Antynomity Posted July 23, 2023 Share Posted July 23, 2023 Can the Acid Rain be made more of a threat? Not specifically to how it was pre-nerf but it should not be ignorable like it currently is, every time it happens no matter the intensity I just ignore it because it really just isn't a threat to my tools or my health. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/ Share on other sites More sharing options...
Fufuji Posted July 23, 2023 Share Posted July 23, 2023 I think this should be considered more carefully, because the Umbralla is the only equipment that can prevent Acid Rains. Before more options be introduced I think Acid Rains should probably remain low threat. Straightly buffing it may turn it into pure botheration and lead to a impact on light gamers. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653557 Share on other sites More sharing options...
gamehun20 Posted July 23, 2023 Share Posted July 23, 2023 12 minutes ago, Fufuji said: only equipment that can prevent Acid Rains. You can drop the umbralla now it's not that hard to craft what else do people need it's a movable forcefield Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653561 Share on other sites More sharing options...
Jakepeng99 Posted July 23, 2023 Share Posted July 23, 2023 This is a fair change, they nerfed acid rain in the first place because the counters to it were not good, now they are good. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653569 Share on other sites More sharing options...
Gashzer Posted July 23, 2023 Share Posted July 23, 2023 48 minutes ago, Fufuji said: lead to a impact on light gamers. "Light gamers" will never be able to kill ancient fuelweaver and be able to activate the rifts to start with. This is end game content for more experienced players. Theres no need to balance it for casual players. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653572 Share on other sites More sharing options...
Antynomity Posted July 23, 2023 Author Share Posted July 23, 2023 1 hour ago, Fufuji said: I think this should be considered more carefully, because the Umbralla is the only equipment that can prevent Acid Rains. Before more options be introduced I think Acid Rains should probably remain low threat. Straightly buffing it may turn it into pure botheration and lead to a impact on light gamers. Fair, though the one option we do have is really good now, you can drop the Umbralla on the floor and right-click on it when it's on the floor to activate a protective radius from Rain and Acid Rain so I do think a bit of a buff to the threat of Acid Rain would be justified right now, once we get more options it could get buffed further. I also really hope that the 3rd update in the arc adds more interactions between stuff in the caves and Acid Rain itself, it shouldn't just affect ponds and batilisks. Though that's another update and a few small number tweaks would be of course possible to make before the release of the current beta into the live branch. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653579 Share on other sites More sharing options...
Fufuji Posted July 23, 2023 Share Posted July 23, 2023 56 minutes ago, Antynomity said: Fair, though the one option we do have is really good now, you can drop the Umbralla on the floor and right-click on it when it's on the floor to activate a protective radius from Rain and Acid Rain so I do think a bit of a buff to the threat of Acid Rain would be justified right now, once we get more options it could get buffed further. I also really hope that the 3rd update in the arc adds more interactions between stuff in the caves and Acid Rain itself, it shouldn't just affect ponds and batilisks. Though that's another update and a few small number tweaks would be of course possible to make before the release of the current beta into the live branch. Can't agree more Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653595 Share on other sites More sharing options...
ZelosCharm Posted July 23, 2023 Share Posted July 23, 2023 I know people hate brightshades already but I do think forest lacks a constant threat like big boulder caveins and acid rains, Im not saying these are hard to deal with they are just threats you will have to deal with like it or not. Brightshades are really easily manipulated and dealt with especially now with how cheap it is to repair the Brightshade staff. Even if you dont want to use the dragonfly lavapools method. One idea I had in mind was making the rifts level up if you open both of them. More intense effects and new effects on the world maybe? Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653597 Share on other sites More sharing options...
Cassielu Posted July 23, 2023 Share Posted July 23, 2023 I think the Acid Rain nerf main purpose is so lat players are not almost completely unable to explore the cave and fight in it due to acid rain until they get the void cloth, so that they are more likely to meet and defeat ink blight. At this point, its meaning is not changed by the buff of Umbralla. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653598 Share on other sites More sharing options...
