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Possible follower update?


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https://www.devolverdigital.com/blog/post/Cult-of-the-Lamb-Dont-Starve-Together-Crossover-but-make-it-an-interview

During the interview Klei was ask what aspect of CoL could work well with Dst and Klei said it's the NPC interaction, and that they could possibly see an update in the future that add more interaction with Pigmen, Bunnymen, and Merm.

Do you think it's likely that Klei will make this update? If so what would you expect? And if not why do you think Klei wouldn't?

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46 minutes ago, Waoling said:

https://www.devolverdigital.com/blog/post/Cult-of-the-Lamb-Dont-Starve-Together-Crossover-but-make-it-an-interview

During the interview Klei was ask what aspect of CoL could work well with Dst and Klei said it's the NPC interaction, and that they could possibly see an update in the future that add more interaction with Pigmen, Bunnymen, and Merm.

Do you think it's likely that Klei will make this update? If so what would you expect? And if not why do you think Klei wouldn't?

Two words. Hamlet.

I would love npc's that sell you stuff.

 

13 minutes ago, Waoling said:

We already have that, Hermit Crab will sell you stuff in exchange for jar.

that's both not good enough and a hassle. Hamlet is the best trading experience, but I think it should be toned down to not be resource generators if u build your own 

 

1 hour ago, chirsg said:

that's both not good enough and a hassle. Hamlet is the best trading experience, but I think it should be toned down to not be resource generators if u build your own 

 

Since Hamlet is probably aint happening in DST.
A good alternative would be to utilize Goatfolk merchants from Gorge event.
Imagine a future character being an Goatfolk that can bring them into the world, start small, bring more overtime.

3 minutes ago, chirsg said:

I know hamlet itself won't happen, but I don't think trading for a universal currency is impossible either. Especially if it's attractive to the chinese market. 

Which is why I suggested a character that could work with establishing a passive town.
Think of it like this.
Mermfolk and Pigs are brute force, that could provide materials for Goatfolk houses, while Goatfolk could bring in like food and armor for these tribes.

30 minutes ago, Master_NiX said:

Which is why I suggested a character that could work with establishing a passive town.
Think of it like this.
Mermfolk and Pigs are brute force, that could provide materials for Goatfolk houses, while Goatfolk could bring in like food and armor for these tribes.

I like it, but there's a rumor that could be a filthy lie that says wanda is the final character, the nail in the coffin, the swan song, the fat lady who sings.

There's no more after her, i've heard.

And NPC and a new race would work, but I hope the lack of a new character isn't something that jeopardizes that. 

I wouldn't mind having goatmen and goatwomen trading. I miss the sterling trough deli and working towards eating a meal. I love that.

 

But at the same time, I wouldn't want to be able to build my own sterling trough that generates food from thin air myself.

If it came to that, I'd love to have my own shop where mobs could buy food and I could restock the shop with farm produce and crockpot dishes.

 

How cool would it be to stock up a shop with excess tam o shanters.

 

man...

I think bartering using gold nuggets would probably make the most sense, no need for some full-on economy system ala hamlet. Plus we already know king of the merms and pig king have gold nuggets so clearly gold has value to merms and pigs already.

2 minutes ago, chirsg said:

I like it, but there's a rumor that could be a filthy lie that says wanda is the final character, the nail in the coffin, the swan song, the fat lady who sings.

There's no more after her, i've heard.

And NPC and a new race would work, but I hope the lack of a new character isn't something that jeopardizes that. 

I wouldn't mind having goatmen and goatwomen trading. I miss the sterling trough deli and working towards eating a meal. I love that.

 

But at the same time, I wouldn't want to be able to build my own sterling trough that generates food from thin air myself.

If it came to that, I'd love to have my own shop where mobs could buy food and I could restock the shop with farm produce and crockpot dishes.

 

How cool would it be to stock up a shop with excess tam o shanters.

 

man...

Honestly, I love Hamlet towns, because they allow me to not worry about packaging food...

10 minutes ago, Masked Koopa said:

I think bartering using gold nuggets would probably make the most sense, no need for some full-on economy system ala hamlet. Plus we already know king of the merms and pig king have gold nuggets so clearly gold has value to merms and pigs already.

I guess now we just need a Bunnymen Ruler.

24 minutes ago, Masked Koopa said:

I think bartering using gold nuggets would probably make the most sense, no need for some full-on economy system ala hamlet. Plus we already know king of the merms and pig king have gold nuggets so clearly gold has value to merms and pigs already.

Gold ends up becoming quite worthless very quickly. Especially if gold can be used as a food generator. A proper currency that can be earned due to demand would fit the bill really well and add depth to an in game economy. Having a fake hunger meter for mobs would be pretty cool. Give them agency to be able to seek out food and potentially pay money in order to fill their bellies. You could stock a shop with your own farm grown potatoes and cooked meat and the pig men can buy them all the while putting money in your pocket. 

8 minutes ago, chirsg said:

Gold ends up becoming quite worthless very quickly.

I think a good value for it could be found, it's not like everything needs to cost 1 gold and it would explain where merm king and pig king get all their gold from.

2 minutes ago, Masked Koopa said:

I think a good value for it could be found, it's not like everything needs to cost 1 gold and it would explain where merm king and pig king get all their gold from.

