goblinball Posted September 29, 2023 Share Posted September 29, 2023 I think having the fire staff be crystal deerclops’ weakness is very creative and fun; however, I feel like it is too exploitable and makes the fight too easy. Just spam fire staff then ctrl f and that’s the entire fight. For reference, here’s catperson doing exactly what I’m talking about: https://youtu.be/X8Dm4qCTImA?si=x-J5ia7HFLMTQlOO do you guys think this makes the fight too easy, and should be nerfed? (Maybe give it a cap of the number of times you can burn deerclops, or something) I’m curious to see what you guys think Link to comment Share on other sites More sharing options...
Cassielu Posted September 29, 2023 Share Posted September 29, 2023 I think it's worth it. Igniting enemies is what the fire staff good at. Link to comment Share on other sites More sharing options...
ButterStuffed Posted September 29, 2023 Share Posted September 29, 2023 If anything I think more creatures should have a similar weakness to fire. Fire staff finally has a use! Link to comment Share on other sites More sharing options...
lakhnish Posted September 29, 2023 Share Posted September 29, 2023 I like that the Fire Staff finally has a use where it seems essential! Link to comment Share on other sites More sharing options...
twitchgabo Posted September 29, 2023 Share Posted September 29, 2023 I feel like making it more difficult to continuously putting deerclops on fire should be a nice tweak. Also they should implement more uses for fire staff since fire weapons are a disaster since they burn the drops Link to comment Share on other sites More sharing options...
MondayNight Posted September 29, 2023 Share Posted September 29, 2023 While indeed giving Fire Staff utility in this manner represents a good choice/direction, I do find quite lackluster how "Undead"/Lunar-mutated DC is pretty much powerless vs this fire strat. Perhaps either the time DC is doing its "incapacitated" animation should be lowered or after 2-3 Fire Staff/Fire use, the behemoth gains immunity to fire for a certain time interval (akin GunPowder vs bosses mechanic). These new late-game mobs - and especially bosses - should be harder to deal with even when employing "cut-corners". Link to comment Share on other sites More sharing options...
Mysterious box Posted September 29, 2023 Share Posted September 29, 2023 How about making it so halfway through it's hp it finds a way to remove this weakness? Link to comment Share on other sites More sharing options...
Draggofroot Posted September 29, 2023 Share Posted September 29, 2023 I think there should definitely be a cooldown, otherwise it'll be like pre-rework AG (not being able to get a hit on you). However, seeing fire staff having a use in combat is very pleasing to see. Link to comment Share on other sites More sharing options...
HowlVoid Posted September 29, 2023 Share Posted September 29, 2023 Fire staff deniers. I know what you mean though, he could gain a small resistance the more you stun him. I think the stuns in general could use a little balance. But resistance that also slowly wears off. I don't mind it though, it's deerclops after all (aka the "first" boss; and (one of) the "first" moon bosses so being easy makes sense. And stuns might be more important in harder fights so perhaps they are balanced. I dread what possessed crab king would be, also instead of crap loot, this time your reward is your save data gets corrupted. Link to comment Share on other sites More sharing options...
Valase Posted September 29, 2023 Share Posted September 29, 2023 1 minute ago, HowlVoid said: Fire staff deniers. I know what you mean though, he could gain a small resistance the more you stun him. I think the stuns in general could use a little balance. But resistance that also slowly wears off. I don't mind it though, it's deerclops after all (aka the "first" boss; and (one of) the "first" moon boss' so being easy makes sense. I dread what possessed crab king would be, also instead of crap loot, this time your reward is your save data gets corrupted. You just get a piece of paper written "congargulation" Link to comment Share on other sites More sharing options...
Dextops Posted September 29, 2023 Share Posted September 29, 2023 5 minutes ago, HowlVoid said: dread what possessed crab king would be, also instead of crap loot, this time your reward is your save data gets corrupted. Isn’t crab king already somewhat possessed? Isn’t that what caused him to run away from Pearl in the first place? Link to comment Share on other sites More sharing options...
HowlVoid Posted September 29, 2023 Share Posted September 29, 2023 17 minutes ago, Dextops said: Isn’t crab king already somewhat possessed? Isn’t that what caused him to run away from Pearl in the first place? I could be wrong but I believe Crab King's mind is simply broken after he was enslaved by "them"; due to a deal that was a trap. Link to comment Share on other sites More sharing options...
Popian Posted September 30, 2023 Share Posted September 30, 2023 I think it would be better to have its weakness disable its ice circle while continuing to use a basic attack until you get it 2 or 3 times, where it will have a ~1.5-2x incapacitated state. Rewards being aggressive with a quicker kill but can also be patient. Link to comment Share on other sites More sharing options...
Mike23Ua Posted September 30, 2023 Share Posted September 30, 2023 The ice walls in Fortnite make me look at Iceclops getting owned by a firestaff an laugh… this thing should be throwing up these ice walls like Fortnite to block atleast SOME of your Firestaff/Fiery Pen attempts on it. it would be pretty cool and add even more difference between normal clops & it’s Ice Variant. Hit & Melt its ice walls till an opening to hit the ice shard in its face opens up! Link to comment Share on other sites More sharing options...
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