Jump to content

Recommended Posts

On 5/14/2025 at 1:26 AM, Dr.Webber said:

You can still feed them and just they don’t check to see if items on the floor are food

Though if they don’t check for food then they can’t eat it cause they don’t know if it’s food. And I think it would be nice to have the ability to let them do that whenever you want.

Also I had an idea for a superior webby whistle that lets you do more specific commands and maybe some skills for more commands.

On 5/15/2025 at 2:55 PM, Creatingabe1125 said:

Though if they don’t check for food then they can’t eat it cause they don’t know if it’s food. And I think it would be nice to have the ability to let them do that whenever you want.

Also I had an idea for a superior webby whistle that lets you do more specific commands and maybe some skills for more commands.

I’m specifically talking about items on the ground you can still feed in or out of the inventory using food in your inventory

What ideas do you have for specific commands

Edited by Dr.Webber
23 hours ago, Dr.Webber said:

I’m specifically talking about items on the ground you can still feed in or out of the inventory using food in your inventory

What ideas do you have for specific commands

Ik. I just want the ability to change whether they eat from the floor or not. I know I can still feed them by hand. And while there might not be much reason to have them eat from the floor, I would still rather have the ability/option to change it on or off.

I don’t have many but maybe it could interact with some of the other skills. For example if there was a spider structure like the armermy, the whistle could tell them to take from it. Maybe some commands related with changing spider behavior or with what they can do like activating their special abilities or making them aggressive against anything as examples.

4 hours ago, Creatingabe1125 said:

Ik. I just want the ability to change whether they eat from the floor or not. I know I can still feed them by hand. And while there might not be much reason to have them eat from the floor, I would still rather have the ability/option to change it on or off.

I don’t have many but maybe it could interact with some of the other skills. For example if there was a spider structure like the armermy, the whistle could tell them to take from it. Maybe some commands related with changing spider behavior or with what they can do like activating their special abilities or making them aggressive against anything as examples.

Can you try to think of a possible advantage to cabinet on because I wanna add what you suggest but the only advantage I could think of is maybe for griefing purposes but I don’t think griefing is something any part of the community encourages


I have some ideas for things related to potential commands do I need your help fleshing out the ideas:

A tool structure that allows them to hoe (which obviously would be related to a hoeing command)

Some structure meant to give defense whether it’s a new type of trap something that shoots stuff like  houndius shootius or whether it’s through some form of shielding or defense buff( the command could be telling them to stay within that area if it needs activated, maybe activate it)

 

 

 

16 hours ago, Dr.Webber said:

Can you try to think of a possible advantage to cabinet on because I wanna add what you suggest but the only advantage I could think of is maybe for griefing purposes but I don’t think griefing is something any part of the community encourages

There’s no gameplay advantage that can make it worth it but some uses could be to get rid of excess meat in a more funner way. Or for switcherdoodles. Also it’s not adding anything to griefing, just giving you the option to go back to before.

16 hours ago, Dr.Webber said:

I have some ideas for things related to potential commands do I need your help fleshing out the ideas:

A tool structure that allows them to hoe (which obviously would be related to a hoeing command)

Some structure meant to give defense whether it’s a new type of trap something that shoots stuff like  houndius shootius or whether it’s through some form of shielding or defense buff( the command could be telling them to stay within that area if it needs activated, maybe activate it)

If there was a structure that’s made sense for the spiders and defended them, then I would like the second one. Though what part of the idea do you need help fleshing out?

34 minutes ago, Creatingabe1125 said:
17 hours ago, Dr.Webber said:

 

There’s no gameplay advantage that can make it worth it but some uses could be to get rid of excess meat in a more funner way. Or for switcherdoodles. Also it’s not adding anything to griefing, just giving you the option to go back to before

The problem is, they don’t just check to see if every item which causes the server too lag sometimes or what do you mean for switcherdoodles 

Edited by Dr.Webber
  • Sad Dupe 1
26 minutes ago, Creatingabe1125 said:

There’s no gameplay advantage that can make it worth it but some uses could be to get rid of excess meat in a more funner way. Or for switcherdoodles. Also it’s not adding anything to griefing, just giving you the option to go back to before.

