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Poll: Wigfrid's Beefalo skill tree 2


Beefalo Skill  

149 members have voted

  1. 1. Do you like Wigfrid's beefalo skills as a concept?

    • Yes
      67
    • No
      82
  2. 2. Do you want it removed?

    • Yes
      74
    • I don't care much.
      28
    • No
      47
  3. 3. Will you use any of Wigfrid's beefalo skills in their current version?

    • Yes
      39
    • No
      110
  4. 4. Do they beefalo skills needed buffed/reworked?

    • Rework
      82
    • Buff/tweak
      46
    • Nerf
      5
    • They are ok the way they are
      15
  5. 5. What beefalo skills do you think need tweaked? (Multiple choice)

    • Faster taming skill
      61
    • 30% longer riding time
      65
    • +10 planar damage when on a beefalo
      77
    • The New saddle (20% faster speed, 5 more damage, 40% resistance)
      99


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27 minutes ago, GimplyGoose said:

I think Wigfrid's skill tree is in a good spot. I think the Beefalo skills are fine.Of all the characters, it makes most sense thematically for Wigfrid to have Beefalo skills and having Beefalo skills on Wigfrid opens up additional ways to play the character.

My only nitpick is I think that Wigfrid's Battle Saddle is in a kind of weird spot. Since it takes Azure feathers to craft, you aren't able to craft one until Winter and the other saddles seem to be preferable over the Battle Saddle. I think one of four changes would make me feel a lot better about taking Battle Saddle skill:

  • Change the Battle Saddle recipe so that it is a viable option to be the first saddle you craft in Autumn
  • Change the Battle Saddle to have a 40% movement speed to match the regular saddle
  • Change the Battle Saddle to have the same damage bonus as the war saddle
  • Passive Obedience modifier of +5% when Battle Saddle is worn by a Beefalo (could be tied to the skill itself instead of the saddle)

Otherwise, it seems like the Glossamer Saddle for riding and the War Saddle are the best option and the final skill in the Beefalo section won't be worth taking most of the time.

It is meant to be a defencive niche and not outclass anything. Maybe the saddle increases beefalo regen by making them have life steal.

8 minutes ago, Jakepeng99 said:

It is meant to be a defencive niche and not outclass anything. Maybe the saddle increases beefalo regen by making them have life steal.

The extra defense on the Battle Saddle is nice, but I can't think of a situation where I would want it over the benefits of the other saddles.

My idea is that Beefalo should have a separate update project. For new challenges, when characters add skills, their partners who fight together should also be strengthened, such as adding Bull's skills - sprint and saddle upgrades.

 

I think Wigfrid getting beefalo perks in and of itself is fine. Beefalo are good, and Wigfrid being better with them is a nice perk. But also half the beef branch focusing on combat is kind of weird, simply because Wigfrid being a combat-focused character means that she's still going to out-perform the beef even with the perks. Especially sense the other branches are all about making her even more effective in combat, meaning it still falls behind.

 

I think it would be interesting if the beef branch was about giving her a more supportive role in combat rather than trying to make the beef catch up with her usual combat prowess. For example, instead of the beef getting extra planar damage, it could instead make it so that Wigfrid's max inspiration is increased while riding beef; thus letting her buff with more than 3 songs at a time. Or she could get a perk where she gets a unique tendency that has the beef's default damage, but also has double the max HP and redirects 20% of the damage allies take to itself while being ridden. Letting Wigfrid sacrifice her own damage too greatly increase the survivability of nearby allies.

3 hours ago, GimplyGoose said:

The extra defense on the Battle Saddle is nice, but I can't think of a situation where I would want it over the benefits of the other saddles.

Ngl the saddle skill should be a normal saddle available to all survivors.

I think Klei maybe added this beefalo skill tree to encourage different play styles with Wigfrid, and that's fine for me, it's a design choice and I can respect it. But as a Wig main, am I going to use this part of the skill tree? Absolutely not. Maybe during the first year of the game so I can tame a beefalo a bit faster, but the other 2 combat related skills are terrible. Why would I attack with beefalo while playing Wigfrid? She's super strong already, I don't need a beefalo for damage and not even for "tanking", since Wigfrid can take a lot of hits with no problem at all. 