ALCRD Posted July 23, 2023 Share Posted July 23, 2023 1 hour ago, Gashzer said: "Light gamers" will never be able to kill ancient fuelweaver and be able to activate the rifts to start with. This is end game content for more experienced players. Theres no need to balance it for casual players. Keep in mind this is a multiplayer game. So someone "experienced" can trigger the Rifts on the server but there are still newbies playing on said servers and they get f****d by the acid rain whenever they want something from caves. So yes it should remain as it is. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653601 Share on other sites More sharing options...
Jakepeng99 Posted July 23, 2023 Share Posted July 23, 2023 1 hour ago, Gashzer said: "Light gamers" will never be able to kill ancient fuelweaver and be able to activate the rifts to start with. This is end game content for more experienced players. Theres no need to balance it for casual players. The closest casual players will be to passing the skill check is with cheese. 10 minutes ago, ALCRD said: Keep in mind this is a multiplayer game. So someone "experienced" can trigger the Rifts on the server but there are still newbies playing on said servers and they get f****d by the acid rain whenever they want something from caves. So yes it should remain as it is. Make them umbrellas. There will be materials for it in base. Also it is like joining a hardmode world with a pre hard mode character in terraria, it is your own demise. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653603 Share on other sites More sharing options...
ALCRD Posted July 23, 2023 Share Posted July 23, 2023 12 minutes ago, Jakepeng99 said: Make them umbrellas. There will be materials for it in base. Also it is like joining a hardmode world with a pre hard mode character in terraria, it is your own demise Public official servers. Also in Terraria there are no enviromental effects that flatout prevent you from exploring an area. Which some of the suggestions here want to happen with the acid rain. Nope it's fine as it is. There is no need to turn it into bs. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653610 Share on other sites More sharing options...
Antynomity Posted July 23, 2023 Author Share Posted July 23, 2023 11 minutes ago, ALCRD said: Public official servers. Also in Terraria there are no enviromental effects that flatout prevent you from exploring an area. Which some of the suggestions here want to happen with the acid rain. Nope it's fine as it is. There is no need to turn it into bs. There's also no need to keep it so ignorable. I'm not asking for the s*** show that the launch acid rain was. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653613 Share on other sites More sharing options...
Cheggf Posted July 23, 2023 Share Posted July 23, 2023 44 minutes ago, Jakepeng99 said: Also it is like joining a hardmode world with a pre hard mode character in terraria, it is your own demise. It is nothing like that. You get to choose what character you bring into a Terraria world. You start with nothing in Don't Starve. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653618 Share on other sites More sharing options...
MondayNight Posted July 23, 2023 Share Posted July 23, 2023 KLei probably could start Acid Rain tweaking at a value in the middle between what it is now and what was initially, before nerf. Test the proverbial waters to see how it impacts game-play in general. But yes, similar to how Super-Earthquakes Boulders now destroy structures, post protection Pillar introduction, Acid Rain should be more potent since Umbralla got buffed. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653624 Share on other sites More sharing options...
-Variant Posted July 23, 2023 Share Posted July 23, 2023 Yes, yes, yes! Please! Harsher acid! Let it melt away my flesh and bones! Burn, sizzle, crackle, pop! Melt away the flesh and bones of my enemies!! Yes!! Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653668 Share on other sites More sharing options...
Jakepeng99 Posted July 23, 2023 Share Posted July 23, 2023 3 hours ago, ALCRD said: Also in Terraria there are no enviromental effects that flatout prevent you from exploring an area. Which some of the suggestions here want to happen with the acid rain. The hardmode enemies straight up do with how op they are. For acid rains you just need a cheap little umbrella from base. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653709 Share on other sites More sharing options...
