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6 hours ago, Creatingabe1125 said:

didn’t understand the wording or what you were trying to say, so could you explain it again in a different way?

If they really wanted to they would have to stay for a few days getting a ton of spiders to crash the server and would probably do it without the skill if it wasn’t togglable anyways so I don’t see how this connects to that problem. Plus if they needed to collect meat with spiders then they would just blow the webbey whistle providing a similar enough effect.

Put simplyThere’s no point in making it toggle able 

they don’t just check the meat to see if it’s edible. They check every item.

6 hours ago, Creatingabe1125 said:

And what’s stopping them from using it elsewhere and potentially farming it by upgrading the den?

Nothing, there’s nothing wrong with that. It’s an early game item. There’s no incentive to make it hard to get.

 

6 hours ago, Creatingabe1125 said:

Oh, then no because it’s through the lunar/shadow skills that they get planar so it should go to the lunar/shadow spiders.

There’s much more spider types than there are worm types so it’s much more daunting of a task to make lunar and shadow forms of each type thus there’s a incentive to find a different way of including every spider type this is stress thought of having something simple that’s given to all the aligned characters, extending to the line characters allies due to the alignment, making the line character allies with their respective leaders of that alignment

 

6 hours ago, Creatingabe1125 said:

Maybe the second part we could come up with something interesting like the mudslinger but I’d rather keep the lunar/shadow spider’s abilities and changes simple and effective.

Could you go more in depth?

 

6 hours ago, Creatingabe1125 said:
11 hours ago, Dr.Webber said:

If we added another lunar spider then there would be the problem of figuring out what to do with the shattered spider as it is lunar aligned and shouldn’t be ignored. I considered making an unshattered variant but decided to just use the pre existing spider to not deal with that problem.

 

If we don’t add another spider then we’d be adding something new with one alignments and not the other which would make the shadow alinement the more attractive option 

 

6 hours ago, Creatingabe1125 said:

Also I’m sure by now the survivors would have gotten used to the spiders including the shattered spiders around Webber. And what about using the shattered spiders for the lunar alignment would change how good he is?

Those mineral deposits may have irritated it to hostility.

Wickerbottom

 

Night Ball make you mad?

Wormwood

 

I don't think that spider was assembled properly.

Wanda

 

Urgh! Whats wrong with it??

Winona

image.jpeg.dd7a747bb9954c9a40e0becceca32e85.jpeg
 

 

These things suggest something is wrong with their mutation something that negatively affects them and consider how she’s characterized and the fact that they’re his friends I’d imagine he’d want to remedy that

6 hours ago, Creatingabe1125 said:

Also what do you think about the friendship totem idea and my alignment idea if we were gonna use the shattered spiders.

I like the friendship totem idea, but I think we’re gonna have to continue working on the aligned spiders one let’s try to make them more interesting and unless we’re giving both spider types leap attacks, I just stick to new abilities

Edited by Dr.Webber
16 hours ago, Dr.Webber said:

Put simplyThere’s no point in making it toggle able 

they don’t just check the meat to see if it’s edible. They check every item.

I wouldn’t say no point as I’ve given you reasons.

For a part of typing that I forgot that. But ignoring that, what about making it toggleable would make griefing worse? If someone planned on crashing a server then they probably wouldn’t even bother playing long term and would have no need for the skill.

16 hours ago, Dr.Webber said:

Nothing, there’s nothing wrong with that. It’s an early game item. There’s no incentive to make it hard to get.

 

But it still has value. Grass and sticks have value with needing time to pick them and let them grow and a lot of them for crafting certain things. Silk has a similar value, and this is suggesting just ignoring it by reducing the time or effort needed to farm it.

16 hours ago, Dr.Webber said:

There’s much more spider types than there are worm types so it’s much more daunting of a task to make lunar and shadow forms of each type thus there’s a incentive to find a different way of including every spider type this is stress thought of having something simple that’s given to all the aligned characters, extending to the line characters allies due to the alignment, making the line character allies with their respective leaders of that alignment

What do you mean by “worm” types? Even if it’s a typo I still can’t figure out what you would mean. A bit hard the understand the rest but I tried. I did suggest a web ball thing to give a small alignment boost to all spiders, but when it comes to endgame since it’s mostly focus on lunar and shadow enemies, I think the lunar and shadow spiders should have the planar abilities. What do you mean by the simple thing given to all alligned characters?

16 hours ago, Dr.Webber said:

Could you go more in depth?

 

The second part of the alignments could be something unique to Webber like the mudslinger for example.

However for the lunar/shadow spiders I am trying not add something too different from the usual lunar/shadow/spider abilities nor too complex while still keeping them effective against lunar/shadow enemies or against others.

I’d also like if possible to not make the other spiders seem too inferior to the lunar/shadow variants.

16 hours ago, Dr.Webber said:

If we don’t add another spider then we’d be adding something new with one alignments and not the other which would make the shadow alinement the more attractive option

I don’t thinking having more spider variety automatically means better because of the saying “quality over quantity.”

But also even if you did add a different lunar spider, you’re still gonna have access to a shattered spider with the shadow side giving you two alligned spiders. So unless you cancel at the very least the shattered spider’s lunar bonus, it’s kinda gonna be hard to match the accessibility the shadow alignment has with lunar and shadow spiders.

And still, how do you plan on dealing with the shattered spider if you’re adding a new spider and not canceling it out with the shadow affinity?

16 hours ago, Dr.Webber said:

These things suggest something is wrong with their mutation something that negatively affects them and consider how she’s characterized and the fact that they’re his friends I’d imagine he’d want to remedy that

I’m a little bit confused with the hostility part as spiders are usually hostile. But even if that were true, I still don’t think it’s worth having two lunar aligned spiders just for that reason.

4 hours ago, Creatingabe1125 said:

I wouldn’t say no point as I’ve given you reasons.

And all the reasons you’ve given can be done with the current design so unless you can come up with a reason that would sway me it’s gonna stay the way it is now

 

4 hours ago, Creatingabe1125 said:

For a part of typing that I forgot that. But ignoring that, what about making it toggleable would make griefing worse? If someone planned on crashing a server then they probably wouldn’t even bother playing long term and would have no need for the skill.