Poor choice of words from me. not that it's useless, it's just oversaturated. Use of gold as a currency would just flood the market with easy food and goods for no reason.

More different interactions with all mobs is needed. Catcoons are a good example of a mob that passively does stuff like hunt.

Other interactions could be:

  • See spiders or warrior spiders hunting rabbits.  
  • Beefalo herds going on migration to a different savannah biome.
  • Pigs occasionally chopping down nearby birchnut trees and giving logs to pig king. When enough logs have been collected a new pig house is built at pig king.
  • Bunnymen farming carrots.
  • Allow wurt to give regular merms different jobs as part of her skill tree by putting different hats on them (straw hat allows merms to pick grass/twigs/berries off bushes near their craftsmerm hut and place any collected items into the hut for you to collect like a chest, beekeeper hat allows them to harvest bee hives etc..)
  • All mobs not mindlessly running against statues/walls/fossils. Give legit animations to pigs that are chasing meat behind a wall. For example the pigs could sniff then jump to see the meat at the other side of a wall instead of headbanging repeatedly off it.
10 minutes ago, Gashzer said:

More different interactions with all mobs is needed. Catcoons are a good example of a mob that passively does stuff like hunt.

Other interactions could be:

  • See spiders or warrior spiders hunting rabbits.  
  • Beefalo herds going on migration to a different savannah biome.
  • Pigs occasionally chopping down nearby birchnut trees and giving logs to pig king. When enough logs have been collected a new pig house is built at pig king.
  • Bunnymen farming carrots.
  • Allow wurt to give regular merms different jobs as part of her skill tree by putting different hats on them (straw hat allows merms to pick grass/twigs/berries off bushes near their craftsmerm hut and place any collected items into the hut for you to collect like a chest, beekeeper hat allows them to harvest bee hives etc..)
  • All mobs not mindlessly running against statues/walls/fossils. Give legit animations to pigs that are chasing meat behind a wall. For example the pigs could sniff then jump to see the meat at the other side of a wall instead of headbanging repeatly off it.

:wilson_lightbulb::wilson_love:

8 minutes ago, Capybara007 said:

Dont fix statue pathfinding wont make the game better for anybody

And lets not convert this thread to "should klei fix pathfind?" Again (spoiler, no they shouldnt)

Fix pathfinding, introduce a new craft that achieves the same results as the current bugged out statues without looking so goofy. Everyone wins.

20 minutes ago, Gashzer said:

Fix pathfinding, introduce a new craft that achieves the same results as the current bugged out statues without looking so goofy. Everyone wins.

There are some limitations to path finding systems, if pathfinding take statues and stuff into account it would result in bugged behaviours, because of how close those entities can be placed, I think someone explained this in a thread but I can't find it.

Also as Capybara said, don't turn this into a fix path finding thread, it's a universal problem, not just followers

10 minutes ago, _zwb said:

There are some limitations to path finding systems, if pathfinding take statues and stuff into account it would result in bugged behaviours, because of how close those entities can be placed, I think someone explained this in a thread but I can't find it.

Also as Capybara said, don't turn this into a fix path finding thread, it's a universal problem, not just followers

Mobs should just run through statues like they can run through chests. Or hounds and any aggressive mob should be able to attack/treat any structures or entities with collision like they are a wall and are able to destroy them. Give each structure abit of hp so it takes a few hits to break giving you time to save it.

Its too late, its a path finding thread now muahahaha :wilsoalmostangelic:

Ok i didnt want to but here we go

People that want pathfinding fixed are just salty at a situation that does not bother then in the slightest, they just see an streamer or someone coming up with a very smart farm design using statues and complain about it because it "looks goofy"

Any game will have exploits and that doesnt mean its an ""unfinished game that is on pre release"" like some people seem to exaggerate in the past, minecraft has villagers waking up from zombies to spawn iron golems out of the air only for them to die and create an iron farm, sensical? No, anybody complains about it? No and nobody should, terraria has hoiks which is literally hitting a block with a hammer for it to be in a ladder state and then doing some clipping shenanigans to achieve ultra speed impossible to get even with the strongest items, again nobody says "this is breaking the game! It makes it look unfinished!"

Other players using exploits should not affect your gameplay in the slightest, if it does you shouldnt be playing a multiplayer game, specially considering exploiting pathfinding with statues is not a cheap insta kill anything/obtain godmode/obtain freecraft type of exploit and actually something that is used to make very smart farms in the game like gem farms or werepig farms

And no mister klei entertainment im not going for personal attacks if i did im sorry :)

2 hours ago, Capybara007 said:

Snip

DST is a very very very very aesthetically pleasing game to look at. The artstyle alone is probably the reason 99% of people bought the game. So any aesthetically dumb looking stuff like mobs getting stuck in stuff looks so much worse in DST than bugs would look in minecraft. No matter how "smart" the design is.

I want an infinite health wall as a late game craft and to boost the effectiveness of walls in general. I absolutely hate the "doesnt effect you so you shouldnt care" arguement. Ive stated this before on the forums, if you play on pubs then the bugs other people use do effect your enjoyment ("just dont play pubs" you will say... well thats just not very dont starve together now is it?).

Example: everyone uses wall cheese tactic to fight dfly on pubs even when im willow an can draw aggro of larve with big bernie, if the wall cheese didnt exist willow would be alot more useful as a character. Fixing pathfinding will help the overall balance of the game.

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