NPCMaxwell Posted June 20, 2024 Share Posted June 20, 2024 6 minutes ago, Mike23Ua said: I’ve actually never played the binding of Isaac but I can defiantly get behind more realism, like in dead by day light, I like how characters that are injured are slowed down and limping, or in Fortnite how using bandages takes a rather lengthy animation of healing up. It would be cool to be able to disable food healing the player in DST so we actually had to use healing tab items. Binding of Isaac isn't realistic at all x3, but it's my second favourite game behind Don't Starve, so basically I like games that are realistic, OR games like BoI that are combat-games (roguelike in the BoI case) but in a way that if you are lucky and pick up some of the items you will have synegeries that makes combat fun for people like me, but not all the time, only when I happened to have unlocked the item and it happened to appear in my current run. For realistic games that are not entirely combat only, I truly adore to not be in a complete fantasy world. I sure adore the fantasy aesthetics and funny humorous mechanics, but each time I play with a mod that adds actually injuries like broken bones that need time to heal / additional equipments, or a world in which longpig is spawned at death (sorry!) to the world I am having automatically much more fun because it satisfies my hunger for characters not being all happy all the time (not counting the tiny idle animations that indicate starvation and hallucinations and cold and heat etc.) but stuff that actually feels like having an impact apart from cosmetic. Yes, those are actually extremly fun to me. Food healing is ok for me but I barely use it although I have the possibility. My custom character Maxwell will have a quite high request for food (because of his tall size) so I will probably use this more in future, though not intentionally. I definitely prefer to use the healing items more. Meanwhile, since I play with the "ghosts" and reviving stuff in DST I don't mind dying that much anymore, which is why I loved to find mods that make me not mind dying and still keep the game interesting without loosing the world. (I just adore to settle down rather permanently, something I appreciate is possible in DST) Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727400 Share on other sites More sharing options...
Sapientis Posted June 20, 2024 Share Posted June 20, 2024 Implementation of Wanda made the game much less enjoyable for me. I cannot enjoy playing other characters because Wanda is better suited for basically everything. I cannot enjoy playing Wanda because she is better suited for basically everything. She just took the fun out of the game for me personally. I like her theme, I like her personality, I love her mechanics but she's just that much better that she doesn't fit the OG DST I remember. The uncompromising survival game. The struggle to exist. The sweat and tears of a generic Wilson. It's as if chess implemented "Pawns are now Queens" patch, it's just not chess for me any more and I miss my Pawns dearly; with all their flaws they make the game I love. And it's not just Wanda, her implementation started the new era in DST. Before some people would see new things and say "that's OP", "that's broken" when it was perfectly fine and others knew they're just exaggerating for the sake of it. When Wanda was released everyone knew she was from another league and because she stayed, she opened the doors for all that came after. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727441 Share on other sites More sharing options...
GamePlayer42 Posted June 20, 2024 Share Posted June 20, 2024 On 10/29/2023 at 4:47 PM, Sanitar said: The Snowfallen WX78 skin is drawn terribly, but his portrait looks cool on the contrary, id say that it just needs some colour changes to be better Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727625 Share on other sites More sharing options...
MalJaws Posted June 21, 2024 Share Posted June 21, 2024 I don't know how hot these takes are since I'm not on the forums much I'll start with I truely love this game, bUT: Skill-trees feel very anti-don't starve and I'd rather not have them Basing near (but not at) Pig King or any pig village is actually pretty decent for Webber since you can slaughter them for year-round meat Wurt should stick to being a merm in all her skins, it's weird how she changes species in every single one (Except the Victorian, meh execution but I love the concept, and costume as it is just a costume, right?) Wolfgang looks meh, all his skins are also meh or bad Wanda breaks the lore and her personality is really annoying, it feels like she's nagging me personally due to her rushing nature, but her gameplay is fun I will admit. I honestly wish she and timetravel weren't introduced at all, I'd rather nobody than her ^Adding onto this, Sapientis is 100% correct in my eyes Spino43 is right about planar damage, it overcomplicates things wayyy too much and feels pointless to me Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727627 Share on other sites More sharing options...