True but what I was thinking was someone who may not always grief could turn it off to break the server also on the other hand having it be toggle able can lead to unintentionally crashing the server

 

4 hours ago, Creatingabe1125 said:

But it still has value. Grass and sticks have value with needing time to pick them and let them grow and a lot of them for crafting certain things. Silk has a similar value, and this is suggesting just ignoring it by reducing the time or effort needed to farm it

Yeah, it still has value but reducing the time it takes to farm a little bit isn’t going to hurt the gameplay of anything that might make it a little bit better

 

4 hours ago, Creatingabe1125 said:

What do you mean by “worm” types? Even if it’s a typo I still can’t figure out what you would mean. A bit hard the understand the rest but I tried. I did suggest a web ball thing to give a small alignment boost to all spiders, but when it comes to endgame since it’s mostly focus on lunar and shadow enemies, I think the lunar and shadow spiders should have the planar abilities. What do you mean by the simple thing given to all alligned characters?

I meant to say merm types and I was talking about extending the 10% plan our defense and damage that all the characters get when they choose an alignment to the spiders since being choosing that alignment, make sure an ally to that aligned the group thus extension, so are your allies

 

4 hours ago, Creatingabe1125 said:

don’t thinking having more spider variety automatically means better because of the saying “quality over quantity.”

But also even if you did add a different lunar spider, you’re still gonna have access to a shattered spider with the shadow side giving you two alligned spiders. So unless you cancel at the very least the shattered spider’s lunar bonus, it’s kinda gonna be hard to match the accessibility the shadow alignment has with lunar and shadow spiders.

And still, how do you plan on dealing with the shattered spider if you’re adding a new spider and not canceling it out with the shadow affinity?

What I’m saying is having an alignment to ads something new rather than just improving the stats of something old it’s going to be the more interesting alignment

i’m also suggesting making the new spiders be gained through having shattered spiders out at a new moon or a full moon rather than adding a new  switcherdoodle doodle or if you want we could do both

4 hours ago, Creatingabe1125 said:

I’m a little bit confused with the hostility part as spiders are usually hostile. But even if that were true, I still don’t think it’s worth having two lunar aligned spiders just for that reason.

yeah, I found that weird too, but I guess it’s suggesting more wise shed. Spiders are more agitated due to the negative effect of the minerals brought on by the mutation.
 

also What I’m saying is I have them either  have them out during a new moon counteract the negative effects I’ve lunar energy with double the shadow power pushing out the energy and freeing them from their suffering or bringing them out during a full moon so altar can perfect the design of it’s mutations, allowing for their removal of the pain caused by being incorrectly mutated

It will basically work like how the clockwork statues break open, considering that the mutation caused rock and similar structures to form on the spider

we just need to workout what they turn into

Edited by Dr.Webber
On 6/24/2025 at 12:18 PM, Dr.Webber said:

And all the reasons you’ve given can be done with the current design so unless you can come up with a reason that would sway me it’s gonna stay the way it is now

 

Though what if someone didn’t want to spend insight on that other skill, would it still be fair to not let them do what they did before? And you did say a skill shouldn’t take away something that existed before with my shattered spider and shadow skill idea, so I don’t see why it shouldn’t go here too.

On 6/24/2025 at 12:18 PM, Dr.Webber said:

True but what I was thinking was someone who may not always grief could turn it off to break the server also on the other hand having it be toggle able can lead to unintentionally crashing the server

 

Realisticly if someone wanted that skill then they would be staying. And if they’re staying then why would they want to crash the server? If they’re staying wanted to grief then they could plant spider eggs or something else fire. And toggling it off would just be going to pre skill which seems fine as long as they’re not bringing too many spiders like 100.

Also would this skill do anything for wild spiders?

On 6/24/2025 at 12:18 PM, Dr.Webber said:

Yeah, it still has value but reducing the time it takes to farm a little bit isn’t going to hurt the gameplay of anything that might make it a little bit better

 

Idk exactly how much webbing a tier 1 den has, but if it has atleast 6, you can just upgrade it using the silk for more webbing and then again for more silk and then repeat. And then the den relocation skill would make it even easier to get silk.

Also I think it would be better if you had to make the webbing from other silk and you could trim webbing but no silk from it.

On 6/24/2025 at 12:18 PM, Dr.Webber said:

I meant to say merm types and I was talking about extending the 10% plan our defense and damage that all the characters get when they choose an alignment to the spiders since being choosing that alignment, make sure an ally to that aligned the group thus extension, so are your allies

I suggested 5% through an item which I’m still not sure about, but I don’t think it should be 10% to be fair to the aligned spiders and because the other spiders themselves aren’t alligned.

On 6/24/2025 at 12:18 PM, Dr.Webber said:

What I’m saying is having an alignment to ads something new rather than just improving the stats of something old it’s going to be the more interesting alignment

I don’t fully agree with that. I think the better one will be the one with either more value to your plan/playstyle. Some might think that something new is more interesting, but what’s more important is what works better for you rather just than which one looks cooler.

On 6/24/2025 at 12:18 PM, Dr.Webber said:

i’m also suggesting making the new spiders be gained through having shattered spiders out at a new moon or a full moon rather than adding a new  switcherdoodle doodle or if you want we could do both

I prefer the switcherdoodles. And that still leaves the problem of have the shattered spider unused. Sure you’re transforming it but you’re still using a different version of it as you can still use the shattered spider normally with no lunar buff or changes.

On 6/24/2025 at 12:18 PM, Dr.Webber said:

also What I’m saying is I have them either  have them out during a new moon counteract the negative effects I’ve lunar energy with double the shadow power pushing out the energy and freeing them from their suffering or bringing them out during a full moon so altar can perfect the design of it’s mutations, allowing for their removal of the pain caused by being incorrectly mutated

It will basically work like how the clockwork statues break open, considering that the mutation caused rock and similar structures to form on the spider

we just need to workout what they turn into

Ik what you’re saying but I still think buffing the shattered spider is a better idea. I’m mainly looking from a gameplay perspective and the pain reason doesn’t seem strong enough with the existence of the shattered switcherdoodle and the lunar merms having similar features of thorns/spikes extending out their body.

Also over 1000 replies is a lot.

