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Your Dont Starve Together Hot Takes


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5 minutes ago, grm9 said:

what you're suggesting would make it even more worthless against everything instead of only rifts stuff

... clearly you didn't understood what i "suggested" (isnt a suggestion because they wont change anything)

2 minutes ago, arubaro said:

... clearly you didn't understood what i "suggested"

i did? it's fine for people to stack damage to kill a boss, nerfing getting celestial portal, making volt goat jellies, swapping to wolfgang and waiting for spring would make about as much sense as nerfing gunpowder

3 minutes ago, arubaro said:

(isnt a suggestion because they wont change anything)

they still could since some people seem to still think that warly is good

Pearl's quests have no business in the CC questline. It drags out the entire quest immensely for no reason. Getting the Mooncaller on day 11 is already tougher than Shadow Pieces on day 21.

Imagine the Shadow Pieces not dropping the Shadow Atrium by default and instead you had to do a bunch of tasks for a random NPC so you can then get it from the fight lol.

5 minutes ago, extremyt said:

Pearl's quests have no business in the CC questline. It drags out the entire quest immensely for no reason

no one would've done them otherwise because sea fishing isn't worthwhile and maybe they did that because rewards are better in comparison to FW, before rifts FW's loot was only useful for megabasing except bone helm which is worse than CC crown unless you're maxwell since there's no reason to go to ruins after they get regened unless you're megabasing so ruins nightmares not attacking you is irrelevant and you also got permanent full moons even before summoning CC

28 minutes ago, grm9 said:

no one would've done them otherwise because sea fishing isn't worthwhile and maybe they did that because rewards are better in comparison to FW

Maybe people would if there was something worthwhile at the end of it. We already have the archives requirement and CK fight so there's no reason to lock the tribute behind another roadblock.

31 minutes ago, grm9 said:

and you also got permanent full moons even before summoning CC

The activated gateway would be the moonstorms of the caves if the key didn't unplug itself when you walk away. (No earthquakes and no cave worm attacks, at the cost of the ruins being permanently on nightmare phase).

7 minutes ago, extremyt said:

The activated gateway would be the moonstorms of the caves if the key didn't unplug itself when you walk away. (No earthquakes and no cave worm attacks, at the cost of the ruins being permanently on nightmare phase)

not nearly as good as not needing a light source on surface since you rarely go into caves and you can just run away from worms and earthquakes aren't an issue

8 minutes ago, extremyt said:

We already have the archives requirement and CK fight so there's no reason to lock the tribute behind another roadblock

they probably thought that the rewards were good enough to do that

1 minute ago, Wonz said:

There are like just crab king and dragonfly that suck to fight to being with. They don't need to stay cheeseable but get ancient guardian treatment

they're fun to fight and i don't want them to turn into another "walk to the side/hide behind an obstacle to win 1st try" fight, BQ doesn't have AoE also and i don't want it to get reworked into something like that either, only perhaps add a cheap and skilful way to fight it similarly in comparison to FW

2 minutes ago, Wonz said:

cheeseable

webber is simply cheese and shouldn't have existed confirmed?

15 hours ago, Mike23Ua said:

No I literally mean that the developers once public proclaimed they were quote “burned out” on doing content for the game and instead shifted their focus to new game modes and ways to play the game.

you can read that here actually:


So my point still stands, if devs are feeling burned out or disheartened while doing certain types of updates they may be feeling burned out on, then perhaps those devs feeling that way can shift their focus elsewhere to other areas of the game, new modes (as mentioned here..) or even new IPs under Kleis Umbrella.

I read the post.... they do mentioned they were burned out and focused on newer game modes instead, they then detail all of the drawbacks of doing that with the conclusion they want to go back to DST Core elements.

You can't just lie by recourse, you omit information all of the time, the link you provided goes against the theme of what you're saying.

They did a game mode and wanted to immediately go back to core features, I think you might have answered why we do not have more new game modes - cheers for that dude, that's actually useful info.

