefalo, since there is no armor for beefalo and healing is not an option in most fights because you need to dismount. The battle saddle makes more sense in this regard - you trade kiting ability for armor. At least on paper, like I said I haven't tried it, and I think I'd still prefer kiting because of no healing thing.

On 1/14/2024 at 10:46 AM, Alexx7 said:

and lets wendy deal like 77-101 damage with beefalo depending on if it's tamed or not

That's only 1 character, you might as well suggest switching to Wolfgang and fighting on foot for even bigger damage much faster. Other characters that benefit from a beefalo in general don't benefit from crafting the war saddle nearly as much, as it's only +15 damage compared to normal saddle. It's just very niche.

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