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What do you think each survivor needs most from their skill tree?


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9 hours ago, WenericMember said:
  • Wortox: Greater sanity boost from freeing souls (Wortox should be able to sustain himself entirely on souls, without food)

I completely disagree with this and I would also add that the newly added mechanic of gaining some sanity should be removed completely. Still my main, but lost some of its shine after this forced change to help reduce its downside.

10 minutes ago, Castiliano said:

I completely disagree with this and I would also add that the newly added mechanic of gaining some sanity should be removed completely. Still my main, but lost some of its shine after this forced change to help reduce its downside.

Really? One of my primary frustrations with wortox is that he can use souls for Hunger & Health, but not sanity. It's always just seemed like such a weird limitation. Maybe not tethering to freeing souls then, but a third action that maybe costs health instead.

22 minutes ago, Castiliano said:

I completely disagree with this and I would also add that the newly added mechanic of gaining some sanity should be removed completely. Still my main, but lost some of its shine after this forced change to help reduce its downside.

tbh what makes me drop playing wortox is precisely how tireshome is being all the time insane. You waste a lot of time fighting shadows, getting more fuel than you will ever need very early, or farming x2 sanity food. 

isnt like he gains a lot of sanity, i dont even notice it the times i played with him

 

  • WX-78: Upgrades to theirs circuits.
  • Wickerbottom: More books!
  • Maxwell: I don't know about actual changes, but it would be cool to see as his "sides" being either helping charlie or helping the suvivors.
  • Wigfrid: New battle songs (one that convert some of her weapons damage or armor defense into planar), also an battle cry that damage enemies in an area around her at the cost of the inspiration;
  • Webber: Less ravenous spiders, and maybe some "training" guides for some of the spiders (so you can use spiters without worrying about them walking into the melee range).
  • Winona: A crane to help her move heavy objects around an area(she is the suvivor that uses them the most), an wrench(or just a multitool for her) that gives all the materials back on her specifc crafts, or Wagstaff giving her the blueprints to his structures from DS (the pound thing and the teleport stations/umbrella).
  • Warly: Getting longer buffs from dishes(maybe 50% longer), and maybe a rework on how buffs are given, so when you get a new one, the older one does not get cancelled.
  • Wortox: There was a guy that gave an great idea of making his next attack stronger after an teleport, also a soulbugnet(with more uses and is refuelled by NF) that stores critters in itself.
  • Walter: Different slingshots based on the lunar or shadow side (one that shoots three projectiles in a cone at 70% of the damage and the chance to apply the effect of the round three times and another that also deals the damage/effect in a area around the target with a 50% effect, dealing in total 150% of the damage and applying the effect of the round in either the landing shot or in the units hit in the area damage).
  • Wanda: new Watches!

i just hope they buff wigfrid crowd control songs and improve walter outside of the skill tree. Would be really lame if underwhelming things are only worth using if you expend the point for the perk that improves them...

5 minutes ago, Valase said:
  • Maxwell: I don't know about actual changes, but it would be cool to see as his "sides" being either helping charlie or helping the suvivors

I do wonder if Maxwell's going to only get an option for shadow aligned, like wormwood. He's very closely affiliated with Charlie. 

I am curious to see Wendy, Willow, Wx-78 and Winona also fair, as they all have their own reasons for being restricted to one side. (Apparently lunar magic makes it harder to see abigail, Willow worked with the shadows on Earth, Wx-78 was made by Wagstaff and Winona is directly employed by wagstaff.

30 minutes ago, WenericMember said:

I do wonder if Maxwell's going to only get an option for shadow aligned, like wormwood. He's very closely affiliated with Charlie. 

I think that he and Wanda are stuck on the shadow side.

28 minutes ago, WenericMember said:

Winona is directly employed by wagstaff.

Poor gal, does she choose her family(Charlie) and loses her job? or does she chooses her Employer(Wagstaff) and loses her sister?

6 hours ago, Masked Koopa said:

I think for me my main gripe with skill trees is that they often feel like changes that should have been on the character in the first place rather than a bonus you earn

This is still the main problem I have with them. Choices based around in-game actions are a neat idea...but they're mixed in with battlepass-like grind, basic QoL, and character updates that just don't gain anything from being on a skill tree as opposed to, like, just being on the character.

 

1 hour ago, Valase said:

I think that he and Wanda are stuck on the shadow side.

If anything, Wanda might pick the moon to get an upper hand against the Shadows after everything she's dealt with, I'd think!

