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1 hour ago, Dr.Webber said:

You wanted to make it so you have to craft a switcherdoodle  for the alinements I’m not gonna to make a an alignment that just alters a pre existing switcher doodle if we’re not making a new lunar switcher doodle then the alinements are either going to be lunar/shadow resurrections that affect all spiders or some other thing that affects all spiders

 

Could I ask what the problem with upgrading the shattered spider and making a new shadow switcherdoodle is?

1 hour ago, Dr.Webber said:

You would but Webber wouldn’t he just seems to caring  to kill something so simple to things he helped care for back before the fusion

i can’t quite put my finger on it but just feels kinda underwhelming 

idk

I meant to say Webber instead of “you” but about that, he doesn’t show much remorse after killing a volt goat and even says the horn might make a good weapon so I don’t see a problem.

Is there anything you would want to add to it to make it better?

Another idea for how the amo could work is that it doesn’t break but has a % which is how much silk it has and can refill it with silk though not in a container slot. And you can put a few different items in it’s actual container slot to deal different damage or effects.

1 hour ago, Dr.Webber said:

Idk I just don’t want to have a lower quality tree because there was some merit to what you’ve been saying that I’ve been missing

Oh okay.

On 2/18/2025 at 6:06 AM, Dr.Webber said:

I don’t understand what you’re not getting here it’s an endgame skill so the ability gives you it’s endgame if you want to be accessible in an early game after it’s originally unlocked it’s gonna be a little powerful compared to where you’re at in the world if you want,

I don’t want end game items/abilities that can change an important part of gameplay or if it’s unbalanced in power. Though if it only changes a minor character specific problem or provides power that is balanced then sure.

Also having followers that attack and put things to sleep isn’t a good combo for these 3 reasons.

1: They will immediately/very quickly wake up the target which means the best reason which is to take a break does not work here.

2: If your in control of the sleeping ability you can put any enemy to sleep at anytime while followers will be too busy focusing on the original target.

3: You can only use their sleeping ability during combat which already doesn’t work well, so any other reasons for using sleeping powers like to setup a farm isn’t really possible to do effectively.

1 hour ago, Armonia said:

What about a skill or two that lets him move/create non-standard dens, like strider, lunar, or cave? Right now, two are still non-renewable.
Sorry if already asked

I actually had an idea for that with two types of kits for making replicant spider nests on land for the cave/shattered dens or up high like at the cave celling or above average tree trunk. 

You could only build the nest if you’re in a place with the right conditions such as a cave celling, the above average tree trunk, or the right turf. And where it was made would make a different structure for different dens and you’d have add other materials to finish it like the merm king carpet.

10 hours ago, Creatingabe1125 said:

Could I ask what the problem with upgrading the shattered spider and making a new shadow switcherdoodle is?

Well, it only affects one spider type and it seems like things would be totaled more towards choosing the shadow alignment because it has a whole new spider type, but the other one just upgrades of previously existing one

 

10 hours ago, Creatingabe1125 said:

I meant to say Webber instead of “you” but about that, he doesn’t show much remorse after killing a volt goat and even says the horn might make a good weapon so I don’t see a problem.

Is there anything you would want to add to it to make it better?

Another idea for how the amo could work is that it doesn’t break but has a % which is how much silk it has and can refill it with silk though not in a container slot. And you can put a few different items in it’s actual container slot to deal different damage or effects.

I don’t know just seems like something he wouldn’t do

idk

10 hours ago, Creatingabe1125 said:

Also having followers that attack and put things to sleep isn’t a good combo for these 3 reasons.

1: They will immediately/very quickly wake up the target which means the best reason which is to take a break does not work here.

2: If your in control of the sleeping ability you can put any enemy to sleep at anytime while followers will be too busy focusing on the original target.

3: You can only use their sleeping ability during combat which already doesn’t work well, so any other reasons for using sleeping powers like to setup a farm isn’t really possible to do effectively.

OK, you make some good points what if we replace the ability with the Elding spear ability that you suggested?

