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Harsher temperature tied to late game.


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The new rift shard storm is such a cool concept, I've wanted them to add something like snowstorms for a while, temp management gets kind easy later in the game, maby killing crystal deerclops could make snowstorms start happening on the surface, with how he gives you an item that cools a massive area, they could add super hot heatwaves in the summer or dust storms tied to a crystal dfly or antlion and in turn they would give an item that helps counter the snow.. Thoughts?

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I don't know why people keep wanting "harsher temperatures" when temperature management is literally just periodically "Press button" or "Hold still for awhile". It isn't hard, it isn't skillful, it isn't something that's fun to manage. A harsher temperature wouldn't change anything except how often you need to start idling or press the temp fixing button. If anything should happen to temperature it should be a rework to make it more engaging, and that wouldn't need to be locked behind content that most players will never see. 

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it's probably a better idea to think, how can we make players panic first, then justify it later.

Encouraging players to got to different places, fight, gather, use tools, and craft an solution can be fun; but idling near a tree or fire is dull, it's hard to think of anything less exciting

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3 hours ago, Friendly64 said:

The new rift shard storm is such a cool concept, I've wanted them to add something like snowstorms for a while, temp management gets kind easy later in the game, maby killing crystal deerclops could make snowstorms start happening on the surface, with how he gives you an item that cools a massive area, they could add super hot heatwaves in the summer or dust storms tied to a crystal dfly or antlion and in turn they would give an item that helps counter the snow.. Thoughts?

I’ve already stated my thoughts all over these forums but I suppose it wouldn’t hurt to do it one more time. People like to pick on me a lot for not fighting the big bad bosses of DST but literally NO ONE has bothered to ever ask why I DON’T fight those bosses.

Let me start off by saying that I have only EVER fought Dragonfly exclusively just to craft the “Broodling” pet den creature. Kinda ridiculous to fight a 27,500hp multiplayer designed boss alone, just for a purely cosmetic pet den critter huh?

Ahem Anyway.. the actual REAL Reason I don’t fight bosses often aside from them having a ton of health and being designed to be fought by more than just one player- Is that WHEN you fight these bosses the ONLY thing it does is drop a boss exclusive resource that is tied to a boss exclusive craftable item that makes surviving in a game where I want to be constantly challenged within, even easier.

Dont believe me? Well let’s count them shall we?

Deerclops- the first boss you’ll encounter (unless you wander up on Dragonfly or accidentally summon the Eye of Terror before day 20) Deerclops drops an Eyeball which can be used to craft the Eyebrella, a hat that nullifies the hazards of Spring & Summer combined.

Bearger- Scoring a Bearger kill gets you its thick fur to craft either a refigerated backpack, to keep foods fresher longer, or a Bearger Vest for conquering Winter.

Dragonfly- Scaled Furnace which is basically a firepit that never runs out of fuel & keeps you warm in Winter.

I’m pretty sure you clearly understand the pattern now…

BUT now I want to express what I would LIKE for Bosses to do, and I’ll start with the new Lunar Deerclops, Killing this boss grants you what is effectively a combination of a endothermic firepit & a lightning Rod. It’s current useage?? To make surviving Summer even more ignorable.

What I think it SHOULD do?? Klei needs to actually utilize that large empty space we have in the game known as the ocean, and in that ocean there should be large island landmasses with such drastically harsh temperatures that you will die quickly trying to explore the area without a specific craftable piece of gear or structure.

So: Let’s put a massive magmatic volcano biome out at sea that is so absolutely scorching hot, that in order to nullify the weather on this island and make it habitable/explorable, you’ll need to place the new Lunar Deerclops IceCrystaleyezer all over the island to change the islands temperature.

I want this for EVERY important boss drop, Deerclops and the Eyebrella? Instead of making Spring & Summer seasons easier maybe it could be used on a distant Egyptian themed Island that’s covered in a permanent a particularly deadly sandstorm, and Without the Eyebrella to protect you from violently tossed sands, and the Lunar Beargers Portable fridge that prevents 90% food spoilage.. you hunger meter will rapidly drain and your foods in your inventory will rapidly spoil.

The TL:DR- Instead of making areas of the game I can already survive in EASIER to Survive in with those drops, add areas of the game that I CAN NOT Survive within without those drops at all…

THATS what will encourage me to fight the bosses..

I don’t just want boring weather effects tied to islands though, I want those islands to have their own weather, and resources, biomes & mobs exclusive to that intense weather.

Such as Shipwrecked Dragoons on the above purposed Magma Island, and Mini versions of the Hamlet Worm boss on the Egyptian Sands island.

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Adding wind mechanics of sorts of storms or even blizzards and harsher heatwaves could be neat as mechanics, maybe better if they were an optional choice rather for when wanting new world climates and difficulty by default. But probably these sorts of thing would only happen not during the new arc content and as side content.

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1 hour ago, Mike23Ua said:

BUT now I want to express what I would LIKE for Bosses to do, and I’ll start with the new Lunar Deerclops, Killing this boss grants you what is effectively a combination of a endothermic firepit & a lightning Rod. It’s current useage?? To make surviving Summer even more ignorable.

What I think it SHOULD do?? Klei needs to actually utilize that large empty space we have in the game known as the ocean, and in that ocean there should be large island landmasses with such drastically harsh temperatures that you will die quickly trying to explore the area without a specific craftable piece of gear or structure.

So: Let’s put a massive magmatic volcano biome out at sea that is so absolutely scorching hot, that in order to nullify the weather on this island and make it habitable/explorable, you’ll need to place the new Lunar Deerclops IceCrystaleyezer all over the island to change the islands temperature.

Another idea would be needing to build it near a resources to cool it before harvesting, like turning magma pools into obsidian. Imagine being able to build it to freeze a chunk of ocean and reveal a new cave entrance or something.