Edited by Creatingabe1125
17 hours ago, Creatingabe1125 said:

Though what if someone didn’t want to spend insight on that other skill, would it still be fair to not let them do what they did before? And you did say a skill shouldn’t take away something that existed before with my shattered spider and shadow skill idea, so I don’t see why it shouldn’t go here too.

Touché but the only reason it’s a skill is because I don’t think they’re going to make that fix outside of the skill tree

 

17 hours ago, Creatingabe1125 said:

Realisticly if someone wanted that skill then they would be staying. And if they’re staying then why would they want to crash the server? If they’re staying wanted to grief then they could plant spider eggs or something else fire. And toggling it off would just be going to pre skill which seems fine as long as they’re not bringing too many spiders like 100.

Also would this skill do anything for wild spiders?

He would not do anything for wild spiders Considering they wouldn’t be fed by Webber so they would need to get they’re own also there’s only a couple species out a time thus there wouldn’t be as much of a problem as there would be with the typical amount of amassed by a Webber

 

17 hours ago, Creatingabe1125 said:

Also I think it would be better if you had to make the webbing from other silk and you could trim webbing but no silk from it.

On 6/24/2025 at 11:18 AM, Dr.Webber said:

Well, where does the soak trimmed off go and what if you accidentally trimmed some you didn’t want to now you gotta take silk from your supply to fix it rather than just putting it back

 

17 hours ago, Creatingabe1125 said:

I suggested 5% through an item which I’m still not sure about, but I don’t think it should be 10% to be fair to the aligned spiders and because the other spiders themselves aren’t alligned.

Well, you’re sharing that part of your alignment and I made it so it’s only the defense rather than both defense and damage and for the lion spiders just add on top of they’re already aligned stats

 

17 hours ago, Creatingabe1125 said:

I don’t fully agree with that. I think the better one will be the one with either more value to your plan/playstyle. Some might think that something new is more interesting, but what’s more important is what works better for you rather just than which one looks cooler.

Yes, that’s a value What’s more important is something to make the experience more fun and also the spider would appeal to the place style as well as just the priority is to make them more interesting which would cause them to be more fun

 

17 hours ago, Creatingabe1125 said:

I prefer the switcherdoodles. And that still leaves the problem of have the shattered spider unused. Sure you’re transforming it but you’re still using a different version of it as you can still use the shattered spider normally with no lunar buff or changes.

You’re the one that wanted to remove them from one of the alignments and have them replace the new lunar spider type in the other alignment as well as making the new types of spiders something you don’t have to wait till late game to get this allows both what you want and what I want to coexist and they’d  work like shattered, spider still just plus more so unless you can come up with an idea that adds a spider for each alignment without removing the shattered spider. I think this is the best course to go.

 

17 hours ago, Creatingabe1125 said:

Ik what you’re saying but I still think buffing the shattered spider is a better idea. I’m mainly looking from a gameplay perspective and the pain reason doesn’t seem strong enough with the existence of the shattered switcherdoodle and the lunar merms having similar features of thorns/spikes extending out their body.

OK, looking for my lore perspective rather than the gameplay perspective, which I still think my idea is better for gameplay and lore, but anyway

these are the quotes for the mutated merm:

Ah, the latest from young Wurt. I wonder if those spikes hurt.”-wortox

Their eyes... they're so vacant and cold...”-Wendy 

Those eyes have seen some things.

Woodie

Um, Wurt? Are the merms sick?

Webber

This is Weber‘s quote for themselves. It’s possible that he’s unaware of the pain. It causes them maybe due to being a naïve child or some other reason that other people are picking up on it that he isn’t :

These friends look... weird.

Webber

On 6/27/2025 at 2:52 PM, Dr.Webber said:

Touché but the only reason it’s a skill is because I don’t think they’re going to make that fix outside of the skill tree

I’m guessing because there’s not enough of a need to improve that and they should still eat stuff from the floor. Also you are gonna make it togglable now, right?

On 6/27/2025 at 2:52 PM, Dr.Webber said:

He would not do anything for wild spiders Considering they wouldn’t be fed by Webber so they would need to get they’re own also there’s only a couple species out a time thus there wouldn’t be as much of a problem as there would be with the typical amount of amassed by a Webber

I meant any spider not tamed, even bedazzled spiders. Because I think some people like to have an area with a lot of spiders and that could probably cause the checking lag while trying to recruit them all or for spider wars which you really don’t want them eating the meat.

On 6/27/2025 at 2:52 PM, Dr.Webber said:

Well, where does the soak trimmed off go and what if you accidentally trimmed some you didn’t want to now you gotta take silk from your supply to fix it rather than just putting it back

You could add an option to click on the trimmed den and ask the den to revert the last trim. It would wiggle like when a spider is hit and fix it.

Also what if you could only trim decorated dens with a pitchfork and if the decorations come off then it reverts back to how it originally was and unable to be trimmed.

On 6/27/2025 at 2:52 PM, Dr.Webber said:

Well, you’re sharing that part of your alignment and I made it so it’s only the defense rather than both defense and damage and for the lion spiders just add on top of they’re already aligned stats

Before you said both aligned damage and damage reduction to all spiders. I’d rather not add more than the usual 10% aligned changes to the aligned spiders.

On 6/27/2025 at 2:52 PM, Dr.Webber said:

Yes, that’s a value What’s more important is something to make the experience more fun and also the spider would appeal to the place style as well as just the priority is to make them more interesting which would cause them to be more fun

Okay, the most important value depends on the person and what they value or are trying to do. But my main point was that adding new stuff doesn’t automatically mean it’s better than a buff or change, similar to quality over quantity.

On 6/27/2025 at 2:52 PM, Dr.Webber said:

OK, looking for my lore perspective rather than the gameplay perspective, which I still think my idea is better for gameplay and lore, but anyway

these are the quotes for the mutated merm:

 

Ah, the latest from young Wurt. I wonder if those spikes hurt.”-wortox

 

Their eyes... they're so vacant and cold...”-Wendy 

 

Those eyes have seen some things.

Woodie

 

Um, Wurt? Are the merms sick?

Webber

This is Weber‘s quote for themselves. It’s possible that he’s unaware of the pain. It causes them maybe due to being a naïve child or some other reason that other people are picking up on it that he isn’t :

 

These friends look... weird.

 

From your perspective yeah, but I still don’t see how this makes the lore more important than the gameplay.