9 hours ago, Dr.Webber said:

Well, it only affects one spider type and it seems like things would be totaled more towards choosing the shadow alignment because it has a whole new spider type, but the other one just upgrades of previously existing one

My idea is to try to increase the value of the shattered spider so it can rival the shadow spider. We could also make it so choosing the shadow spider blocks the use of shattered spiders to make it more even.

9 hours ago, Dr.Webber said:

I don’t know just seems like something he wouldn’t do

idk

Is there any proof he wouldn’t be fine killing a volt goat?

9 hours ago, Dr.Webber said:

OK, you make some good points what if we replace the ability with the Elding spear ability that you suggested?

I mean you could give it to the lunar spider though it was meant as like a cooler replacement to the shadow spider’s leap. Though any damage that doesn’t hit the main target maybe could be reduced by half or something.

39 minutes ago, Creatingabe1125 said:

My idea is to try to increase the value of the shattered spider so it can rival the shadow spider. We could also make it so choosing the shadow spider blocks the use of shattered spiders to make it more even

If I were to make it, so the lunar alignment was upgrading the shattered spiders then I’d make the shadow alignment convert  shattered spiders from lunar to shadow with an upgrade so it would be equal to the upgraded lunar  shattered spider

 

43 minutes ago, Creatingabe1125 said:

Is there any proof he wouldn’t be fine killing a volt goat?

 No, but just talk about how we used to care for baby goats when examining eucus and talk about who his father kept goats when examining volt goats and his quotes and quotes about him from those around him as well as a description on one of the loading screens, give us the impression he’s a kind soul

 

53 minutes ago, Creatingabe1125 said:

mean you could give it to the lunar spider though it was meant as like a cooler replacement to the shadow spider’s leap. Though any damage that doesn’t hit the main target maybe could be reduced by half or something.

I was thinking of being rid of the leap for both. I have lunar spiders have the Eding spear ability and making it so shadow spiders teleport as soon as they attack

18 minutes ago, Dr.Webber said:

If I were to make it, so the lunar alignment was upgrading the shattered spiders then I’d make the shadow alignment convert  shattered spiders from lunar to shadow with an upgrade so it would be equal to the upgraded lunar  shattered spider

The lunar side already has a switcherdoodle so if we use that then wouldn’t it also make sense for the shadows to have one too?

32 minutes ago, Dr.Webber said:

No, but just talk about how we used to care for baby goats when examining eucus and talk about who his father kept goats when examining volt goats and his quotes and quotes about him from those around him as well as a description on one of the loading screens, give us the impression he’s a kind soul

If there’s no proof then it’s just theory. Plus in one of his quotes he says it might make a good weapon and this would make a good weapon for helping his spiders fight.

35 minutes ago, Dr.Webber said:

I was thinking of being rid of the leap for both. I have lunar spiders have the Eding spear ability and making it so shadow spiders teleport as soon as they attack

Oh okay. For the teleport attack do you mean after they attack or something else?

9 hours ago, Creatingabe1125 said:

The lunar side already has a switcherdoodle so if we use that then wouldn’t it also make sense for the shadows to have one too?

Yes, but shattered spider switcherdoodle  only makes lunar aligned spiders because they’re pre-existing spiders

if we add a new switcher doodle for one alignment, we should add new switcher doodle for both alignments

9 hours ago, Creatingabe1125 said:

If there’s no proof then it’s just theory. Plus in one of his quotes he says it might make a good weapon and this would make a good weapon for helping his spiders fight.

Why is it that you only bring up things just being a theory  when you disagree with what I’m saying

 

9 hours ago, Creatingabe1125 said:

Oh okay. For the teleport attack do you mean after they attack or something else?

After they attack

Edited by Dr.Webber
22 hours ago, Dr.Webber said:

Yes, but shattered spider switcherdoodle  only makes lunar aligned spiders because they’re pre-existing spiders

if we add a new switcher doodle for one alignment, we should add new switcher doodle for both alignments

Why do they need to both be switcherdoodles or both be upgrades? Would there still be a problem if both spiders/alignments were considered to be equal/similar value?

22 hours ago, Dr.Webber said:

Why is it that you only bring up things just being a theory  when you disagree with what I’m saying

 

Whenever you suggested an idea based off the lore that is not confirmed I could have possibly called it a theory.

