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Summer Wildfire Re-invented


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1 minute ago, Mike23Ua said:

If you had all these fire preventive measures in place, but somehow base still caught fire.. then maybe it’s not the Wildfires that caused it?

I don’t want to tell you who you can and can’t trust.. but the more likely scenario is someone powered off (or even directly burned down..) your ice Flingo machine, and then they Proceeded to use a lighter to burn down your base because #FilthyWillow Mains.

(Im joking.. Willow gets blamed far too much for being the grief character, but the reality is anyone can craft a torch..)

I just find it hard to believe that if you built fire prevention methods & they failed to prevent the fire.. that’s either a flaw in the games design, or someone intentionally being malicious in your world (which is the more likely case)

If you want complete and total control over your worlds though, you should host your own worlds, that way when your not playing.. people can’t just join and well uhh burn your base.

And more importantly when someone DOES join and burn your base.. you can just Kick/Ban them and Roll the game back to before they did it like nothing ever happened.

That is because there is a glitch that makes unprotected holes in the immunity bubble of the oasis and big tree, and since big tree is there, flingos won't be there.

On 8/4/2023 at 3:25 PM, Mike23Ua said:

Alternatively I would prefer that it CAN happen off-screen, and any random location.. just like in real life, but maybe we can build some structures for Wildfire prevention.

That wouldn't work very well cause if it happened off screen then it would require that thing to be loaded in, reducing performance.

3 hours ago, Mike23Ua said:

I just find it hard to believe that if you built fire prevention methods & they failed to prevent the fire.. that’s either a flaw in the games design, or someone intentionally being malicious in your world (which is the more likely case)

I'm tired of explaining.

I was fighting bosses in cave cuz summer is the best time. New player joined, saw a bunch of unplanted saplings and grass (I dug them up to prevent brightshade) and planted them however they wanted. Then they burn, then the rest of the base burn. That's one of the recent cases of how it happened.

Why don't you start to engage my actual argument, why do you still doubt whether my problem is legit. I'm tired.

I agree what you said, which is the "success" part. What about the "unsuccess" part? Bees 75 damage?

12 hours ago, Mysterious box said:

Your saying you don't like a mechanic others enjoy so it should be removed that's personal bias. Your saying with no actual data that the majority of players don't like wildfires that's bias. Your saying the mechanic is bad because it ruins how you and a certain portion of the playerbase choose to engage with the game without considering how removing it effects the other half that's bias. Your saying that asking someone to turn something off if they don't enjoy it is bad but believe it's fine to remove a feature others enjoy based on your preference that's bias.

Have you questioned every player on every server on this topic of wildfires if so I'd love to see your research on the topic.

The same can be said about any suggestion to the game you make, you are biased towards the survival mechanics and you argue against majority of the people like it can be recently seen from the dreadstone pillar being permanent protection to earthquakes when it really doesn't affect your playstyle.

I don't need to question every player, I can just look at where the main base is on pubs and how often it is in Oasis. Anyone building in Oasis or Caves is trying to escape the mechanic because dealing with it is not worth it.

12 hours ago, Mysterious box said:

I mean you've been implying Noone but a small minority cares about wildfires to excuse me if I have my doubts.

If such a small percentage of players spaces their buildings in case of wildfires it shouldn't really be used in this discussion and preaching about safety against wildfires to new players isn't the point either.

12 hours ago, Mysterious box said:

If your bored then stop? I get bored of expanding on base don't see me asking for it to be removed.

I am not bored of the game but of chores that I have to do, killing Antlion every summer gets stale but not killing him leads to a worse outcome and makes him even more annoying.

12 hours ago, Mysterious box said:

That's the risk you accept by joining a public server it's not a logical argument that just because you can't account for who joins or who makes a mistake your group shouldn't take responsibility.