 

Oh, here is another hot take I could think of.

Getting food in winter would be much more interesting if any meal made with Monster Meat automatically became Monster Lasagna... Or well, at least it would be for a new player, since it seems like experienced players like to use stuff like farms, bunnymen, stone fruits and bananas or something, I dunno.

But at the same time it would make Monster Meat kinda useless for anything other than Pig King, so I dunno if it would actually be a good idea, but... Hey, at least it would be an interesting twist for the new player experience that would make surviving in winter a legitimately hard experience. Kinda like my first runs were back before I started making Crock Pots and looking up how to make Meatballs and Pieroggi on the wiki... And found a mod that would tell me what my item combinations would result in when using the Crock Pot.

24 minutes ago, AliceShiki said:

Oh, here is another hot take I could think of.

Getting food in winter would be much more interesting if any meal made with Monster Meat automatically became Monster Lasagna... Or well, at least it would be for a new player, since it seems like stuff like farms, bunnymen, stone fruits and bananas or something, I dunno.

But at the same time it would make Monster Meat kinda useless for anything other than Pig King, so I dunno if it would actually be a good idea, but... Hey, at least it would be an interesting twist for the new player experience that would make surviving in winter a legitimately hard experience. Kinda like my first runs were back before I started making Crock Pots and looking up how to make Meatballs and Pieroggi on the wiki... And found a mod that would tell me what my item combinations would result in when using the Crock Pot.

I really like uncompromissing mode in that part, you can't really camp spider nests and make meatballs for the whole winter anymore so stuff like hunts, reworked fishing or eels in caves become really cool play with.

2 hours ago, RozeMeteor said:

I really like uncompromissing mode in that part, you can't really camp spider nests and make meatballs for the whole winter anymore so stuff like hunts, reworked fishing or eels in caves become really cool play with.

Oh, the uncompromising mod actually does that? That's interesting.

Maybe I should try it eventually, once I get better at the game and explore more that it has to offer and stuff, since rn I'm a bit too new to the game, and my friends are even worse than me.

I'll probably take a look at it at the very minimum. It sounds like this mod has some interesting ideas~

14 hours ago, grm9 said:

they still could since some people seem to still think that warly is good

Warly is good for late game cc killing. People play more than just short worlds ya know. I'm one of them and warly makes something so much less grindy and fun.

56 minutes ago, AliceShiki said:

Oh, the uncompromising mod actually does that? That's interesting.

Maybe I should try it eventually, once I get better at the game and explore more that it has to offer and stuff, since rn I'm a bit too new to the game, and my friends are even worse than me.

I'll probably take a look at it at the very minimum. It sounds like this mod has some interesting ideas~

Not quite. Well, not as aggressively as you suggested atleast. Monster Meat can still be used in a crock pot, but it needs to be diluted with healthy meat. For example, 1 Monster Meat and 3 Berries will give you Monster Lasagna, But 1 meat, 1 monster meat, and 2 eggs will get you bacon and eggs. And I believe that Monster Lasagna still has the no twigs restriction. So it can still be used for, say, kebabs.

 

And yeah, you should check Uncompromising Mode out. Honestly I only half-play it for the difficulty boost nowadays. It's closer to a complete overhaul at this point. The mod is also super configurable so you can turn most of the harder stuff off if you want. I don't reccomend it, throwing yourself into the deep end is the best part after all. But it is an option.

5 hours ago, AliceShiki said:

Oh, here is another hot take I could think of.

Getting food in winter would be much more interesting if any meal made with Monster Meat automatically became Monster Lasagna... Or well, at least it would be for a new player, since it seems like experienced players like to use stuff like farms, bunnymen, stone fruits and bananas or something, I dunno.