It might seem like that because I try not to get personal ideas of the lore mixed in with gameplay suggestions unless there’s a great amount of proof that says that theory/idea is true.

If you don’t like me calling that theory then I could try to describe it another way.

On 2/21/2025 at 10:07 AM, Creatingabe1125 said:

If there’s no proof then it’s just theory. Plus in one of his quotes he says it might make a good weapon and this would make a good weapon for helping his spiders fight.

Could I ask what you think about the weapon and continue this part?

22 hours ago, Dr.Webber said:

After they attack

Oh okay.

3 hours ago, Creatingabe1125 said:

Why do they need to both be switcherdoodles or both be upgrades? Would there still be a problem if both spiders/alignments were considered to be equal/similar value?

No, but I don’t know how you would make them equal when only one a new switcherdoodle attracted

 

4 hours ago, Creatingabe1125 said:

Whenever you suggested an idea based off the lore that is not confirmed I could have possibly called it a theory.

It might seem like that because I try not to get personal ideas of the lore mixed in with gameplay suggestions unless there’s a great amount of proof that says that theory/idea is true.

If you don’t like me calling that theory then I could try to describe it another way.

It’s just when I suggest things I often have a sizable amount of evidence and in this scenario i’m not saying add something because of what I think I’m saying let’s us something other than a specific item, because what I think

I’d get it if it was just counter evidence (and I don’t think you mean it like this like this) but the way you say, it just seems dismissive

4 hours ago, Creatingabe1125 said:

Could I ask what you think about the weapon and continue this part?

The silk and monster balls seem a bit boring and make the weapon feel like a mix of the slingshot and the mudslinger if you want to go the electric route then maybe it could be something related to unnatural energy 

23 hours ago, Dr.Webber said:

No, but I don’t know how you would make them equal when only one a new switcherdoodle attracted

 

You could lose access to the shattered switcherdoodle and shattered spiders when you use the shadow affinity so you would replace the lunar version with a new shadow switcherdoodle.

I don’t have any new ideas for the abilities rn.

23 hours ago, Dr.Webber said:

in this scenario i’m not saying add something because of what I think I’m saying let’s us something other than a specific item, because what I think

Could you explain this part a bit more clearer?

23 hours ago, Dr.Webber said:

I’d get it if it was just counter evidence (and I don’t think you mean it like this like this) but the way you say, it just seems dismissive

I can see how it might feel like that and am sorry if it feels like that.

23 hours ago, Dr.Webber said:

The silk and monster balls seem a bit boring and make the weapon feel like a mix of the slingshot and the mudslinger if you want to go the electric route then maybe it could be something related to unnatural energy

Ik you said you don’t know why exactly it’s boring but could you try to explain why you think that so I could improve it? I’d rather not go with unnatural energy.

3 hours ago, Creatingabe1125 said:

You could lose access to the shattered switcherdoodle and shattered spiders when you use the shadow affinity so you would replace the lunar version with a new shadow switcherdoodle.

losing a switcherdoodle even if it’s being replaced isn’t a good idea because I you’re still losing accessibility of one of the spider type outside of the skill tree and I would lose the oomph of a new switcherdoodle

unless you can come up with a different way to make them equal

We’re leaving 2 new switcherdoodles

Or each alignment, adding an inability that affects all the spiders

3 hours ago, Creatingabe1125 said:

Could you explain this part a bit more clearer?

On 2/22/2025 at 4:35 PM, Dr.Webber said:

I was saying That should take a lot less reason to not do something skill wise than to do it because even if it was something that he would do that doesn’t necessarily mean it has to affect the skills at all

 

3 hours ago, Creatingabe1125 said:

I can see how it might feel like that and am sorry if it feels like that.

On 2/22/2025 at 4:35 PM, Dr.Webber said:

Thanks 

 

3 hours ago, Creatingabe1125 said:

Ik you said you don’t know why exactly it’s boring but could you try to explain why you think that so I could improve it?