12 hours ago, Mysterious box said:

The punishment is only as excessive as your pride when building allows. If they become jaded but refuse to adjust their building habits to account for a multiplayer setting that's entirely the player's fault. As I said if someone builds their base in a killer bee field and gets stung to death you can't turn around and blame the game for your death.

It doesn't mean newer players will carry those items but that does mean those remaining on the server can teach them to as well as prepare at least a watering can they can take with them.

There is no point in discussing this point further with you when you can't even understand how someone can build a massive base and it all burns down because of another player and it isn't seen as massive punishment to you. Why should my creativity be limited just because of a mechanic that will lead to a very bad outcome if someone joins and isn't careful or cares enough about another player's build?

There is nothing else in the game that punishes you anywhere close that another player can do to you except maybe deerclops but any player will know when he is about to spawn and every player learns quite quickly that he destroys structures and the game sound for spawning.

13 hours ago, Mysterious box said:

Just as it's not the game's responsibility to protect you from the consequences of that choice. No one is telling you that you have to take care of who joins but you equally can't blame them for making a mistake on "your" server if you don't feel like teaching them. A player who joins will do anything they can to try to survive if they join during that harsh season you can't be upset by the aftermath if you refuse to help.

It is the game's responsibility to have fair and reasonable mechanics that so that other players don't affect me too much in multiplayer and I shouldn't be able to lose tens of hours of work because of another player when it isn't even their fault in most cases.

Players shouldn't be chased off of pubs and forced to join private or pubs managed by discord groups with active admins to be able to enjoy the game to the fullest without making big compromises on how they build or making a very small base.

13 hours ago, Mysterious box said:

I ask how? If you didn't want to account for anyone else in your survival why are you playing a multiplayer survival game in a public server? It has settings to remove that accountability but you feel that's not good enough I accept that just as you need to accept that if your playing a multiplayer survival game you need to accept that EVERYONE MATTERS when it comes to survival not just your close group on that server.

Modifying game's settings isn't a good solution when mechanic is this bad and majority of the playerbase doesn't touch settings at all so stop using it as an argument.

Like I said if that should be accepted as the norm the same can be said about you wanting the game to be harder, just use the settings to limit resources and increase the dangers.

Accountability is fine when it is reasonable, someone dying and staying as a ghost to drain your sanity, fighting a boss together and the other player making a mistake and letting the boss reset and waste a lot of time but the key word here is time wasted because of other player's mistakes and nothing comes close to someone burning your base because of wildfires and you can't even blame them because you know how bad the mechanic is and them just being around your base is enough to trigger it while they may not have explored that part of the map and just ran into your base.

58 minutes ago, goatt said:

I'm tired of explaining.

I was fighting bosses in cave cuz summer is the best time. New player joined, saw a bunch of unplanted saplings and grass (I dug them up to prevent brightshade) and planted them however they wanted. Then they burn, then the rest of the base burn. That's one of the recent cases of how it happened.

Why don't you start to engage my actual argument, why do you still doubt whether my problem is legit. I'm tired.

I agree what you said, which is the "success" part. What about the "unsuccess" part? Bees 75 damage?

Hold on let me try to understand, so a player joins your world while you’re in caves, and they plant burnable things around your base that also in turn burn the rest of the base? Were the Tree Canopy’s & Flingo Machines not in the area to protect the rest of the base or.. ???

That particular scenario can’t be blamed on Wildfires, that’s directly the other players fault, that would be like me joining your world and creating a trail of saplings then lighting the last one and watching a trail of flames head toward your base.

If you’re going to play with random players, you need to account for those random players.. both unintentional, or intentional actions they bring about the server.

I once Spammed Wickerbottoms the End is Nigh book in someone’s game, I mean.. I thought it was sooo cool to have this witch character who could summon lightning bolts at her own command, what I did not realize however was that in doing so- I was triggering a real world harm to that players Epilepsy.

You have to be cautious, what I thought looked so cool… was harming others, and that’s just a small portion of what playing multiplayer changes about DS.