If there was a structure that’s made sense for the spiders and defended them, then I would like the second one. Though what part of the idea do you need help fleshing out?

I was actually thinking of doing both ideas  and I need help with it coming up with a how things would be designed what type of structures would they be what’s specific stats when the defense structure  give if we go that row if we go around with the shield what starts with that and would have a cool down just like that intricate detailed how things work I have the general idea but not the specifics

On 5/18/2025 at 8:31 PM, Dr.Webber said:

The problem is, they don’t just check to see if every item which causes the server too lag sometimes or what do you mean for switcherdoodles 

I don’t see the problem. I understand that you’re saying the spiders checking everything causes lag, but if what this skill is basically doing is stopping the spiders from eating, then I’d want to be able to switch it back to when they could, even if it reintroduces the lag problem.

On 5/18/2025 at 8:39 PM, Dr.Webber said:

I was actually thinking of doing both ideas  and I need help with it coming up with a how things would be designed what type of structures would they be what’s specific stats when the defense structure  give if we go that row if we go around with the shield what starts with that and would have a cool down just like that intricate detailed how things work I have the general idea but not the specifics

So you need help to come up with ideas for what structures to add, how they work, and more specifics? And an idea you have is one related with defense?

9 hours ago, Creatingabe1125 said:

I don’t see the problem. I understand that you’re saying the spiders checking everything causes lag, but if what this skill is basically doing is stopping the spiders from eating, then I’d want to be able to switch it back to when they could, even if it reintroduces the lag problem.

I don’t understand why you would want to Reintroduced the problem when the only thing I would change is they only eat what you feed them

 

10 hours ago, Creatingabe1125 said:

So you need help to come up with ideas for what structures to add, how they work, and more specifics? And an idea you have is one related with defense?

Ya

@Creatingabe1125

Now the new beta I came up with a weapon to replace the silk shooter. It’s a net made with silk and scrap and possibly something else i’m thinking maybe it does electric damage and and it’s a science show electrified with unnatural energy end of animals caught with the net get killed well in the net they produce double the resources that or think of some way fusion would be added

Anyways, do you have any ideas now that the beta is out?

On 5/23/2025 at 1:48 AM, Dr.Webber said:

I don’t understand why you would want to Reintroduced the problem when the only thing I would change is they only eat what you feed them

 

I just want the option to toggle it on or off like a Woby skill. The reason I want to be able to turn it off is for some contraptions that need it off. To lure spiders into a pen is an example. Most of the time I would keep it on though.

On 5/23/2025 at 1:48 AM, Dr.Webber said:

Ya

Okay. I don’t have many ideas rn but one idea is like when the ewecus spits but instead of phlegm it’s webs. So like a cannon tower. The idea came from those crab king cannon towers.

39 minutes ago, Dr.Webber said:

@Creatingabe1125

Now the new beta I came up with a weapon to replace the silk shooter. It’s a net made with silk and scrap and possibly something else i’m thinking maybe it does electric damage and and it’s a science show electrified with unnatural energy end of animals caught with the net get killed well in the net they produce double the resources that or think of some way fusion would be added

Anyways, do you have any ideas now that the beta is out?

I kinda like the net as a weapon but I feel like it should be able to attack more than just catchable creatures. I also would rather it use a volt goat horn rather than scrap. I don’t like the idea of duplicating the mob drops though.

Not really.

On 5/25/2025 at 8:31 PM, Creatingabe1125 said:

I just want the option to toggle it on or off like a Woby skill. The reason I want to be able to turn it off is for some contraptions that need it off. To lure spiders into a pen is an example. Most of the time I would keep it on though.

what if I add a part different skill that makes them stay next to there den or a command that makes them stay in a specific area 

On 5/25/2025 at 8:31 PM, Creatingabe1125 said:

I just want the option to toggle it on or off like a Woby skill. The reason I want to be able to turn it off is for some contraptions that need it off. To lure spiders into a pen is an example. Most of the time I would keep it on though.