He doesn’t really have anything to draw you in or any mechanic except would be fun to use. I’m sorry if that was descriptive enough, but that’s all I canthink of at the moment

20 hours ago, Dr.Webber said:

losing a switcherdoodle even if it’s being replaced isn’t a good idea because I you’re still losing accessibility of one of the spider type outside of the skill tree and I would lose the oomph of a new switcherdoodle

unless you can come up with a different way to make them equal

We’re leaving 2 new switcherdoodles

Or each alignment, adding an inability that affects all the spiders

I’ll be trying to think about how to make them equal/balanced and bring this idea back up when and if I do.

20 hours ago, Dr.Webber said:

He doesn’t really have anything to draw you in or any mechanic except would be fun to use. I’m sorry if that was descriptive enough, but that’s all I canthink of at the moment

I’ll also be trying to rework this idea a bit.

20 hours ago, Dr.Webber said:

I was saying That should take a lot less reason to not do something skill wise than to do it because even if it was something that he would do that doesn’t necessarily mean it has to affect the skills at all

Oh okay.

2 hours ago, Creatingabe1125 said:

I’ll be trying to think about how to make them equal/balanced and bring this idea back up when and if I do.

I’ll also be trying to rework this idea a bit.

Oh okay.

Ok let me know if you have any more ideas for skills

11 hours ago, Dr.Webber said:

hey do you remember the new craft for homemade den I forgot to change it where I keep the tree in progress

The last thing I remember was talking about a version where lightning strikes and the spiders crawl out the grounds. I’m not sure of what was the last idea about it.

1 hour ago, Dr.Webber said:

What to

Webber skill tree suggestions+Fan ideas welcome!!!

I just cut what I'd consider useless to be in the title but it is still absolutely up to you if you want to change it. This is just an idea. Anything shorter than the current one would be better.

2 hours ago, HellHeater said:

Webber skill tree suggestions+Fan ideas welcome!!!

I just cut what I'd consider useless to be in the title but it is still absolutely up to you if you want to change it. This is just an idea. Anything shorter than the current one would be better.

I’ll probably do something along those lines once I finish the new version of the skill tree

@Creatingabe1125 I came up with a new skill

 

    •    social hunting:  befriended spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them

    

  • Sanity 1
On 4/24/2025 at 7:16 AM, Dr.Webber said:

@Creatingabe1125 I came up with a new skill

 

    •    social hunting:  befriended spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them

    

Sry I didn’t respond sooner. Though is there a skill before that where the spiders check the food?

20 hours ago, Creatingabe1125 said:

Sry I didn’t respond sooner. Though is there a skill before that where the spiders check the food?

I made the skill after learning that currently in the game every spider checks every item to see if it’s food or not and that’s the key thing making spiders cause so much lag

so hopefully this will solve the issue of spider lag for in the future

  • Like 1
On 5/8/2025 at 3:34 AM, Dr.Webber said:

I made the skill after learning that currently in the game every spider checks every item to see if it’s food or not and that’s the key thing making spiders cause so much lag

so hopefully this will solve the issue of spider lag for in the future

So it just doesn’t eat food on the ground anymore or can you turn it on or off like Woby skills? I could see some people wanting for spiders to sometimes eat everything and sometimes not.

On 5/11/2025 at 8:12 AM, Creatingabe1125 said:

So it just doesn’t eat food on the ground anymore or can you turn it on or off like Woby skills? I could see some people wanting for spiders to sometimes eat everything and sometimes not.

Aside from unselecting a skill how do you turn the woby skills off and on

and when you want them to eat things on the ground 

15 hours ago, Dr.Webber said:

Aside from unselecting a skill how do you turn the woby skills off and on

and when you want them to eat things on the ground 

Woby now has a spell wheel with commands or skills to enable/disable certain skills or to ride or open him.

To feed them switcherdoodles or to reward them with monster meat. I mean there aren’t many good reasons though it would still be nice to have the option to choose when they can eat stuff on the floor and when they can’t even if you don’t plan on it.

10 hours ago, Creatingabe1125 said:

Woby now has a spell wheel with commands or skills to enable/disable certain skills or to ride or open him.

To feed them switcherdoodles or to reward them with monster meat. I mean there aren’t many good reasons though it would still be nice to have the option to choose when they can eat stuff on the floor and when they can’t even if you don’t plan on it.

You can still feed them and just they don’t check to see if items on the floor are food

Edited by Dr.Webber

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