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1 hour ago, Mike23Ua said:

Is that WHEN you fight these bosses the ONLY thing it does is drop a boss exclusive resource that is tied to a boss exclusive craftable item that makes surviving in a game where I want to be constantly challenged within, even easier.

They're actually half decent sources of food too with most dropping 6 or so meat as well. Dragonfly is also great for farming gems. Werepig helps with dreadstone farming. Ancient Guardian gives you the big boy chest which can have all sorts of different goodies etc. They often give more than just their unique craft. 

1 hour ago, Mike23Ua said:

Bearger- Scoring a Bearger kill gets you its thick fur to craft either a refigerated backpack, to keep foods fresher longer, or a Bearger Vest for conquering Winter.

I basically don't even use thick fur as I don't like body slot clothing (krampus sack gang rise up) and I don't really use the refrigerated backpack either as I prefer Ice Chester. The true value in Bearger (for me) is getting a metric ton of logs plus some living logs from the Treeguards he inevitably spawns. You can also use Bearger to farm 4 full tier 3 spider dens/4 spider queens without having to fight them yourself at all, yes he will eat some/alot of the monster meat but you can get a ton of silk and healing glands from this (plus Spider hats if you want them I guess?). If I'm loaded up on logs/planks already I like to use him to farm the spiders instead. You could technically get the majority of the monster meat too if you stand nearby with a lazy forager or even just duck in and out carefully to steal it while the battle rages. 

Edited by GelatinousCube
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1 hour ago, Frosty_Mentos said:

Adding wind mechanics of sorts of storms or even blizzards and harsher heatwaves could be neat as mechanics, maybe better if they were an optional choice rather for when wanting new world climates and difficulty by default. But probably these sorts of thing would only happen not during the new arc content and as side content.

It would be cool if lunar deerclops would be a roaming boss that causes the harsher winter storms while alive, I would really like a setting for temps too if they would start messing with that stuff, I like having to need to plan ahead and not just turning each season into autumn 2.0 with their respective items. Like yeah it's winter right now so i shouldn't be venturing where I want unless I have a ton more prep for the trips, instead of a torch and a hat lol. 

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1 hour ago, Mike23Ua said:

The TL:DR- Instead of making areas of the game I can already survive in EASIER to Survive in with those drops, add areas of the game that I CAN NOT Survive within without those drops at all…

THATS what will encourage me to fight the bosses..

I don’t just want boring weather effects tied to islands though, I want those islands to have their own weather, and resources, biomes & mobs exclusive to that intense weather.

I'd actually like severe areas and weather effects too that require much more insulation than winter and summer do but I prefer they be more mid-late game after the first in game year or in specific areas so that you aren't basically required to kill every boss in the first year to even be able to tackle certain areas and content or basically be doomed. The game allows you to do just about everything at your own pace and always has and it'd be kind of lame if you were just screwed for not killing every boss in the first year. Not saying you are suggesting this but just clarifying that although I would like mechanics like this I wouldn't want them to be unavoidable and require you to boss rush to continue surviving in the constant. 

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4 hours ago, Green Crystal said:

Earlier when you kill a boss you receive a reward, GJ. Now killing a boss grants you a 1/3 of reward and more pain in the bottom for the rest of playtime just because. Can't call this concept great.

Yeah I definitely could of worded my thoughts better, It would probably be better if the storms were just tied to the respective boss being alive or in the area, adding to the fight and giving you a reason to kill them sooner.

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56 minutes ago, Friendly64 said:

Yeah I definitely could of worded my thoughts better, It would probably be better if the storms were just tied to the respective boss being alive or in the area, adding to the fight and giving you a reason to kill them sooner.

Now I really want bosses that have a weather effect surrounding them adding to their fight and withering/freezing plants etc around them. Maybe even petrifying nearby trees as well.

Edited by GelatinousCube
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5 hours ago, GelatinousCube said:

Now I really want bosses that have a weather effect surrounding them adding to their fight and withering/freezing plants etc around them. Maybe even petrifying nearby trees as well.

Nature boss maybe?

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12 hours ago, Mike23Ua said:

Ahem Anyway.. the actual REAL Reason I don’t fight bosses often aside from them having a ton of health and being designed to be fought by more than just one player

false, they are designed for 1 to 2 players

you dont fight them because you have problems fighting mctusk, batilisks, cookie cutters and varglets 

the topic is about weather not about why you dont fight bosses which requires to know how to survive to weather while fighting a high damage and hp mob

Edited by arubaro
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59 minutes ago, arubaro said:

false, they are designed for 1 to 2 players

you dont fight them because you have problems fighting mctusk, batilisks, cookie cutters and varglets 

the topic is about weather not about why you dont fight bosses which requires to know how to survive to weather while fighting a high damage and hp mob

… did you read my post like at all or just pick out the parts you disagree with? I covered Weather when I suggested large biomes out at sea with their own Seasonal Weather patterns on them. :wilson_facepalm:
 

Also- I guess because you assume I’m some inexperienced DS Noob.. this does exist you know?

Spoiler

6F8F54D5-1419-44B8-BF4B-08DC4C8D4567.thumb.jpeg.e7c5f960a225e1c1593b2f16dd454602.jpeg

You can’t achieve this without killing several bosses, conquering every weather season, oh yeah & randomly rescuing Wes from an invisible maze of clockworks in chapter 3 when/if he decides to spawn there..

And if Klei ever decides to add more achievements to DST (so I don’t have the game in my platinumed 100% completed list..) I’ll do EVERY TASK they tie an achievement to because I want Don’t Starve & Don’t Starve together to be on this very small list of games that I’ve cared to play long enough to “Platinum”

 

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