Okay. I don’t have many ideas rn but one idea is like when the ewecus spits but instead of phlegm it’s webs. So like a cannon tower. The idea came from those crab king cannon towers.

I kinda like the net as a weapon but I feel like it should be able to attack more than just catchable creatures. I also would rather it use a volt goat horn rather than scrap. I don’t like the idea of duplicating the mob drops though.

Not really.

I might use volt goat mike as part of the craft and the reason i’m using scrap is pissed to refresh condition that caused the production of unnatural of a natural energy in the first place also this would be able to catch every animal except giants what ideas do you have to implement the fusion/separation ability

also do you think I should implement both this idea and the towers idea even though they’re so similar 

 

Edited by Dr.Webber
On 5/26/2025 at 3:31 AM, Dr.Webber said:

what if I add a part different skill that makes them stay next to there den or a command that makes them stay in a specific area

That was the main idea of the homemade den.

Also I still would want the option to turn it on or off. I still don’t see why that would be a problem.

On 5/26/2025 at 3:31 AM, Dr.Webber said:

I might use volt goat mike as part of the craft and the reason i’m using scrap is pissed to refresh condition that caused the production of unnatural of a natural energy in the first place also this would be able to catch every animal except giants what ideas do you have to implement the fusion/separation ability

Though there’s no part of the net that would need the milk unless it’s to neutralize the catched or something like that.

I’d still rather it be a volt goat horn cause it’s goat related and could make a good weapon. And also because I still don’t agree with the unnatural energy being in his skill tree. but I don’t want to bring that up again so I’ll just focus on the abilities for now.

I feel like catching every non giant mob is a bit excessive for Webber as I don’t see why he would need that and also catching mobs like pigs, hounds, and tall birds seems over powered.

I have none.

On 5/26/2025 at 3:31 AM, Dr.Webber said:

also do you think I should implement both this idea and the towers idea even though they’re so similar

Which ideas? I assume one of them is my cannon tower idea.

 

On 5/26/2025 at 2:09 PM, Dr.Webber said:

@Creatingabe1125Do you think I should add an upgrade version of the decorating set?

Idk what it would do but if you have a good idea for it then sure.

6 hours ago, Creatingabe1125 said:

That was the main idea of the homemade den.

Also I still would want the option to turn it on or off. I still don’t see why that would be a problem.

The main idea of the home made den is to go homeless spiders a den 

This will be to make sure they don’t wander off from a specific area  if we go the den route then the area would be a from the den to a distance 

the problem is if we can come up with a better way to do the things turning it on and off would provide then why waste time with an on and off system I don’t understand why not have a on and off systems is a problem 

6 hours ago, Creatingabe1125 said:

Though there’s no part of the net that would need the milk unless it’s to neutralize the catched or something like that.

I’d still rather it be a volt goat horn cause it’s goat related and could make a good weapon. And also because I still don’t agree with the unnatural energy being in his skill tree. but I don’t want to bring that up again so I’ll just focus on the abilities for now.

I feel like catching every non giant mob is a bit excessive for Webber as I don’t see why he would need that and also catching mobs like pigs, hounds, and tall birds seems over powered.

I have none.

It’s for the electricity and would ad more uses for the electric milk

What do you suggest for what all it would be able to catch 

6 hours ago, Creatingabe1125 said:

Which ideas? I assume one of them is my cannon tower idea.

The net weapon and the net towers

 

6 hours ago, Creatingabe1125 said:

Idk what it would do but if you have a good idea for it then sure.

I don’t know what effects it would have but ecstatically it would have an upright flag at all stages 

On 5/31/2025 at 2:10 AM, Dr.Webber said:

The main idea of the home made den is to go homeless spiders a den 

This will be to make sure they don’t wander off from a specific area  if we go the den route then the area would be a from the den to a distance

My idea of it was to put your best spiders in a den where you keep them there until later use.

you could maybe change the radius they wander or call them back with the den or whistle.