Swiyss Posted June 21, 2024 Share Posted June 21, 2024 1 hour ago, MalJaws said: Spino43 is right about planar damage, it overcomplicates things wayyy too much and feels pointless to me I don't want to turn this into an argument in any way but.. I have to be the one to share my opinion. I myself love complicated things, and love to spend hours on hours learning patterns. One of my favorite updates is Reap What You Sow, and I've spent probably weeks just trying everything without a wiki. But when they added planar stuff, I watched everything I could about it on the internet, so I basically spoiled the feature. And for me, Planar Damage is kinda genius, it is a perfect way to set the scene to future late game stuff but at the same time not make current mobs feel too weak. I would hate if after killing cc, I can one shot pigs or hounds or kill dragonfly in 1 minute. That reality is way worse for the game than what we currently got. People (not you) usually complain about how things currently are without taking in consideration things could be a lot worse. I think that Klei NAILED IT with the math equations. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727657 Share on other sites More sharing options...
GreenBowers Posted June 21, 2024 Share Posted June 21, 2024 Adding a backpack slot would only improve the game and make people actually use chest equipment Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727695 Share on other sites More sharing options...
arubaro Posted June 21, 2024 Share Posted June 21, 2024 On 6/19/2024 at 11:12 AM, loopuleasa said: The game is fun, even today Tbf the game never was this fun We can argue about if something is underwhelming or op but dst had many annoying things that made, atleast me, think twice before starting each run. Things like sandstorm googles recipes having low chances of dropping, boats being way slower and annoying to maneuver, a lot of stuff being grindier like turf or moonstorms or turf, now we have the best farming mechanic out there beating even many games based on farming veggies, AG fight and their chest 's loot being horrible and a huge etc Also we have a lot more to do. Not only bosses to beat but more stuff to explore (i wish they focused more on adding/reworking biomes) or decorations to use And, even if i dont like some additions, atleast now we dont have characters that feel boring or underwhelming. Before i only played few because i didn't like winona or wx but now each character feel more unique. Again, we can argue about their balance and how they became way stronger while we have the same weather and mobs but they being more unique isnt subjective Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727758 Share on other sites More sharing options...
Notecja Posted June 21, 2024 Share Posted June 21, 2024 Klei again rushed update, that was supposed to have few months to work on. This time Crab King suffered. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727765 Share on other sites More sharing options...
NPCMaxwell Posted June 21, 2024 Share Posted June 21, 2024 Tiny playable Maxwell was the WORST art choice for the ingame sprites and later animated shorts ever, it's been tearing my nerves since the day I unlocked him! (lol I mean it. But to be fair: I can't stand Wolfgang's in-game tininess either. I just barely play him, so it is less annoying to me.) Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727775 Share on other sites More sharing options...
kroban Posted June 21, 2024 Share Posted June 21, 2024 Walter is "bad" only because at the time he was added as a character Klei was extremely scared of adding "OP range weapons" in fear that it could break the fighting style of the game (at that time not even Maxwell was reworked to be a "range mage" , every fight in the game was just going melee). He is a character that you are supposed to be using only at range, but got dealt a terrible hand with the dps and slow firing rate. Eventually Klei devs lost this fear, but Walter got left behind because of his unpopularity as "the trashy dps ranged with big negative traits" . If it weren't for this fear Klei had, Walter would probably be one of the strongest characters for fighting, even considering his "sanity lost per hit" drawback, because you would barely get hit with a solid damage at range, which means not wasting much armor, heals, etc. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727783 Share on other sites More sharing options...
NPCMaxwell Posted June 21, 2024 Share Posted June 21, 2024 1 hour ago, kroban said: Walter is "bad" only because at the time he was added as a character Klei was extremely scared of adding "OP range weapons" in fear that it could break the fighting style of the game (at that point not even Maxwell was reworked to be a "range mage" , every fight in the game was just going melee). He is a character that you are supposed to be using only at range, but got dealt a terrible hand with the dps and slow firing rate. Eventually Klei devs lost this fear, but Walter got left behind because of his unpopularity as "the trashy dps ranged" . If it weren't for this fear Klei had, Walter would probably be one of the strongest characters for fighting, even considering his "sanity lost per hit" drawback, because you would barely get hit with a solid damage at range, barely waste armor, heals, etc. That sounds reasonable. Poor Walter. IMO he's got the best weapon-IDEA of them all but it's sad for those who play him that it doesn't seem to be excecuted well enough. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727798 Share on other sites More sharing options...
