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If skill tree going to be for everyone, insight point should start counting now and shouldnt be easily cheated.


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Every character should have their insight unlock now and can be used later when their skill tree is introduced, instead of me playing my main for 160 days again.
It should be link to each account like how skin timer work, shouldnt be cheated by one line of console.
And insight should tell how long i has been play a character for total, so i can start brag about i main a character and play x hours, instead of just x hours of DST brag on steam.


Edit:
Other points are made, my suggestion for rework insight point would be:
Doing nothing entire day will give 4% insight point (25 days of doing nothing to get one point)
Eating give 0.5%, 2% max per day (eating 4 times)
Attacking something give 0.1%, 2% max per day (attack 20 times)
Doing work (chopping, crafting) give 0.2%, 2% max per day (doing work 10 times)
So if you afk doing nothing, it would be 25 days per insight point, if you play normally, it 10 days.

for 15 insight points, 5 points is shared across world, 10 point you have to earn for each world, except for willson will have 15 all shared.

7 minutes ago, Cheggf said:

Or maybe you actually earn insight by earning it instead of it being "I left the game on AFK last week so now I begin every world stronger for no reason"?

uhmm isnt that the 2nd point i made, it shoudlnt be easily cheated... I want insight to be earn by earning it, that why i want insight console gain to be removed. Ofcourse there will be people do afk, even skin timer have afk, but is much more fair if players have to play the character they want insight.

Current insight gain is too flawed to be the fundamentals of skill tree.

9 minutes ago, Tranoze said:

uhmm isnt that the 2nd point i made, it shoudlnt be easily cheated...

Your second point has literally nothing to do with the fact that insight is earned through time and nothing else.

9 minutes ago, Tranoze said:

I want insight to be earn by earning it, that why i want insight console gain to be removed.

How is not doing anything "earning" it? It isn't an accomplishment to have the game open. 

1 minute ago, Cheggf said:

Your second point has literally nothing to do with the fact that insight is earned through time and nothing else.

How is not doing anything "earning" it? It isn't an accomplishment to have the game open. 

So how do you want insight to be gain? For boss kill, people can cspawn boss and kill it.
i think item discovery is a good idea.

Atleast afk doing nothing with god mode still turn the game open and increase game play time in steam stats, which make game more popular and maybe make some gain for the dev.
 

Isn't everything else, though, cheatable via console for years now?

I don't make a case for these points also be "console spawned", and for that I could underline the fact players retain said points among servers/while server-hopping, hence perhaps they should be treated indeed like skins are - since they're clear advantages in pubs over other players not knowing about console commands. But then again they are advantages no-matter-what.

Also yes, they should be gained either solely via actions, be harder to gain, and/or be earnable via in-game actions quicker (exploring, researching, killing mobs/bosses, etc) as opposed to.. just existing. Still, "just existing" is an endeavor for vast amount of players out there since game's... Survival facet. And no matter how much a select few advanced experienced players & elitists may write here-and-there, for bulk player-base DST is in fact a hard game.

I also think time based insight is just really tedious. Especially when you're a veteran. 
I think every individual world should have it's own insight from scratch, but at the same time, waiting isn't the way to implement it.

It's too troublesome.

Tasks connected to the character should accumulate insight. 

8 minutes ago, chirsg said:

Tasks connected to the character should accumulate insight. 

9 minutes ago, MostMerryTomcat said:

via in-game actions quicker (exploring, researching, killing mobs/bosses, etc) as opposed to.. just existing.

I agree with both of you points, just existing is not good enough for the fundamentals of skill tree.
But for now implement an insight gain for each and every action, or each and every boss will require too much work for the dev.
That why i kinda want insight to be available for everyone now. They can add other counter like monster killed, boss killed, total damage dealt, total walking distance, and those can be add to insight point for new rework to come.
 

9 minutes ago, MostMerryTomcat said:

Isn't everything else, though, cheatable via console for years now?

We know skin timer isnt cheatable via console instantly, people still have to c_god and afk to have skin, and those leave the game open still benefit for the dev as it increase popularity of the game. Im fine if insight is wilson only and it can be cheatable. but if it is for everyone, it shouldnt be.

  • Insight could be per world and you start with 3 (so you can use some skills at start)
  • If it's world-bound, it should be gained much faster than it currently is (like reaching max lvl at day 30 or something)
  • It shouldn't count the time you spent dead towards gaining points
  • Dying will reset the accumulated time you were having towards your next point (if you die over and over you just delay gaining points)

I'm STRONGLY against making it objective based, because then the imposed meta will be doing X tasks to gain the points, or rushing X bosses, and that takes away the freedom the game gives you.