On 6/27/2025 at 2:52 PM, Dr.Webber said:

You’re the one that wanted to remove them from one of the alignments and have them replace the new lunar spider type in the other alignment as well as making the new types of spiders something you don’t have to wait till late game to get this allows both what you want and what I want to coexist and they’d  work like shattered, spider still just plus more so unless you can come up with an idea that adds a spider for each alignment without removing the shattered spider. I think this is the best course to go.

On 6/29/2025 at 1:36 AM, Dr.Webber said:

@Creatingabe1125Come up with any more ideas for the new types of spiders corresponding with each alignment

I think we should come to a solution on what way we’re gonna go with this as it seems we have opposite ideas.

3 hours ago, Creatingabe1125 said:

I’m guessing because there’s not enough of a need to improve that and they should still eat stuff from the floor. Also you are gonna make it togglable now, right?

It caused a significant issue so it’s definitely enough. They just they haven’t fix the issue yet so there’s no ensuring that they ever will also no 

 

3 hours ago, Creatingabe1125 said:

meant any spider not tamed, even bedazzled spiders. Because I think some people like to have an area with a lot of spiders and that could probably cause the checking lag while trying to recruit them all or for spider wars which you really don’t want them eating the meat.

Bedazzled spiders wouldn’t check items

 

3 hours ago, Creatingabe1125 said:

You could add an option to click on the trimmed den and ask the den to revert the last trim. It would wiggle like when a spider is hit and fix it.

Also what if you could only trim decorated dens with a pitchfork and if the decorations come off then it reverts back to how it originally was and unable to be trimmed.

That would give you less control over how the ground webbing is shaped and having control over how it shaped will aid and keeping an hour of the way of others and also allowing for you to put the Webbing speed boost to better use

 

3 hours ago, Creatingabe1125 said:

Before you said both aligned damage and damage reduction to all spiders. I’d rather not add more than the usual 10% aligned changes to the aligned spiders.

On 6/27/2025 at 1:52 PM, Dr.Webber said:

Why

 

3 hours ago, Creatingabe1125 said:

Okay, the most important value depends on the person and what they value or are trying to do. But my main point was that adding new stuff doesn’t automatically mean it’s better than a buff or change, similar to quality over quantity.

Not adding something new makes it lackluster

 

4 hours ago, Creatingabe1125 said:

From your perspective yeah, but I still don’t see how this makes the lore more important than the gameplay.

OK, one whenever you’re telling a story, Laura will always be more important than gameplay and two I see how those quotes aren’t as convincing as I originally thought they would be before I copy and pasted them in but mutated merms aren’t what’s important here it’s the implication of what the moons mutation had on the spiders

 

4 hours ago, Creatingabe1125 said:

think we should come to a solution on what way we’re gonna go with this as it seems we have opposite ideas.

OK, here’s a general framework the goal is to come up with a new spider type for each alignment. That is interesting. you know add a little bit of spice, something I catching, something that prioritizes fun over stats, but stats are also a fairly important part of it due to it being the alignment spiders but I think our current idea for how much stats they have works just fine so we shouldn’t really focus on that for now at least and whether is it’s through new types of switcher  doodles or fixing the shattered spiders mutation can come later what we should focus on is the new spider type and if you want, we can even do both for your doodles and the new/full moon thing

12 hours ago, Dr.Webber said:

It caused a significant issue so it’s definitely enough. They just they haven’t fix the issue yet so there’s no ensuring that they ever will also no

They could be working on how to do it or add it another day similar to geometric placement. Or possibly not because idk. Why though?

12 hours ago, Dr.Webber said:

Bedazzled spiders wouldn’t check items

Do they not already or is it already apart of the skill?

12 hours ago, Dr.Webber said:

That would give you less control over how the ground webbing is shaped and having control over how it shaped will aid and keeping an hour of the way of others and also allowing for you to put the Webbing speed boost to better use

 

Could you explain how?

12 hours ago, Dr.Webber said:

Why

Because that’s the usual alignment bonus for all alligned creatures and players and I’d rather not go above it as the only time any of those stats go higher is if their skill is focused on damage/combat aka Wigfrid and Wolfgang. And the alignments for Webber are already getting other stuff while Wigfrid and Wolfgang only get the alligned damage buff so that’s why.

12 hours ago, Dr.Webber said:

Not adding something new makes it lackluster

 

Can you prove that or is that just your opinion?

12 hours ago, Dr.Webber said:

OK, one whenever you’re telling a story, Laura will always be more important than gameplay and two I see how those quotes aren’t as convincing as I originally thought they would be before I copy and pasted them in but mutated merms aren’t what’s important here it’s the implication of what the moons mutation had on the spiders

But this isn’t a story, this is affecting the game. Yeah shattered spiders are the focus but I used lunar merms as proof that it’s an option to continue with the shattered spider.

12 hours ago, Dr.Webber said:

OK, here’s a general framework the goal is to come up with a new spider type for each alignment. That is interesting. you know add a little bit of spice, something I catching, something that prioritizes fun over stats, but stats are also a fairly important part of it due to it being the alignment spiders but I think our current idea for how much stats they have works just fine so we shouldn’t really focus on that for now at least and whether is it’s through new types of switcher  doodles or fixing the shattered spiders mutation can come later what we should focus on is the new spider type and if you want, we can even do both for your doodles and the new/full moon thing

My main 3 requirements for the alignments or any skill really is for it to be effective or work good at what it’s designed for, unique or interesting so it’s not bland, but also simple or not complicated or easy enough to remember or not too many steps.

But what I think we should be focusing on is on wether we should use the shattered spider itself or a new lunar spider as that’s where we disagree.

8 hours ago, Creatingabe1125 said:

They could be working on how to do it or add it another day similar to geometric placement. Or possibly not because idk. Why though?

Because there’s no point in the reasons you gave can be done as is

 

8 hours ago, Creatingabe1125 said:

Do they not already or is it already apart of the skill?

It is now

 

8 hours ago, Creatingabe1125 said:

Could you explain how?

