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The new acid and lunar rain take away Warly’s biggest strength


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I have nothing against the lunar or acid rain. I find them pretty cool to be honest. I don’t like everything about them though because as a Warly main my biggest upside of electrical damage to wet enemies is being taken away. Warly is a good character because of his potential to hit 3x dps when an enemy is wet. This is huge and really helps in solo play throughs against raid bosses. The problem is that if an enemy isn’t wet then Warly can only do a max of 1.8x damage. Not too bad but for the amount of downsides this character has it just makes him pretty worthless in endgame. 
 

Now there’s three ways I could think of to fix this. Two I like and 1 I dont.

1. Have the lunar and acid rain make enemies wet. I don’t like this idea very much though because it takes away some of the uniqueness of these new rains and makes them a little unbearable. At least WX would have a downside again.

2. Have water balloons make enemies wet. Other than dragonfly there are no enemies that are affected by water balloons. This makes them a useless item honestly and I would love if enemies got wet from them.

3. Some sort of skill tree perk for Warly. I like the idea of Warly being able to unlock some means of getting enemies wet through his skill tree. I saw another post talking about a Warly skill tree and that if he ate a fish cordon blue then his attacks would make enemies wet. Or the water balloon thing I mention could be a Warly specific perk. I had an idea that he could make a dishrag which could be dunked in a pond and you could slap enemies with it to remove some durability but make them wet.

IDK Klei u guys are smart but please don’t make my baby useless.

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2 hours ago, Papa Scorch said:

Not too bad but for the amount of downsides this character has it just makes him pretty worthless in endgame. 

IDK Klei u guys are smart but please don’t make my baby useless.

Why do so many people treat this game like a boring job with no fun where the only thing is to do everything as efficiently as possible? Warly's downsides are fun, his upsides are fun, he's never been the most meta character, and the "most efficient" way to play him has always been to not play him and just swap to him. If you don't like his downsides (which are half the character) and just want to minmax (which Warly is terrible at) why are you playing him? 

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11 hours ago, Papa Scorch said:

2. Have water balloons make enemies wet. Other than dragonfly there are no enemies that are affected by water balloons. This makes them a useless item honestly and I would love if enemies got wet from them.

Big ups for that. I really don't get why this only works on dragonfly 

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I feel like they should make lunar just straight up hale because acid rain isn’t shadow rain but acid seems pretty on brand and ice isn’t directly lunar but it’s on brand because the moon is cold they probably should still keep there wetness too so they don’t run in to the problem you’re talking about 

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In my testing in trying to play the beta legitimately and the rift content in general, warly still has a fair bit to offer late game although. Due to the nature of late game as well, with bundle wraps and the new bearger bin, One could keep volt goat jelly, cordon, and any other assortment of buff food on your person on a regular basis. At the moment the biggest issue on the surface is at the very least just the fact that lunar hail kills off normal rain, which is a detriment to a couple things like farming on a smaller scale but electric dmg as well.

(to be fair though this late in, you kinda find yourself using the planar weapons with the respective helm most of the time or the crown which isnt amped by jelly or spice)

If a person goes underground in the winter, and it rains for long enough, it will remain wet nearly all season due to the fact that things dry off bases on world temp, and it its cold enough the same will apply to the player as well in winter with out a heat source to dry off.

Ultimately not much has changed here in the case of when some one would use volt jelly, something that required something to be killed at a specific time or place still has the prerequisite, only difference now is that you should keep your eye on a rain-O-meter more often. (since I mainly play warly and used to play a lot of wx, this is kinda a necessity for me)

I think a argument could be made for acid rain to make things damp but at the same time, I would expect the devs thought it would be better if they player had to worry about dmg or wetness rather than both at the same time, it could be like this on purpose.

To put it simply, I don't see the problem come up much if at all, there are still good times to use voltgoat jelly. Although, if the devs wanted to give warly a spice or a dish that would make planar dmg weapons and armor resonate with a rift that is currently open, empowering them in some capacity, that could be pretty cool. 