 

1 hour ago, WenericMember said:

Wx-78 was made by Wagstaff

no

 

11 hours ago, HowlVoid said:

Wes: Can copy another character's skill, but it's predetermined and at a lower efficiency. Like if he mimes Wormwood he will always get farmhand only. Giving him the ability to help other characters in tedious tasks. He can only store 1 skill at a time

...alright, that one's actually really cool.

11 hours ago, HowlVoid said:

Wurt: Merms that can till soil.

Yes, I would really like that

7 hours ago, Jakepeng99 said:
12 hours ago, WenericMember said:

Wurt: Ranged Merms

Merms need a focus on utility and much less on combat.

totally agree, give Merm a peaceful life and provide him with a job!

1 hour ago, Valase said:

Poor gal, does she choose her family(Charlie) and loses her job? or does she chooses her Employer(Wagstaff) and loses her sister?

I think choosing the moon side is choosing her sister.

shadow side isn't good for you. 

Im love playing Wurt and i never think about her skills because shes pretty solid but i have some ideas:

  • Decrease King of Merms Hunger loss.

Its not a big deal but this can give you more freedom for exploring, farming, killing bosses and other stuff without worry about him.

 

  • Give her the ability to craft Tentacles Spots.

This crafting is gonna be huge in early game or when you start working on the caverns.

 

  • Buffing the Clever Disguise by taking away the insanity handicap plus allow to other players recruit Loyal Merms Guards when using the disguise.

The most useless craft from her in my opinion but this skill maybe change for good the disguise, also if you take damage wearing this upgrade disguise non-recruit merms can come to your aid until the enemy is down.

 

  • Increase the range of effect and amount of merms you can recuit for each food you are using.

i think is very simple but can save you a lot of time and food.

 

  • The Lunar Affinity Skill: Grants knowledge to all merms allow them to work by their own.

All the Merms who aren't follow you: now can work mining rocks/marble, choping trees and fishing if theres a pond, the merms can work only in x metres/foots near by their own house. all the merms are gonna save this loot and of course there are gonna give it to you.

I don't wanna add Farming because thats too strong and its a Woormwood thing but fishing make sense since you can see merm fishing in shipwrecked, maybe we can craft a special merm or just give to all merms the ability to work.

 

  • The Shadow Affinity Skill grant more aggressive traits increasing their capabilities in combat:

All the merms now have increase Hp, Hp recovery, Damage, Attack Speed, Speed Movement and increase Wurt Speed and Damage while on combat.

16 hours ago, Shuckster said:

I think in general, each character's skill trees should help diversify playstyles. I think Wormwoods and Woodie's are pretty good in this aspect, even if there are some "must have" perks, or some arguably meta ones. I've seen many Woodies in pubs invest in the final of each type of wereform and not just exclusively into moose like what I was expecting, some even perferring going all in on lumberjack, which I think is cool. More ways to play the same character is always neat, and making more branched skills that're mutually exclusive would be cool.

People never pick meta or must have perks. They pick perks based on what YouTubers called OP, what they think sounds the strongest without testing/research, or what they think sounds fun. I've never inspected anyone and seen a sweaty tryhard perk selection, except on Wolfgang where it's basically automatic since he essentially doesn't have a skill tree. 

9 hours ago, CuteC said:

Wes is the joke char, not some risk reward thing, he exists entirely to make people suffer.

Wes was never the joke character. Before his rework he was the hard mode character, but now he's just a normal character.

9 hours ago, WenericMember said:

Really? One of my primary frustrations with wortox is that he can use souls for Hunger & Health, but not sanity. It's always just seemed like such a weird limitation. Maybe not tethering to freeing souls then, but a third action that maybe costs health instead.

Wear Tam.

57 minutes ago, Cheggf said:

I've never inspected anyone and seen a sweaty tryhard perk selection

What is a

57 minutes ago, Cheggf said:

sweaty tryhard perk selection

in your opinion? Specific list of perks i mean.

57 minutes ago, Cheggf said:

Wear Tam.

Don't have shanter during first autumn, it's sanity regen is still suppressed pretty heavily in winter (e.g. an average winter day is 26.1 sanity gained for average character, 11.1 for wortox if you eat souls, or zero if you were wearing anything other than shanter (e.g. armor) for 99.4 or more seconds, not taking into account any negative sanity auras) and you'll be wearing eyebrella in spring and summer.