Mike23Ua Posted July 24, 2023 Share Posted July 24, 2023 9 hours ago, Antynomity said: Can the Acid Rain be made more of a threat? Not specifically to how it was pre-nerf but it should not be ignorable like it currently is, every time it happens no matter the intensity I just ignore it because it really just isn't a threat to my tools or my health. I really and I mean REALLY don’t feel like acid rain should’ve been a threat to the player, I mean it’s literally just rain mechanics all over again… and that’s well that’s pretty much it- use the tools it asks to avoid it and you can avoid it forever *Yawn* If I was developing this game I’d make Acid rain buff mobs, we already (sort of) see that with Batalisks.. but Shipwrecked and Hamlet both had snakes and spiders that if they bite you.. would inflict poison damage onto you, so if this were to buff the green spiders that look like they’re poisonous anyway, and frogs into poisoned dart frogs it would’ve actually challenged my survival skill by adding new challenges to the world I’d need to work with or against. Id double down on this feature by letting the bats that spawn on the surface at night after acid rain has been activated spawn with the ability to infect certain surface mobs, (namely spiders) so they become buffed just as much as caves content does. You can of course kill the bats as they surface, but I think it would’ve been more unique if those bunnyman farms were rendered ineffective when acid inflicted bats burst out to the surface to wreck havoc. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653755 Share on other sites More sharing options...
ALCRD Posted July 24, 2023 Share Posted July 24, 2023 5 hours ago, Jakepeng99 said: The hardmode enemies straight up do with how op they are. For acid rains you just need a cheap little umbrella from base. Enemies are dodgeable and killable even with crap gear. Acid rain drops are neither dodgeable nor killable. You lose nothing on death in Terraria unless you join in with a MC or HC character while in DST all your gear gets dropped and you need to resurrect or be resurrected. In Terraria you can make bed respawn checkpoints in any area you want to instantly respawn in same biome you died in ready to continue where you left of. So you can explore away and dig for mats needed for proper gear to get back on your feet and tackle Hardmode mobs. There is nothing that makes areas in Hardmode non explorable in Terraria due to unavoidable death cause you lack an endgame item to counter it. Please stop with this nonsensical comparison. Thanks. If you really want to convince why making Acid Rain even more tedious exploration blockage for everyone on the server is a good idea at least have a valid argument instead completely wild and out of place "CoMpArIsOnS" like these. You are better than that. 8 hours ago, Cheggf said: It is nothing like that. You get to choose what character you bring into a Terraria world. You start with nothing in Don't Starve. Adding to that. In Terraria you also get starter set of tools (Pickaxe , Axe etc) everytime no matter what you never pernamently lose these even if you go as Mediumcore char and die - they respawn with you. In Don't Starve you do not have such luxury. So this is frankly comparing Apples to Ham Sandwiches .. cause it's not even close to be an Apples to Oranges comparison. EDIT: On that note i am all for the suggestions of Acid rain "mutating" more cave enemies. But strictly against making Acid rain itself being more BS tedium to deal with without Umbralla. It's in a right spot right now. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653771 Share on other sites More sharing options...
Mysterious box Posted July 24, 2023 Share Posted July 24, 2023 9 hours ago, ALCRD said: Keep in mind this is a multiplayer game. So someone "experienced" can trigger the Rifts on the server but there are still newbies playing on said servers and they get f****d by the acid rain whenever they want something from caves. Keep in mind this is a multiplayer game. So someone "unexperienced" can be given rift and other end game loot without actually participating in the events you get them from I get that not everyone works together but the game's end game shouldn't be balanced around players not working together if we're doing that we really should just scale all bosses to one player instead of multiplayer as well. The risk of playing in a public world is that you have to face the consequences of free choice or enforce rules that prevent it. I'm not saying it needs to be as harsh as the original but it shouldn't be so soft either otherwise why even bother pretending this is some new threatening mechanic. 1 hour ago, ALCRD said: On that note i am all for the suggestions of Acid rain "mutating" more cave enemies. But strictly against making Acid rain itself being more BS tedium to deal with without Umbralla. This is what's been bothering me lately the idea that we can't have new survival mechanics that mean something just new resources oh I mean enemies to exploit. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653785 Share on other sites More sharing options...