Warly is a cool character that actually makes me change the way I play the game, and I love that, I hope that any changes to him keep that in mind. If you play warly, you are picking a character with a unusual downside and fun upsides that may have niche use.  

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Hopefully Warly's skill tree allows him to gain extra stats from crockpot meals like his singleplayer version.

Single player warly was my fav DS character but DST warly sacrifices some of the nomadic nature that DS warly had like 33% extra health, hunger and sanity from crockpot meals. This made DS Warly able to heal better when out exploring and cancelled his hunger drain. Altho Wortox has took over this niche in DST.

A few more dishes like the glow berry mousse that Warly can craft with ingredients found in the wild would help bring back some of his DS nomadicness.

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2 hours ago, Gashzer said:

Hopefully Warly's skill tree allows him to gain extra stats from crockpot meals like his singleplayer version.

Single player warly was my fav DS character but DST warly sacrifices some of the nomadic nature that DS warly had like 33% extra health, hunger and sanity from crockpot meals. This made DS Warly able to heal better when out exploring and cancelled his hunger drain. Altho Wortox has took over this niche in DST.

A few more dishes like the glow berry mousse that Warly can craft with ingredients found in the wild would help bring back some of his DS nomadicness.

The bonus to stats from food was entertaining for a bit, but I do feel like this iteration of warly benefits from that not being a feature. Being encouraged to mix up food options adds to the fun, but adding a multiplier that just negates the entire point of the downside feels a bit cheap.

(Not to mention a current strat that some people who play warly use where they slam 2 meat stews then just wait until they are starving just to do so again for days on end)

I do share some of the sentiment that some foods could benefit from more dishes.

For one thing It does bug me a bit that pomegranates still don't have a recipe that they specifically can make, nearly every plant from a garden has a recipe for it, yet here it sits just being a nod at Hades for wortox and that's it.

  image.thumb.png.b68e91c6fcf9a4a430a4add9a78e55ab.png

also, I would not mind at all if for like... a honey, a carrot and a 2 twigs, we could make a mini carrot cake or perhaps we could make syrup from the gorge using honey to make some new dishes with.

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5 hours ago, ZeRoboButler said:

The bonus to stats from food was entertaining for a bit, but I do feel like this iteration of warly benefits from that not being a feature. Being encouraged to mix up food options adds to the fun, but adding a multiplier that just negates the entire point of the downside feels a bit cheap.

(Not to mention a current strat that some people who play warly use where they slam 2 meat stews then just wait until they are starving just to do so again for days on end)

I agree. I REALLY hope that when his skill tree comes around, it doesn't negate his downside in any way, but rather increases his upsides. Food buff durations/potency only, not stats

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6 hours ago, ZeRoboButler said:

For one thing It does bug me a bit that pomegranates still don't have a recipe that they specifically can make, nearly every plant from a garden has a recipe for it, yet here it sits just being a nod at Hades for wortox and that's it.

Pomegranates desperately need a unique dish or even a unique craft like the Pomegrenades lots of people have suggested in the past. 

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14 hours ago, ZeRoboButler said:

The bonus to stats from food was entertaining for a bit, but I do feel like this iteration of warly benefits from that not being a feature. Being encouraged to mix up food options adds to the fun, but adding a multiplier that just negates the entire point of the downside feels a bit cheap.

It doesnt so much negate his downside but more rewards players for being better chefs. Instead of slamming 2 meaty stews or like 5 meatballs in a row to sort out hunger, DS players got rewarded for expanding their cooking skills and creating different dishes.

DST Warly has a few unique special effect dishes worth making but doesnt reward players for making different non-special effect dishes. DST warly rewards farming over the actual cooking of food. Which isnt necessarily a bad thing i suppose having to make people engage with the farming mechanic.

9 hours ago, Dr. Safety said:

I agree. I REALLY hope that when his skill tree comes around, it doesn't negate his downside in any way, but rather increases his upsides. Food buff durations/potency only, not stats

Yeah skills to increase buff duration are very much needed. 

Edit: Bringing back increased stats from dishes but also increasing the time warly remembers dishes from 2 to 3.5 days would make Warly alot more fun to play in my opinion.