So if you have as much control over the ground weapon as I mentioned you can trim the web to keep it out of the way of other players so if you know other players frequently walk in a certain area that’s near the den you can trim the ground webbing to keep it out of there path

as well as being able to place down more weapon in order to take full advantage of the speed boost you get when walking on ground webbing

8 hours ago, Creatingabe1125 said:

Because that’s the usual alignment bonus for all alligned creatures and players and I’d rather not go above it as the only time any of those stats go higher is if their skill is focused on damage/combat aka Wigfrid and Wolfgang. And the alignments for Webber are already getting other stuff while Wigfrid and Wolfgang only get the alligned damage buff so that’s why.

Then how do you suggest we extend the effects of being aligned to non-alignment spiders because that is something that is going to be in my skill tree in some form so I’d appreciate it if you had any ideas on how to do that

 

8 hours ago, Creatingabe1125 said:

Can you prove that or is that just your opinion?

Well, lackluster is a very subjective term, though I cannot please just work with me on this

 

8 hours ago, Creatingabe1125 said:

But this isn’t a story, this is affecting the game. Yeah shattered spiders are the focus but I used lunar merms as proof that it’s an option to continue with the shattered spider.

When there’s lore to the game yes gameplay is still important, but it’s also important to make the gameplay fit the lore in a satisfying way

also the mutated merms our new variants of the merms introduced by the alignments so my point still stands

8 hours ago, Creatingabe1125 said:

main 3 requirements for the alignments or any skill really is for it to be effective or work good at what it’s designed for, unique or interesting so it’s not bland, but also simple or not complicated or easy enough to remember or not too many steps.

But what I think we should be focusing on is on wether we should use the shattered spider itself or a new lunar spider as that’s where we disagree.

If we use the shattered spider itself, then we are using it for both alignments and they turn into the new types of spiders when under a new or full moon 

 

that seems like a good balance between our ideas for you. It’s using the shower spiders as part of the alignment as well as making it so the new types of spiders aren’t locked behind late game once you unlock the alignment in and only having one type of lunar alignment, spider and removing shattered spiders from a shadow line Webber’s group as well as a stat increase for me it’s fixing alters mutation of the spiders as well as introducing a new type of spider for each alignment

On 7/1/2025 at 7:17 PM, Dr.Webber said:

Because there’s no point in the reasons you gave can be done as is

Your 2 reasons for not wanting to make it toggleable are lag and griefing. I already proved that griefing is not an issue, and I don’t think you’ve given me a reason for why people shouldn’t be allowed to go back to how it was before after enabling the skill. So I see no problem for why it shouldn’t be togglable.

On 7/1/2025 at 7:17 PM, Dr.Webber said:

It is now

So you just added it for them?

On 7/1/2025 at 7:17 PM, Dr.Webber said:

So if you have as much control over the ground weapon as I mentioned you can trim the web to keep it out of the way of other players so if you know other players frequently walk in a certain area that’s near the den you can trim the ground webbing to keep it out of there path

as well as being able to place down more weapon in order to take full advantage of the speed boost you get when walking on ground webbing

So how does my idea not work well according to this?

On 7/1/2025 at 7:17 PM, Dr.Webber said:

Then how do you suggest we extend the effects of being aligned to non-alignment spiders because that is something that is going to be in my skill tree in some form so I’d appreciate it if you had any ideas on how to do that

I have already suggested an idea that does this. If that doesn’t work for you then can you be more specific on what you want to extend to the non alignment spiders?

On 7/1/2025 at 7:17 PM, Dr.Webber said:

Well, lackluster is a very subjective term, though I cannot please just work with me on this

 

You have not given me factual reasons for why I should agree with your opinion when I already don’t. So I don’t see why I would agree with that.

On 7/1/2025 at 7:17 PM, Dr.Webber said:

When there’s lore to the game yes gameplay is still important, but it’s also important to make the gameplay fit the lore in a satisfying way

also the mutated merms our new variants of the merms introduced by the alignments so my point still stands

I think it’s the lore that tries to fit into the gameplay. If you think about it the gameplay is always first before a short or other things like skins are released. The lore’s nice but it’s the game that matters most.

Take cave bridges for example. At first it seemed that the void in the lore are cave walls, but after the depths of duplicity, there appeared to be gaps in some areas of the caves in that short.

I’ll still try to make it make sense in the lore, but will still try to prioritize the game mechanics over lore.

My point was that they added spikes/thorns to a pre existing follower for a skill aka lunar merms, so it would not be out of the question for Webber to keep them the same, similar to the lunar merms.

On 7/1/2025 at 7:17 PM, Dr.Webber said:

If we use the shattered spider itself, then we are using it for both alignments and they turn into the new types of spiders when under a new or full moon 

 

that seems like a good balance between our ideas for you. It’s using the shower spiders as part of the alignment as well as making it so the new types of spiders aren’t locked behind late game once you unlock the alignment in and only having one type of lunar alignment, spider and removing shattered spiders from a shadow line Webber’s group as well as a stat increase for me it’s fixing alters mutation of the spiders as well as introducing a new type of spider for each alignment

At this point I willing to compromise on this as both of our ideas don’t have factual reasons so there’s no way to prove one is better then the other and if we don’t it’ll go longer than I want it to go.

I only said 3 basic principles that I think the skill should have, So idk why you responded with this.

An idea for a start to the compromise is that we add a new lunar spider somehow but we keep the shattered spider separate for the shadow spider as in just make a new switcherdoodle for the shadow variant instead of involving the shattered spider in the process.

Also in 13 days it’ll be this topic’s second anniversary.

Edited by Creatingabe1125
20 hours ago, Creatingabe1125 said:

Your 2 reasons for not wanting to make it toggleable are lag and griefing. I already proved that griefing is not an issue, and I don’t think you’ve given me a reason for why people shouldn’t be allowed to go back to how it was before after enabling the skill. So I see no problem for why it shouldn’t be togglable.

There would be useless having it be toggle able if they really want to go back to the original version then they can simply not use the skill

 

20 hours ago, Creatingabe1125 said:

So you just added it for them?

Ya

 

20 hours ago, Creatingabe1125 said:

So how does my idea not work well according to this?

You’re idea gives less control 

 

20 hours ago, Creatingabe1125 said:

I have already suggested an idea that does this. If that doesn’t work for you then can you be more specific on what you want to extend to the non alignment spiders?