Beefalo are good to use and can lower the impact of certain character's weaknesses (maybe a little too well), and some of the stuff on this tree is very nice...

Problem is it's on Wigfrid, her whole strength is being in the midst of combat, she doesn't have problems that require a beefalo to cover, besides the theming of a warrior charging into battle on a mount Wigfrid is probably one of the least compatible with this idea.

13 minutes ago, Evelo said:

I am anti-Beefalo. Remove them completely I say!

it'll be extremely boring to walk around with default speed, i'll only accept that if default walk speed is increased or another way to achieve beefalo speed is added without cobblestoning the world or playing as specific characters while constantly wearing magi 

I think a lot of the chinese aprove the valkyre idea. I just don't know why most of us dislike it so much.

imagine having a wigfrid in the team. now she gives you a spear, a helm, and show you the way to train a beefalo. you take her hand and go. it's beautiful

16 minutes ago, grm9 said:

it'll be extremely boring to walk around with default speed, i'll only accept that if default walk speed is increased or another way to achieve beefalo speed is added without cobblestoning the world or playing as specific characters while constantly wearing magi 

Walking Cane? Smaller Maps? Boats?

4 minutes ago, Evelo said:

Walking Cane? Smaller Maps? Boats?

walking cane is still much slower, smaller world means less stuff, boats don't work in caves and idk if they even compensate the time spent on setting them up if your world isn't a donut, there's also nothing preventing you from not using beefalos if you don't like them, no need to prevent others from playing the way they want 

1 minute ago, grm9 said:

walking cane is still much slower, smaller world means less stuff, boats don't work in caves and idk if they even compensate the time spent on setting them up if your world isn't a donut, there's also nothing preventing you from not using beefalos if you don't like them, no need to prevent others from playing the way they want 

I think we should prevent others of what they want. If I want a ranged weapon that deals 200 base damage cost-free and they implement that, how would you feel about it? You hate it but I like it, so what's up?

beefalo movement speed is too much, just way too much. And it's good that we're having these discussions now since the skill tree came out. Good opportunity to change or shake things up.

3 minutes ago, Swiyss said:

he wants to keep his 60% movespeed day 3, how cute.

i guess simply walking slower is a great way to express skill somehow 

Just now, Swiyss said:

I think we should prevent others of what they want. If I want a ranged weapon that deals 200 base damage cost-free and they implement that, how would you feel about it?

i wouldn't care since i can not use it, they also wouldn't because beefalos aren't as absurd as this and you still need to manage obedience to not get it killed by rooks or AG and healing it actually takes time unlike instantly chugging food without beefalo 

This branch of the tree makes points allocation so much easier for me. I'd just ignore it and pick everything combat-related.

I'm all for adding perks that are thematic for characters, but not when it straight up has an antisynergy with the enterity of their kit.

if the battle saddle let wigfrid attack with her weapons from mount that'd be awesome, but the saddle as it is is lackluster. too slow, war saddle has better damage. she is already the tankiest character in the game, a defensive saddle for her is not necesarry.

I don't have a problem with the skills, I think they'd be perfectly fine on another character, but I'm baffled as to why Wigfrid gets them when she's all about fighting on the ground and even the rest of her skilltree heavily revolves around unmounted combat.

Id rather the beefalo tree be turned into a inspiration focussed tree or something.

Wigfrid isn’t the first character to come to mind when I think of Beefalo taming - but pretty creative and cool Klei thought to create this tree from a thematic standpoint. (Be cooler if I could ride a clockwork or varg tho) or transform the beefalo a little to look more like a noble steed 

I like it as a concept, but not on Wigfrid. Iirc, her damage boost doesn't work on beefalos, so their use is for transportation only, which makes the saddle useless. It would work better(although, maybe not thematically) on Maxwell or Wendy, but it just doesn't cut it for me on Wigfrid

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