ALCRD Posted July 24, 2023 Share Posted July 24, 2023 4 hours ago, Mysterious box said: This is what's been bothering me lately the idea that we can't have new survival mechanics that mean something just new resources oh I mean enemies to exploit. From what i seen some of people's ideas here of "survival" mechanics would inevitably turn DST into unfun chorevival slog where your every move is punished for little to no ways to counter it. And most of these keep refering to DS how "uncompromising" it was .. bull caca. Only thing uncompromising about DS was limited respawns. Majority of threats in DS are avoidable and aren't any seriously cheap roadblocks that don't really provide any challenge and are simply just tedious for the sake of being tedious. Probably the same crowd that wants "Disease" back in DST. What i am saying is Acid Rain is a sh** poorly thought out mechanic. Not as bad as Disease but very close good that it was "nerfed" back to being annoying but bareable. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653814 Share on other sites More sharing options...
Mortalbane Posted July 24, 2023 Share Posted July 24, 2023 Now that the Umbralla isn't trash let the acid rain... Wait, Umbralla is not trash? xD When i killed the weaver and finally got the new gear, i was shocked how bad it is. Dreadstone lets your armor regenerate! Void gear was such a disappointment. They literally give you a regular umbrella as a top tier endgame content. What i thought - Umbralla looks very much like a spear, it should be a weapon AND an umbrella. Now, that's more like it. Like Scythe is both weapon and a tool. 20 hours ago, Antynomity said: Can the Acid Rain be made more of a threat? Not specifically to how it was pre-nerf but it should not be ignorable like it currently is, every time it happens no matter the intensity I just ignore it because it really just isn't a threat to my tools or my health. I totally disagree that the rain itself should be more of a threat than it is now. Instead, it could enable a hardmode for the caves, as this gentleman below suggested. 10 hours ago, Mike23Ua said: If I was developing this game I’d make Acid rain buff mobs, we already (sort of) see that with Batalisks.. but Shipwrecked and Hamlet both had snakes and spiders that if they bite you.. would inflict poison damage onto you, so if this were to buff the green spiders that look like they’re poisonous anyway, and frogs into poisoned dart frogs it would’ve actually challenged my survival skill by adding new challenges to the world I’d need to work with or against. Id double down on this feature by letting the bats that spawn on the surface at night after acid rain has been activated spawn with the ability to infect certain surface mobs, (namely spiders) so they become buffed just as much as caves content does. I'd love to see a Shadow / Acid / Inkblight mutation or corruption of the cave mobs, just like the Moon mutates them. Give the mobs new looks and new attacks. Awesome! Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653856 Share on other sites More sharing options...
Mysterious box Posted July 24, 2023 Share Posted July 24, 2023 4 hours ago, ALCRD said: From what i seen some of people's ideas here of "survival" mechanics would inevitably turn DST into unfun chorevival slog where your every move is punished for little to no ways to counter it. And most of these keep refering to DS how "uncompromising" it was .. bull caca. Only thing uncompromising about DS was limited respawns. Majority of threats in DS are avoidable and aren't any seriously cheap roadblocks that don't really provide any challenge and are simply just tedious for the sake of being tedious. Probably the same crowd that wants "Disease" back in DST. What i am saying is Acid Rain is a sh** poorly thought out mechanic. Not as bad as Disease but very close good that it was "nerfed" back to being annoying but bareable. I want to say there isn't anyone who wants disease back as I haven't seen anyone who has said it but I can't speak for everyone. That being said the main issue with disease was that there wasn't a way to stop it which is really the main reason it was such a bad mechanic. For me personally I don't want mechanics that are unable to be countered but I also don't want superficial mechanics like the current acid rain Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653883 Share on other sites More sharing options...
GenomeSquirrel Posted July 24, 2023 Share Posted July 24, 2023 2 hours ago, Mysterious box said: I want to say there isn't anyone who wants disease back as I haven't seen anyone who has said it but I can't speak for everyone. That being said the main issue with disease was that there wasn't a way to stop it which is really the main reason it was such a bad mechanic. For me personally I don't want mechanics that are unable to be countered but I also don't want superficial mechanics like the current acid rain To stop disease you would reshovel, it’s a deeper mechanic than the stationary boxes we’re getting yet another copy of. Although I think all rot upkeep plants aren’t worth the effort of digging up regardless of disease, except stone fruits. Link to comment https://forums.kleientertainment.com/forums/topic/149764-now-that-the-umbralla-isnt-trash/#findComment-1653906 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.