Could you remind me because the only idea I can think of of yours is the totem of friendship which I’m already using 

 

20 hours ago, Creatingabe1125 said:

You have not given me factual reasons for why I should agree with your opinion when I already don’t. So I don’t see why I would agree with that.

On 7/1/2025 at 6:17 PM, Dr.Webber said:

Nether have you and this is the skill tree I’m putting out in to the world and I want the alinements to introduce something new and interesting and you already already suggested something new for the shadow alinement and when you get more out of one thing over another the chances of it getting picked over the other is skewed

 

20 hours ago, Creatingabe1125 said:

At this point I willing to compromise on this as both of our ideas don’t have factual reasons so there’s no way to prove one is better then the other and if we don’t it’ll go longer than I want it to go.

I only said 3 basic principles that I think the skill should have, So idk why you responded with this.

An idea for a start to the compromise is that we add a new lunar spider somehow but we keep the shattered spider separate for the shadow spider as in just make a new switcherdoodle for the shadow variant instead of involving the shattered spider in the process.

Also in 13 days it’ll be this topic’s second anniversary.

Thanks 

I didn’t mean it like that (depending on which response you’re talking about I was just comparing how one of the ideas provided aspects of what each of us wants or trying to determine whether we should use the shattered spider itself)

sounds about right 

cool

Edited by Dr.Webber
3 hours ago, FreyaMaluk said:

above everything else, I would like for spiders to not lag so bad. I think that is the most pressing issue stopping Webber to be competent as a spider boy.

There’s a few skills in the skill tree. I’m playing to replace the one in the opening post with(it’s a work in progress):

skill tree:
 

(befriended nurse spider to unlock)
    •    Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3 + decorated dens ground webs no longer reduce, when not befriended bedazzled spiders will stay within the range of the decorated den

    •    Oral obliging : cause spiders to “hammer” by hitting the structure you want to be hammered once in case of a miss click use webby whistle to cancel demolition, they eat yucuse snot now when you’re stuck, can rummage through hound mounds(blue and red gems)/burrows (stolen items as well as rock, Flint, nighter, and gold)/hollow stump (stolen items)/splumonkey pod (stolen items)/marotter den(stolen items)/tidy hidy holes(for collected dust) items gained by rummaging will temporarily be wet due to saliva you can trigger the spiders too start rummaging by blowing the whistle near the thing you want them to rummage through rummaging will be a timed interaction similar to picking up very bush or going through a scrap pile 
   


    •    Silk fashioner: razors can be used to remove webbing from tiles dropping 8 silk and place that silk down on tiles to form new webbing 

    •    Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk
 
 


    •    Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp)

    •    Nocturnally adept: partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going, reduced sanity lose from dusk or night 60-80% during dawn and 40-60% during night.



    •    Deep den sleeper:Stats for sleeping in dens to 2 health and 3 health per second 

    •    No picky eater: Webber has the ability to eat pig skin, bunny puffs, or any non human edible meats that pigs and spiders eat for 50-60 hunger


 


    •    Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)

    •    Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage(18 if you feed them electric milk),have 7 hp, upon death one will respond every 90 seconds 
(You need this to craft the 3 care crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)
1 spider egg, 1 den decorating set,24 health

Concept examples:

 


(like this except they smile like befriended spiders)

    •    Carecrafts :  (unnatural brood required, use the itsy-bitsy den as a portable crafting station)

Friendship bracelets: 2 bone shard, six beard hair, and one butterfly used in conjunction with the homemade to revive spiders you bind a spider to a friendship bracelet similar to a beefalo to a Beefalo Bell except you don’t give it a name the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone  and if you wanna automate a bit what if it works like  cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it

Totem of friendship,: (@Creatingabe1125’s idea) It would work if you have 2 or more spider, and what it would do is reduce damage against a hit based on how many spiders were hit and how many spiders there are. With more spiders meaning more pontential damage reduction against a hit and the more spiders hit the more that damage reduction is granted. However it only works when 2 or more spiders are hit. I’m not sure if the totem should have durability or how it would work, but it would cost 1 living log, 6 silk, and 3 gold.

homemade den: if you place a cookie in the homemade den it will turn 2 spiders into that type, every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. it has 12 spiders with the inventory of a scaled chest but for spiders only, it’ll take 90 seconds for each spider to respawn it (and how it will respawn a spider after the 90 seconds is the lightning conductor purple gem combination will cause lightning to strike around it the respawned to spider crawl out of the ground like rabbit king as a reference to how you unlock Webber in solo Don’t Starve)
it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it, you could also call the spiders out of the den by interacting with it
And it can be broken using a hammer
(craft the homemade den with a purple gem, a lightning conductor, and 2 sticks )

 

    •    Silkcrafts:
Web net: eight silk, a certain number of scrap ,and one electric milk it’s like a less powerful shadow prison that does damage over the time depending on how big the creature is caught in it they will stay trapped for 5 to 10 minutes with a 30 second cooldown electric unnatural energy damages them overtime
?:
Silk spindle:@blacknight7890 came up with an idea I re named it and changed its look but other then that it’s all there’s Learn to craft a 'Silk spindle', [like a giant spindle with spider hair and  a finial on it (with white string when silk is on it)] a structure that can be placed near decorated spider dens. Spiders will spin webs onto it over time, can be harvested for silk." [passive silk farming]

finial looks like this:



    •    Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat


(Icon borrowed from @BiddoBams’ Warly skill tree)
    •    Spider Goatherder: learn to milk volt goats with empty bottles, volt goats won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation)


    •    Silk stitch: You can now repair things with silk like Winona’s trusty tape

    •    acidophilic arachnid: when in acid rain Webber gets: 

Attack Damage    Physical DamageTaken    Move Speed
+5%    -2.5%    +1.5%

    •    Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid

    •    Animalistic arachnid: Webber has the same all fours running ability as Wilbur and wonkey, when you fight bare handed you use your claws doing double the normal amount of damage

    •     In the spirit of friendship: When dying with Webber will drop 2 spider glands, Webber can give players the shoebox and they could only use it for its calling off aggressive spider function

    •    Garden spiders:
(create three new types of switcher doodles with corresponding new spiders)
Flame touched spiders:  has built in scale mail as well as can cook
Switcherdoodle: 2 monster meat, 2 silk, 2 fire nettle fronds

Concept art by @chenxx

:
:

    •    social hunting:  befriended/bedazzled spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them

    •      

    •      

    •    

   
          
 Alignments:
 
     

shadow spider care:
 
The Queen will reward your loyalty with  the recipe to help your spider friends evade dangers

 2 monster meat, 3 silk, and 4 dark pedals
The shadow spider is a spider that will teleport like shadow creatures after attacking. They also have faster walking and attack speed then normal spiders, have 450 health, and deal 30 damage

When using the totem of friendship or 10% planner of defense against lunar aligned foes is shared with your feral friends 

 



Lunar spider care: 
 

The cryptic founder will reward your curiosity, with  the recipe to help your spider friends blitz dangers

 2 monster meat, 3 silk, and 4 lune tree blossoms 
The lunar spider is a spider that will move like greater gestalts when attacking (Wigfrid’s elding spear ability, but with a larger range). They also have faster walking and attack speed then normal spiders, have 450 health, and deal 30 damage

When using the totem of friendship or 10% planner of defense against lunar aligned foes is shared with your feral friends 


 

Edited by Dr.Webber
On 7/5/2025 at 5:24 PM, Dr.Webber said:

There would be useless having it be toggle able if they really want to go back to the original version then they can simply not use the skill

Why would it be useless making it toggleable? It’s still being used for its original purpose just with exceptions sometimes which I don’t really see as a problem as it’s not a loss based on what it’s like before the skill.

On 7/5/2025 at 5:24 PM, Dr.Webber said:

You’re idea gives less control 

 

Could you explain what specifically causes it to give less control? As it’s still manual and lets you reverse the last webbing erased again and again until you fixed your mistakes or went back to how it was before.

On 7/5/2025 at 5:24 PM, Dr.Webber said:

Could you remind me because the only idea I can think of of yours is the totem of friendship which I’m already using

The web balls that give 5% alignment damage and resistance.

On 7/5/2025 at 5:24 PM, Dr.Webber said:

Nether have you and this is the skill tree I’m putting out in to the world and I want the alinements to introduce something new and interesting and you already already suggested something new for the shadow alinement and when you get more out of one thing over another the chances of it getting picked over the other is skewed

If you think new stuff is better than more effective stuff then that’s your opinion. But I still think some people might and will focus on what’s more effective so I don’t think it will automatically skew the chances of one being picked over the other.

Take for example your idea to replace the spider keeping pen using bait on the floor. Some people might use it, but some might prefer to use the original method. If you made it better by adding something that makes it worth the insight over using something similar previously, more people might start to want it.

It’s your skill tree but I still think my point should be considered as it does help your goal of getting more people to use it and you have used some of my other ideas.

On 7/5/2025 at 5:24 PM, Dr.Webber said:

Thanks 

I didn’t mean it like that (depending on which response you’re talking about I was just comparing how one of the ideas provided aspects of what each of us wants or trying to determine whether we should use the shattered spider itself)

sounds about right

I’m not sure what we should do for the lunar spider as last time we didn’t agree on each other’s ideas for the recipe and abilities, so I’m not sure what to do for that as I still want to do switcherdoodles.

I had a faint idea of applying a lunar related buff to all lunar alligned spiders whether the new or shattered or any lunar webbed spider if we go with the web ball idea. No specifics about the buffs though.

41 minutes ago, Creatingabe1125 said:

Why would it be useless making it toggleable? It’s still being used for its original purpose just with exceptions sometimes which I don’t really see as a problem as it’s not a loss based on what it’s like before the skill

I didn’t mean the skill would become useless. I’ve met. I don’t see a use for making  it toggle able. And considering that the skull is to solve a major problem it seems counterproductive to be able to turn it off besides picking another skill rather than like I get someone values of different skill over fixing the problem and choosing a different skill, but if you’re going to choose the scale that fixes the problem, he seems counterproductive to disallow it from solving the problem even temporarily, and if you can think of something that someone would want to turn it off for that can’t be done with it on. I’d be open to it but the examples you’ve given me for reasons why someone would wanna try it off can be done with it on.

 

48 minutes ago, Creatingabe1125 said:

Could you explain what specifically causes it to give less control? As it’s still manual and lets you reverse the last webbing erased again and again until you fixed your mistakes or went back to how it was before.

It doesn’t allow for you to be able to choose the shape how small or big it is in certain sections of the web if I’m not wrong, what you suggested was clicking on the den to  retract the ground  webbing to the last stage 

 

54 minutes ago, Creatingabe1125 said:

The web balls that give 5% alignment damage and resistance.

What was the crafting recipe again?

 

58 minutes ago, Creatingabe1125 said:

f you think new stuff is better than more effective stuff then that’s your opinion. But I still think some people might and will focus on what’s more effective so I don’t think it will automatically skew the chances of one being picked over the other.

Take for example your idea to replace the spider keeping pen using bait on the floor. Some people might use it, but some might prefer to use the original method. If you made it better by adding something that makes it worth the insight over using something similar previously, more people might start to want it.

It’s your skill tree but I still think my point should be considered as it does help your goal of getting more people to use it and you have used some of my other ideas.

I think we should prioritize both in order to make the new stuff improves the game while still being new and exciting

I could’ve sworn I combined it with a scale up, improves the den decorating set

1 hour ago, Creatingabe1125 said:

I’m not sure what we should do for the lunar spider as last time we didn’t agree on each other’s ideas for the recipe and abilities, so I’m not sure what to do for that as I still want to do switcherdoodles.

We should probably focus on making actual spiders first  and if we should should change the recipes later to better suit the spiders we made because we already have early game items for the crafting recipe and have them be equivalent to one another

On 7/9/2025 at 12:36 AM, Dr.Webber said:

I didn’t mean the skill would become useless. I’ve met. I don’t see a use for making  it toggle able. And considering that the skull is to solve a major problem it seems counterproductive to be able to turn it off besides picking another skill rather than like I get someone values of different skill over fixing the problem and choosing a different skill, but if you’re going to choose the scale that fixes the problem, he seems counterproductive to disallow it from solving the problem even temporarily, and if you can think of something that someone would want to turn it off for that can’t be done with it on. I’d be open to it but the examples you’ve given me for reasons why someone would wanna try it off can be done with it on.

 

Fine.