But at the same time it would make Monster Meat kinda useless for anything other than Pig King, so I dunno if it would actually be a good idea, but... Hey, at least it would be an interesting twist for the new player experience that would make surviving in winter a legitimately hard experience. Kinda like my first runs were back before I started making Crock Pots and looking up how to make Meatballs and Pieroggi on the wiki... And found a mod that would tell me what my item combinations would result in when using the Crock Pot

not going to do anything because eating cooked monster meat and glands is already better and uncomp. just forces you to waste more time on survival stuff instead of something fun like bosses, half of changes there also only affect newbies 

14 hours ago, grm9 said:

not going to do anything because eating cooked monster meat and glands is already better and uncomp. just forces you to waste more time on survival stuff instead of something fun like bosses, half of changes there also only affect newbies 

Well... the point is make surviving harder, besides bosses being fun is subjective to each player and playstyle

11 minutes ago, RozeMeteor said:

Well... the point is make surviving harder, besides bosses being fun is subjective to each player and playstyle

There is quite literally a dlc Add-On for Minecraft that adds natural disasters to your game world for players who prefer a little more chaos within their survival games..

Me personally I enjoy the rebuild & recovery after such disasters, I enjoy being able to save a resource or mob that’s on the verge of complete extinction within my worlds etc.

And the thing I’ve been trying to tell anyone that is willing to listen, is that Klei has been trying to design DST with a one size fits all pair of socks, but as we all know.. one size does not fit all. people have varying opinions, play preferences and tastes.

Only people who actually WANT to watch their houses get carried away in a tornado or struck by asteroids from the skies will buy and download the natural disasters add on for Minecraft, but the point still stands- There is an Audience and a target demographic for that sort of thing.

I don’t always have the best ideas or suggestions when it comes to well anything in life really.. lol but with this, maybe it wouldn’t hurt Klei to invest in different playstyles, game modes, world & mob behavior patterns for each respective mode, etc…

As just ONE example, most of the mobs in DST are neutral to the player unless the player provokes and attacks them, such as Pigmen, Catcoon or Bunnymen- That is of course… unless your playing as Wortox, who is labeled as a monster & attacked on sight by them.

My question though, is why can’t we “choose” how passive or aggressive the mobs that inhabit the game world will be toward the player?

The new upcoming Otter, is that passive? Is it hostile? Could it be like hamlets Pog.. start out cute and non-hostile then turn aggressive and ugly later?? Etc..

I guess what I’m trying to say here is that perhaps it’s time Klei branched out a bit from what they find to be their comfort zone, stop trying to give updates a one size fits all design philosophy, and maybe just maybe… altered their behavior based on the difficulty/behavior players choose for them through world Gen settings or difficulty presets?

17 hours ago, Theukon-dos said:

Not quite. Well, not as aggressively as you suggested atleast. Monster Meat can still be used in a crock pot, but it needs to be diluted with healthy meat. For example, 1 Monster Meat and 3 Berries will give you Monster Lasagna, But 1 meat, 1 monster meat, and 2 eggs will get you bacon and eggs. And I believe that Monster Lasagna still has the no twigs restriction. So it can still be used for, say, kebabs.

 

And yeah, you should check Uncompromising Mode out. Honestly I only half-play it for the difficulty boost nowadays. It's closer to a complete overhaul at this point. The mod is also super configurable so you can turn most of the harder stuff off if you want. I don't reccomend it, throwing yourself into the deep end is the best part after all. But it is an option.

Oh! That's pretty interesting, alright! It does add a different dynamic to how one needs to work with Monster Meat.

And hey, nice to know it's a big overhaul of the game too! Might be a good idea for when I have explored most of the nooks and crannies of the game! To change things up and stuff! Definitely seems like something worth checking out at the very minimum!

16 hours ago, grm9 said:

not going to do anything because eating cooked monster meat and glands is already better and uncomp. just forces you to waste more time on survival stuff instead of something fun like bosses, half of changes there also only affect newbies 

You forgot to read the part of my post where I've specified how it would change the new player experience to change that stuff on the Crock Pot. I don't talk about experience player experience because I dunno what it's like to be an experienced player. I've played like... 26h of DST or something.