Maybe I don't want to do X thing first, or killing X boss in the first 10 days. But If I don't, I'd be at a huge disadvantage with those that do.

With my proposed system you just play, do the things you always do, try not to die (which we all try anyway), and the points will come, while you do other things the best you can with what you got.

...or leave it as it is, I like how it is now TBH.

Maybe it should be both. The skill is locked behind X, but insight is time based. Once the player does X, they can then choose to add a skill point into it.

 

The insight does not carry over worlds, but the completed objectives to unlock the skills do.

have insight per world and give the players 4-9 insight points from spawn, they unlock the points as the days progress and they can choose skills while they play in the world

and ofc the shadow/lunar affinities would be per world too

12 hours ago, ShadowDuelist said:

With my proposed system you just play, do the things you always do, try not to die (which we all try anyway), and the points will come, while you do other things the best you can with what you got.

Tks, i take note some of your suggestion and edited the post.

Reduce days to unlock all insights from 160 to around 80-100. Keep it between servers as is. I have played 3000+ hrs already on DST and i dont have the free time anymore to unlock every skill with every character so im gonna cheat them all :wilsoalmostangelic:

Hopefully Klei respects this and doesnt try to fix the time skip command. Rip console players tho....

I don’t know why people get sooooo pressed that insight can be cheated. Don’t Starve is NOT a competitive game, if someone else unlocks insight faster on their world why does it bother you???? I’m not fond of cheating at all, but I really don’t care with how somebody else chooses to play their game. Wanna download a mod that makes the game easier? Go ahead. Wanna cheat your way through the new update? Go ahead. People cheating do not take the fun away from me because I know I won’t cheat so I’ll still have to grind for my skill trees, so what’s the matter anyway.


edit: I also really don’t want insight to be different between worlds because I don’t have that much time to spare playing. I have 2100 hours playing the game but I’ve been playing DST since 2015, sometimes I stop playing for a few weeks because life happens, so when I come back to the game I want to start fresh with a new save file because sometimes I don’t remember what I was doing on my last world, but I don’t feel it’s fair that I should grind my skill tree all the time that happens. If you think starting a new world with your skill tree unlock is too op, why not just enter the game without any skill at all? Maybe there should be an option in the world settings like “Reset my Insight points for this world” so you choose in what worlds it is reseted and what worlds are not, and you could filter that out on public servers. 

56 minutes ago, Zima Blue said:

I don’t know why people get sooooo pressed that insight can be cheated. Don’t Starve is NOT a competitive game, if someone else unlocks insight faster on their world why does it bother you???? I’m not fond of cheating at all, but I really don’t care with how somebody else chooses to play their game. Wanna download a mod that makes the game easier? Go ahead. Wanna cheat your way through the new update? Go ahead. People cheating do not take the fun away from me because I know I won’t cheat so I’ll still have to grind for my skill trees, so what’s the matter anyway.


edit: I also really don’t want insight to be different between worlds because I don’t have that much time to spare playing. I have 2100 hours playing the game but I’ve been playing DST since 2015, sometimes I stop playing for a few weeks because life happens, so when I come back to the game I want to start fresh with a new save file because sometimes I don’t remember what I was doing on my last world, but I don’t feel it’s fair that I should grind my skill tree all the time that happens. If you think starting a new world with your skill tree unlock is too op, why not just enter the game without any skill at all? Maybe there should be an option in the world settings like “Reset my Insight points for this world” so you choose in what worlds it is reseted and what worlds are not, and you could filter that out on public servers. 

Problem is, insight right now make people really really want to cheat it. 160 days, or 21 hours 20 mins for each and every character, that about whole month of gameplay (18 char, play 12 hours each day, hard core gamer) to unlock insight.
Even if you only main 3 characters and often switch between them, and only want to learn insight for them, you still have to play 63 hours to unlock all of them, and forcing a player to playing a charater for a long period of time is not good for player health or the game.  As you said, you dont have spare time playing, that why cheating should be allowed. But the reason people want to cheat in first place is insight is too tedious to get right now.

That why my first proposal and title is insight should start count right now, instead of waiting for character rework to come to unlock. That way, when update come, you wont need to wait 21 hours to unlock skill for your main, and if you have multiple main, you can have your progress on all of them, fully or half way. For character you never played before, you still should learn how to use them without insight first, and slowly use insight along the way.

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