Wormboi Posted June 21, 2024 Share Posted June 21, 2024 4 hours ago, kroban said: Walter is "bad" only because at the time he was added as a character Klei was extremely scared of adding "OP range weapons" in fear that it could break the fighting style of the game (at that time not even Maxwell was reworked to be a "range mage" , every fight in the game was just going melee). He is a character that you are supposed to be using only at range, but got dealt a terrible hand with the dps and slow firing rate. Eventually Klei devs lost this fear, but Walter got left behind because of his unpopularity as "the trashy dps ranged with big negative traits" . If it weren't for this fear Klei had, Walter would probably be one of the strongest characters for fighting, even considering his "sanity lost per hit" drawback, because you would barely get hit with a solid damage at range, barely waste armor, heals, etc. I assume they're gonna buff him when his skill tree come around so his slingshot is gonna be sightly on par with howlitzler. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727849 Share on other sites More sharing options...
Mysterious box Posted June 21, 2024 Share Posted June 21, 2024 16 hours ago, MalJaws said: Wurt should stick to being a merm in all her skins, it's weird how she changes species in every single one (Except the Victorian, meh execution but I love the concept, and costume as it is just a costume, right?) I do want more Wurt based Wurt skins so I kinda agree. 16 hours ago, MalJaws said: Wanda breaks the lore and her personality is really annoying, it feels like she's nagging me personally due to her rushing nature, but her gameplay is fun I will admit. I honestly wish she and timetravel weren't introduced at all, I'd rather nobody than her Could you explain how she breaks the lore? I haven't noticed this and now I'm curious. 7 hours ago, kroban said: Walter is "bad" only because at the time he was added as a character Klei was extremely scared of adding "OP range weapons" in fear that it could break the fighting style of the game (at that time not even Maxwell was reworked to be a "range mage" , every fight in the game was just going melee). He is a character that you are supposed to be using only at range, but got dealt a terrible hand with the dps and slow firing rate. Eventually Klei devs lost this fear, but Walter got left behind because of his unpopularity as "the trashy dps ranged with big negative traits" . If it weren't for this fear Klei had, Walter would probably be one of the strongest characters for fighting, even considering his "sanity lost per hit" drawback, because you would barely get hit with a solid damage at range, which means not wasting much armor, heals, etc. More or less this I've been saying for a long time the only reason people dislike Walter is that he doesn't offer a powerful ability, and all of his perks are replaceable or niche while having a impactful downside and yet he isn't meant to be a challenge character like Wes despite some having a easier time playing Wes. Some tried to defend it as he was bloated but most of the community seems to have no issues with all the bloat skill trees introduce and infact encourage it. 2 hours ago, Wormboi said: I assume they're gonna buff him when his skill tree come around so his slingshot is gonna be sightly on par with howlitzler. I wouldn't be surprised if he gets a combination of the howitzer and brightshade staff but stronger on both fronts. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727884 Share on other sites More sharing options...
abrocator Posted June 21, 2024 Share Posted June 21, 2024 15 hours ago, Swiyss said: But when they added planar stuff, I watched everything I could about it on the internet, so I basically spoiled the feature. And for me, Planar Damage is kinda genius, it is a perfect way to set the scene to future late game stuff but at the same time not make current mobs feel too weak. Backwards language design. People build bases and get gear to get stronger. You kill hounds faster with a dark sword than with a spear. You are more efficient with a well-functioning base or farm setups. They might as well have said: these new enemies have Blorp Health, only Blorp weapons can damage them. Blorp weapons do nothing to regular enemies. Next round it’s Gapfh Health. Perfectly balanced since you can’t even tickle the vanilla enemies with those weapons. It’s also convoluted. The Blorp system would actually be simpler since you don’t need a spreadsheet to figure out how much damage something will take. Reap What You Sow on the other hand is amazing. You can both farm in a simple and complex way. And it scales from simple to medium to complex. Effort and all. Planar damage gives you no in game complexity reward. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727892 Share on other sites More sharing options...