As for uncompromising mod making you spend more time on survival instead of fighting bosses... That sounds fun to me. I'd rather spend more time on a survival game trying to survive than killing bosses.

Well, the base game is hard enough to survive for me and my friends as is that I don't need a mod to make things tougher, but it's definitely a nice option to look forward to in the future, since I imagine I'll get bored of DST once surviving stops being a problem... Hard to know for sure since I didn't get to that point yet though. It just feels like the most fun part of the game to me though.

That said, I decided to try playing with Wigfrid solo a bit today, with the goal of trying to solo Dragonfly once I unlock her shield (without walls/panflute/ice staff), and I have to say eating cooked Monster Meat worked out pretty nicely to me so far... Not because of Glands though, but because of Wigfrid's health/sanity regen from beating stuff up. Felt nice to be able to actually cook Monster Meat and use it like that instead of using it only for Crock Pot stuff~

... Well, I'll probably use it to make a bunch of Pieroggis once I get the bird though. Just need to find a swamp first... Anyways, it has been fun to be able to actually eat Monster Meat for a change. Dunno if I'll ever feel comfortable with eating it with normal characters though. Sounds too scary to me.

26 minutes ago, AliceShiki said:

Oh! That's pretty interesting, alright! It does add a different dynamic to how one needs to work with Monster Meat.

And hey, nice to know it's a big overhaul of the game too! Might be a good idea for when I have explored most of the nooks and crannies of the game! To change things up and stuff! Definitely seems like something worth checking out at the very minimum!

You forgot to read the part of my post where I've specified how it would change the new player experience to change that stuff on the Crock Pot. I don't talk about experience player experience because I dunno what it's like to be an experienced player. I've played like... 26h of DST or something.

As for uncompromising mod making you spend more time on survival instead of fighting bosses... That sounds fun to me. I'd rather spend more time on a survival game trying to survive than killing bosses.

Well, the base game is hard enough to survive for me and my friends as is that I don't need a mod to make things tougher, but it's definitely a nice option to look forward to in the future, since I imagine I'll get bored of DST once surviving stops being a problem... Hard to know for sure since I didn't get to that point yet though. It just feels like the most fun part of the game to me though.

That said, I decided to try playing with Wigfrid solo a bit today, with the goal of trying to solo Dragonfly once I unlock her shield (without walls/panflute/ice staff), and I have to say eating cooked Monster Meat worked out pretty nicely to me so far... Not because of Glands though, but because of Wigfrid's health/sanity regen from beating stuff up. Felt nice to be able to actually cook Monster Meat and use it like that instead of using it only for Crock Pot stuff~

... Well, I'll probably use it to make a bunch of Pieroggis once I get the bird though. Just need to find a swamp first... Anyways, it has been fun to be able to actually eat Monster Meat for a change. Dunno if I'll ever feel comfortable with eating it with normal characters though. Sounds too scary to me.

Be carefull with wigfrid buddy, she is amazing as a learning wheel and a strong character as well BUT she can make you worse at kitting or stop minding other methods of healing besides fighthing, try abuse that she don't take much damage compared to others to learn patterns and diverse diet on meats a bit, meat is amazing and most of what you learn with her you will use well or other characters

2 hours ago, Mike23Ua said:

There is quite literally a dlc Add-On for Minecraft that adds natural disasters to your game world for players who prefer a little more chaos within their survival games..

Me personally I enjoy the rebuild & recovery after such disasters, I enjoy being able to save a resource or mob that’s on the verge of complete extinction within my worlds etc.

And the thing I’ve been trying to tell anyone that is willing to listen, is that Klei has been trying to design DST with a one size fits all pair of socks, but as we all know.. one size does not fit all. people have varying opinions, play preferences and tastes.

Only people who actually WANT to watch their houses get carried away in a tornado or struck by asteroids from the skies will buy and download the natural disasters add on for Minecraft, but the point still stands- There is an Audience and a target demographic for that sort of thing.