3 minutes ago, grm9 said:

What is a

59 minutes ago, Cheggf said:

sweaty tryhard perk selection

in your opinion? Specific list of perks i mean.

Things that save time, and not things that are for fun or convenience. Things like Quick Picker III, Weregoose I, Transformation Timer III. Not things like transformation masteries. 

7 minutes ago, grm9 said:

Don't have shanter during first autumn

Wear top hat.

8 minutes ago, grm9 said:

it's sanity regen is still suppressed pretty heavily in winter (e.g. an average winter day is 26.1 sanity gained for average character, 11.1 for wortox if you eat souls, or zero if you were wearing anything other than shanter (e.g. armor) for 99.4 or more seconds, not taking into account any negative sanity auras) and you'll be wearing eyebrella in spring and summer.

A downside only making it so you start losing a small amount of sanity if you spend over 100 seconds a day not wearing a tam is a pretty small downside. 

56 minutes ago, Cheggf said:

Things that save time, and not things that are for fun or convenience. Things like Quick Picker III, Weregoose I, Transformation Timer III. Not things like transformation masteries.

Wear Tam. / Top Hat

So skills that are basically just a bundle of stats, rather than actually new perks?

I mean sure but I don't think that helps with the fact that Wortox, whose core ability involves a substantial sanity drain, lacks a meaningful way to regen sanity.

44 minutes ago, WenericMember said:

So skills that are basically just a bundle of stats, rather than actually new perks?

Woodie's three woodcrafting things also save a considerable amount of useful time. 

44 minutes ago, WenericMember said:

I mean sure but I don't think that helps with the fact that Wortox, whose core ability involves a substantial sanity drain, lacks a meaningful way to regen sanity.

Sanity clothes, sanity food, sleeping, killing shadows, etc. He can do everything everyone else can. If you want a no thoughts character without downsides there's always the two Carters. 

1 hour ago, Cheggf said:

Sanity clothes, sanity food, sleeping, killing shadows, etc. He can do everything everyone else can. If you want a no thoughts character without downsides there's always the two Carters. 

I don't want a character without downsides, but I feel like characters should have ways to circumvent their downsides in a unique way to account for their reliance on circumventing it.

Wormwood can't heal from food -> Gets Unique Healing Items

Warly gets reduced hunger for eating same food repeatedly -> All crock pot dishes are his favourite food

Webber/Wurt can't use Pigs -> Webber/Wurt get their own substitute minion option

Wurt is Vegetarian -> Gets additional bonuses from eating vegetables

Wigfrid can only eat meat -> Gets Sanity/Health Regen from combat

Walter loses sanity on hit -> Gets a ranged weapon to avoid melee combat

Wortox is basically like if Wurt/Wigfird/Warly but for sanity, but still doesn't get any benefits to account for it.

1 hour ago, Cheggf said:

Wear top hat.

That leaves you losing sanity per day even if you wear it all the time.

1 hour ago, Cheggf said:

A downside only making it so you start losing a small amount of sanity if you spend over 100 seconds a day not wearing a tam is a pretty small downside. 

You might realistically wear something else for that long if you're actively doing combat or you might not need to wear something else for this long if you're interacting with something with a negative sanity aura and you will realistically wear something else for that long during spring and summer, which are half of a year. There's also that his perks are hardly worth the downsides (can't stockpile souls and food is half as efficient, loses sanity more if he uses souls), considering that healing is already abundant even without souls, reducing him to mostly fast travel.

5 minutes ago, Cheggf said:

Sanity clothes, sanity food, sleeping, killing shadows, etc. He can do everything everyone else can.

But he needs to do it more often even if he doesn't need nightmare fuel and sanity food is half as efficient.

18 minutes ago, Cheggf said:

If you want a no thoughts character without downsides there's always the two Carters. 

There are more characters without significant downsides that don't even force you to interact with their perks, e.g. woodie/wilson/WX/wolfgang (technically forces you to interact with his perks but they're only beneficial at the cost of 4 rocks and a twig per many days so that doesn't matter)/winona/webber/wickerbottom.

32 minutes ago, WenericMember said:

I don't want a character without downsides, but I feel like characters should have ways to circumvent their downsides in a unique way to account for their reliance on circumventing it.

He already gains a little sanity when he releases souls.

34 minutes ago, WenericMember said:

Warly gets reduced hunger for eating same food repeatedly -> All crock pot dishes are his favourite food

This is made up, Warly has no favorite food.

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