Edited by Gashzer
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On 10/5/2023 at 1:15 AM, Papa Scorch said:

IDK Klei u guys are smart but please don’t make my baby useless.

he got a huge buff with the new portable fridge...

a big part of the fun when choosing a character are his downsides, a character doesn't need buffs just because has downsides like some characters has huge buffs with little or any downside like wigfrid, wendy, wicker, wolfgang or wx

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On 10/4/2023 at 9:58 PM, Cheggf said:

Why do so many people treat this game like a boring job with no fun where the only thing is to do everything as efficiently as possible? Warly's downsides are fun, his upsides are fun, he's never been the most meta character, and the "most efficient" way to play him has always been to not play him and just swap to him. If you don't like his downsides (which are half the character) and just want to minmax (which Warly is terrible at) why are you playing him? 

Ok sure just warp what I said.

Bro I’m saying that Warly has incredible upsides and horrible downsides. If by the end of the game only his downsides are left, there’s not much reason to actually play him over anyone else. It takes away the fun and rewards of him and just makes playing him a chore. I’m not saying they should take away his downsides. I just think they should allow him to keep his hard to achieve strengths in endgame. The whole point of Warly is that it’s slow and tedious to get started, but by endgame his upsides are overpowering hos downsides and you can finally benefit from playing him. The lunar stuff kinda puts him back a bit so that his downsides are still there, and his upsides are much fuller and less important (except honey spice that thing is crazy.

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9 minutes ago, Papa Scorch said:

Ok sure just warp what I said.

Bro I’m saying that Warly has incredible upsides and horrible downsides. If by the end of the game only his downsides are left, there’s not much reason to actually play him over anyone else. It takes away the fun and rewards of him and just makes playing him a chore. I’m not saying they should take away his downsides. I just think they should allow him to keep his hard to achieve strengths in endgame. The whole point of Warly is that it’s slow and tedious to get started, but by endgame his upsides are overpowering hos downsides and you can finally benefit from playing him. The lunar stuff kinda puts him back a bit so that his downsides are still there, and his upsides are much fuller and less important (except honey spice that thing is crazy.

You're just repeating what you already said. I know what you said. I responded to it.

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I like #1 and 2, but I think the problem is this:

On 10/5/2023 at 11:19 AM, ZeRoboButler said:

(to be fair though this late in, you kinda find yourself using the planar weapons with the respective helm most of the time or the crown which isnt amped by jelly or spice)

 

Planar makes it so we don't care if we lose wetness bonus b/c you're just using planar anyway...  a broken record for sure, but I really hate how planar homogenizes the cast...

On 10/6/2023 at 12:51 PM, ZeRoboButler said:

The bonus to stats from food was entertaining for a bit, but I do feel like this iteration of warly benefits from that not being a feature. Being encouraged to mix up food options adds to the fun, but adding a multiplier that just negates the entire point of the downside feels a bit cheap.

 

Yeah I agree.  I think the crock pot bonus is better than the food memory one for encouraging being a skilled chef with a diverse diet.  If we got a flat bonus of 20 hunger or something from every dish we'd want to cook lots of little things based on what's at hand.  Instead we're encouraged to kill cooking diversity using one of 2 150 hunger dishes almost exclusively. 

Edited by Shosuko
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On 10/7/2023 at 5:19 AM, Gashzer said:

It doesnt so much negate his downside but more rewards players for being better chefs. Instead of slamming 2 meaty stews or like 5 meatballs in a row to sort out hunger, DS players got rewarded for expanding their cooking skills and creating different dishes.

This wasn’t really the case in DS at all, though. In fact, DS originated the strat of binge eating multiple crockpot dishes to keep him fed. Because Warly lost 33% more hunger in DS, the upside of gaining 33% more hunger was fairly moot by comparison. The “endgame” strats to keep him fed was to either eat 3 meatballs, 2 bacon and eggs, or 1 meaty stew, and repeat the process when his hunger hit 0. It’s not really too much more different from how most people keep him fed in DST.

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