I don’t always have the best ideas or suggestions when it comes to well anything in life really.. lol but with this, maybe it wouldn’t hurt Klei to invest in different playstyles, game modes, world & mob behavior patterns for each respective mode, etc…

As just ONE example, most of the mobs in DST are neutral to the player unless the player provokes and attacks them, such as Pigmen, Catcoon or Bunnymen- That is of course… unless your playing as Wortox, who is labeled as a monster & attacked on sight by them.

My question though, is why can’t we “choose” how passive or aggressive the mobs that inhabit the game world will be toward the player?

The new upcoming Otter, is that passive? Is it hostile? Could it be like hamlets Pog.. start out cute and non-hostile then turn aggressive and ugly later?? Etc..

I guess what I’m trying to say here is that perhaps it’s time Klei branched out a bit from what they find to be their comfort zone, stop trying to give updates a one size fits all design philosophy, and maybe just maybe… altered their behavior based on the difficulty/behavior players choose for them through world Gen settings or difficulty presets?

More options is aways nice.. i would never turn down more control options on our worlds, still i wished a bit more harshness since it's a survival game still i don't blame them. The fanbase from what i've seen so far is quite divided and that often lead to more warmed up arguments bordelining rudness, it's hard to please everyone at the end of day. And about the otters i just hope they ain't monkey raids 2.0

35 minutes ago, RozeMeteor said:

Be carefull with wigfrid buddy, she is amazing as a learning wheel and a strong character as well BUT she can make you worse at kitting or stop minding other methods of healing besides fighthing, try abuse that she don't take much damage compared to others to learn patterns and diverse diet on meats a bit, meat is amazing and most of what you learn with her you will use well or other characters

I will keep that in mind! I haven't really experimented much with most characters (I basically only played with modded characters so far), so Wigfrid is my first attempt to actually try learning one of the actual DST characters, and I'm having fun. I chose her mainly because my friends are bad at combat and I'm usually the one who has to kill the Treeguards they spawn and stuff like it, so I figured I'd try learning a combat-focused character to start with, since that's probably what's going to be more useful for us.

That said, the modded character I used had a speed modifier on her, and I'm certainly feeling the difference... I'll definitely try getting a Walking Cane to play with. I can see why it's something people sing praises about. Bigger speed, even if just on exploring the map and gathering resources, really makes a huge difference.

Guess I'll also try exploring the meat options available on the Crock Pot, since I basically only know how to make Meatballs, Meaty Stew and Pieroggi (well, that, and the stuff you get from Honey and Meat. I forgot its name). Learning how to do more stuff certainly wouldn't hurt. Especially stuff that uses Frog Legs, I guess, since I remember getting a bunch during a Frog Rain and having no idea what to do with them since they spoiled so fast (most ended up just becoming Meatballs made with 4 Frog Legs, which felt like a huuuuge waste of all that food, but we didn't know what else to make with it).

3 hours ago, Mike23Ua said:

As just ONE example, most of the mobs in DST are neutral to the player unless the player provokes and attacks them, such as Pigmen, Catcoon or Bunnymen- That is of course… unless your playing as Wortox, who is labeled as a monster & attacked on sight by them.

My question though, is why can’t we “choose” how passive or aggressive the mobs that inhabit the game world will be toward the player?

I think Klei is probably trying to avoid bloat in the customization menu, but I agree that it would be interesting to have options to make neutral mobs become hostile to the player. It could lead to an interesting change in how people interact with the environment.

Would also make it considerably harder to hunt Beefalo if the entire herd aggroed on you on sight, I guess, which... Could be fun to play around, I think? It's an interesting idea to play with, at least.

28 minutes ago, AliceShiki said:

I will keep that in mind! I haven't really experimented much with most characters (I basically only played with modded characters so far), so Wigfrid is my first attempt to actually try learning one of the actual DST characters, and I'm having fun. I chose her mainly because my friends are bad at combat and I'm usually the one who has to kill the Treeguards they spawn and stuff like it, so I figured I'd try learning a combat-focused character to start with, since that's probably what's going to be more useful for us.