Sharing food & resources should be no brainer actions, but you can’t just get angry that someone placed twigs and grass tufts in your base and then Deadly Brightshades Spawned off them.

Thats just the price you pay when playing Multiplayer.

My advice is to only play with people you trust in locked private lobbies… or else: be prepared for anything and everything to happen in the chaos that is public worlds.

 

17 minutes ago, Mike23Ua said:

Hold on let me try to understand, so a player joins your world while you’re in caves, and they plant burnable things around your base that also in turn burn the rest of the base? Were the Tree Canopy’s & Flingo Machines not in the area to protect the rest of the base or.. ???

That particular scenario can’t be blamed on Wildfires

This will be the last time I explain. I'm tired.

I re-turfed. he can't plant. I had no alchemy engine, but book shelf. That smart ass built an alchemy engine on the returf. and grass next to it outside. Flingomatic has been on to take care of the bananas, at that point it ran out. So I don't know what happened, but I came back to a burnt alchemy engine, some burnt structures empty farms, plus his stuff and no unplanted plants. He yelled fire before he logged off. He panicked and didn't say sorry or whatever.

"can't be blamed on wildfire" is exactly how you miss the point throughout the discussion between me. Because that of your logic is exactly why it's reasonable to give bees 75 damage, which is an argument that you have yet engaged. Sorry I'm a little passive aggressive, I'm tired.

wild fire is so dumb. i play in pub. that one time all people agree to build base in oasis but the oasis gen is close to edge of biome (it was just a boat to bridge to other biome) . that one dude standing in outside of oasis biome, across the water, there no way to see if the oasis is burned cus its pretty far and stuff in oasis got burned . lmao 
there no admin in . where no way of rollback vote is can be made cus not enough player . there it goes 8 hours of gameplay made by people destroyed by dumb mechanic.

why its feel worse than get wrecked by bosses and hound ?

that because it outside of your control, u hear hound u can make announcement to everyone "guys hound is coming"
u can hear deerclops, ur character will say it too . u have enough time to run half map away from your base to keep it safe to fight . 
but wild fire ? u stand in area that loaded some part of your base but somehow the flingo is offscreen unloaded . even its turned on . ur stuff will get f*cked 

1 hour ago, goatt said:

This will be the last time I explain. I'm tired.

I re-turfed. he can't plant. I had no alchemy engine, but book shelf. That smart ass built an alchemy engine on the returf. and grass next to it outside. Flingomatic has been on to take care of the bananas, at that point it ran out. So I don't know what happened, but I came back to a burnt alchemy engine, some burnt structures empty farms, plus his stuff and no unplanted plants. He yelled fire before he logged off. He panicked and didn't say sorry or whatever.

"can't be blamed on wildfire" is exactly how you miss the point throughout the discussion between me. Because that of your logic is exactly why it's reasonable to give bees 75 damage, which is an argument that you have yet engaged. Sorry I'm a little passive aggressive, I'm tired.

I mean your playing a game where players can kill Deerclops, then eat his eyeball so it can’t be used in crafting… I feel like your problem is defiantly a trolling- especially if they did nothing at all to help repair things after it burned down…

But since you want to discuss bees for some odd reason, just play as Walter and laugh at how miserable his life is around them.

6 hours ago, 00petar00 said:

The same can be said about any suggestion to the game you make, you are biased towards the survival mechanics and you argue against majority of the people like it can be recently seen from the dreadstone pillar being permanent protection to earthquakes when it really doesn't affect your playstyle.

I don't need to question every player, I can just look at where the main base is on pubs and how often it is in Oasis. Anyone building in Oasis or Caves is trying to escape the mechanic because dealing with it is not worth it.

If such a small percentage of players spaces their buildings in case of wildfires it shouldn't really be used in this discussion and preaching about safety against wildfires to new players isn't the point either.

I am not bored of the game but of chores that I have to do, killing Antlion every summer gets stale but not killing him leads to a worse outcome and makes him even more annoying.