Swiyss Posted June 21, 2024 Share Posted June 21, 2024 3 hours ago, abrocator said: Perfectly balanced since you can’t even tickle the vanilla enemies with those weapons. but that's not the intention. the idea is to be able to use dark sword damage (and a little 10% buff) on all mobs without concerning about crafting more of them. brightshade gear and inkblight gear are perfect for doing that. a world where you can use late game gear on old mobs and have the same effect as high-mid gear but be much potent against late game mobs than said high-mid gear is perfect to me. the REAL problem in my opinion is that brightshade gear can be farmed even before encountering most other planar entity mobs of the late game, so 95% of the time you would still be using the brightshade gear, so basically nothing changed. in my opinion, planar damage should only be ACQUIRED by the player when they ALREADY conquered atleast most planar defense entities, so then people would REALLY be impacted by late-game difficulty while STILL being able to conquer them, just not instantly like it currently is. @JoeW Please take a deep look at this planar damage loop, I have yet to see an explanation about it too. I'm trying to be as scientifically accurate here and give an HONEST review of the subject with my points why it should be hotfixed/changed in the future - maybe when the update arc is fully completed. I said this before but I'm gonna say it again. Planar damage is amazing in THEORY, but it was implemented in sorta of a bad way, and CAN be improved upon to become more >> rewarding satisfying cohecive complete adherent to progression 13 hours ago, arubaro said: (i wish they focused more on adding/reworking biomes) I wish the last thing klei does again is rework a boss. Way better to create another one than make some people mad and other happy because 50% of people hated the boss but the other 50% loved it. Crab king rework was definitely not a great choice of all choices that could be done, because it made people who loved the old fight (like me) sad about losing the boss while betting that current players will like the reworked version. Basically a shot in the dark. this weird scenario where people who hated old cbking are now saying "well, atleast is not the old crab king, so it can't get worse" was the result of a strategically bad decision IMO. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1727960 Share on other sites More sharing options...
blacknight7890 Posted June 23, 2024 Share Posted June 23, 2024 Dragonfly is a badly designed boss and I hate how its never talked about. the fact it almost REQUIRES cheese to fight is ridiculous. If I have to build a big wall in the desert and abuse the games AI just to make the dragonfly fight fair while spamming a pan flute to negate a phase change, then am I even actually fighting them? Its hardly a fight at that point, its more like a ritual to turn one set of resources into another set of resources that takes way too much time. The pan flute itself is even worse since its abused so regularly on so many bosses, I don't like it. the fact that one is guaranteed to spawn out in the open is mind boggling for how powerful it is. Klei won't fix it either since the players "solved" how to fight them long ago. That's why I absolutely adore the new crab king fight, because you can easily fight it fairly. its a REAL fight and not the bs it was before. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1728341 Share on other sites More sharing options...
Mysterious box Posted June 23, 2024 Share Posted June 23, 2024 38 minutes ago, blacknight7890 said: Dragonfly is a badly designed boss and I hate how its never talked about. the fact it almost REQUIRES cheese to fight is ridiculous. If I have to build a big wall in the desert and abuse the games AI just to make the dragonfly fight fair while spamming a pan flute to negate a phase change, then am I even actually fighting them? Its hardly a fight at that point, its more like a ritual to turn one set of resources into another set of resources that takes way too much time. The pan flute itself is even worse since its abused so regularly on so many bosses, I don't like it. the fact that one is guaranteed to spawn out in the open is mind boggling for how powerful it is. Klei won't fix it either since the players "solved" how to fight them long ago. That's why I absolutely adore the new crab king fight, because you can easily fight it fairly. its a REAL fight and not the bs it was before. You can beat dragonfly without the pan flute or walls in her enraged state people just opt not to because it's easier. It's like how people cheese bearger, deerclops, and moose goose they're not badly designed people just would rather take the easy way when it's readily available. If klei it patched out the wall method tomorrow more people would struggle but it definitely wouldn't become some unbeatable boss. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1728347 Share on other sites More sharing options...
Sir Noel Posted June 23, 2024 Share Posted June 23, 2024 28 minutes ago, blacknight7890 said: Dragonfly is a badly designed boss and I hate how its never talked about. the fact it almost REQUIRES cheese to fight is ridiculous. If I have to build a big wall in the desert and abuse the games AI just to make the dragonfly fight fair while spamming a pan flute to negate a phase change, then am I even actually fighting them? Its hardly a fight at that point, its more like a ritual to turn one set of resources into another set of resources that takes way too much time. The ice staff method isn't even difficult to pull off, it's just laughably more expensive compared to ignoring them with walls. I hate how limited in use the staves are. And by this point I just see panflute to avoid enraged as a part of the fight itself. 39 minutes ago, blacknight7890 said: The pan flute itself is even worse since its abused so regularly on so many bosses, I don't like it. the fact that one is guaranteed to spawn out in the open is mind boggling for how powerful it is. It's mostly a bandaid fix for things like minion spam, which I don't like. It still plagues even recent things like reworked CK, so much so that they gave the guards sleep resistance. At least they acknowledged it, but now no one will use purple xD Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1728348 Share on other sites More sharing options...