That said, the modded character I used had a speed modifier on her, and I'm certainly feeling the difference... I'll definitely try getting a Walking Cane to play with. I can see why it's something people sing praises about. Bigger speed, even if just on exploring the map and gathering resources, really makes a huge difference.

Guess I'll also try exploring the meat options available on the Crock Pot, since I basically only know how to make Meatballs, Meaty Stew and Pieroggi (well, that, and the stuff you get from Honey and Meat. I forgot its name). Learning how to do more stuff certainly wouldn't hurt. Especially stuff that uses Frog Legs, I guess, since I remember getting a bunch during a Frog Rain and having no idea what to do with them since they spoiled so fast (most ended up just becoming Meatballs made with 4 Frog Legs, which felt like a huuuuge waste of all that food, but we didn't know what else to make with it).

I think Klei is probably trying to avoid bloat in the customization menu, but I agree that it would be interesting to have options to make neutral mobs become hostile to the player. It could lead to an interesting change in how people interact with the environment.

Would also make it considerably harder to hunt Beefalo if the entire herd aggroed on you on sight, I guess, which... Could be fun to play around, I think? It's an interesting idea to play with, at least.

dry racks are not everyone cup of tea, but they are quite userfull if you desire longer lasting food besides jerky is a overall good food, you can also fish eels in caves and use it to make surf'n'turf that are underrated Imo(2 eels/any small meat/1 stick) giving 60 heal 37.7 hunger and 33 sanity, fish takes just 1 day to dry and they lose their fish value turning them userfull in other dishes as well. Fishsticks are also one of the best healing foods early on (1 fish/1 stick/2 fillers) eels can also be traded on the king pig for 5 gold each. If you like speed on characters try Wx-78 later it's a fun ''do you char'' with it's circuits.

35 minutes ago, RozeMeteor said:

dry racks are not everyone cup of tea, but they are quite userfull if you desire longer lasting food besides jerky is a overall good food, you can also fish eels in caves and use it to make surf'n'turf that are underrated Imo(2 eels/any small meat/1 stick) giving 60 heal 37.7 hunger and 33 sanity, fish takes just 1 day to dry and they lose their fish value turning them userfull in other dishes as well. Fishsticks are also one of the best healing foods early on (1 fish/1 stick/2 fillers) eels can also be traded on the king pig for 5 gold each. If you like speed on characters try Wx-78 later it's a fun ''do you char'' with it's circuits.

Oh, we were using Dry Racks, it's just that it was the middle of spring, so it was taking forever for stuff to turn into Small Jerky! (I should have probably gotten more meat to get actual Jerky instead of Small Jerky though. I put like, 5 Pig Houses near our base and I basically never killed them for Meat.)

I should try fishing at some point, I never did any fishing whatsoever, and definitely no cave fishing... Sur'n'turf does sound like a great meal for sure, I'll try to remember the recipe! It's a lot of heal and a lot of sanity!

*looks it up a bit* Well, Eel is in the Ruins, which I never went to, so it's something I'll probably have to leave for later, but I like the idea of using 1 Monster Meat + 3 Freshwater Fishes to make it. Sounds like a solid way of getting some extra HP-recovering food. I'll definitely keep this one in mind!

Oh, Fishsticks also sounds nice. It's essentially a Pieroggi that doesn't require vegetables. I can certainly appreciate something like that, since neither me nor my friends know how to farm, so our main source of vegetables are stuff like blue mushrooms from caves, which are a bit annoying to get. I like this recipe too!

And I certainly should try WX-78 at one point, since the thingy with circuits sounds fun to play with... For now I'm still experimenting with Wigfrid, and then I think I'll try Willow next, since I wanna play with her Skill Tree... WX-78 is probably the next one on the list though, since it sounds quite interesting to play with too!

There are a lot of characters to experiment with though... But well, that's part of the fun, I guess~

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