On 5/31/2025 at 2:10 AM, Dr.Webber said:

the problem is if we can come up with a better way to do the things turning it on and off would provide then why waste time with an on and off system I don’t understand why not have a on and off systems is a problem

It would be easier to be able to turn it on or off rather than try to replace everything good about spiders trying to eat from the floor. So you’re kinda wasting more time without it.

The reason I think it’s a problem is because it doesn’t let you control that when even the basic whistle does even if not for long.

On 5/31/2025 at 2:10 AM, Dr.Webber said:

It’s for the electricity and would ad more uses for the electric milk

What do you suggest for what all it would be able to catch

Wouldn’t the scrap be enough for the electricity or a volt goat horn or a doodad? Plus having to recharge with electric milk could be a bit annoying.

normal catchables? Maybe spiders?

On 5/31/2025 at 2:10 AM, Dr.Webber said:

The net weapon and the net towers

 

Besides name how are they similar? And were still working it out so I’d wait before adding it.

22 hours ago, Dr.Webber said:

do you think I should add a pair of little Weber legs to this concept art to make it more accurate to what a spider would look like if the corresponding skins were there spider queens

Sure though I would just add that spider’s usual legs rather than Webber’s.

12 hours ago, Creatingabe1125 said:

It would be easier to be able to turn it on or off rather than try to replace everything good about spiders trying to eat from the floor. So you’re kinda wasting more time without it.

The reason I think it’s a problem is because it doesn’t let you control that when even the basic whistle does even if not for long.

This skill I just added, should solve the issue if not, you’re gonna have to Go more in depth because I’m clearly missing some aspect of spiders trying to eat food that you wanna keep around


Packed territory: we’re not befriended bedazzled spiders will stay within the range of the decorated den

12 hours ago, Creatingabe1125 said:

Wouldn’t the scrap be enough for the electricity or a volt goat horn or a doodad? Plus having to recharge with electric milk could be a bit annoying.

normal catchables? Maybe spiders?

Like I said, it would add another use for electric milk and what if you don’t have to refill it with electric milk
 

Having it just be normal catchables would they get the point of adding a new thing to catch things because the catching thing isn’t supposed to be to catch things like a bug net or one of the other traps you’d be like a less powerful version of shadow prison plus damage

12 hours ago, Creatingabe1125 said:

Besides name how are they similar? And were still working it out so I’d wait before adding it

OK, then I got my answer. Awesome. I’m thinking of taking the towers in a different direction. Maybe something like a magical buff
 

12 hours ago, Creatingabe1125 said:

Sure though I would just add that spider’s usual legs rather than Webber’s.

Why not Webber legs?

On 6/2/2025 at 7:54 PM, Dr.Webber said:

This skill I just added, should solve the issue if not, you’re gonna have to Go more in depth because I’m clearly missing some aspect of spiders trying to eat food that you wanna keep around

Why would you rather use more skills to replace something that just requires 1 change to a current skill? And even if the reasons aren’t worth making the change to you, I still think some people would rather have the option to change it for certain occasions.

On 6/2/2025 at 7:54 PM, Dr.Webber said:

Packed territory: we’re not befriended bedazzled spiders will stay within the range of the decorated den

So like a daycare? And you would have them stay with a command right?

On 6/2/2025 at 7:54 PM, Dr.Webber said:

Like I said, it would add another use for electric milk and what if you don’t have to refill it with electric milk
 

Having it just be normal catchables would they get the point of adding a new thing to catch things because the catching thing isn’t supposed to be to catch things like a bug net or one of the other traps you’d be like a less powerful version of shadow prison plus damage

Electric milk seem more usable in baking related skills but fine.

if you mean catch like trap then why not make it throw webs.

Also I just thought about the weapons idea and does Webber really need a weapon? I mean his spiders are his weapons, so it would make more sense if he used tools to help his spiders.