Mysterious box Posted June 23, 2024 Share Posted June 23, 2024 It's more or less another case of cheese keeping people from getting better through trial and error. 2 minutes ago, Sir Noel said: It's mostly a bandaid fix for things like minion spam, which I don't like. It still plagues even recent things like reworked CK, so much so that they gave the guards sleep resistance. At least they acknowledged it, but now no one will use purple xD To be fair this is mostly because the game is being designed around multiplayer where that sort of thing wouldn't be much of a issue. 3 minutes ago, Sir Noel said: The ice staff method isn't even difficult to pull off, it's just laughably more expensive compared to ignoring them with walls. I hate how limited in use the staves are. And by this point I just see panflute to avoid enraged as a part of the fight itself. Yea I'd love for them to go back and rebalance some items like these as it's a bummer that the best use for ice staffs are usually just as a fake attack tool and the best use for fire staffs is in the garbage... Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1728349 Share on other sites More sharing options...
Sir Noel Posted June 23, 2024 Share Posted June 23, 2024 3 minutes ago, Mysterious box said: To be fair this is mostly because the game is being designed around multiplayer where that sort of thing wouldn't be much of a issue. It's unfortunate because plenty of bosses are (somewhat) balanced in that they can be doable solo while still being a "multiplayer" fight. Instead of single boss reworks every couple updates, I would have liked an overall update for boss fights to accommodate for both playstyles. I understand that it's difficult when you account for potentially more and more people in a fight though, since things get exponentially easier. But at that point what can you do :P Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1728350 Share on other sites More sharing options...
Mike23Ua Posted June 23, 2024 Share Posted June 23, 2024 18 hours ago, Sir Noel said: It's unfortunate because plenty of bosses are (somewhat) balanced in that they can be doable solo while still being a "multiplayer" fight. Instead of single boss reworks every couple updates, I would have liked an overall update for boss fights to accommodate for both playstyles. I understand that it's difficult when you account for potentially more and more people in a fight though, since things get exponentially easier. But at that point what can you do :P Here’s an Idea, Add Animations and attacks that the bosses can use when your in a group that they can’t use when fighting them solo..? An example would be like say if Malbatross swoops down snatching up one of the players in its claws, you’d have to free them from her clutches etc.. Its a pretty Standardized Co-op feature in most games, such as It Takes Two but in DST it’s oddly absent.. Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1728593 Share on other sites More sharing options...
NPCMaxwell Posted June 23, 2024 Share Posted June 23, 2024 15 minutes ago, Mike23Ua said: Here’s an Idea, Add Animations and attacks that the bosses can use when your in a group that they can’t use when fighting them solo..? An example would be like say if Malbatross swoops down snatching up one of the players in its claws, you’d have to free them from her clutches etc.. Its a pretty Standardized Co-op feature in most games, such as It Takes Two but in DST it’s oddly absent.. Basically the malbatross grab thingie would be similar to the ewecuss snot trap? If yes, I'd adore this, although I so far haven't played with other people, but giving more mobs similar attacks that immobilize you until someone frees you would probably be a good idea to make fights good for both group and single DST. (and probably give people like me a motivation to maybe join others one day when it means that one can have a different experience with the boss monsters.) Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1728598 Share on other sites More sharing options...
Szczuku Posted September 15, 2024 Share Posted September 15, 2024 Hot take: I wish dst had less animated trailers Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1748461 Share on other sites More sharing options...
arubaro Posted September 15, 2024 Share Posted September 15, 2024 On 6/23/2024 at 3:08 AM, blacknight7890 said: the fact it almost REQUIRES cheese to fight is ridiculous. Try ice staves... is ridiculous to be attached to a cheese method and blame the design Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1748494 Share on other sites More sharing options...
HellHeater Posted September 16, 2024 Share Posted September 16, 2024 backpacks are useless (use body slot item) chests are also useless (THE FLOOR) scaled furnace is also also useless (star caller) therefore killing dragonfly is also useless voidwalking shouldnt have been patched Link to comment https://forums.kleientertainment.com/forums/topic/152066-your-dont-starve-together-hot-takes/page/25/#findComment-1748553 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.