There is no point in discussing this point further with you when you can't even understand how someone can build a massive base and it all burns down because of another player and it isn't seen as massive punishment to you. Why should my creativity be limited just because of a mechanic that will lead to a very bad outcome if someone joins and isn't careful or cares enough about another player's build?

There is nothing else in the game that punishes you anywhere close that another player can do to you except maybe deerclops but any player will know when he is about to spawn and every player learns quite quickly that he destroys structures and the game sound for spawning.

It is the game's responsibility to have fair and reasonable mechanics that so that other players don't affect me too much in multiplayer and I shouldn't be able to lose tens of hours of work because of another player when it isn't even their fault in most cases.

Players shouldn't be chased off of pubs and forced to join private or pubs managed by discord groups with active admins to be able to enjoy the game to the fullest without making big compromises on how they build or making a very small base.

Modifying game's settings isn't a good solution when mechanic is this bad and majority of the playerbase doesn't touch settings at all so stop using it as an argument.

Like I said if that should be accepted as the norm the same can be said about you wanting the game to be harder, just use the settings to limit resources and increase the dangers.

Accountability is fine when it is reasonable, someone dying and staying as a ghost to drain your sanity, fighting a boss together and the other player making a mistake and letting the boss reset and waste a lot of time but the key word here is time wasted because of other player's mistakes and nothing comes close to someone burning your base because of wildfires and you can't even blame them because you know how bad the mechanic is and them just being around your base is enough to trigger it while they may not have explored that part of the map and just ran into your base.

I think this is the last response I'll give this topic because it's clear it's a waste of time. You keep saying the majority this or the majority that with no real evidence. Even the pub base situation has the most common base location as the pig king.

The other thing is your using a standard of fairness and accountability that suites how you want to play the game and consider it fact.

Those chores you like to complain about doing are survival mechanics if you don't feel like doing them then that clearly means your bored of the survival aspect of the game.

Your arguments against me are based on assumptions of the large majority of the playerbase while equally trying to dismiss my stance based on your assumptions of the playerbase which is why this conversation is a waste of time your stance is just " I know what's fair not you. I know what everyone likes not you." So how else am I supposed to respond to people presenting assumptions as fact and considering it a shield that defends their arguments? So you know what say what you want I really could care less about this pointless mudslinging contest at this point.

11 hours ago, prettynuggets said:

that one dude standing in outside of oasis biome, across the water, there no way to see if the oasis is burned cus its pretty far and stuff in oasis got burned . lmao 
there no admin in

that burn is so good.

lol

11 hours ago, Mike23Ua said:

But since you want to discuss bees for some odd reason, just play as Walter and laugh at how miserable his life is around them.

why isn't his allergy 65 damage instead of 10 damage?

Okay so. From my DST experience so far as I've got a massive base set up with many wooden objects and everything flamable I gotta say this:

Summer smoldering isn't all that bad.

Hear me out now... it takes awareness and couple of fire suppression tools (lux fan and a watering can) to keep any or all fires under control incase something does burn. Flingos are a more secondary option to if you got a lot of flamables and valuables in one place and best used as last case scenario than active all summer.

I've not had any fire accidents that would create massive base fires over 1k days now in my default setting world. Unlike singleplayer fires which are it's own thing and oh boy it is a thing, DST fires are the weaker counterpart to what it used to be and in my opinion ya should either be in a safe area if you afk while you play or pause if it's your own world to keep things safe.

I'm not lying when I'm saying that wildfires aren't as bad as they get bad rep. Funnily enough next best fire suppression is just to go off screen from the fire if you can't deal with it. Also, I very rarely see anything smoldering as the matter of fact.

Also Practical Rain Rituals basically says fu to any summer struggles making it partially a second Spring. 

For public? Yea, it can be a problem. But people often would base at oasis for that or better - caves basing. Or being a fireman while watching newbies. 

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