On 7/9/2025 at 12:36 AM, Dr.Webber said:

It doesn’t allow for you to be able to choose the shape how small or big it is in certain sections of the web if I’m not wrong, what you suggested was clicking on the den to  retract the ground  webbing to the last stage

You pitchfork the parts you don’t want and you use the den like an undo button. If you want you could place your own webbing to make it bigger.

On 7/9/2025 at 12:36 AM, Dr.Webber said:

What was the crafting recipe again?

I think 4 nightmare fuel/moon glass and 2 silk.

On 7/9/2025 at 12:36 AM, Dr.Webber said:

I think we should prioritize both in order to make the new stuff improves the game while still being new and exciting

I could’ve sworn I combined it with a scale up, improves the den decorating set

Sure.

?

On 7/9/2025 at 12:36 AM, Dr.Webber said:

We should probably focus on making actual spiders first  and if we should should change the recipes later to better suit the spiders we made because we already have early game items for the crafting recipe and have them be equivalent to one another

I had an idea for an unshattered spider before I decided to go with the shattered spider. Didn’t really fully come up with any abilities though.

 

13 hours ago, Creatingabe1125 said:

You pitchfork the parts you don’t want and you use the den like an undo button. If you want you could place your own webbing to make it bigger.

Would you be pitchfork in the turf under it, would that mean that silk would drop when you pitchfork as well 

 

13 hours ago, Creatingabe1125 said:

I think 4 nightmare fuel/moon glass and 2 silk.

How about infused moon glass?

 

13 hours ago, Creatingabe1125 said:

?

(befriended nurse spider to unlock)

  • Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3 + decorated dens ground webs no longer reduce, when not befriended bedazzled spiders will stay within the range of the decorated den
    13 hours ago, Creatingabe1125 said:

    I had an idea for an unshattered spider before I decided to go with the shattered spider. Didn’t really fully come up with any abilities though.

    Speaking of unshattered spiders I had an idea for the recipe for each new switcher doodle having the shattered spider switcher doodle in to or being able to dip One in the moon dial water to make the two types similar to how Wendy can turn gestalt Abigail on and off

On 7/11/2025 at 1:37 PM, Dr.Webber said:

Would you be pitchfork in the turf under it, would that mean that silk would drop when you pitchfork as well 

 

No silk, but the den option would let you reverse that if you want. So you still can fix mistakes and change the shape without gaining silk.

On 7/11/2025 at 1:37 PM, Dr.Webber said:

How about infused moon glass?

 

I’d prefer moon glass or even moonrock.

On 7/11/2025 at 1:37 PM, Dr.Webber said:

befriended nurse spider to unlock)

  • Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3 + decorated dens ground webs no longer reduce, when not befriended bedazzled spiders will stay within the range of the decorated den

Oh okay.

On 7/11/2025 at 1:37 PM, Dr.Webber said:

Speaking of unshattered spiders I had an idea for the recipe for each new switcher doodle having the shattered spider switcher doodle in to or being able to dip One in the moon dial water to make the two types similar to how Wendy can turn gestalt Abigail on and off

I’d prefer just new switcherdoodles. And you agreed to keeping the shadow spider separate from the shattered spider.

26 minutes ago, Creatingabe1125 said:

No silk, but the den option would let you reverse that if you want. So you still can fix mistakes and change the shape without gaining silk.

So would you select when you want to remove and then click on the dent to remove it and what if you want to move one part of the ground web to another part of the ground web?

 

28 minutes ago, Creatingabe1125 said:

I’d prefer moon glass or even moonrock.

What if instead we use dark petals and lune blossoms

 

30 minutes ago, Creatingabe1125 said:

I’d prefer just new switcherdoodles. And you agreed to keeping the shadow spider separate from the shattered spider.

Ok

On 7/13/2025 at 1:58 PM, Dr.Webber said:

So would you select when you want to remove and then click on the dent to remove it and what if you want to move one part of the ground web to another part of the ground web?

No you pitchfork the parts you want to remove, use the den to reverse it, and use your own webbing to make it bigger.

On 7/13/2025 at 1:58 PM, Dr.Webber said:

What if instead we use dark petals and lune blossoms

 

We’ve already had a long conversation about this already.

3 hours ago, Creatingabe1125 said:

No you pitchfork the parts you want to remove, use the den to reverse it, and use your own webbing to make it bigger.

On 7/13/2025 at 12:58 PM, Dr.Webber said:

I still feel like it gives you less control over the layout of the ground webs

 

3 hours ago, Creatingabe1125 said:

We’ve already had a long conversation about this already

Did you remind me what happened in the conversation sorry I have bad memory

On 7/15/2025 at 12:53 PM, Dr.Webber said:

I still feel like it gives you less control over the layout of the ground webs

I think it would work alright. Another idea is no undo option but instead attempting to place your own webbing where there used to be webbing before and after the den decorations just makes the nest place it for you.

More control without having to give up your own silk supply to fix a mistake and no easy silk gains. Plus only being able to change it on den decorated dens can protect other players from the expansion.

On 7/15/2025 at 12:53 PM, Dr.Webber said:

Did you remind me what happened in the conversation sorry I have bad memory

I don’t remember what was the conclusion of that. I don’t feel like digging through the pages rn.

1 hour ago, Creatingabe1125 said:

den decorations just makes the nest place it for you.

 

How do you mean?

 

1 hour ago, Creatingabe1125 said:

only being able to change it on den decorated dens can protect other players from the expansion.

True, but one of the ways it’s intended to be used is to get webs out of the way of other players

 

1 hour ago, Creatingabe1125 said:

don’t remember what was the conclusion of that. I don’t feel like digging through the pages rn.

K

1 hour ago, Dr.Webber said:

How do you mean?

The area of the webs before the den decorations were added would be the farthest the den would place webs.

So if you wanted to have a tier 2 decorated den to have the same web area as a normal tier 2 den, you can “place” your own webbing in that same web area but instead of using your own webbing, you’re just telling the den that they can move webbing back to that previous web area.

1 hour ago, Dr.Webber said:

True, but one of the ways it’s intended to be used is to get webs out of the way of other players

What about that bracelet idea or just something that stops spiders from aggroing. If you wanted you could make a skill to make the web speed boost similar to Wurt’s marsh speed skill affect all nearby players.

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