On 6/2/2025 at 7:54 PM, Dr.Webber said:

OK, then I got my answer. Awesome. I’m thinking of taking the towers in a different direction. Maybe something like a magical buff

I think it’s better to stick to webs for now. (I just realized that’s kinda a pun)

On 6/2/2025 at 7:54 PM, Dr.Webber said:

Why not Webber legs?

Well Webber is a combination of human and spider, while those spiders are just spider, so why would there be Webber legs?

7 hours ago, Dr.Webber said:

@Creatingabe1125What amount of bone shards should be in the homemade den craft

 

any ideas for the second half of each alignment?

2-6 I guess.

I was trying to think of what to with the alignments recently. I’m considering going the same route as I was where shadow disables the lunar side. And it’s kind of been done, with wortox’s nice or naughty scale disabling the monster or souls part. And with the requirement of no lunar alignment for choosing the shadow alignment.

15 hours ago, Creatingabe1125 said:

Why would you rather use more skills to replace something that just requires 1 change to a current skill? And even if the reasons aren’t worth making the change to you, I still think some people would rather have the option to change it for certain occasions.

All right, it’s a part of unbreakable friendship now

Name an occasion that can’t just be accounted for by altering a different skill

15 hours ago, Creatingabe1125 said:

So like a daycare? And you would have them stay with a command right?

I was actually thinking having how’s actually thinking having it be inherent thing so that way you can do it without them being befriended to you anymore like people do with the spider stall structure that people have been doing

 

15 hours ago, Creatingabe1125 said:

if you mean catch like trap then why not make it throw webs.

Also I just thought about the weapons idea and does Webber really need a weapon? I mean his spiders are his weapons, so it would make more sense if he used tools to help his spiders.

That’s actually a good idea

 

The weapon is supposed to be a tool too help keep prey or aggressor in place while the spiders are attacking it and before you say it they would be able to get out of that eventually so I wouldn’t be overpowered

15 hours ago, Creatingabe1125 said:

I think it’s better to stick to webs for now. (I just realized that’s kinda a pun)

I was actually thinking something about this idea where the defense tower migrated over to the alignments and for the shadow one it was a craft that included the umbrella, and it basically be a way to artificially produce acid rain so the spiders can get the buff from it but OK

 

15 hours ago, Creatingabe1125 said:

Well Webber is a combination of human and spider, while those spiders are just spider, so why would there be Webber legs?

Well, if Weber has the spider queen to their normal spider, then I feel like they be a mix of human spider to a lesser extent where they look like a normal spider or a normal spider equivalent of the skin he currently has on but with Weber, arms and legs with their normal spider legs lifted off the ground

image.jpeg.904c2d9256497105db8b6154dc5d182a.jpeg
image.jpeg.b8e1a9e50b4f7983abf0182bde0adcd7.jpeg
see the difference/similarities, in between the normal spider and spider queen they both have six legs, but the normal spider only has a hat while the spider queen has a whole body where the lakes migrated back to

image.jpeg.91cabf0f0def72f89b4071b4b53975a1.jpeg

now look at Weber he has a party separate of his head and his front legs became became his arms. Yeah the front legs becoming arms is already in the concept art I made, but we were also has a pair of legs super of that of the spiders and the other two pairs of spider legs are on his head and don’t move now I know this form is based off of a normal spider so this one took the place of a spider queen. They’re also probably be some differences to the spiders such as more eyes since a spider queen only has six eyes and normal spiders have 10 as well as probably a different mouth shape since has a different mouth shape improperly something at the end of their legs since spider queen has something at the end of her legs and Weber doesn’t, but I’m just focusing on the basics

15 hours ago, Creatingabe1125 said:

I was trying to think of what to with the alignments recently. I’m considering going the same route as I was where shadow disables the lunar side. And it’s kind of been done, with wortox’s nice or naughty scale disabling the monster or souls part. And with the requirement of no lunar alignment for choosing the shadow alignment.

So what did you come up with?

15 hours ago, Creatingabe1125 said:

2-6 I guess.

Do you think I should make it so a bone shard gets used up every time it revives

Edited by Dr.Webber

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...